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Valley of Giza by xxclaudxx

Ceamonks890 2 3 3 2
Duncan 4 4 5 3
eRIC 2 4 3 2
Gerty 4 5 5 4
Jay 4 4 3 3
Jose 2 4 3 3
Kristina 5 5 5 4
MichaelP 3 4 2 3
Mulf 3 3 1 2
Obig 5 5 5 5
Orbit Dream 3 4 4 5
Ryan 3 4 3 4
Sash 3 4 3 3
Selene 5 6 6 4
Treeble 3 3 3 3
Xela 4 4 4 3
 
release date: 14-Sep-2004
# of downloads: 57

average rating: 3.63
review count: 16
 
review this level

file size: 18.55 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
alibrandiclaudio@hotmail.com

Reviewer's comments
"Another case in which the whole of the levelbuilder’s legacy encompasses one (1) variation on the Tut1 theme. Collect a few puzzle items, find the lever, kill a few baddies—the usual, one might say, except the builder embarked on this venture at a time when the market was flooded with heavy weaponry, which was given out in batches for free, while ideas were in short supply; and so one puzzle piece is handed to you right at the start, the lever is hidden in a dark corner filled with shadowbulbs, and the baddies are badly placed (one shot at me from inside a statue ).
The centrepiece is a large room with a water pool; but the builder doesn’t know what to do with it, so this is where you get to pick up the other puzzle piece in a random spot in the water, and have to find the aforementioned lever. There’s also another (redundant) puzzle piece of the kind you already have—buy two, get one free. The builder uses textures from the Title set, but he doesn’t know what to do with these either other than to stress-test their plasticity.
In other news: floating palm trees, floating butt, end of the world. Untextured water surfaces, exceptionally wonky flybys, flare bug. Rooms without function, pickups without purpose, random earthquake, extreme object tinting (in a futile attempt to make the ram statues look like they were made of gold, I guess). Towards the end the level is coming apart at the seams. Illegal slopes, holes in the room geometry, doors unattached to any wall; and the screen shakes due to one or three rollingballs that keep moving in what looks like a rather glitchy situation. Fittingly, the level ends with a crash to desktop.
This is not a memorable level. When I set about writing up this review a day or two after playing it, I realised just how quickly it was fading from memory. I had to play it again. I do not recommend this level." - Mulf (21-Feb-2022)
"Quite a few issues with this level, such as illegal slopes, untextured surfaces, cameras flying straight through walls and floors, and some weird choices such as the lit underwater torches or the occasional altar-like structures for a palm tree (?) or a medipack, while all important puzzle pieces are simply thrown in unremarkable corners. Ah, yes, the flare bug also kicks in about halfway through and turns out the level has quite a few dark areas, but it's not too much of a bother because it's over before you know it. 20 minutes. 01/21" - Treeble (01-Feb-2021)
"Somewhat reminiscent of the early Level Editor era, where countless enthusiastic and rudimentary efforts like this one were being churned out. The scenery and textures are haphazard and messily applied, the flybys appear quite nauseating and zoom through walls at lightning speed and the gameplay has nothing really exciting going for it. A couple of Cartouche Pieces to find (one is apparently unnecessary), a bit of swimming and shooting ninjas pretty much sum up what's to be found here. The boulder trap was mildly challenging and the long falls into water were nice, but overall there's nothing worthy of note here. Less than 20 minutes." - Ryan (13-Mar-2019)
"Just another run-of-the-mill Egyptian debut level that includes all of the issues that you'd expect(boxy lifeless rooms, generally poor texturing, flat lighting, unexciting gameplay, glitches)... the list goes on, with the only defining aspect being a custom outfit for Lara(which in itself, isn't that difficult to achieve). So not recommended." - Ceamonks890 (29-Jun-2015)
"I hate to be so critical of someone's first (and apparently only) attempt, but this one feels like a mess. The texturing is weird and stretched in many places. Lighting is used ineffectively, and made worse by the flare bug. Water is misplaced. Rooms feel incomplete. And the flybys are dizzying at best, and are usually not required to begin with. I just sort of feel sick after playing through this one. Some simple testing could have alleviated many of the problems, even from a first-time builder." - Xela (01-Sep-2014)
"This could have been a decent level for beginners with more work. The author has chosen the Title tga to accompany the usual Tutorial objects and enemies. Unfortunately the textures are very stretched in some of the rooms , the flares bug appear in the middle of the level, and the flybys are badly designed. There is plenty of weapons and explosive ammos to deal with the enemies. Easy level , 17 minutes" - eRIC (11-Jan-2009)
"Considering that this is a very basic beginners Tut1 level,you may be excused if (like me) you need recourse to a Walkthrough,as the builder inexplicably provides two duplicate 'half of a Cartouche piece',which misleads you into thinking you have aquired the complete item.Very odd. Elsewhere,horrendously stretched textures and dizzying fly-by's all help to remind you that you're playing someone's first effort,despite some occasionaly effective uses of lighting. Loads of pickups and plenty of unimaginatively placed ninja's provide what little interest is to be found here,and (in the manner of other levels of its type) it doesn't so much build up to a Finale, as just end; but the rolling-ball sequence is quite fun and the whole level moves too fast to be dull." - Orbit Dream (20-Mar-2008)
