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Level: LB Advent Calendar 2006 - Nepal back home search
Author(s): BaGi Codo Hochgiftig illyaine karlo002 Lumina Artis Coloris masha Miss Kroft Sweet UFO
total rating:8.51 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 9 8 10 8
Andzia9 9 9 9 9
Blue43 8 8 9 9
CC 8 8 9 9
DJ Full 7 5 8 8
eRIC 8 8 8 9
eTux 7 8 8 8
Gerty 7 8 9 8
Ivan 9 10 10 10
Janny 7 8 8 7
Jay 8 8 10 9
Jose 8 8 10 10
Kristina 8 8 8 8
Loupar 9 8 8 10
manarch2 7 7 8 8
MichaelP 7 8 9 8
Obig 9 9 10 9
Orbit Dream 8 7 9 9
Phil 9 8 10 10
reborn1995 9 9 9 9
Ryan 9 10 10 9
Shandroid 9 9 9 9
category averages
(22 reviews)
8.14 8.14 9.00 8.77

Reviewer's comments

"A very nicely put together team level here. The quality is a bit uneven here (application of textures, architecture and also gameplay) but overall everything is on a high enough level and nicely working as a whole. There's an ample variety in the gameplay with (mostly easy) puzzles, exploration (those pushable stones and especially the half-unmarked ladder are sneaky) and a few nice acrobatics, perhaps there could've been more finesse in some parts (finding a gem to place it nearby to find an item is not so nice) and a few more tasks that put your thinking cap on. There's only one enemy here (why not making it harmless?) and the three secrets are nicely hidden. Some areas are really wonderfully designed and greatly spread atmopshere (camera and sound work is also good mostly), but there are also not so refined and believable parts and end-of-the-world moments here and there. I really liked the blueish lighting here, although it could've been less flat at times. The outside textures occasionally don't fit so well with their neighbors but still they create a good effect on the whole. A really nice and pleasant 30 minute level that although not very Christmassy might manage to get you into a nice mood." - manarch2 (23-Dec-2016)

"Another "nice level" without a plot or goal. I liked the mountain traverse part, the hunt for keys and prayer wheels, also the vase puzzle, as a series of tasks properly complicating in time, but all the locations feel like an introduction to something more while not actually leading anywhere deeper, so mostly it feels like being kept in the vestibule without even being let, and the sense of adventure is lost. The amount of seams in graphics could be lower, but the scenery is still quite convincing." - DJ Full (16-Jan-2016)

"Great Advent Level in the style of Tomb Raider Legend. Great atmosphere, lighting and textures. Gameplay was varied too. Great stuff, Team Christmas!" - Ryan (19-Dec-2015)

"A winter level with a rather odd flavor to it. At first most of my time consisted of spending quite some minutes (and in my case 20) hunting for blocks that could be moveable, and this in a sea of similarly-colored walls and floors. Don't get me wrong, the graphics are really stunning and the textures well applied, but moveable blocks are usually supposed to be either placed in places that are logical for one to look or textured a bit differently from the rest (even a tiny crack will do). I've noticed that the ladders suffer from the same problem. Fortunately, the rest of the experience wasn't pulled back by any other texture issues. The ice and snow have to be the most beautiful I have ever seen in any Nepal type level. And the falling snow wonderfully added to the atmosphere rather than annoy or obscure Lara's view. The sound felt weird at times, but it worked with the overall theme it was going for. The atmosphere is a mix of slightly creepy and depressing isolation, a combination I usually love, but in this instance didn't really click for me. The lack of enemies negates the sense of constant danger Lara is usually in. And speaking of enemies, I can't understand the purpose of the sole and defenseless leopard that is placed slap-bang in the beginning, without a hiding spot. I felt a little bad having to kill it. (If that was the intended purpose, then these are some sneaky builders. :) ) I thought that the lighting made no sense in some areas, such as how the inside of some of the little caves or snow "corridors" were lit up like parts of the walls were in broad daylight. I stopped to look around but failed to see any opening to the outside. But overlooking the texture problems and sometimes rather obscure solutions, this Nepal level is an interesting way to spend an hour or so." - Janny (22-Sep-2011)

