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GonzoKid's Level by GonzoKid

alan 6 6 5 5
Andi Croft 8 7 7 8
Casual Raider 5 4 4 6
CC 7 6 7 6
ColeMoles 3 2 2 1
Dimpfelmoser 7 6 7 6
Ejecta 4 2 5 3
eTux 5 4 4 4
Gerty 8 7 7 6
Jay 7 6 7 7
Jose 3 4 4 5
Kristina 8 7 8 8
LaraFan 5 6 7 4
Magnus 3 3 2 3
Mehrbod 6 5 4 4
MichaelP 6 6 7 6
Mulf 3 3 3 2
Orbit Dream 4 4 6 5
RaiderGirl 7 7 7 7
Ryan 5 5 6 6
Sakusha 7 7 6 5
Sash 8 7 7 7
Sheevah 7 6 6 5
The Aussie Adventurer 6 6 6 5
Treeble 6 5 5 5
 
release date: 25-Dec-2000
# of downloads: 69

average rating: 5.43
review count: 25
 
review this level

file size: 13.88 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
quantum@quantumweb.com

Reviewer's comments
"Well there's not much to say here, it seems like a mix of the tutorial level with a set of 4 rooms that have been regurgitated across the map in various ways and forms. Get through from puzzle key to puzzle hole kind of style. The camera always points out where you need to go and the 4 set of rooms are used as mazes in some areas. And at the end you enter an area with 3 step pyramids and nothing to do, that's it folks. No end trigger either." - ColeMoles (19-Feb-2022)
"I have no idea what it was that possessed eTux, usually sound of judgement, to try and turn all this level’s negatives into positives, but I do wish he had elaborated just a little on the ‘sparks of inspiration’ and the ‘architecture with potential’ he claims to have perceived somewhere in it, as they persistently eluded me. Other reviewers go for the old ‘suitable for beginners’ routine, which may actually be fitting in its way, as that’s the phrase which tends to crop up when a euphemism is required to describe a bland and boring level. Taken at face value, it means we should leave dross like this to beginners like we feed chaff to pigs. But we don’t mean that, do we.
The first few rooms of this level are inferior Tut1 copies. The original Tut1 is well- textured and has atmospheric lighting, while this version has a blueish tint that doesn’t fit and is sloppily textured. The builder’s subsequent additions feature no lighting whatsoever (bar a few shadowbulbs in the shaft with the stupidly long ladder near the end) and are perfunctorily textured at best. Most of its rooms are bare and serve no purpose, and many are copies of an archetype (the Tut1 rollingball slope appears twice, as does another slope; one version of the room with the truncated pyramid is stacked on top of another; and there’s a three-story maze made up in its entirety of copies of one and the same room). It’s particularly disheartening that the builder couldn’t even find it in him to properly texture and light at least those archetypes; if he had, the level would at least look a little less bleak and barren and boring, although it would still be just as tedious a chore to work your way through it; gameplay is limited to running (or swimming) from puzzle hole to puzzle item and back again, not infrequently through some sort of maze. I haven’t scored this any lower for the sole reason that the builder used cameras to show which door opened in a given instance.
The level of which this reminded me most, Bojan Kostic’s Passageways, is lurking somewhere near the bottom of the barrel, with an average score below 3. This is how it should be. The ratings of GonzoKid’s Level, on the other hand, are a mystery to me. Yes, currently it barely scrapes mark 6, but that’s considerably higher and not too bad a score for a debut; it means that the builder did most things right, just not in a particularly interesting, inventive, or appealing manner. Applied to this level in particular, the ratings mean that it’s okay to litter your level with any number of copies of a few rooms sporting slapdash texturing and no lighting, and to send Lara through mazes made up of such rooms only to have her end up in a vast, obviously unfinished area where there’s absolutely nothing for her to do—not even a finish trigger to locate. This is indeed neither interesting nor inventive, and certainly not appealing. Not for me, at any rate; I obviously can’t speak for eTux." - Mulf (11-Feb-2022)
"This level was definitely adapted from the original tutorial level, even the title mentions that, with some downgrades in comparison with the original classic version, such as the overusing of ambient lighting, adding more unrealistic elements to the game etc. Gameplay and puzzles were fun enough, Enemies, objects and secrets were average, the only used enemies were ninjas and scorpions if I'm not mistaken, Atmosphere was a bit boxy to be honest, and some rooms were so largely designed, that it had produced cracked polygons through walls! Lighting was pretty solid, as the blue tint over the original rooms of tutorial level and the white ambient light tint over the new rooms distributed and designed by the builder himself, used to downgrade the adventure a bit. Recommended if you want to experiment a somehow 'new' generated tutorial level. Thanks !" - Mehrbod (12-Aug-2018)