"This is clearly a first attempt of making a level, which really says most of what is to be said. Not being a big fan of the typical Tomb Raider Egyptian-style environment I'm always quite skeptical when trying such levels, but I'm trying as much as I can to get accustomed to them. Sadly I must say that I wasn't overly impressed with Valley Of Giza. It's a fair level for a new builder, but I really hope there will be more excitement in the next level. The level was fair, but it was also the shortest level I've ever played, it took me around half an hour to get through... and that was because I actually managed to get stuck at one point. One can easily get through it in 20 minutes or so. The atmosphere was not overwhelming and although the scenery was right, but with some lacking and stretched textures at some points, it didn't quite have the Egyptian feel to it. The puzzles were very linear and it wasn't hard to figure out what to do next. Lara had to find two pieces of cartouche to combine and open a gate and one Hand of Orion. These were quite well hidden and I was fully content with that. There was an enormous amount of ammo and weapons to be found so I was almost expecting some huge enemy at the end, but no. The enemies were the usual Egyptian thugs, some scorpions and a few mummies. There were a lot fewer traps than I'm used to, only some boulders which were really hard to avoid because of a quite misplaced fly-by and some burners. The fact that there was a flare bug in it became quite annoying as Lara couldn't light a flare where it was needed the most. The sound wasn't anything out of the extraordinary either. There is no actual end to the level, the game only crashes to the desktop. The end could have been made better and I couldn't find any secrets in the game either. I've seen better first attempts than this I'm afraid. Although people who have never played TR before might find it pretty ok, more experienced players might become a bit bored with the linear and short gameplay and lack of real surprises. Recommended only if you have nothing better to do and if you're the sort of person who plays through all levels released only to have played them." - Selene (01-Aug-2005)
"This has all the hallmarks of an author's first attempt with stretched textures, shonky flybys that whip crazily through walls, and a lever trigger where you need only step on the tile of the lever and not actually use it to trigger the effect. I also think that you can get stuck if you miss the first part of the cartouche as there seems no way back after some long drops into water pools to collect it but as I found the cartouche piece I couldn't check that theory out. 20 minutes after you start you should get to the end of this interior and exterior Egyptian level." - Sash (26-May-2005)
"There is too much guns and weapons you will not need in all the game, so fight against the enemies has no emotion. What the torches burning into the water does? In large walls, textures aren't well applied (elongated). There are missing textures in certain places. Cameras don't show you what they supposed have to show. There are floating parts of Lara's body in some places. In some rooms with water, Lara don't have contact with the liquid (you don't hear the splash) in the real surface. In the middle of the game the flare bug appears (till the end). Bad puzzles, bad geometry, crash at the end,... A level which leaves a lot to be desired. You only want finish it soon to never play it again." - Jose (24-May-2005)
"There are not many challenges on this level. We are adventuring in Egypt, in a temple and its surroundings. There are enemies, but we have lots of guns against them. During our way we have to collect the pieces of the Ba Cartouche. It is interesting that we can pick up one of the pieces twice. We also have to find the Hand of Orion in a dark corner. There are no hard puzzles on the level. The textures are mean, nothing extra, and unfortunately there are no added sounds either. We can get stuck at some illegal slopes at some places, and the only escape is reloading the last savegame. If you have some free minutes, check it. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://www.treditor.hu/15/valley_of_giza.htm " - Obig (22-Mar-2005)
"You won't believe the amount of fire power you pick up in the first few seconds of this level. I thought I was in for some serious fighting, but pistols were more than sufficient to deal with the odd scorpion or ninja that appeared. Perhaps this is the first of a series and everything will come in handy at a later date. There's a cartouche and a hand to find and nothing at all difficult to accomplish in this short debut level. Admittedly it does betray its first time origins with stretched and missing textures and some extremely odd and vertiginous flybys, but there was a nice little boulder run and I enjoyed the long drops into water - most refreshing." - Jay (21-Mar-2005)
"A first attempt of a Tut level with a different texture set and it has all the usual beginner mistakes, like the stretched and missing textures, the flare bug, plenty of pickups you don't actually need and worst of all a number of really badly designed flybys. It does offer an easy 20 minute raid for a cartouche and a hand with the usual enemy encounters and several long drops into the water and a monkey swing that is a bit too long." - Michael (13-Mar-2005)
"OK, this is a first and the author has a lot to learn as there are many beginners mistakes. Flare bug, un-textured pieces, water, and dizzy fly bys. There is even a Cartouche pick up, you'll loose as there are two Cartouche pieces # 1, and the second is in the water in the same room you use the Cartouche. Rooms are big, very big and there is a plethora of pick ups. Finding the Cartouche and a Hand, and an odd lever, that is all you do. But I would say, keep on building, take your time and don't rush it. There is potential here. 05-03-2005" - Gerty (13-Mar-2005)
"How does one tactfully say that this is a poorly done level that should be avoided? It does contain the worst fly-bys that I've seen, and it does have some awful looking rooms. Gameplay is quite simple. I hate to sound harsh to what must be a first attempt, but it simply does not look like an honest try." - Duncan (11-Mar-2005)
"Although the title is Valley of Giza, all you see is a not so well designed outside area with illegal slopes and the horizon bug. Working your way indoors you see stretched textures and patched all over the place, huge rooms mostly empty with a few ninjas and a mummy or two. There is a hand to find, a cartouche and I have no idea why the author placed two cartouche 1 pieces in the level. I am not sure if this is a first try but it sure looks like it." - Kristina (08-Mar-2005)