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Chunnel by Lukasz Croft

Bene 8 8 8 8
Catherin 6 7 7 5
CC 5 6 7 6
Duncan 5 5 9 7
Engelchen Lara 5 6 5 6
Gerty 4 5 6 6
Jay 5 6 7 7
Jose 5 6 6 7
Kristina 5 6 6 6
MichaelP 5 5 6 6
mugs 7 7 8 7
Nomad 5 7 7 6
Obig 5 5 6 7
Orbit Dream 3 5 7 8
Phil 7 7 7 7
QRS 7 7 10 8
Ryan 5 5 6 7
Sash 3 4 6 6
Spike 5 6 6 6
Treeble 4 6 6 5
 
release date: 11-May-2005
# of downloads: 61

average rating: 6.13
review count: 20
 
review this level

file size: 17.00 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
mastertomb@op.pl

Reviewer's comments
"A very simple level, it flows well but there is not a real gameplay here, it is more like a fps game where you go on and shoot enemies and flip a rare switch or two. It even has a doom-like moment, where you pick a futuristic gun and a cool theme plays. Well- made enemies and guns, colorful to look at, but that's about it. It has also has a problem with the keycards not stacking, so you will have to use one and then pick the another, a potentially game-breaking bug but the level is short anyway so you can restart or reload. A very suitable level for beginners though." - Nomad (18-Feb-2021)
"Here's another level very much in Lukasz's easily recognisable style, released during his beginning years. It doesn't quite measure up to his later levels though, where he finally got the grasp of entertaining gameplay. The setting is quite well done (although the texturing does get a bit dull as you go on), the custom weaponry is nicely done and one of the secrets has a cool lighting effect, but I did get a bit weary of the mundane gameplay which mainly involved shooting guards and pulling down switches, and it doesn't really get itself into gear throughout its short duration. A time filler but nothing more than that." - Ryan (27-Mar-2018)
"Here's another competent if underwhelming Lukasz Croft level in his period of feeling his way along. About halfway through the level I started getting misdirected with all those dark caves, so I abandoned Yoav's walkthrough and started to try feeling my way along on my own. It worked, and I soon finished the level after about 35 minutes. I picked up a ton of rockets along the way but never found the rocker launcher. The level ends (with a proper finish trigger, I might add) rather abruptly soon after you find the binoculars. A decent raid but nothing really memorable." - Phil (26-Aug-2017)
"Another of Lukasz's earlier levels. Not exactly different from his other offerings though - action packed, lots of customization and not much else. The background sound got a little tiresome towards the end, but as a whole it did fit the setting - this time around making use of the Lost Artifact textures. I failed to understand the triggers for the for switches and keycards as they seemed to act up randomly, but in the end with trial and error I managed to open the gate guarding the hand of rathmore and thus finish the level. Quite a lot of enemies wait inside, but you get plenty of weaponry so it's nothing to worry about. 20 minutes, 2 secrets. 07/09" - Treeble (25-Jul-2009)
"Another 'blast them all to pieces' level, but thankfully there was a range of weapons in order to do so with, including a particularly nice rocket launcher. There was nothing much else to the gameplay, apart from some odd jumps to do and buttons to push. The texturing was ok, but it was a little drab in places, and the atmosphere was decent too. A good effort, and sometimes quite fun, but this is not an essential download." - Spike (15-Jul-2007)
"We are adventuring in the spread, maybe in a port-base. There are no enemies or hard challenges. The area is huge, and so are the lands outside the fence. This level is a kind of a demo. We have to find 4 pictures. Three of them are on rocks and one is on the roof of one of the houses. Anyway, the textures are beautiful, and I liked the yellow jeep too. Unfortunately there are no added sounds. Maybe there will be a continuation. It's a pity that we can't enter the buildings and everything is so extinct. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.freeweb.hu/15/outfit_competition_results.htm" - Obig (02-Sep-2005)
Having played this level twice as the first time I just flew through it, it still leaves me with some questions. Lara still had a card in her backpack and I am a bit puzzled by the double gate. The gate was open when I went to look in a dark corridor on the side and closed after the fly by of an open gate. I still could use one of the switches to open it up though. Finding 3 cards in total, do use the first one you find immediately or the second one will disappear. The first dog with the red eyes was spooky indeed. The level itself is very fast past and a plethora of pick up and shooting a lot of nasty enemies. Picking up the crystal hand ends the level rather abrupt. There are some missing textures to find though. 15-05-2005 - Gerty (20-Jun-2005)
"Good outfit. A short level where you'll fight a lot of enemies while looking for the Hand of Rathmore in the Euro Chunnel repairs. Puzzles are not good, only pull switches. Crowbar has a rare aspect in the inventory. Don't worry about the medipacks, you will have more than you need. There are many switches I don't know the purpose. Inventory items are very well, but the grenade launcher doesn't work, is only for decorate. Some enemies don't attack Lara. Secrets are not hidden and very easy to find. Is not a bad level, but has some defects and is very short." - Jose (18-Jun-2005)
"Certainly, this is a dark moody level, in the still-being-excavated chunnel. It's a fairly straight forward level, with the main thing being killing all sorts of enemies, including a pteranadon! Just don't rush to kill everyone in sight as some of these people are here to help you. It's just not obvious which ones until you watch what they do. I liked the 'feel' of this level. It certainly gives the impression of extremely dark unlit places underground. At one time we come across an 'undead' fellow roaming about. And, apart from the attendants and their dogs, there are other red-eyed 'undead' dogs. Lara finds switches that have the words 'on' and 'off' on them. I just pushed them anyway, even though I'm not sure what they all 'did'. And keep a sharp lookout on the floor after a kill. I was stuck for a while until I found a card on a slope left behind by a guard. So that's it! Finding switches, and cards, and eventually the artifact. And I was stuck just before the artifact too, until I pulled the nearby switch, a second time, to open the gate. It's good to see this builder developing nicely." - CC (07-Jun-2005)
