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Temple of Merenptah by Duffgamer

alan 5 6 7 6
Andi Croft 6 7 7 5
bERT 5 3 6 7
Dimpfelmoser 4 4 6 6
eRIC 5 5 8 7
Gerty 6 5 6 7
Jay 6 6 8 7
Jose 5 6 7 8
Kristina 4 5 7 8
Magnus 4 4 5 5
Mehrbod 7 6 6 7
MichaelP 6 5 6 6
Momster 6 5 6 6
Orbit Dream 4 5 5 9
Phil 5 6 6 7
RaiderGirl 6 5 6 7
Ryan 5 6 7 7
Sash 6 5 6 6
Scottie 4 5 5 4
Treeble 6 6 8 8
vienna 6 6 8 7
 
release date: 09-Feb-2001
# of downloads: 75

average rating: 5.93
review count: 21
 
review this level

file size: 25.70 MB
file type: TR4
class: Coastal
 


author profile(s):
email(s):
duffgamer@aol.com

Reviewer's comments
"A nice Coastal level, consisting of two routes, the short path and the long path. At first, I thought the builder had made a mistake putting 2 instances of one key in several rooms. Gaining one of them was piece of cake and for the other one, you had to sacrifice yourself for the gods of Egypt to finally succeed in achieving the object you want! A very entertaining and lovely texturing and lighting. Thanks!" - Mehrbod (08-Jul-2019)
"Gameplay & Puzzles. Though there is an unintended shortcut where you can completely bypass the section with the boulder hanging on the rope, there are some jumps, climbing, monkey swinging and jumps on sloped pillars. But one of them was very difficult or impossible, so I had to use the corner bug (because if you use DOZY, you get infinite ammo/medipacks and that's a bit unfair).

Enemies, Objects & Secrets. There are crocodiles, wild pigs and skeletons. You'll find the grenade launcher and shotgun to deal with them all. There are also some palms decorating the place. I collected the 2 gate keys near end, thinking I was going to use both, but the inventory only showed 1, so I died a millionth times in that room with spikes for nothing! And the fire igniting after picking up the uzis is quite rare. I found 1 secret.

Atmosphere, Sound & Cameras. It doesn't look like a temple but I liked the little beach, flybys and sound are OK.

Lighting & Textures. There is some dark lighting in some places, in other ones there are some colors. Some textures on the water were black, and other looked repetitive.

