Peru
   | English BtB-page

 
 

Fehler, Kommentare, Credits

 

The Lost Inca Outpost:

- Im zweiten Wasserrad-Raum hat der Pool einen möglichen bug, der verhindert, dass Lara aus dem Wasser steigen kann. Bitte speichern bevor Lara in den Pool springt. Wenn der bug auftaucht, tauche, tauche wieder auf und lade das Spiel erneut.

The City of Parabailarlabamba:

- Im ersten Raum kann die Verwendung des Fernglases zu einem Crash des Spiels führen.

????:

- bekannter bug: Bitte direkt nach dem Start des Spiels den Level speichern und dann erneut laden, um einen Crash zu vermeiden. Bitte diese Prozedur jedes Mal durchführen, wenn man diesen Level startet. Allerdings funktioniert das leider nicht bei allen Spielern.

Inti Is Watching You:

- bekannte bugs: Cracks kann man am Horizont sehen. Modifiziere Deine exe folgendermaßen, um einen Crash zu vermeiden: Remap scene memory; DD presets very far; Increase per-mesh vertex limit; Increase enemy/object limits; Increase statics limit and Relocate target buffer.

Pachacutec Inca's Valley:

- bekannter bug: In diesem Level existiert der 'flare bug' in dem Raum mit den 9 Feuerstellen. Versuche in diesem Raum so wenig Flammen (flame emitters) wie möglich auszulösen.

 

Credits

WAD

Outfit: Anniversary Outfit - ReNew by Po Yu Shotgun_anim (shotgun put diagonally on the back of Lara) by Mathieu Skeleton: retextured cleopal skeleton Baddy2 (Inca warrior): Mix between Indianer and Kanibal by Baddy, retextured. Setha (T-Rex) by ggctuk2005 Scorpion (Raptor) by Baddy Dog (wolf) by Golden Dawn Sas_drag_bloke: taken from the level "Revelation for a dream" by Loch Small_scorpion (small dino) by Baddy Chain: taken from the adventure "Magic Artefact" by Stasand, retextured Pushable_Object2(broken statue): mesh by Apofyse Moving_blade, floor_4blade, roof_4blade: taken from TR4 Seth_Blade: taken from the adventure "Magic Artefact" by Stasand, retextured puzzle_item2 (mask) by Stitch Switch_type8: Meshes and animation by POUCO2 Door_type1 and2, with animating 6 and 7: some meshes by Apofyse. Door_type3 by Spike Bridge_flat, bridgetilt1, 2: meshes by Apofyse Weapons by Trangel Shotgun_ammo and shotgun shells by Teeth, retextured Medipacks by Teeth, retextured Flare_Inv by Underwater Raider, modified Animating2 (millwheel) by Bojrkraider Animating8 (gong): a mesh by POUCO2 Animating9 (big millwheel): taken from a St-Francis level by TC14 Plant3, 4 (pedestals): meshes by spike Plant6, 7 (pole holder, pole head): meshes by spike plant8, 9, furniture0 (chair, broken chair, table): meshes by spike rock2, 3, 4 (bridge objects): meshes by eTux rock5, 6 (broken statue): meshes by Apofyse rock7, 8,9, architecture0 (wood furnitures): meshes by Apofyse Architecture1: taken from the level "mystic experiment" by TC14 Architecture2, 3 (statue): meshes by Apofyse Architecture4 (column): mesh by Apofyse, modified a lot. Architecture5 (strange object with a face drawn on it): mesh by spike. Architecture7, 8: taken from the adventure "Magic Artefact" by Stasand, retextured Debris0, 1, 2, 3, 4, 5, 6, 7, 8, 9: plants by teme9