"A typical Lukasz Croft level: plenty to shoot at (cool dogs, guards and workers by the dozen and a few rats) and otherwise fairly short and crisp at 20 minutes until you reach the Hand of Rathmore for the abrupt end. Watchout with the cards. Use those you pick up before you pick up the next. Also, I had some trouble with the switches when using them in the wrong order. You get the HK gun (nice) and also the rocket launcher, but I found it pretty useless here. Found only one of the three secrets and that one had a nice lighting effect." - Michael (03-Jun-2005)
"The level is set underground with enemies like workers, rats and friendly soldiers that will help you get rid of the bad guys. It seemed interesting at first but unfortunately it doesn't have anything exciting, just switches to use with some of them doing nothing and buttons. The zombies were a nice touch but too slow and there's Rathmore's hand as your prize. I found two secrets but the level ended abruptly after twenty minutes or so." - Kristina (31-May-2005)
"This 20 minute level started out with much promise in its underground tunnel environment but it never seemed to go anywhere but to shooting lots of enemies, dogs, rats, zombies, an array of guards, and a couple of pterodactyls. I found 2 of the 3 secrets and ended very abruptly when I found a crystal artifact." - Sash (26-May-2005)
"Lucasz Croft has given us an easy raid through his Chunnel. Your adventure begins in a section of the Chunnel that is under repair. The workers down here are a hostile bunch, but very generous in what they drop in the heat of battle. Your task at hand is to find and activate various switches, buttons, and key-cards in order to find the ultimate prize. I loved the squishy sound effects and plentiful pick-ups, but I'm always a little disappointed when the artillery doesn't match the need. Perhaps Mr. Croft is working on a sequel to this game where such things as a rocket launcher may be put to good use. I look forward to that!" - Mugs (26-May-2005)
"I'm not sure which is more numerous - the enemies or the pickups - and there are certainly some strange things lurking in the channel tunnel - including zombies and a pteradon. Blimey, I'll continue to use the ferry thanks very much. This is a short and simple level, but it's not without merit and is certainly atmospheric. There's lots of shooting and switch throwing for about half an hour and the level ends rather abruptly when you pick up the Hand of Rathmore." - Jay (22-May-2005)
"I really liked the wacky shaga-delic color scheme of this piece. Although set underground, it uses lots of strong colors. Like the author's other work, this level is just too short and no thoroughly tested - it just doesn't feel finished. Which is too bad, as this one has a lot going for it. Fun to play, but Lara gets to the abrupt ending too soon." - Duncan (22-May-2005)
"A very short but nice level. It took me only about 20min to finish with one secret but I really enjoyed it! I sure hope that this author will make more levels like this, as I really love the tunnel theme :) The 'new' weapons were cool and I got the claustrophobic feeling that should occur in tunnels! Only downside is that the level was too short and too straightforward. More of this please! 2005-05-20" - QRS (22-May-2005)
"Lara needs to find the amulet here. Textures need some getting used to and were not always cleanly applied. There are no puzzles. You need to fight yourself through an underground complex, running into workers and zombies, finding chip cards (pick them up and use them individually!) Buttons to press to continue on and the level is over quickly. Too bad - had expected a bit more. There is also plenty of ammo to find and a rocket launcher of a special kind. Not a bad effort, but no story and too short, no real puzzles. One could have done more with it." - Engelchen Lara (16-May-2005)
"As far as atmosphere is concerned, this is Lukasz' best so far; a fairly neat depiction of an underground network of tunnels. In terms of Gameplay, this remains completely straightforward and poses no challenge, with the exception of the secret (?) above the barbed wire. As for the rest, it's a Lukasz level; which of course means that you pull countless levers (do they all serve a purpose?) and run into the next area, shooting as you go. The lighting effects were good, and the enemies (although expected) were rather well placed (although the 'allies' were singularly useless and simply wandered around listlessly) and dispatched enjoyably with the extremely heavy weaponry provided. All in all, a fun and cathartic little blast which will leave you mentally unchallenged." - Orbit Dream (16-May-2005)
"It's a very short though nice level. The quest of this level is to find an artefact which is a blue hand (TR 3 'Lost Artefact'). You get two easy placed secrets and the best in my opinion are all the different enemies. You have to find three key cards and push some buttons (the buttons are better balanced in this level than in the author's 'Opera'-level as there were placed quite a few buttons). Unfortunately the textures weren't too well applied and are a tad boring, more different textures would have helped. But I'm already looking forward to playing a new level by Lukasz Croft. 16-05-05" - Tinka (16-May-2005)
"Short but sweet, this level has the look and feel of a demo. Lots of enemies to keep it lively and weapons and ammo enough to keep it interesting. A tip: if you can't get anything from the Treasure Chests, go around to the backside. Set in a series of cave rooms, it's dark as one would expect but more flares are provided and there's no interruption in gameplay. Won't take long to play but certainly worth the download. I enjoyed it and am hoping for more." - Bene (13-May-2005)