"This advent calendar level from a couple of years ago is more like a regular winter adventure in the mountains of Nepal. The game play in this icy environment is rather simple and doesnít present any big problems for the seasoned raider. There are several key items to be found in order to progress and also some push blocks, which can easily be overlooked at first. There is also lots of climbing and it is a bit hard to figure out what wall is climbable or not, as they all look very similar and are not clearly defined. In the end of the level Lara even gets to ride the snowmobile, but not before she finds important speed accessories in order to make a jump. The level has a nice atmosphere with good choices of music, although I think the first part would profit from a little more variety, since the same song keeps playing over and over again. There are only 2 secrets and finding them was not much of a challenge. Objects are used well, like pushable bronze vases that can be lit with the torch. Only one enemy at the beginning and the rest of the level is peaceful. The texturing, lighting and architectural design is definitely the strong side of this level. Beautiful to the eye and it looks pretty flawless from a technical point of view. There are lots of transparent ice surfaces, which are always a pleasure to look at. A nice level that can be recommended without a doubt!" - Blue43 (21-Dec-2010)

"Nice and amazing snowy mountains in Nepal. This is beautiful snowing day. We can visit here few temples. Gameplay isn't difficult, only you can have trouble with passing ledges with poles. But you can avoid this, however what is fun to finish game without prise. Our task is to get two Prayer Wheels. Getting them isn't so difficut, there are only few puzzles and they are easy. This was very good work." - Andzia9 (27-Dec-2009)

"The problem with big, sprawling, non-linear levels is that you're never certain if you're doing the right thing or not. Subsequently I spent a huge amount of my time here making ultimately pointless and futile jumps to places I wasn't supposed to get to. The fact that some climable walls werent textured as such while the climbing texture was used everywhere and anywhere (irregardless of whether the surface was climbable or not) meant that a lot of my confusion was easily excusable. There was also a little too much to-ing and fro-ing for my liking but progression (when you eventually found the right path) was nontheless often ingenious. The landscape was beautifully crafted and the atmosphere was extremely convincing. There's no doubt that a huge amount of care and attention has been spent on this particular adventure, so that (provided you have a walkthrough handy) most players should find this immensly enjoyable. Enemies are few and far between but the amount of enjoyable acrobatics which you're required to perform keep the pace moving and the beauty of the surroundings never lose their initial impact. This is not your average short Advent level, but those in the mood for a lengthy, snowy adventure, have nontheless come to the right place." - Orbit Dream (09-Dec-2008)

"A good looking level in the icy mountains of Nepal and temples textured with modified Angkor Vat textures. This was a rather pleasant discovery that lasted 50 minutes , when I thought it lasted even longer. Maybe that was because there are many pushable objects there ? There is also a good use of some objects like the bevelled pushable blocks or the icicle you have to shoot to unlock some big snow ball. There is some good stunts to perform too in some area , although more could have been done in other outside areas , like the central structure in the middle of the frozen lake that you can reach but apparently without any reward. Great use of ice and flipmaps thourghout the level. There is also a good use of the torch at the end before getting the snowbike for a short ride. Good sfx sounds, on the opposite the "chanting" background loop did not convey a realistic or natural atmosphere." - eRIC (08-Dec-2008)

"I've been known to have a somewhat backwards approach on things, so not only am I playing an Advent Calendar level in July - I'm playing the first effort of "Team Christmas" after their second one, though I guess that is fairly unimportant in the long run of things, as it shouldn't affect anyone's overall enjoyment of the game. But since the 2nd offering was more polished, this felt a bit like a step backwards, but a small step to be fair - as there's a lot to look forward to when starting it up! It doesn't feel particularly festive, so the only thing that makes it awkward to play this in summer is it's title. The looks - while at places a bit blocky and overall a bit too monotonous - are well done all the way through, and the audio tracks and fog effects are used well to build the atmosphere. The settings - especially the starting valley are vast, so it's easy to overlook a crucial progress element, as they usually rely on hidden crawlspaces, (too many) pushable blocks and the like, which didn't make it my favorite type of gameplay, but has a number of cool moments to make up for it - like the shootable icicles moment, the torch puzzles for the pots, and the snowbike ride would've been great, had there been more to do than jump over the chasm. There is only one enemy in the beginning, but the builders could've done without it as well, and I found 2 of the 3 secrets." - eTux (28-Jul-2008)

