Level: Tutankhamun's Tomb back home search
Author(s): ggctuk
total rating:2.67 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 1 3 2 2
DJ Full 1 3 2 2
Duncan 4 5 5 5
eRIC 2 5 5 4
Gerty 3 3 4 3
Jose 2 3 1 2
Kristina 4 5 5 5
Magnus 0 0 0 0
MichaelP 3 4 1 2
Orbit Dream 1 2 2 4
Ryan 2 2 3 3
Sash 1 1 1 1
Treeble 3 4 4 4
category averages
(13 reviews)
2.08 3.08 2.69 2.85

Reviewer's comments

"What an odd little game. This is basically 30 minutes of Lara revisiting old haunts for no good reason other than just to go through. Only two of the levels are connected with each other and the rest have to be played separately, which destroys the coherence of the storyline somewhat. In order of appearance, the levels are: the official Title level, slight variations of the TR4 Valley of the Kings sections, a mostly unchanged version of the original City of the Dead level (apparently there were some bulls scattered around but I must have missed them) and a slightly modified version of Lara's Home with some admittedly cool looking soldiers and the surprise addition of Seth. Nothing remotely original or worth scoring high for, as it just came across as a rushed job. Fine as an experiment, but otherwise not worth the download." - Ryan (11-May-2018)

"Despite having nothing but a profound sense of respect for the builder in question nowadays(with his commitment to re-making TR1's Unfinished Business expansion again under TRNG being his most recent in-development project at time of writing), I really have to bring into question what ggctuk was thinking back when he was conceiving this one, as two of the levels(Tutankhamen's Tomb aka Title Screen and Cairo/City), are blatant copy/pastes from default TRLE assets with little to no changes made to them, beyond the inclusion of a few different objects/enemies here and there. While on the other side of the coin, there are the remaining three levels(Valley of the Kings, KV5 and strangely Croft Manor), and by golly is it like night and day, with a consistently poor quality present throughout these respective levels(although I admit the nonsensical wireframe SAS soldiers in Croft Manor looked rather cool at a first glance.) So in conclusion, a rather unneeded collection of remade levels. And considering how much the builder has improved since this rather infamous release, you'd be far better off playing those ones instead." - Ceamonks890 (18-Jun-2015)

"I have absolutely no idea how to rate this level. If only I could write comments without giving points... but I can't. So I will let myself clarify what I think, and then see what I get. So... technically, the level is good. Those parts which are exact copies of the original TR:TLR have good texturing and lighting, and generally fine atmosphere. But in all the places the author tried to do something on his own, the effect is rather different. Aha! I think I found a reference point for my rating. I'm gonna rate only what the author has changed. Especially because I always give any author a chance, and I know many people already blamed ggctuk and cursed this level to burn in hell, so there's no need to slate anything and anyone anymore. Let's do it quickly: for the first level: no rating, for the next two: lighting 1, texturing 1, gameplay 1, puzzles 0, enemies 1, objects 1, secrets 0, atmosphere 1, sound 1, cameras 0, let me not speak about city.tom, and for Lara's Home it's: lighting 1, texturing 2, gameplay 1, puzzles 0, enemies 2, objects 1, secrets 0, atmosphere 1, sound 1, cameras 0. So we get 1/2/2/2 for the first part and 1/3/2/3 for the second one, what makes overall 1/2,5/2/2,5 and means we need to move half a point either to "Lighting & Textures", or to "Enemies, Objects & Secrets". And my choice is... visible in the final rating." - DJ Full (01-Nov-2010)

"Lo and behold;another follower of the 'take an existing .prj and add a couple of new enemies' ethos.Not to be outdone by Kookee (who has made something of a career out of this sort of thing)the 'builder' of this set of levels has taken at least two prj's,tweaked them slightly (verily,5 minutes of hard work)and released them as his own. The remaining three levels (which could loosely be defined as 'original') were all individually over within five minutes.The utterly plagiaristic 'City' adventure can be ignored with a clean conscience,as only a handful of bulls have been added to the original;and a jeep swapped with the motorbike. There is nothing more to add,except that I would rather play a 'stretched-textured,boxy room' debut than this sort of blatant rip-off." - Orbit Dream (09-Jun-2009)

"Tutankhamon tomb : the playable version of the title , which looks good generally with the exception of thin walls and corridor without any lighting. Very straightforward and simple, with a few enemies ,demigod, dogs or a mummy to blow out with explosive arrows. The Times level is quite more interesting. 7 minutes KV5/KV5_2 : these two levels although taking the original KV5 levels theme are quite different to play, the main task here is to drive over ninjas, dogs and falcon demigods with the jeep. 10 minutes City of the dead : a remake of the original city level with some differences, mainly the use of the jeep instead of the motorcycle. Home level : a different manor but with thin walls and no lighting. The main interest is in the different SAS. You can also say hello to Seth although it is not necessary. Very short, 5 minutes" - eRIC (18-May-2008)

