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Trapped by Ext

alan 4 4 4 4
CC 2 3 4 4
Dimpfelmoser 3 4 5 5
eRIC 3 5 3 3
Gerty 3 4 4 4
Gonxii 3 5 5 6
Jay 3 4 3 5
Jose 3 4 4 5
Kristina 3 3 4 7
Magnus 4 4 4 5
MichaelP 4 5 4 4
Mulf 4 5 2 2
Orbit Dream 2 4 1 4
RaiderGirl 5 6 5 6
Ryan 3 4 4 5
Sash 5 7 5 8
Torry 7 7 5 7
Treeble 5 5 5 4
 
release date: 28-Feb-2001
# of downloads: 57

average rating: 4.28
review count: 18
 
review this level

file size: 13.44 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
ext88@o2.pl

Reviewer's comments
"A beginner’s level called Trapped may conjure up the spectre of innocuous floor tiles suddenly bursting into flames and similar instances of sudden death, but fear not; this is not that kind of level at all. (There is one such flame tile; but it lights up only after you’ve passed it. Its purpose is unclear.) It’s pretty much a bog-standard Tut1 level, short, linear and easy, featuring such things as an unnecessarily long monkeyswing, statues to push out of the way and vases to shatter, levers that open doors which lead to other levers, a simple secret to find, a few rollingballs to avoid, and a dozen or so ninjas to kill (who are, to the builder’s credit, not badly placed).
It’s all quite simple, but everything works—excepting of course the two much complained- about looping flybys, of which the first is singularly pointless, as it circles lovingly across the featureless ceiling of the room you just dropped into; the other, deplorably, quite destroys rather than enhances the experience of the final battle with several ninjas, as most or all of it takes place off-screen. The texturing is technically not quite there and never convincing, while lighting consists mostly of shadowbulbs, the main purpose of which is to hide things like rollingballs or the secret in the obvious manner in which this technique is wont to work. Not a lot of it augurs well for the future builder of SAS Base, but it is, as they say, a start." - Mulf (11-Feb-2022)
"There were a couple of rather neat boulder traps in this level, but that's about the most excitement you'll encounter. The progression is quick and easy, only halted by a massed ninja attack in the midst of a looping flyby camera which rather ruined the moment (as well as one at the very beginning) and made movement difficult. The textures and lighting aren't too bad if a little dull, but the gameplay doesn't leave a lasting impression on the player and ends with Lara only finding one Cartouche piece. Still, it was easy as pie and there are worse levels out there." - Ryan (08-Nov-2018)
"A short and easy egyptian level, though watch out for some spike balls. The flyby is not THAT long, only that you'll activate it every time you step on the trigger. Enemies are ninjas and scorpions. I finished the level with a piece of a ba cartouche in my inventory." - alan (29-Nov-2017)
"Another short and lineal level with a fast and simple gameplay. There are some traps to avoid, white ninjas and red scorpions to shoot, some floor levers to open doors but nothing really remarkable here. The secret was easy to find. The best is the effort with the lighting, the author used many shadows and colored light bulbs, but even so the rooms have not a good appearance. Playable, and not bad to be a debut." - Jose (14-Nov-2017)
"A very short level, very easy. Kill some ninjas and scorpions, avoid some rocks and get one piece of the cartouche and that is all. I was expecting a bit more." - Gonxii (08-Nov-2015)
"Well, it seemed like a lot of trouble to go to, shooting all those ninjas, just to pick up half a cartouche. What, not even a whole one? About ten minutes of rogue flybys, ninja carnage, boulder traps, some pickups and not much else really." - Jay (11-Jul-2015)
"A very short Egyptian mission, with no other main flaws or annoyances than two flybys that are triggered over and over unless you move Lara in the process. There is the spike ball traps, the pushable statue to get a secret, the final gunfight with a bunch of ninjas, all this was relatively solidly done for a first level." - eRIC (19-Nov-2008)
"I thought this was quite good texture and lighting wise but still a plain tut level. At the start Lara slides down to a hole in the ground this starts a good flyby . . . but if you don't move away immediately the flyby keeps looping. This happens at a later flyby again which is annoying. Very simple level to play." - CC (15-Oct-2004)
"Apart from the annoying looping flybys (yes there were two of them) this level was over before I knew it. Not much to do that opening gates and one boulder trap to avoid. Found even one secret. Best moment was a bit ruined by that loop as I shot some ninjas before the flyby stopped but you can't have them all. Lara left with half a cartouche. 29-11-2002" - Gerty (01-Dec-2002)
