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Level: Stranded (Gestrandet) back home search
Author(s): Lara Croft
total rating:6.20 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
dya1403 6 5 6 9
eRIC 6 7 6 7
Gerty 5 6 7 6
Jay 6 6 7 7
Jez 7 8 8 8
Jose 4 5 7 3
Kitkat 6 6 7 7
Kristina 4 6 6 6
MichaelP 6 6 7 6
Phil 6 7 7 8
snork 4 5 6 5
category averages
(11 reviews)
5.45 6.09 6.73 6.55

Reviewer's comments

"Not good all the crashes I suffered in the first beach area; I had to look for another executable to continue playing. In that area there is a lot of backtracking if you don't choose the correct uw tunnels. Another things I didn't like is the important items and keys placed anywhere with no hints (what happens if you miss a hard-to-see gear?) and the unmarked climbable walls, like in the library or the final area with the fountain. Simple puzzles moving objects onto marked tiles, at least the numerous timed runs were easy to accomplish. Simple architecture too, bad texturization in all areas, the best were the cameras, flybys and appropriate musics. Playable (only if you replace the "tomb4.exe" file for a more modern one; thanks, Phil), but I recommend use the walkthrough." - Jose (21-Jul-2017)

"Stranded is this talented builder's first level, released before he'd reached his 15th birthday. It hasn't been played and reviewed for many years, and I suspect this is because of the many crashes experienced while swimming around the central island in the opening sequences. I'm surprised that the problem has not been addressed and corrected. All I did was to substitute an early 772KB version of Tomb4.exe, and everything worked fine after that. I suggest that this be done as a part of the level download, so that any future players will not encounter crashing issues. The levels themselves are a bit crude, as one would expect from a maiden effort, but they're quite playable, they show the promise that the builder would later demonstrate in more polished levels, and each of the two parts should take about 45 minutes to complete." - Phil (26-Jun-2017)

"The first effort by the author was an original adventure with two levels in unusual settings. In the first , you start in a nice little island in the midst of the see, and you have to swim a lot in order to find a few holes in the bottom of the deep blue , so to eventually reach an underwater temple. I quite like the secret with the hint that makes the main puzzle easier later on , also the timed doors triggered with a pushable object, and the siren statues. The second level set in un underwater village under the see is a bit less inspired gameplay wise but still pleasant to go through. There is a couple of bugs, the flares bug at the end of the 1st level and Lara can go through the glass walls at the beginning of the second, they did not spoiled the fun too much. I donít know what solving the long 3 pushable objects puzzle did achieve ? There is missing sounds for the enemies (dogs and sharks) and for the blades, and the lighting is a bit dull, but globally the atmosphere is not that bad and the adventure is well worth the download." - eRIC (02-Nov-2008)

"I had a lot of crashing problems with this level near the beginning, which was irritating but I was intrigued by the title and the look of the initial area so I persevered. I am glad that I did. I thought the desert island and the sea surrounding it were well done. As you would expect from a level on a small desert island surrounded by water there is lots of swimming involved and some pushable puzzles in concealed caves on the seabed. The second level is set in a lovely city beneath the sea. It has a couple of places where you can get stuck though. Here you are mainly finding keys to open doors and avoiding skellies. The atmosphere is good in both levels; there is certainly an air of isolation in the first level. The texturing is also good. According to ďLara CroftísĒ profile it is their first level and such it is definitely a good debut. Iím looking forward to their next level." - Kitkat (23-Jul-2007)

"Itís a standard and easy level with some Scottish textures, keys to find and skeletons, sharks. There are many crashes at some areas in the large sea at the beginning which makes this very difficult to play. The first level is about pushing objects like vases, a timed run and the big strange object from coastal and has many underwater areas. After the terribly confusing maze you access the second level. That one is full of doors and keys again along with another timed run. I canít say I enjoyed this I rather got a bit bored." - Kristina (19-Mar-2007)

"The title is preety cool and the concept story behind it also.Some of the critical pick-ups were placed in wrong places and you didn't get any clues of their position.The same thing goes for the coloured tiles,you have to try and try all over again, unless you are lucky.I think what this level misses more is logic.And some sounds here and there.But I must say the gameplay improved torwards teh end of teh level." - dya1403 (09-Mar-2007)

"I really, really wished that people wouldnít use the Patch TR4 just to limit the ammo and/or take way the binoculars. I try it anyway with the normal one but of course reading about the crashes I had to try it and yesÖ. a crash (an NO I never use the Level manager). Thank you NOT. The idea is a nice one but playing in this hot weather as it is better to stay at home than venturing outside so I was already on an edge. I had the flare bug where I needed flares the most. The pushing the pillar is confusing if you didnít get the hint from the secret with the crossbow as you get stuck and canít get out. I had no sound with the knives, and some keys have a name and some are just called load. One Cogwheel you only could see when you were standing at a certain angle, need I say more? Whether the testers did their job right or that the builder didnít listen to them, weíll never know" - Gerty (24-Aug-2006)

