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Lost in the Pyramid by TRFan

Avmaster 4 4 4 4
bERT 2 2 4 4
Ceamonks890 2 2 2 2
Gerty 3 2 3 3
Jay 3 3 4 4
Jose 3 4 3 5
Kristina 3 3 4 4
Magnus 2 2 2 2
MichaelP 3 3 3 4
Obig 3 4 5 5
Orbit Dream 2 5 2 3
Ryan 3 3 3 4
Sash 3 1 2 3
Tombaholic 2 2 3 4
Treeble 4 4 4 4
Yoav 4 3 6 7
 
release date: 20-Jan-2004
# of downloads: 64

average rating: 3.27
review count: 16
 
review this level

file size: 18.70 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
adrianwylezuch@tiscali.de

Reviewer's comments
"So, after about two weeks I had to find myself a way to get my daily TRLE'ing rolling again and I'm happy to have stumbled upon a short one. After a long day at work, I wanted something that I could shut off my brain for a while and this fit the bill nicely. The initial areas screamed this would be another tut1 trial, but the level design eventually shifted into something entirely new. All common suspects are there (ie wafer thin walls, enemies popping into existence, untextured tiles) but everything works, plus the linearity was welcome for the reasons aforementioned. Impossible to get stuck, really. 15 minutes. 01/21" - Treeble (17-Jan-2021)
"There isn't a lot to get excited about in this quite short Egyptian level. There's a couple of well placed scorpion attacks and boulder traps, but those aside, there is little to recommend it as a must play. The rooms are still too overlarge for the amount of gameplay they contain and the environments, texturing and lighting are rudimentary. Playable enough, I suppose." - Ryan (23-May-2018)
"This level is very very easy. You'll only need to advance and pull some switches to soon find the finish trigger; even there are rooms with nothing to do or to pick up, and the traps are too innocent. There are some paper walls and another small defects but nothing too annoying for the gameplay. Not interesting but playable." - Jose (26-Jan-2018)
"An improvement from 'Egyptian Adventure' in the sense that there's a tad more gameplay variety on offer here outside of mindlessly collecting things, alongside the enemies/objects chosen(as limited as they are in utilization), fitting the rooms they're placed in. But outside of these almost negligible improvements, not much else has really been done to improve the overall quality, still coming off as fairly half-hearted in terms of general design execution. So best to just skip this one, unless you're a completionist or a reviewer looking for something easy to critique." - Ceamonks890 (01-Jul-2015)
""Lost [adjective]: having gone astray or missed the way; bewildered as to place, direction, etc." You know, it only took me seven minutes to get through this level, and I wasn't lost once. The author really should work more on the names of his levels. And the gameplay, texturing, lighting... well, everything, really. The gameplay mainly consists of running from room to room, none of which look impressive in any way. Most of the enemies are easily avoided, and most doors open when you approach them, or the lever is right next to them. To end this review on a more positive note, I liked the fact that this level actually looks like it could be set in Egypt, unlike the author's previous level, 'Egyptian Adventure'." - Magnus (22-Sep-2006)
"Aside from a really sneaky attack from a vicious little scorpion (never have I found one so hard to kill!) this level has little to recommended it. You sprint through one un-lit room after another; racing past the stretched textures and wafer-thin walls, until you get to an oversized outdoor area, whereupon it all comes to an end. The Gameplay is rudimentary and the setting old-hat. However, there are far inferior levels than this out there, and TRFan has built an architecturally accomplished level since (Happy Birthday Lara 2005), so the potential is definitely there." - Orbit Dream (13-Jun-2005)
"Kind of a tut1 level looks nice but also short and easy so easy that you are sure not going to be lost here and read the Walkthru lol. Well the goal is to find two half Eye Pieces and one Cartouche on the way and shoot scorpions and ninjas. The cartouche can't be used in the level it ends before. Hmm - it's happened in other levels that I have played before...15 minutes fun level." - Yoav (05-Jun-2004)