TOTAL: 6/10, not a bad level." - alan (14-Oct-2017)
"This is a short (and possibly even shorter if you use the unintended shortcut) Coastal level with not too much going on in the way of invigorating gameplay, aside from some burner traps and an infuriatingly tricky pillar jump that required me to cheat to reach the necessary pillar. Alongside those, there some swimming and key collecting, so not too much to sink your teeth into gameplay-wise. I liked the overall peaceful setting though." - Ryan (11-Jul-2017)
"In first round I found a bug which saves time. I played level in 7 minutes. Before second round I read the walkthrough and played level by like what designer was planned. Level is quite nice and short, but there are some places which needs more fine-tuning on textures. Atmosphere is good and cameras also. Recommendable for players which dont have a lot of time." - vienna (23-Apr-2017)
"I didn't notice a temple anywhere, but there are some very pleasant coastal village areas to explore for half an hour or so. The gameplay is quite engaging and readily achievable, with the usual coastal enemies of skeletons, crocodiles and wild pigs to deal with. The end objective is to light a brazier to use the torch on a boulder so that Lara can make her escape. It's a blameless little level with plenty of atmosphere and fans of coastal levels should certainly give it a go." - Jay (14-May-2015)
"After finished the level in less than 10 minutes, leaving several closed doors, I took a look at the walkthrough and I decided to play it in a legal way. The level has a very good look, and is not difficult to play except the jumps onto the sloped pillars too hard for me so I had to cheat in that room. Also near the end there is a room with spikes I couldn't manage, but not necessary to finish the level. Not a bad level but also not interesting tasks in it." - Jose (27-Apr-2015)
"I played this one for the sole purpose of writing a walkthrough to replace one that we apparently had at one time but wound up MIA. It's a so-so level, but not one that I'd recommend putting on your to-play list. There's that egregious short cut mentioned by other reviewers that allows players to bypass almost all of the gameplay. And like Dimpfelmoser, I saw no purpose at all for that spike room near the end. I couldn't get past the spikes in any direction, and unless there was a secret on the other side, there's no reason for it to be there. You certainly don't have to negotiate the spikes to complete the level. Other than that, everything here is pretty much what you've seen before in other levels, except that I found that jump in the sloping pillars room to be exceptionally difficult. Maybe I was just having a bad finger day." - Phil (18-May-2009)
"One can play this coastal ruin level in two variations. Variation 1: Actually, one would have to light the rope on which a rock block hangs. He has to go down, so that one can crawl in direction level end. But it is enough, if one briefly jumps on and off the block. Then the rock block also comes down. Now Lara crawl into a room, finds a key, dive a little bit and opens the door at the level end. This lasts only a few minutes and there are no opponents. Variation 2: One takes the way thought by the author. Then one hits on skeletons, wild boars and crocodiles, makes a few nice jumps, sees a few interesting rooms and if one gathers the Uzi's, one has the fire to light the torch. This lasts about 20 minutes. Why can one find two keys for the last door? And is it generally worthwhile to play the whole level? Now, the level is built quite substantially, but there a few mistakes with the textures. The skeletons are no problem, because one finds the grenade gun immediately at the beginning. But the level is not really interesting. Result: It is enough for the small level hunger occasionally, but nothing more" - Scottie (14-May-2009)
"This level seemed to have potential when it began but it turned to be very short. Fifteen minutes and only two set of keys and the crowbar to be found. I really liked the coastal atmosphere but there are no puzzles and just a few enemies crocodiles skeletons and wild boars. The whole idea is to perform a few jumps on ledges and swim through two pools to finally get the keys. There was a room with slopes and jumps also another one with spikes and safe tiles but that's all. If the author decides some day to add puzzles it will be a good level to play." - Kristina (05-Aug-2003)
"Did I have to use the revised wads to play this one right? Nothing about that in the readme file though. So what happened? You did not really need that torch because as soon as you jumped on the slope with the white rock hanging above the rock just fell without having to light the rope. Thus you can end the game in about 10 minutes. Because I felt something was not right I went back and saw there was a "proper" route to follow. But I'm afraid the gameplay here is not exactly an improvement on this author's previous level (Haremhab). There's about three keys to find a crowbar and the uzi's because finding those latter ones ignites...a fire (???) where you have to light the torch. On the other hand though again the author shows she/he's capable of building some nice settings." - bERT (20-Apr-2003)
"A nice level with a coastal setting there is even a small beach. The puzzles are not difficult but twice I was wondering what would be my next move. When I converted the level the program indicated 360 rooms but after 30 minutes you reach the end: this is a mystery! Do not expect too much but the lovers of the coastal atmosphere will be pleased to have a nice ballad and solve a few puzzles in Merenptah." - eRIC (18-Aug-2002)