"This was a nice team effort for the Advent 2006. I was hopeless stuck the first time around, stuck as in I had no clue what to do next and as it has been a while, I had to replay it but that was quite OK. Only part I didnít like that much is the endless ladder climb one had to do a couple of time. Unnecessary proroguing gameplay, I call it. But nevertheless it is a nice adventure." - Gerty (26-Jun-2008)

"This level should get a ten for its vast and grand scale. The opening environment is enormous and i was able to see clearly to both sides without any disappearing tiles. The author's made a fantastic use of music throughout the level to create strong atmosphere. There was lots and lots of gameplay throughout the level. The puzzles and gameplay were always interesting, but weren't super difficult to figure out (i like that). The only critiques of the level i have are (1) i had a bit of trouble with the cameras in several places, especially when i was using climbable surfaces. (2) With the exception of a Christmas greeting at the end, there wasn't really anything Christmassy about the level at all. (3) There were a couple areas that seemed particularly underused IMO--the rickety bridge being the most significant. It was a real let down that there wasn't anything significant on the other side of that bridge. Explorability and Replay-ability are my most-important categories personally. i would honestly give this level a 10 in both. This level has a distinctly classic Tombraider feel to it (it would so easily fit a much larger story and plot!) that any raider can enjoy." - reborn1995 (29-Dec-2007)

"This level, set in the snowy mountains of Nepal, is not really Christmassy as such. Still, it is a beautiful and engaging adventure. It's quite a big level, map wise, but not on the scale one would expect where numerous authors are involved. I applaud the authors for their skill, and in merging one another's work so well that it's impossible to tell who made what. The only enemy we will encounter is an easy to kill snow leopard at the very start, leaving us free to explore the wonderful snowy mountain landscape and temple. I'd like to inform the authors that I managed to get up to that vase outside the temple by doing a simple backflip and forward jump onto the ledge. A long time afterwards I realised the two keys I searched for opened a route up to that ledge, which left me temporarily stumped, but didn't interfere with my finishing the level. So, in this freezing environment we are dealing with lots of appropriate objects like moveable ice blocks, snowballs, icicles, glass like icy tunnels, and climbing up freezing cliff walls. There's a wonderful moment when Lara negotiates a rickety bridge that spans two mountain tops. Lara is searching for prayer wheels, gems and keys. Inside the temple is a series of puzzles involving pushable urns and great torch actions. Also some intriguing climbing, jumping, and searching in numerous beautiful rooms. And I must mention the great use of poles to vault across. She is also looking for the pipe and cannister for the snowmobile. This snowmobile run and great leap across the final chasm was disappointingly short. Overall, this is a lovely level to play and a great finale to the Advent levels this year." - CC (20-Mar-2007)

"A very good proyect, but with some small defects. Where are the flares for the dark areas? There are some places where you can't go on 'cause invisible walls, enclosure in an outside area near the two pots I had to move I entered in a nearby place and I had to reload 'cause the invisible walls don't let me come back. There is an ilegal slope into one of the rooms too (upper bridge with monkeyswing to get the high jumpswitch). When I get to the breakable tiles in the very higher bridge and land in the other side and I saw there's nothingh to do there, only slide off to ground floor I though: players don't need to look for the blue gem and pass all the works in the canyon to get back at the main area (but they'll lose a secret and a fun part of the game); you only had to go back through the spikes room and take a running jump near the ilegal slope to grab the edge of the ledge at the room with the icy bridge and go back to the room with the spikes in the door and get outside landing backwards and grabbing to get safely on ground floor and continue playing. The jump with the snowmobile at the end was wery tight. In spite of this the level was very good for me; although no-lineal gameplay there are good puzzles, impressive scenes, excellent architecture, very good lightened an textured, new objects, new sounds, intelligent use of the cameras,... Musics are very very good. A level you have to play." - Josť (19-Feb-2007)

"A team project in the tradition of the two Eidos community levels. And it works quite well, as the overall style of the various rooms fits together well, but naturally the 45 minutes of gameplay are fairly sequential, but it still is an enjoyable raid in and around a very impressive outside area. What I did not like so much was the fact that most gameplay elements were of the more tedious kind, ie you push about a dozen things around and climb a lot up and down on long ladders. The use of the torch is fun and interesting though and the snowmobile really should have been used more than just for the final jump to reach the end of the level." - MichaelP (17-Feb-2007)