"It is too easy for Lara. Some scorpions ninjas and a monkey-swing (below are spikes). Rooms are quickly discovered in them Lara finds ammo for the shotgun the puzzle items for the eye of horus and the Ba-cartouche which was useless. I found a pushable statue but no place to push it. A short level suitable for people which don't have much time to play. The graphical design is well done for a first-time-level but Lara is able to stand on the water which looks funny to me. Lighting is good but it could be better. Lara can pull some switches jump around and swim/dive. Everyone should be able to finish this level; it has no naughty traps or opponents and no difficult riddles or puzzles." - Avmaster (23-May-2004)
"Very linear, straightforward, easy raiding, with just a few scorpions and ninjas to kill and a couple of eyepieces to find. Treat it as very much a tutorial and it's not at all bad. Find a cartouche, which is presumably all you came for since you don't get to use it, and make your way back outside, where a glimpse of your jeep heralds the end of the level. About fifteen minutes of very relaxing, stress-free raiding." - Jay (07-May-2004)
"This is a simple but nice level. There are no difficulties and you can't get jammed. The rooms are a bit empty there maybe could have been produced more out of this level. You collect 2 Eye Pieces and finally the Ba Cartouche although it won't be needed. Perhaps this is Lara's target. There are a few enemies: 2 armed men and scorpions. The textures are average the thin walls are a bit unfinished at some places the added sounds are great fit well to the level. Still it was a good adventure. :) You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/lost_in_the_pyramid.htm " - Obig (02-Mar-2004)
"Why oh why do people publish their tutorial levels? I mean unless you've managed to do something really original and wonderful with the ol' tut1 WAD on your first stab at the editor just chalk it up to a learning experience and move on. Even more puzzling: why is there a walkthrough for this level? Why am I even reviewing this level? Why why why?" - Tombaholic (06-Feb-2004)
"15 minutes in a very basic tut level. You find ample shotgun shells with of course a shotgun but the only real threats here were 3 ninjas so in the end I started shooting the scorpions and vases around. Anyway grab the two halves of the Eye of Horus, I think you've spent too much time in Asian levels Krissy, hehehe, and leave with a cartouche. Fairly uneventful but I do urge the author to keep at it as you have to start somewhere." - Sash (24-Jan-2004)
"A very short Tut level and although I did find some shotgun ammo I never got the gun itself. Scorpions lots of them and a ninja or two Get the Eye of Horus and even later a Cartouche although that one you take with you and you are outside seeing the jeep. 20-01-2004" - Gerty (24-Jan-2004)
"A level by an author learning to deal with the editor so you'll be getting the obvious imperfections like a wafer thin wall a texture missing enemies suddenly appearing sounds missing and also a Lara Jesus act ie Miss Croft actually walking on water. Gameplay is barely noticeable many doors just opening by stepping towards them others just by pushing the obvious lever(s). The spike-ball-escape act was not a real challenge. Nevertheless some rooms show some design touches and one long platform with adjacent deep/steep staircase brought a tiny tiny bit of drama unfortunately without a good finishing touch because you just met a ninja downstairs. Also the author succeeds in making it a very tiny story for indeed it looks like you are searching for a way to get to your jeep. Did not find any use for the cartouche near the end of the level and soon after that the game was over. As always builder if you read this keep building because we all had to start somewhere." - bERT (24-Jan-2004)
"Another 15 minute fully linear tutorial style level with two eye pieces to pick up and use along the way until you reach the Jeep with a cartouche in hand. Still a lot to learn for the author such as avoiding thin walls and spend more time with the cameras. A dozen scorpions around and some of them appear out of thin air (watchout for the one in the crawlspace) and two ninjas and two boulders pose no major threat either. An easy one for the record." - Michael (20-Jan-2004)
"A classic Egyptian level with the good old Eye of Eve as puzzle item and one cartouche I didn't get to use. Basically there is not a lot to do a few levers to pull easy to avoid spike balls and spikes a bit of swimming and climbing and that's all. The atmosphere isn't bad but it's just ordinary and the level resembles with many others we have played. The rooms are quite empty with a couple of ninjas and scorpions placed randomly. It's a nice effort though and a good start but still needs a lot of work to be considered a good level." - Kristina (20-Jan-2004)