"Initially adapted from the playable tutorial level, this seems like the result of a builder experimenting with the Level Editor for the first time, with predictable results. Gameplay is largely unchallenging with an anticlimatic ending and the puzzles required little thinking in order to progress, but I’d say the level structure was varied enough to maintain my interest. There are plenty of pickups throughout the raid but too few enemies to use all that ammo on, and I wasn’t impressed with the secrets - you get to two of them in exactly the same way, which just seems like laziness and a lack of creativity on the part of the builder. Sound cues and flybys are often used in tandem to decent effect, yet there were times that I felt a simple camera angle would have sufficed. There are no noticeable issues with the lighting, but the textures are often appallingly mirrored and/or stretched which, coupled with large, oftentimes sparsely decorated rooms and crude structures, does not make for an immersive experience. Overall, I think this level would amuse newer raiders but would leave experienced players bored to tears." - Ejecta (23-Jul-2018)
"The first couple of rooms appear to be equivalent to the original Tutorial level, but it goes off on its own tangent after that, although the progression means very simple and doesn't require you to pause for thought too much (apart from a series of copied rooms that may puzzle you slightly). Enemies are the usual ninjas and scorpions, and the Egyptian surroundings are solid, but rather crude and repetitive. It's OK for something pleasantly simple, though, if you don't expect too much." - Ryan (13-Nov-2017)
"At first it was good, similar to the playable tutorial level that goes with the level editor. But then you face many maze- like corridors with the same texturization. I enjoyed the first minutes but I couldn't complete it because I found a closed door underwater that I couldn't open. Or maybe I forgot a switch but it's tiring to look for it in the corridors. Anyway, the walkthrough says that there isn't a finish trigger." - alan (01-Jun-2017)
"Absolutely agree with Magnus' review. Boring level with a series of connected empty rooms where you have to run here and there to find items or pull floor levers, but nothing more. Monotonous texturization with the "texture floor/walls/ceiling" buttons, very few enemies, no puzzles, rude architecture... Definitively not enjoyable." - Jose (11-Apr-2015)
"As this began, I thought it was going to be pretty much a tutorial level clone, but it veered off quite nicely into a quite different game, albeit strongly reminiscent. It's fared quite well for its age and the gameplay may be readily achievable but you will still have to keep your wits about you when it comes to exploring. About an hour's worth of pleasant, traditional raiding that would be absolutely ideal for a new player." - Jay (25-May-2014)
"Quite pleasant gameplay, some elements familiar from TR tutorial level, some unique to author. Some rooms are nicely done and level has logical structure, though some rooms are too big and empty. Didn't like the part of the level with pack of identical rooms as it was boring and didn't play the role of labyrinth well. Overall it's smooth and rather well done level." - Casual Raider (17-Jul-2013)
"I wasn't expecting anything when I started the level up, so I was pleasantly surprised when it kept me going in a nice, unpretentious raid with a few nice sparks of inspiration. The starting rooms are the same from the Playable Tutorial Level we've come to know and hate, but it moves on to the author's own original material as soon as getting past the boulder ramp. There's nothing revolutionary about the tasks, but the flow is nice and logical, and you're pretty much always guided to the next task with camera help. When you reach the pyramid area you start covering completely new territory till you basically reach the empty area with 3 ziggurats. The lighting is generally flat, but nice and bright for those afraid of (or annoyed by) the dark and texturing could've used greater attention and finesse for it to be technically sound. The architecture has the potential - but especially the final area seems abandoned, kind of like the author getting bored with this level editing business and kicking the level out of his mind to leave as his only contribution to the scene. It's far from a timeless classic, but if you want a nice, fluid Tut experience to mix things up you could do a lot worse than this. Found 3 secrets and no finish trigger." - eTux (20-Apr-2012)
"This is a pretty interesting version of the tutorial level with the sliding slopes, the underwater mazes, the subtle secrets, the cameras indicated which doors opened up after activating a switch, and the Imhotep-style step pyramids at the end of the level were a nice touch. Unfortunately, the color of the water was very misleading (the green color made me think that the water was deadly, but it turned out that the water was safe), the grenade launcher obtained as a secret at the end of the level was useless, some of the rooms looked exactly the same to the point where I felt lost, there isn't a finishing trigger, and the rooms were quite bare (a few more architectural decorations would've been nice). Overall this level is not too bad, but it could've been better." - Sakusha (05-Sep-2009)
"Here we have a nice tutorial level by GonzoKid. The level design is mainly from the tutorial level but with added extensions like an area with big pyramids. The level started out ok with a nice water swim and then you get to empty it and explore it later on. After about 10 minute, the level gets a bit dull. There is little variation is texturing and some of them are also stretched. The camera work was fine, secrets well placed and the atmosphere was a bit lacking. Enemies are the ninjas and a couple of scorpions. There to my knowlegde to be any finishing trigger so I suspect the end to be at the top of the biggest pyramid. If I had to give this level a grade, I would give it a C, a pass mark." - The Aussie Adventurer (28-Nov-2005)