"This is the last Advent level I played and I found it quite enjoyable. The snowy setting is a must of course in such a level and Lara will have to solve a puzzle using the torch, move some objects and find prayer wheels. The climbing to the snowy hills around was fun and I would say this is an easy level. I found one secret and I have to thank the Christmas team for their effort to give us great joy for one more year, during the Christmas season." - Kristina (18-Jan-2007)

"Not Christmassy, but as a winter level, it's a good one. Right at the start there is a snow leopard, I had to use a few medpacks, but managed to do every task without harming him. Gameplay is fairly easy, some cauldrons to push, using the torch, and a short ride with the snowmobile at the end. Jumping around in the cave with the poles was great fun. An excellent selection of music, helped to create nice atmosphere. Lighting is great, textures too, my only complain is about the colors, everything is gray, rocks, buildings, walls and tiles. Good level, good Team effort, play it." - Akcy (16-Jan-2007)

"This level is wonderful. It's one of the best christmas-levels this year. There are three secrets, and for one of them there is a lever that you mustn't pull, because you won't be able to access it. Breaking the ice at that place is totally unnecessary anyways. There are more of similar situations on the level; for example when getting the second Wheel, you don't need to go out onto the bridge, it's only the shortest path. :) Talking about enemies, there is only a white tiger at the beginning of the level. But there are much more challenges. You have to push small bronze vases, and sometimes even light them. You have to move ice-blocks, break the ice at one place, and of course find the Pipe and the Nitrous Oxide for the snowmobile. Finding these is also a good challenge, especially the Pipe in the ice. :) The textures are wonderful and the added sounds are also fantastic, so none of you should skip this great adventure. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/16/nepal.htm" - Obig (08-Jan-2007)

"This is a rather more adult Christmas level Ė imposing rather than cute or pretty and thereís a poor snow leopard to shoot right at the beginning. I mean, I tried being friends, but he bit me anyway. Thereís a pleasant mix of gameplay, with plenty of exploring and head scratching over what to do next and even a short snowmobile ride at the end. Actually, apart from the seasonal greetings right at the end, this isnít particularly Christmassy and could be played at any time of year really. So, not one for the kiddies, but a good adventure for the grown ups." - Jay (02-Jan-2007)

"This is one of the few levels I've played lately without the benefit of a convenient walkthrough. Its vastness is somewhat daunting, but with the help of hints in the stuck thread I made it through with a net gaming time of a little over an hour. Although this is billed as an Advent level, it doesn't give you those warm fuzzy Christmas feelings as you play it. There are no enemies in sight, but there are enough deadly traps, not to mention falls from high places, to make this a level best tried by more experienced players. It's a mind-bending exercise that will have you congratulating yourself after you've successfully navigated the puzzles and the tricky jumps. Highly recommended." - Phil (31-Dec-2006)

"Another "no Christmas" Level but one of the best I've played recently even with all the problems I had trying to find the torch and the second wheel. This level is all exploration (a lot), and sometimes difficult jumps. The puzzles are not difficult: but it's hard to find the items. The settings are superb, the music very beautiful and the atmosphere is almost like Legend. In spite of my problems, I've enjoyed this great game and I've loved also the last flyby." - Loupar (29-Dec-2006)

"Nepal is a really lovely and fun level, with great puzzles that aren't too difficult. I wouldn't call this level a Christmas level, however, as it is more of an Arctic level. I loved the music which I believe is from Legend, it is really appropriate. The only thing I wish was different was the short snowmobile ride. I wish there was more to do with the snowmobile. The level ends abruptly immediately after a trip over an expanse. This was a level I would have liked to see continue on, but it was fun while it lasted. Thanks, Team for a great winter mini-adventure." - Shandroid (26-Dec-2006)

"Amazing level with only one animal-dangerous ofchourse :) Beautiful castle in winter area with snow and very nice music. Little confused to find some objects what we need for going in one parts of game to other but at end you have nice big pisture rt of Lara. Interesting bridge :) too is part of view and lanscape frozen earth." - Ivan (26-Dec-2006)
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