Level: City of Marostica (Demo) back home search
Author(s): Trey
total rating:7.25 Gameplay &
Objects &
Sound &
Lighting &
eRIC 6 7 7 7
Gerty 6 7 8 8
High Priestess 8 9 10 10
Jay 6 7 8 8
Jose 5 6 7 8
Kristina 7 7 8 8
MichaelP 7 7 8 8
Obig 7 8 8 8
Ryan 6 7 8 8
Samu 8 8 8 9
Sash 5 6 6 6
Xxenofex 5 6 6 7
category averages
(12 reviews)
6.33 7.08 7.67 7.92

Reviewer's comments

"A rather sprawling level that maybe outstays its welcome for a couple of reasons. The texturing is pleasing to the eye and the (Venetian?) atmosphere works really well here with the thunder and rain in the background. It is a bit let down in the gameplay section though, with a tedious underwater maze (there seems to be a faulty trigger leading to a shortcut here as one of the doors open when you step near it, possibly negating the need to go there in the first place), too much crawling in spots and a long shimmy and a couple of block pushing sequences that were game-killers and slowed the pace down considerably. Elsewhere, there's just a few keys to find but I thought that exploring the town was rather pleasurable. Still, it's an enjoyable enough and not too hard experience for the 75 minutes it lasts, so why not give it a try?" - Ryan (10-Mar-2019)

"I loved this ambient level with its vibrant forecourts and shop faces. Only a few enemies to tackle - armed mercinaries and dogs. The task here is to find keys and progress to an underwater area before finally exiting above ground again. The cinema was nicely done with the projector rooms - a pleasant raid that would suit most beginners as there is an absence of tricky manouvres." - High Priestess (28-Dec-2016)

"This is not the kind of levels I like. Pull a switch, go to another place, use a key, pull another switch, use another key... and once in a while shoot some dogs and thugs. Well, also there are a couple of puzzles with moveable boxes, but even that puzzles are bored, moving the boxes long distances; a very long shimmy in a deadly room, a nasty underwater labyrinth, more switches, more keys... Definitively not for my taste. On the other hand, the textures are decently applied, but there is very few ammo for the uzis and the shotgun. Better if you find the secrets or otherwise sure that you'll finish out of medipacks." - Jose (03-Oct-2013)

"A Rome type of level , not too long ,where you explore some courtyards and houses and also a cinema with killing of dogs and gunmen. I really like some of the details the author has put in his work for realism sake. As for the gameplay , it consists mostly of exploration in the goal of finding keys." - eRIC (01-Jun-2008)

"My opinion is that this is much better level than many other reviewers think. Puzzles and gameplay are both quite good despite the puzzles aren't very hard. Enemies and objects are very nice. Enemies are human baddies and dogs but only bad thing is that there are too many enemies in the level. You have to collect almost every medipacks or otherwise you are out of them and die. I like especially lightning and textures and I am looking forward to other levels from this author." - Samu (13-Mar-2006)

"A good adventure this level was. We are adventuring in the district of a city going in the cinema and down to the drains. We are exploring air-ducts among fire- and steam-emitters. The enemies are dogs and gunmen. Spare with the medipacks because there are only few of them especially if we can't find any of the two secrets. In addition in this case we miss the shotgun too. Our weapon is the Uzi found in the drains and the shotgun of the secret - except of the default pistols. At the end of the level just to the left I found a closed door and I had no key for it and I neither could find anything inside. :) I can only advise this level for everybody. The textures were beautiful and the added sounds also raised the feeling of the play. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: " - Obig (08-Dec-2004)

"Indeed the level was very long more than 1.5 hours but it was too easy. Lara ran actually in front in the level purely and behind again out. In between there was no interesting puzzle the gameplay limited itself to operating of levers and gathering of keys. In spite of the good textures and lightning I found it very dull." - Xxenofex (16-Oct-2004)

"Hmmm there are a lot of keys to find in the rainy Italian city and you do get a couple of long solo movable block puzzles to solve but I have to say it was all a bit uninspiring. The thick set thugs along with their vicious dogs were just too overused for my liking and the steam vents near the end of the level were like vacuum cleaners to my health they sucked it away. I did like the cinema in the city in this demo although demo isn't really the right name to give this as it plays like a full level it is just the start of a larger set of levels the author states though the rest of the level really didn't peak my interest aesthetically. I have to say there is nothing wrong with the look it just didn't have any kind of wow factor for me. I finished in an hour with only one secret found and I thought the pick up of a half unwrapped chocolate bar (small medi) on the floor of the toilet was just a bit well gross!" - Sash (02-Sep-2004)

"And a city is what you get. I hope that Trey will finish the demo as I thought it was a rather nice one. Enemies are dogs and guards and some of them drop items you need to keep a good eye on where the enemy falls down. Keys is what you need to open up secret doors with a lever here and there. The sewer maze was not bad as I gladly found out Lara could run instead of wading through. Found 2 secrets. 19-08-2004" - Gerty (02-Sep-2004)

"This may be a demo but don't expect a 15 minute outing - it took me more than an hour to finish. There is obvious potential here - the city is attractive to explore - but the gameplay is a bit embryonic and mainly involves shooting thugs and their dogs finding keys and opening doors with the occasional hint at more exciting things to come. I liked the little excursion to the cinema (which looked extremely familiar) and the mixture of audio tracks from Rome and Black Isle works surprisingly well. It has a good atmosphere and with a bit more 'oomph' to the gameplay it could be a very good level indeed." - Jay (01-Sep-2004)

"At just over an hour this level is maybe actually a bit too long. Because over time the gameplay does become a little repetitive and dull and on top of that has a few tedious bits towards the end. But - that aside this is quite impressive stuff with a nice city setting initially (although the rain leads to a bad frame rate). Plenty of keys to find and use about 10 I think and you regularly encounter bad guys and dogs along the way plenty of them actually. Of course I have to mention that the level has obviously ripped textures from my Movie Theatre level and put them to good use. You explore inside houses inside sewers (with a manageable underwater maze area) fill and drain pools avoid burners and steam and make it through a warehouse area before finding the end. I guess the experience would have been more enjoyable and memorable for me if it where not for the more tedious bits at the end (unnecessary long block pushing crawling through vents repeating things over and over) but all in all this is a fun and not too hard experience and you should give it a try." - Michael (26-Aug-2004)

"It's quite clear that this demo is inspired by the TRC official game and from the 'Streets of Rome' level. Nonetheless the setting is very nice with balconies in tall buildings two cinemas which were inspired from 'Lara at the Movies' and fountains. It can also be confusing with all those doors and keys which reminds me that I had a problem an enemy didn't drop a key in one of the cinemas bathroom and I had to restart the game. There are some guys and dogs as enemies that take out a lot of Lara's health; I hate being left with only the pistols to face all those. I could also use some more health especially with all the steam areas. I found two secrets and I think this demo gave us a good taste of what the actual level will be. I hope the author will work on this as it was fun to play." - Kristina (23-Aug-2004)
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