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Temple Beneath by Hochgiftig

Catherin 8 8 8 8
Elsa 8 9 8 9
eRIC 8 8 8 8
Gerty 7 7 8 8
Jay 8 7 7 9
Jose 8 8 8 9
Kristina 7 7 8 8
Magnus 7 7 7 8
MichaelP 7 8 8 8
Minox 7 7 8 7
misho98 7 8 7 7
nerdfury 7 8 6 9
Orbit Dream 8 7 8 9
Phil 8 8 9 9
Ryan 8 8 8 8
Samu 9 9 9 9
Teone 7 7 6 7
Thorir 9 8 9 9
Treeble 8 8 8 8
 
release date: 11-Jul-2006
# of downloads: 82

average rating: 7.87
review count: 19
 
review this level

file size: 25.40 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
Hochgiftig@gmx.de

Reviewer's comments
"A game for beginners, short and easy. I played while waiting the supper was ready. Now I write this review as a personal reminder, because it's that kind of game you forget to have already played and you download it again." - Teone (18-Mar-2022)
"Fun. This is a short and rather straightfoward level (although, yes, I've been keeping a close eye on every walkthrough. Boy, Harry was a machine, wasn't he?) which doesn't try to wow you every other turn. What you get here is rather small in scale and a lot more focused on gameplay, so it's pretty much devoid of padding of any sorts. There were a few objects that seemed out of place (the fountain and the key objects, for instance) and Seth himself appeared to be harmless, but otherwise I thoroughly enjoyed this. A bit too many levers and buttons, some might say, but I'm currently halfway a new TR3 playthrough and honestly Core Design themselves never fared much better in that regard. 25 minutes, 1 secret. 01/22" - Treeble (30-Jan-2022)
"(7) Gameplay & Puzzles: This is an easy, short adventure that took me 30 minutes. Although none of the tasks are particularly memorable, the progression is logical and I had a pleasant time, and the builder does a good job of mixing up exploration, platforming, combat and traps. There are a couple of occasions where I feel like the gameplay gets to be "cheap" -- for example, hiding a jump switch up high in a tall, skinny corridor, and the texturing for this corridor is not one that a player would immediately think is a ladder. Another example is hiding a small key inside a plant near the end of the game. Also, when 4 jackals are triggered after picking up a gold key, there's a 2-click high ledge nearby, so you will naturally try to jump on it (so you can safely shoot the jackals). However, there's an invisible block there. Why? If you don't want the player standing there, why not just use a wall or a slope? (8) Enemies, Objects & Secrets: This is a well-done category, with good enemy placement, attractive object decor and some trap variety to keep the player on their toes. Some keys are named "key", which really needed more care. (6) Atmosphere, Sound & Cameras: The general indoor tomb architecture is very attractive. Near the end of the game, the player enters a large outdoor area and the rocky boundaries are just one big square -- I think a lot more could have been done with this. I noticed quite a few little things with sounds and/or cameras, all of which added up to be a detractor to immersion: Near the beginning of the game, you pick up a gold key, and tense music plays. I do not think it is a good fit for the situation; it would better fit a trap or combat sequence. In an outdoor area, there is a timed run to lower an underwater block; for some reason the builder opts to use a fixed camera (that you can't break out of) as soon as the timed run commences. It is not good to force an unbreakable camera onto a player at the start of a timed run, especially if the timed run is practically impossible unless you re-do it a second time, without the camera wasting precious time. There is no music at all during the Seth boss fight. The mirror room has no visible mirror and the door is missing on the mirrored side. I noticed in two separate areas, there are rolling balls, used only for triggers, that can be heard and felt nearby. However, they remain unseen, and it just comes across as unpolished. (9) Lighting & Textures: This category has aged very well over the years. I think that the builder did an excellent job working with a more simplistic textureset (relative to today's modern texturesets), and the lighting is very polished as well. This would be a good level for newer builders who are interested in learning the classic aesthetic. The only small issues I spotted are the underwater cracks, and a few occasions of different busy textures clashing together in one small area. Overall, it's an enjoyable short level with some unpolished atmospheric aspects. The lighting and textures are lovely. 7/8/6/9." - nerdfury (15-Dec-2021)
"Alright, in essence, it is a typical Egyptian level, but you know what, this one was pretty enjoyable. Quite short at around 35 minutes for me, but you get a couple of timed runs, devious spiked ball traps, skeletons to shoot of ledges, switches to use and some keys to find. Add to that some gorgeously crafted settings and you have a little piece of pure unadulterated fun. Recommended." - Ryan (17-Oct-2016)
