trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61

72342 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8

TR Fan Site

 


The Lost Temple of Madubu Gorge by Koldo

Gerty 6 7 7 6
Jay 8 8 8 8
Jorge22 7 8 8 8
Jose 6 7 8 7
Kristina 6 6 6 6
MichaelP 6 8 7 6
Orbit Dream 7 7 8 5
Phil 8 7 7 8
Ryan 7 7 8 7
Spike 6 6 7 7
Treeble 6 6 6 6
Vaughnage 9 5 3 7
 
release date: 07-Sep-2006
# of downloads: 72

average rating: 6.83
review count: 12
 
review this level

file size: 61.31 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):
elorigendespierta_koldo_lara@hotmail.com

Reviewer's comments
"I appreciate the author trying something different from his usual Ghana remakes, but it still feels like that, very much. Nothing in here resembles the original South Pacific levels in TR3, and generally speaking the design is too cramped and busy, as such for the most part it hardly looked attractive. Gameplay isn't particularly exciting either and there were a few odd decisions, such as reducing the medipacks efficiency and then having you waste all medipacks you've found thus far to get through two unavoidable flame traps. 45 minutes, 8 secrets. 02/22" - Treeble (13-Feb-2022)
"Now, this is more like it! Koldo finally releases a full version of a level that's well worth playing. There were only a couple of things that kind of left a sour taste in my mouth about the overall experience. These were the fact that I had to use a savegame editor to add a few more medipacks after I could not conquer the "burning Lara" sequences, no matter how hard I tried. Also, although the outside areas were luscious and nice looking, they were rather rough around the edges in terms of texturing. Apart from those downsides, I really enjoyed it. The trap sequences were fun to conquer, the short quad bike ride pepped things up and the added Legend music was a plus. Worth a look if you can pass the aforementioned frustrating parts." - Ryan (04-Feb-2017)
"This Spanish builder has released more demos than full levels. This one is the only "fleshed out" rendition to date, and it's a pretty good raid. Even though it's a decade old it sports Lara's "new" look and provides about an hour's worth of entertainment in its two levels. There's a lot of that dreaded jungle vegetation that gets in your eyes as you're trying to navigate tight spaces, but that's only a minor annoyance. The enemies are rather difficult to kill, and the snakes (cobras) are the most realistic I've yet seen in a custom level. The flares are actually miniature flashlights, and they provide ample illumination (and there are plenty of them). There's a nifty squishy block gauntlet near the end that will drive you nuts. Contrary to the advice in Harry Laudie's walkthrough, I got through with a simple run as opposed to angled standjumps. Some of the clues are rather cryptic, such as a wall switch you find high up on the side of a tree. Nothing terribly difficult here, and if you like jungle levels you'll enjoy this one." - Phil (27-Jul-2016)
"This was a meh level, i didn't really like it, nor did i hate it. Some of the puzzles were ilogically done, but it was very fun to play. The new sound for lara when she goes up something(climbing, etc.) was pretty good, but there could of been more variety in the sounds, and the musical score could have been much better than it was. The textures were alright, but much needed new textures could be in order now. Some of the enemies were stupid, linear, and fake looking. It was a okay experience, not the best, or the worst." - Vaughnage (15-Dec-2007)
"I can't say that having to set yourself on fire in order to progress through the level was the best gameplay choice ever devised, but at least the rest of the level was (almost) up to high standards. The texturing was pretty good, there was some nice background audio and a large selection of plant life made the area feel more 'alive'. The gameplay itself was decent enough, but pretty simple in general with nothing particularly taxing to deal with. One problem that I found, however, was that I managed to find several secrets near the start of the level before actually finding the way to progress to the next area...not very good secret placement then. The two levels available here were nice, but nothing special." - Spike (02-Jul-2007)
"I have to say that the textures and the level in general gave me a strange feeling. I am not sure what it is exactly, maybe the textures look painted or something I just don't know. There are some very dark areas to visit, a spiked wall to avoid, tigers as enemies and buttons to push. I do not like the burst Lara to flame technique so I hope builders stop using it. It's really not a good idea and there is no point or challenge to something like that, you just lose a lot of health over nothing. The flash light is great and very useful compared to flares that last a few seconds. There are eight very easy secrets to find. I am not sure if players will like this but I guess you'll know if you try it." - Kristina (19-Mar-2007)