"Laraís on a teeny tiny little desert island, surrounded by a great deal of water, teaming with life. You would do well to shoot some of that life before venturing into the water as you going to be doing a lot of swimming and sharks can really put a dampener on exploration. There are various holes in the ocean floor, containing simple puzzles and/or switches (and dogs, oddly enough, I mean just how did they get there without scuba gear?). In the second part of the level, there are some rather pretty and definitely less waterlogged areas to explore and skeletons to get in the way (I found a crossbow, but no explosive ammo unfortunately). The whole concept of villages and pretty garden areas under the sea was quirky and fun and looked lovely so I quite enjoyed running around even if the gameplay was somewhat simple. I found a cog wheel and never placed it and also the ending seemed very abrupt so maybe there is a sequel planned; I donít know. All in all, a very decent debut level." - Jay (19-Aug-2006)

"Gestrandet (40 min., 3 secrets): In this ambitious debut level you start on a small island in the middle of a huge body of water. I had several places while swimming around where the game would actually crash, but with a lot of saving and some patience it is not too hard to get through. Gameplay revolves around finding openings in the water (tedious), pushing a few vases to their right spots (easy) and finding one of the two plates on the ground of the sea (very tedious and annoying search). But the room that follows with the pushable object/timed door combination is fun to make your way through. The maze after that is of course not, but it is not too large. Enemies are mainly dogs and camera work overall is quite good. Unter Wasser Stadt (30 min., 2 secrets): An interesting idea to place a city under water and at times well designed with the glass walls, although you can unfortunately walk through some of them and get stuck in the water. Enemies in this part are mainly skeletons and there are a few boulders and blade traps. Gameplay gets a little too obvious with basically collecting keys near their locks and using them as you go to & fro between 'downtown' and 'uptown'. The room with the ledges is well done though. I found the end to be rather sudden as you pull the underwater switch and never found or needed those two wheels people were talking about in the forums. Overall, this level shows a lot of promise from the builder but was probably released a bit too early. Looking forward to future levels from him." - MichaelP (14-Aug-2006)

"The level came with a patched-to-pieces tomb4.exe, but it run's OK on the standard engine. That and the several places in the level, where Lara was able to enter "forbidden", decorative water rooms - I don't blame that so much on the builder but on the testers, who obviously did not do their job. >:( They did not even find the flarebug, which does not really matter in theses levels.) I am sure that "Lara Croft" can and would have corrected that. Also the holidays may have lead to a too early publishing of this level, because "Lara Croft" maybe wanted it out before going into holidays. --------------- The levels story took me immediately. Of the two levels, I prefer the first one. Though textures are monotonous, I like the idea of the lagoon and the maze is and always will be a real maze to me :). The big pushing room looks better than the rest of the levels. I'm not pro pushing things around, it almost always alienates the game for me, and here it is a bit much. Not so much the coloured tiles pushing room, nor the three pushable pillars, but all the other pushing vases to very obvious targets. There are too many levers/keys resp. repeated ideas. Example: In the first water room with floating islands You need to find a key to open a door to : the same room again (mostly). Having one room instead of these two would have been better in my opinion; even more because that way Lara would not have been stuck in the not fitting room-borders/illegal slopes (?) at the opened door. The brightness of the second level together with this one (or some) wall texture, that just does not fit (wrong colour, too bright, too high contrast compared to the rest) plus tiny faults as missing blade sound kept me from experiencing a consistent athmosphere. Cameras were OK if i remember well, enemies and sound/music too. Textures and lighting could use more attention. To me highlights are : The laguna, the high pushable-room, the sprinkler room, the still-alive skeletons and the submarine. Is that ripped from "Subculture" ? I am missing one secret and I wonder what the story with the two "wheels" was -------------------------------- I had the opportunity to like alphatest an earlier stage of the first level and to see, what became of that within short time plus a second level built in the same time - it makes me expect more Levels from "lara Croft" (Serkan) and I expect them to be better and better. and : Testers - do Your job ! >:(" - snork (02-Aug-2006)

"A nice bright colourful level this. Makes a great change from dark, dingy tunnels. A nice set of rooms and areas to run and swim around in. Jumping upwards into water (after the two boulders) was strange with no way to get back down. This was the only place I found to get trapped. The puzzles were not hard but not annoying either. Not many enemies, mostly skeltons and dogs and I must have missed a secret or two because I had nothing to kill the skellies with. No problem as they are easy to outrun. The size limitations of the editor were a shame with the far off scenery at the beginning dissappearing but this level looked good all the same. Not difficult but definitely worth a look if you have an hour to spare." - Jez (01-Aug-2006)
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