"Short classic adventure in an Egyptian tomb. You make your way through it by using various switches, avoiding boulders, killing some dogs and crocodiles, blasting skeletons away and doing some timed-runs. Although it's definitely enjoyable the gameplay feels a bit uninspired. The mirror room was a nice surprise but there were lots of missed opportunities for cool puzzles like the Seth fight - I'm sure the builder could made it a little more complicated than pressing a few buttons. Some levers were missing sounds, the cameras were only there when it's quite obvious what happens rather than the other way around, atmosphere was great though. The visuals are good although some textures don't fit with each other and the lighting seems kinda messy at times. Other than than the game is highly playable and not a bad way to spend a half an hour from your spare time." - misho98 (23-Jan-2016)
"This is a fairly easy and short level. Many levers and buttons to maneuver for advance. I tried to kill Seth before seeing that there were 4 buttons to take the gem, and finish the level." - Minox (08-Feb-2014)
"Although this is a fairly short level (clocking in at a bit under 40 minutes), it's a good-looking level, and I'm a sucker for good-looking levels. It's your traditional Egyptian fare, but the surroundings have been crafted with painstaking care and the lighting is designed so that the player can see and appreciate those surroundings. Harry Laudie, who has lamentably been absent from this site in recent years, has provided a typically thorough and useful walkthrough. The only real difficulty for me was placing Lara precisely so she could jump and just barely grab the lower rung of a ladder. No, come to think of it, there was a spike ball trap near the end that required some real agility to survive. You get to play a game of chicken with Seth at the end. A nice, scenic level. Recommended." - Phil (06-Apr-2012)
"A good Egyptian level with a mix of textures from Tr4 and TR1, not very long , my net gaming time is 40 minutes. There are many buttons , switches , and some artefacts and keys to find , there are also a good variety of tasks to perform , such as a puzzle with timed trapdoors or a mirror room combined with the torch. I particularly liked the secret , the placement of enemies and cameras , and the appearance of Seth with a good audio track. Good fun." - eRIC (21-Aug-2007)
"This one is a short level, thirty minutes long, with basic puzzles. There is a gem to find, skeletons to avoid and at the end the big boss Seth. Also some keys that might be guarded by dogs will help you access new areas. I found one obvious secret and in general it's a short, fun level to play." - Kristina (09-Apr-2007)
"I don't like Egyptian levels much but this level is really beautiful and fun to play. Very good lighting, and atmosphere. The variety or rather the combination of puzzles, timed runs, tricky jumps (thinking of a jump switch at the beginning and trying to avoid two boulders when sliding down...) and enemies is very well done. You get all kinds of nice challenges that are not too difficult to accomplish. More please." - Catherin (02-Aug-2006)
"An egypt level where the author made a good use of the rooms, you'll have to do many tasks in them all. Good architecture and textured, lineal gameplay with no difficult tasks. Enemies well placed; I've find only one secret. I've find some ilegal slopes, and it's not good to put an hard enemie like a demigod if you only have your pistols; the climbable wall under the jumpswitch was difficult to grab; but after all a very playable level nice to play to take a good time." - Jose (31-Jul-2006)
"I like the fact that Lara has a mission, she is in search of the Golden Pyramid and she finds it in the end. a nice raid through a couple of rooms in a colourful temple. There are good hidden switch puzzles, keys to find and the Mars and Venus symbols. There is a creative secret for the grenade gun. I like the openness of the temple even though your in the temple you can see the sky and mountains in the background. It was an enjoyable short level with no frustrating tasks a little bit of everything with this level, rope swinging, climbing, and swimming. You come across bats, crocs, a demigod, skeletons, dogs, and the final boss Seth, I don't know if you are to battle him but the scaredy cat that I am, I ran away from him after I picked up the gem. This is another good level from Hochgiftig." - Elsa (31-Jul-2006)