"Another antique level from the very earliest days of the LE. And therein lies the rub: this is clearly nothing more than the effort of a potential builder to get to grips with the essentials of the editor rather than actually creating a playable level per se. He certainly discovered the use of the 'copy room' function as a good 80% of the rooms are straight copies (and many don't even appear to have any actual function). Gameplay is quite straightforward (even I found the underwater maze a doddle) and mostly devoid of surprises. Dimpf intriguingly hints in his review that there is a finish trigger but I'm damned if I could find it. It may be a large over-all playing area but the experienced player can nevertheless zoom through this without pausing for breath." - Orbit Dream (16-Oct-2004)
"Just an average Egpytian level. The map of the entire thing is just HUGE but the imagination of the author isn't of such size. The first couple of rooms came straight from the original Tutorial level and for a time it was good. Then the rooms the author created came in and for a time it was good. But a few rooms later you'd arrive in rooms which were exactly the same but underwater. And later on a grid-maze with rooms that were all the same. Through this adventure you'll get Hand of Sirius the Hand of Orion the Ba Cartouche and the Eye Of Horus and will use all of them. I reached something like a city with squarish pyramids that were empty from the bottom to the top then I traced back and found another opening in the first outside area which led me back to the desktop. Could that have been the finish trigger? 30 minutes." - Treeble (23-May-2004)
"Starting out as a very good adaptation of the playable tutorial level. Similar rooms to find two half cartouches one is flooded then later drained. And Lara emerges outside the pyramid. Found a lasersight but what do I shoot? Levers in rooms one shows a camera shot of what turned out to be grenade ammo! But finding the eyepiece was the way to get back into the pyramid. Inside through a fairly easy underwater system to get two hands which open doors to get the other half eyepiece. I thought the unusual shaped maze was quite good on different levels and leads finally to a very high ladder out. Ninjas and scorpions showed up at appropriate places and although textures are exclusively tut1 they are used very well. The three secrets were easy enough to find. Then a search in a area of empty pyramids and getting into a final area with one high pyramid which would give you the impression that this is your goal. After this it was a long run around this huge area to see if there is an end trigger but I didn't find one. All things considered and the age of the level it's really quite good. A nice level if you need to play TR but don't feel like a tough job." - CC (02-Feb-2004)
"Boring gameplay bad texturing bad lighting and all the other things you expect to find in a beginner's level. It ends after seventeen minutes. Well it doesn't really end since there isn't a finish-trigger but I suppose it's the end. Everyone else seems to think that it is anyway. Unfortunately that's all I can think of to say about this level. When you've played one level like this you've played them all. After a while you start running out of smart things to say." - Magnus (29-Jan-2004)
"Starting this level I had a feeling of 'been here before' then I realised that the first few rooms were slight variations on the tutorial level but that did not put me off and in fact I thought this level was very well put together and although texturally it may have seemed a little bland with the sandy coloured look it worked for the particular feel of this game. Technically also this level had a well thought out and mapped progression which took you outside then back in only to have you end up outside again which lead to a more interesting degree of gameplay. Camera cut scenes to newly opened gates were used perfectly and the final immense open area with the 3 large pyramids was a blast to explore sadly there was nothing to find." - Sash (21-Jun-2002)
"With 239 (!) rooms this is a huge level but actually more huge in the sense of some huge rooms with quite repetitive texturing. It is organized in sort of four sequential parts. Starting part 1 with a few retextured Tut1 WAD rooms and a nice effect of having rooms copied and set under water which are then flipped later on. There are a few thin walls and only an occasional ninja and scorpion to shoot. Part 2 starts with some pickups a slide and a secret you can jump to and it then becomes a little outside adventure jumping around on the slopes of a pyramid. Throughout the level several flybys show you which doors have opened. Part 3 starts with a drop into water and will have you swimming and diving a lot. I got really disoriented with all those look-a-like copied rooms through which you have to find your way until you can open the Horus door to reach the final part again outside. This is a huge arena with blocky pyramids with absolutely nothing to find (other than the 'disappearing horizon' bug). Very annoying indeed and I was even unable to detect any finish trigger (?)." - Michael (21-Jun-2002)