"There are some levels where while playing I make mental notes as what to write in the review and once I finished I can't wait to jot it all down and then there are levels where I don't really know what to say about it as all the facts have been stated by the other reviewers. This one belongs to the latter category. However this being the first level by the author I found the tutorial tomb quite solidly crafted and professionally lit. The looped fly by was more or less the only beginners mistake you encounter here. Frankly there is nothing too demanding incorporated into the 8 minutes of gameplay but there is no maze either and I liked the first boulder trap." - Dimpfelmoser (18-Oct-2002)
"Colourful is what comes to mind when I think of this level, unfortunately not that much else, sure it has some nice dark lighting which works well where it is placed and there are some lovely looking textures and a beautiful neon blue wading pool but when there should have been a great battle scene between Lara and 4 ninjas a bad camera fly by ruined it by not showing the action and by the time I could see again I had taken out 3 of them without even knowing I'd done it thus losing the adrenalin rush of jumping back and forth while fighting them, there was some fine hidden positioning of spike balls which actually made me jump in fright but the level ended abruptly and totally unexpectedly, I really mean that, as nobody expects a level to end after just picking up one half of a cartouche!" - Sash (21-Jun-2002)
"A small level and the first Ext created - and it shows. A very linear and uneventful 15 minutes maximum adventure. Make sure you move at the beginning to escape the flyby loop and be prepared for the one adrenalin moment when attacked by five ninjas at once. Found one secret." - Michael (21-Jun-2002)
"Well I have two complaints about this otherwise fine little level. The starting flyby went on FOREVER. I mean come on I wanna play the game. The other is that just as I was into the level and having fun it ended way too soon in my opinion." - Torry (21-Jun-2002)
"This is a short level that takes around 15 minutes. It is set in an underground place with some traps. Lara's quest is half of a Cartouche. There were some traps nothing incredible though. This is a simple level built with the old tut1 wad and everything else we have seen in other hundred levels. I just want to mention that the flyby cameras were a bit buggy. They didn't "lock" Lara and they would be forever looping if you step in one tile." - Treeble (21-Jun-2002)
"Everyone's already mentioned the buggy beginning and ending flybys so I won't elaborate any further but other than that there's not much to say. This is a short ten minute Egyptian level that has you pulling a few switches dodging a boulder trap killing a few ninjas and then picking up half of a cartouche. For the small number of enemies I found both the uzis and the shotgun plus plenty of ammo with one secret room that had plenty more. Some of the areas were a bit too dark for my taste but at least it added to the difficulty." - RaiderGirl (21-Jun-2002)
"This is a very short level with some very annoying flybys. The level is very linear (at least you don't have to get stuck) and very short (between 5 and 10 minutes). The texturing is quite nice but not very impressive. There's nothing else to do in this level except opening door after door and killing the above mentioned enemies." - Magnus (21-Jun-2002)
"Don't people play-test their levels? Surely the designer of this one must have thought 'Oops. No those fly-by's don't work at all. Better go back and put them right'? Presumably not as he'd looped them both. Mind you the 2nd was quite an unintentional challenge as Lara had to battle all those ninja's while being out of sight of the player...and she still did it! I gave 4 points for objects as the 2nd set of rolling balls was brilliantly used and as I'm one who prides myself on the use of rolling balls in my own levels (Ian Smith - Marksdad; have you all played them yet?) was completely caught off guard by them here." - Orbit Dream (21-Jun-2002)
"Trapped where because as soon as the game started I found myself Lara outside and moving on after founding a hand and shooting some baddies the level ended. It wasn't more than five minutes and one flyby wasn't very good at all. From the light you move on to a gloomy atmosphere pull some levers and that's it. The textures though were nice ordinary but nice. Well it was five minutes what else is there to say." - Kristina (21-Jun-2002)