"A 20 minutes level in a standard coastal setting with not too many specialties to remember except maybe that if you solve the dropping ball puzzle first without putting the rope on fire you can actually end it in 5 minutes so don't do this but play through the rooms left and right first before you get to the end." - Michael "A darling if somewhat simple coastal level. But then I'm a pushover for coastal levels. 30 minutes on your quest to find a way to light the fire so you can set your torch alight and remove the not-so-ominous boulder blocking the doorway. You'll encounter a couple of crocodiles and some skeletons but the grenade gun is thoughtfully provided at the start. Once the boulder is removed a long crawling maze and pick up the key to exit the level." - Momster (13-Aug-2002)
"Your objective in this cute little coastal level is to light the torch and drop the boulder so that you can get to the second half of the level and finally the exit. It starts out simply enough but later there are a few tricky rooms including a room full of spikes and then when you pick up the uzis the fire is lit so that you can light your torch. I loved the beach area in the first half - it was very nice looking - but I didn't care too much for the long crawling maze in the second half. It was a little too long for my tastes and soon after you find the keys the level is over." - RaiderGirl (26-Jul-2002)
"In this level is a part from Tomb raider 4 by the adventure park. The textures are very stretched on some places but the atmosphere is fine. Some skeletons crocodiles and pigs are inside this level. The puzzles are very easy and I had found different weapons and ammunition. This is a short level. I was playing 28 minutes. It is not my favorite but it is nice to play." - Andi Croft (19-Jul-2002)
"This is a nicely done level that although not very long still played well there isn't anything too complicated with the gameplay and progression through the level is quite fluid the mix of the inside and the outside settings blended smoothly and the use of a couple of camera fly bys fitted perfectly." - Sash (21-Jun-2002)
"A 20 minutes level in a standard coastal setting with not too many specialties to remember, except maybe that if you solve the dropping ball puzzle first without putting the rope on fire, you can actually end it in 5 minutes, so don't do this, but play through the rooms left and right first, before you get to the end." - Michael (21-Jun-2002)
"What a nice place to be! The beach I mean. Lara starts in the temple and she must find her way out by finding the gatekeys. There was a puzzle that I didn't solve but I could proceed. It was the firerope one. There was no place to light the torch but I could go further with a tricky jump to the hole beneath the boulder. It's a pity that the level lasted only 20 minutes and only few seconds were needed in the beach area that was the nicest spot on the level." - Treeble (21-Jun-2002)
"This is the second level I played from this author. Much shorter than his other level. I don't know if it was the fact I played it on a Mac or that there were some bugs in it. I couldn't get Lara to monkey-climb she stuck her head through the ceiling and floated over the burners. Also picking up the second key made the first key disappear from her inventory so I couldn't leave through the door to end the level. I liked the lay out and it had nice textures. Gameplay was very easy." - Gerty (21-Jun-2002)
"I liked the fact that the whole level was about getting fire for the torch it was just a shame that you could finish the level without it. Since I didn't want to write a review after only having played and finished a thirteen-minute level after two minutes I decided to play the level again this time the right way. The level is quite fun but without any real difficulties. There are a couple of enemies to get rid of some keys to pick up and some obstacles to traverse. The texturing is nice and the lighting is quite good but there are some missing textures. If the author had made this level at least twice as big and fixed the bugs this level would have been much better. Now it's just an okay level." - Magnus (21-Jun-2002)
"I felt so sorry for the designer of this level. He had constructed a pretty well laid out (though not too big) level with pleasing textures refreshingly structured outside areas with a good sense of depth and openness and some good use of transparencies. The plot revolved around Lara encountering a suspended boulder on a rope at the start of the level and her quest to find a lit torch with which to burn the rope drop the boulder and thence proceed past the former obstruction to the exit. He had overlooked the unfortunate fact that you could simply walk around the aforementioned boulder and complete the level in 2 minutes flat." - Orbit Dream (21-Jun-2002)
"I'm not sure if I've seen all of it. Due to Lara's butt floating in mid air kitchen furniture suspended at the ceiling and the golden hall clock on the ground I reckon I missed out on a few things. Probably a couple of enemies cause three disorientated warthogs and two crocodiles were all I bumped into. I found nothing to do in the second branch (I suppose there should have been a fire to light the torch) but since you don't need that to pass the boulder I could still progress. Then comes a room with spikes that has no purpose as far as I can tell and after you found the other exit in the little crawling maze it's just a matter of picking up another item to open another door. Not what I call a proper level." - Dimpfelmoser (21-Jun-2002)