"When I first loaded up this level I thought I was in the tutorial level but soon realized that only the first room looked the same. I found this to be a very clever level not too hard but it has some interesting puzzles. Though a lot of time is spent pulling switches picking up objects and opening doors (and swimming) I didn't feel like I was spending all my time running around fruitlessly searching for what door that switch opened due to some good camera work and some interesting ideas on the builders part. Though the usual tutorial and Egypt textures were used I thought the whole level was done very well and was quite attractive. The few enemies consist of a few ninjas and some lonely looking scorpions - no big challenges there but the level is very fun to explore. I found two secrets or rather I jumped into two secrets and had a good time. I was very disappointed at the end however when I reached three huge beautiful pyramids and found them all to be completely empty! What a waste." - RaiderGirl (21-Jun-2002)
"Playing this level (using my Mac) I was quite surprised. As I'm not a level builder this level looked huge. Technically the maker had a good plan I for one loved his idea. The cut scenes worked so you knew what to do next. Although sometimes I was running around to find the precise gate because there were many gates. The ending was a bit disappointing. Textures in the last part were a bit thin at the horizon. Here Lara is in an immense open area with pyramids and nothing else to do than run around. I found 3 secrets and never had to use anything else than my trusted pistols." - Gerty (21-Jun-2002)
"A medium long typical tut1 level with only a few enemies (baddies and scorpions). The rooms are rather bare and empty and many of them look like being copied by the author and there are not so many different textures used. You have to find two stars and the Eye of Horus. One positive point to mention is the use of cameras: They always show you what has been triggered by a switch so you needn't run around looking what happened." - Sheevah (21-Jun-2002)
"This level consists of 4 Parts: Through the whole level the textures are very repetitive and can get boring. 1st: Getting out of the Pyramid using the Ra Cartouche that obviously you have to find first. This part is straightforward. 2nd: Finally being outside you try to get inside again. Dont forget the eye-piece here because you won't get it later! This is a short part with some precision jumps needed. 3rd: Being inside again you need to get outside again. You need to find 2 artefacts and the 2nd eye-piece. There are 2 small underwater mazes so beware not to get drowned. Besides that there is a 3-floor maze split in 2 separate areas where the bottom floor is also underwater. Its a tricky one because the rooms all look very similar - especially this switching between inside and outside is a nice idea; only the first outside part is a bit short and the second an impudence because: 4th: a huge place with 3 big -but empty- pyramids and nothing to do. There seems that there isnt even an end trigger anywhere. This spoils the whole level keeping you running around for minutes or hours - not funny! It seems the author got bored and didn't finish this level. Its a pity because it would have been a good and fun level." - LaraFan (21-Jun-2002)
"Nice textures and a good game play. Underwater tunnels rooms that have to be drained a couple of hands and two cartouche pieces as puzzles. As you start it is pretty obvious that the first rooms are exact copies of the playable tutorial level but very well lighted in comparison with original. Going further though the scenery changes a lot. Lara has to do some sliding and pick up a few secrets in her way and has a few levers to push. It is good to search for a change to find an exit or a door that opened but I also liked the cameras that showed in the correct moment a door too far away or one in another area which hasn't been accessed yet. I would say play it without hesitation but bare in mind that it has no finishing trigger or at least I didn't find it and believe me I searched very hard but all I found in those big pyramids was empty rooms. Better luck next time I guess." - Kristina (21-Jun-2002)
"This is a very easy game. I have found some objects and a lot of ammunition and two secrets. The textures were fine but some of them were very long. I needed one hour but I didn't find an end of this level. It is a nice work and I had fun to play it." - Andi Croft (21-Jun-2002)
"This starts out quite entertaining although not very original but once you reach the third part it becomes more boring by the second and when I couldn't find the second piece of the Eye I was tempted to call it a day. As it is when you search for long hours in rooms that all look the same you tend to forget what has happened before so I had to read the other reviews to refresh my memory. Anyway it's a bit pointless now to repeat what has already be written but I remember how much I liked the outside area where you had to jump up the pyramid and look out for three different openings before you finally could get inside. The swimming at the start was also highly enjoyable but I could have done without the underwater maze in the second half. Texturing and atmosphere were solid but not interesting enough to hold your attention for very long. Ahh I know what you're thinking it is my own fault that I got lost and if I wasn't so dim witted I would have reached the end in time like everybody else. Little do you know that not everyone found a finish trigger." - Dimpfelmoser (21-Jun-2002)