"It's been a while since I've played such an action-packed level. This was 50 minutes of continual incident,and very entertaining it was too.You don't need to ever stop and think;you simply run,jump,pull levers,avoid heinous traps and generally try to stay alive.Some of these traps are rather cheaty,especially the 'setting her on fire' sequences near the start;but the donation of medi-packs is actually very well considered and those who cheated by giving themselves extra health were doing the Gameplay a disservice as the fire traps are perfectly do-able with just a little patience. In other departments,this is all rather ragged. The builder seemed so concerned with the athletic Gameplay that he noticeably rushed the texturing,which is often stretched to the extreme.Together with an over-use of jungle objects (especially vegetation) which cluttered every square inch of the outdoor locations,and my eyes were smarting from the surfeit of detail. The bike-ride was fun,the music was effective and the adventure had a very good sense of forward momentum leading to the object of her quest.A final 'Boss' was all that was missing. Good fun,none-the-less;and well worth experiencing." - Orbit Dream (11-Feb-2007)
"This almost seems like a bit of an overambitious attempt to create something very special. It has great objects and textures chosen, a cool Legend Lara with a flashlight instead of flares, a PDA that tells you your mission (in Spanish though), nice Legend audio and 8 secrets to find, although it is mostly hard to actually miss them. I also liked the addition of the Quadbike, some of the waterfall settings and all the greenery. Where this falls short is on duration (2 levels that have a net game time of less than 40 minutes in total), and on gameplay as such, as on the one hand all you get is a fairly linear run through and then there are a few big no-no elements, like having to burn Lara and then jump into water or an unmarked climbable tree. But towards the end at least it does get a bit more interesting and challenging with quite a few traps to manage, so why not give it a try if only to see the luscious environment here." - MichaelP (06-Jan-2007)
"A "TR Legend adventure" for the TRLE. Gameplay isn't bad, but I found a couple of difficult tasks, the first in the pit with the hanging spike bag and the spikes (this is not very difficult) and the second near the end in the room with the three moving pillars (this one is really very hard, I had to reload many times and this ruined the gameplay for me). You'll find new objects and musics from TRL, ambience is good and most of the secrets are very easy to find. Cameras only point to Lara and show you the scenes, but there's not cameras to show you the doors you're opening in another rooms. I got a problem when crawling with the lantern, Lara refused to advance; and don't worry about the dark areas, the lanterns have unlimited energy and never extinguish. A level whith some new features, but I didn't like to do burning Lara at the beginning and the smashing pillars at the end." - Jose (08-Nov-2006)
"This level is certainly challenging if you try and complete it with only the medipacks initially provided by the builder. If you enjoy that type of challenge, go ahead. However, if you're not a complete masochist, feel free to cheat - I won't tell. I freely admit that I used the normal tomb4 exe file rather than the one provided by the builder, so I could get full value out of my medis, because I'm a complete wimp and at the start of the level I really did not think I would make it through. That would have been a shame as there was quite a lot I liked about the level - the atmosphere, the music, the look of it were all good and the gameplay had its moments too. I also loved the charming new 'secrets' sound. Actually, by the end of the game I had medis left over, so perhaps I should have been a big brave girl and tried it the way the builder intended. Nah, I'd probably have died in the first ten minutes. Ah well. However you choose to play it, I think you'll enjoy it - I know I did." - Jay (27-Sep-2006)
"This I couldn't play without the added patched TR4 file and you cannot convince me that it was needed. So shame on you for misusing the patch. I found some missing textures and some objects Lara could walk through though. I felt really boxed in certain areas, like how much objects can one cram in a place. Sometimes I had problems lining up Lara or she couldn't jump straight up as there was an invisible object in the way. The gameplay was interesting but in some places rather unfair. Still wonder why let Lara use a lever so she catch on fire and has to jump into the water and not providing more medipacks as the small one found in the water is by no way a compensation, especially as she had to do the same with getting a gem. Wonder what goes on in the mind of the builder. Standing at certain points in the game the walls disappeared and I was left with a pink background and here is a good example that although the patched TR4 file should prevented it, there is an end of the horizon-problem" - Gerty (24-Sep-2006)
"First of all, whatever makes a builder make a game where there aren't enough medipacks to be able to pass a room near the beggining with a lever on fire plus a gem on fire and what kind of pleasure does he get from making the small medipacks restore only 30% health? So..........I admit to having cheated. Anyone want to sue me? Otherwise I wouldn't have played this two part level to the end and I doubt that many have made it without cheating. The first thing you notice is the uncommon textures. Uncommon but interesting and you get used to them. Apart from that, it's a succession of traps with some puzzles in between, a little too many traps maybe, but still enjoyable. That's what I mean: I enjoyed but not enough, all due to the immense lack of medipacks , a tendency some builders love but which I personally detest. Thumbs up though for the fact that it's one more of those independent games that you can play without having to install them first." - Jorge22 (13-Sep-2006)