"In the webcomic world, there's a phenomenon which is, with few exceptions, scoffed upon. That phenomenon is sprite comics. To make a sprite comic, you don't need artistic abilities - the very definition of a sprite comic is that you steal someone else's art, namely sprites from games (think Mega Man or Sonic the Hedgehog). You then put these characters (or sprites) in a comic, write text, and then you're pretty much finished. The only way to tell most sprite comics apart is by the small modifications the authors make to the sprites to make them fit their own purposes. For example, one comic might have a purple Sonic or a yellow Mega Man. My point is that this level is the level building equivalent of a sprite comic. The author has taken already existing official levels, made minor modifications to them, and released them as his own. So what you get is twenty-five minutes of stuff you've already seen before, which is not my idea of a good custom level. It's not that the gameplay is bad (the city level is still as complicated as it was when I first played it years ago), but the author didn't build the levels. And I'm sorry, but the author doesn't deserve to be rated for something that's not his own work. The exception to this is the ninety-second home level, which is the only original level in this download. And while I appreciate the fact that the author released a level on which I can actually rate him, it's not good and it's certainly not worth the big download. Don't bother." - Magnus (16-Jul-2006)

"This is a bit hard to rate. Whilst I've made a remake in the past and enjoyed remakes from TR1 and TR2 levels, a remake of a TR4 level on the TR4 engine seems totally pointless. Especially when we are provided with the projects of the levels. The Tutankhamun's Tomb is a playable version of the title, the author has only swapped a few objects and put all the rooms together - Core has done this better in the past, check out The Times Exclusive level. Cairo is basically pretty much the same thing as City Of The Dead, except you got a jeep here instead of the bike. Now, these two levels have decent lighting and textures work, but this was all Core's work, not the author. Playing the other three levels you'll see huge and empty rooms, strange architecture and rooms repeating after a while (especially in the KV5 leve) and hundreds of demigods. Set himself appears at Lara's bedroom if you bother to spend 5 additional minutes playing in a home level (completely different from the original though). Around 30 minutes total. 02/06" - Treeble (11-Feb-2006)

"Wait a cotton pickin' minute! These levels look pretty familiar to me, hey hang on, these are just copies of original levels!!! Well, you know what kind of score that's gonna get off little ol' me...not bloody much. And the one ever so slightly non rip off level at the end with the mansion (although that in and of itself is a rip off notion) is how can I put this gently, pretty terrible! What this author should do now that he has mastered the techniques that go into producing a level is to use his own ideas and make one that is a pure one of a kind non-plagiarised one." - Sash (01-Nov-2005)

“Five levels sounds like a big game but you will be through in about 45 minutes in total and actually there is very little to do along the way. The author has mainly used already existing levels (like the Title level for part 1 and the City level for part 4) and then modified them. All you get to do is pick up a few things, pull a lever here and there, shoot a few ninjas, dogs, demigods, guards and do a lot of Jeep riding. I did like the static bulls in Cairo and Lara's outfit in the Home level at the end. Also the variation of the SAS in the Home level is always a cool enemy and who would have thought that Seth lives in Lara's bedroom. It is also a bit annoying that only from part 2 to part 3 you actually get a working level jump. The other parts you need to start from the menu. A bit of a lazy effort by the author, so especially for modem users not recommended." - Michael - Michael (20-Jun-2005)

"I'm sorry but I can see a level nowhere. Only advance through rectangle rooms killing some enemies... and no more. Where are the puzzles? Where are the traps? Where are the music? Where are the cameras? Where are the real secrets? Where are the guns and the weapons? Where are the lights? Where you have to think something or to explore? Definitively: where is the level??? The author has to forgive me but I couldn't find something positive in the work. At least I hope you had fun building it. I'm sorry." - Jose (24-May-2005)

"Don't really know what to think of this mini game. The author used huge parts of the original levels, and made some changes. A pity really as they were pretty easy to do if one remembers the original levels, and they were pretty short apart from the city level, which I didn't like even as an original. For me, I though that this was a bit of a waste. But on the other hand I hope that Gareth now has some idea how the LE works and makes an original one. 22-03-2005" - Gerty (23-Apr-2005)

"Ah, what better way to learn TR than to copy existing levels? And why ask anyone else to play them again by releasing it to the world? The long jeep ride is fun, if you're in the mood for a car rally TR. I'm sorry to say I didn't see the point in this one. I hope the author tries again with an idea of their own." - Duncan (06-Apr-2005)

"Most of the levels in this game are copies; bad ones actually except from the city which is identical without the bulls though, from the official TR4 game. The KV5 is differently textured though and has empty areas with demigods. The city of the dead copy was a good one but why play this game when there's nothing to see and the author hasn't given us any of his own ideas but what we've already played in TR4! I don't like remakes or copies. Not worth the trouble in the sense that this isn't a custom game at all." - Kristina (27-Mar-2005)
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