"Already playing a small part of this level on the TR meeting of this year I didn't mind playing the first part again. There is a galore of finding levers here but that was OK or else one could rush through and the level would be over in a jiffy and that was not mend to be. Your main goal is getting the Venus and Mars Symbols and get your hands on the gem. I liked the idea of the Grenade launcher secret. The big boss Seth wasn't as fierce as he normally was, so I got away without being set fire. There are some fun timed runs to do apart from the slide as that took ages to master LOL." - Gerty (27-Jul-2006)
"This is a blameless little level. It's a classic, good looking TR1 style Egypt level with fast paced gameplay of good variety aimed at a difficulty level that wouldn't exclude most players. It's short, fun and a perfect way to spend 40 minutes in between longer (and possibly more headache inducing) levels. Nice one." - Jay (18-Jul-2006)
"It is indeed classic Egypt and it only lasts for about 35 minutes, but you know what, even after 5 years of Leveleditor, this can still be a fun level to play and it is in this case. Plenty of buttons and levers, four keys, some traps, a few short timed sequences, a Mars and a Venus symbol, a cute little mirror and torch puzzle and a nice variety of enemies throughout with the Seth near the end giving an adrenaline highlight as you need to push four buttons around him. Good clean fun. Found only the one grenade gun secret." - MichaelP (16-Jul-2006)
"The first pyramid sure was small. I guess the ruler was a dwarf or something. Of course, judging by the name of the temple, he or she might have been some kind of weird, dwarfish Star Trek alien. I don't know. Anyway, it's always refreshing to see short levels like this one. While there is nothing wrong with long adventures, these days I find myself getting bored with them halfway through. Short levels can be just as much fun as larger adventures - unfortunately, a lot of them just aren't all that great. This author ignores how much level building has changed over the years, opting instead to make a very basic Egyptian level. I know a lot of people are sick and tired of Egypt, but the fact is, it still works if the level is good. Fortunately for the author, this level is good for what it is - a short Egyptian level which is happy with being just that. Gameplay is very linear and, for the most part, very easy, making this a great level for beginners. My biggest gripe with the gameplay is the abundance of levers and buttons. It's not just that there are so many of them - they're placed in the weirdest places imaginable. I was lucky enough to stumble upon most of them by accident, but if I hadn't, the gameplay would suddenly have got a whole lot more frustrating. Considering the size of the rooms (generally rather small), it's not a huge problem, but I still thought the buttons and levers could have been placed better. The texturing, lighting and architecture are all nice, and the enemies are easily taken care of. There's also a boss fight of sorts, which was a nice change of pace, even though it was over before it started. Overall, I had fun the twenty minutes this level lasted. Sometimes it doesn't take more than a simple Egyptian level." - Magnus (15-Jul-2006)
"Temple Beneath is a beautiful Egyptian level. Nice combination of raiding action, exploration and puzzles. Takes about an hour to finish. Difficulty is medium/easy, but there was a extremely well hidden wallswitch that had me stuck for a while! If you want a beautiful Egyptian level with perfect TR atmosphere, play this level!" - Thorir (13-Jul-2006)
"This level was really much better than I expected before playing it. This level is quite short and it would be very nice if playing it took some more time. However, good and short level is always better than a long but boring level. Level designing of this level is very good and every areas are interesting and full of challenges. There are some things which are hard to notice, some boulder traps, nice mirror room, timed trapdoors etc in the level. I liked also very much the boss battle near the end of this level. This level is especially good for people who want to play good level but who don't have time or patience to play huge and time consuming levels." - Samu (12-Jul-2006)
"Just when you thought there was absolutely of mileage left in the old 'Egyptian temple' scenario,along comes this polished little adventure which proves you wrong. It's good,continually interesting,entertainment;never too challenging (although the jump up to a hang-lever was a little tricky),fast moving and graphicaly accomplished. You'll not be standing around long as there's always something to be occupied with,and the action sequences (a good 'four-switch' sequence while being chased by a Hammer God;a couple of massed Dog attacks,and a really neat Boulder outrun challenge) will get your adrenaline pumping nicely. This is an old-fashioned,unpretentious but well-made piece of fun." - Orbit Dream (11-Jul-2006)