The Lost Inca Outpost:
- Im zweiten Wasserrad-Raum hat der Pool einen möglichen bug, der verhindert, dass Lara aus dem Wasser steigen kann. Bitte speichern bevor Lara in den Pool springt. Wenn der bug auftaucht, tauche, tauche wieder auf und lade das Spiel erneut.
The City of Parabailarlabamba:
- Im ersten Raum kann die Verwendung des Fernglases zu einem Crash des Spiels führen.
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- bekannter bug: Bitte direkt nach dem Start des Spiels den Level speichern und dann erneut laden, um einen Crash zu vermeiden. Bitte diese Prozedur jedes Mal durchführen, wenn man diesen Level startet. Allerdings funktioniert das leider nicht bei allen Spielern.
Inti Is Watching You:
- bekannte bugs: Cracks kann man am Horizont sehen. Modifiziere Deine exe folgendermaßen, um einen Crash zu vermeiden: Remap scene memory; DD presets very far; Increase per-mesh vertex limit; Increase enemy/object limits; Increase statics limit and Relocate target buffer.
Pachacutec Inca's Valley:
- bekannter bug: In diesem Level existiert der 'flare bug' in dem Raum mit den 9 Feuerstellen. Versuche in diesem Raum so wenig Flammen (flame emitters) wie möglich auszulösen.
Credits
WAD
Outfit: Anniversary Outfit - ReNew by Po Yu
Shotgun_anim (shotgun put diagonally on the back of Lara) by Mathieu
Skeleton: retextured cleopal skeleton
Baddy2 (Inca warrior): Mix between Indianer and Kanibal by Baddy, retextured.
Setha (T-Rex) by ggctuk2005
Scorpion (Raptor) by Baddy
Dog (wolf) by Golden Dawn
Sas_drag_bloke: taken from the level "Revelation for a dream" by Loch
Small_scorpion (small dino) by Baddy
Chain: taken from the adventure "Magic Artefact" by Stasand, retextured
Pushable_Object2(broken statue): mesh by Apofyse
Moving_blade, floor_4blade, roof_4blade: taken from TR4
Seth_Blade: taken from the adventure "Magic Artefact" by Stasand, retextured
puzzle_item2 (mask) by Stitch
Switch_type8: Meshes and animation by POUCO2
Door_type1 and2, with animating 6 and 7: some meshes by Apofyse.
Door_type3 by Spike
Bridge_flat, bridgetilt1, 2: meshes by Apofyse
Weapons by Trangel
Shotgun_ammo and shotgun shells by Teeth, retextured
Medipacks by Teeth, retextured
Flare_Inv by Underwater Raider, modified
Animating2 (millwheel) by Bojrkraider
Animating8 (gong): a mesh by POUCO2
Animating9 (big millwheel): taken from a St-Francis level by TC14
Plant3, 4 (pedestals): meshes by spike
Plant6, 7 (pole holder, pole head): meshes by spike
plant8, 9, furniture0 (chair, broken chair, table): meshes by spike
rock2, 3, 4 (bridge objects): meshes by eTux
rock5, 6 (broken statue): meshes by Apofyse
rock7, 8,9, architecture0 (wood furnitures): meshes by Apofyse
Architecture1: taken from the level "mystic experiment" by TC14
Architecture2, 3 (statue): meshes by Apofyse
Architecture4 (column): mesh by Apofyse, modified a lot.
Architecture5 (strange object with a face drawn on it): mesh by spike.
Architecture7, 8: taken from the adventure "Magic Artefact" by Stasand, retextured
Debris0, 1, 2, 3, 4, 5, 6, 7, 8, 9: plants by teme9
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