The overall idea of this project is quite simple and was originally brought up by George Maciver. As the recently released series of levels became bigger and bigger a discussion had come up whether it would not be possible to build an interesting and entertaining level using only the original trle tools released in December 2000. So, no new custom objects, no custom WADs, no custom audio etc. On top of that the idea came up to select a common WAD to use (via a vote) and then release all the built levels at the same time on Jan 1, 2005. The community very clearly voted for the Catacomb WAD. Other than that the restrictions are defined by the fact that you can only use the standard Level Editor. Also, within the script you are only allowed to modify the level title, the load screen and the background loop number. We agreed to a guideline that the net gaming time should be in the range of 30-45 minutes, so not too long, so that players actually have an opportunity to play all of the competition levels. All Levels will be offered for download initially without revealing the actual author of each level. Until February 28 the players then have time to play the levels and review them in the usual fashion.
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