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BtB2007 - Another Metro Station by TC14

Akcy 10 8 10 9
Ampersand 7 8 8 8
Bene 10 9 10 10
billie2001 9 9 9 9
CC 9 8 9 8
DJ Full 8 8 7 8
droogie 9 9 8 9
eTux 9 8 8 7
Gerty 9 8 8 9
Ivan 10 9 10 9
Jay 9 9 10 9
Jerrod 8 9 8 7
JesseG 9 8 9 8
Jorge22 8 8 9 9
Jose 6 8 9 9
Kristina 9 8 8 8
manarch2 8 7 8 8
MichaelP 9 8 10 9
Mman 9 9 9 9
nerdfury 10 8 9 9
Orbit Dream 10 9 9 10
Phil 8 9 9 8
Ravenwen 9 8 9 9
Raymond 10 9 10 9
rjb 9 8 8 7
Ryan 9 8 9 9
Shady Croft 9 8 9 9
suzieq51 8 8 7 7
TimJ 10 8 9 8
Treeble 9 9 10 9
 
release date: 01-Jan-2007
# of downloads: 116

average rating: 8.64
review count: 30
 
review this level

file size: 28.22 MB
file type: TR4
class: City
 


author profile(s):
email(s):
tc14trle@gmail.com

Reviewer's comments
"This is quite a challenging level. I was not a fan of the strange jump through fans moment which was unnatural and didn't feel right, and at times I felt a bit lost and not sure where to go, but by the end of the level I thoroughly enjoyed it. When mappers user strange glitchy mechanics it tends to push me away and I'm not a fan, like the diagonal pole flipping. The scaffolding puzzle was very nice, even though it seemed a bit silly/glitchy with the dumpsters, I loved the overall concept. I felt that sometimes the textures blended a bit too much and there were certain alcoves I didn't notice until after quite awhile, but outside of that I thought the level was well done." - droogie (12-Sep-2021)
""Never a dull moment" is what characterises this station. The gameplay is immersive. There is a bit of everything: traps, platforming, exploration, puzzles, enemies, and everything is mostly well done. The area to explore is vast and not always clear where you have to go, partly because of the lack of camera hints, so some running around is inevitable. Traps/platforming have their challenging moments, but I thoroughly enjoyed them. Challenging but not overly so. There are some very good puzzles, the highlight being the one with the bins and the scaffoldings. Even the long-winded ones, like turning off the electricity to get the key you saw almost at the beginning of the game, or flooding the pit, are well thought out. Texturing and lighting looked fine and unlike other reviewers I never used a flare. Maybe monitors are better nowadays :D Recommended, especially to people who enjoy some challenges." - billie2001 (10-Jul-2021)
"(10) Gameplay & Puzzles: There's a lot to do in AMS with regards to exploring and it did initially feel overwhelming for me. However, the desire to further explore the giant construction cave kept me engaged across the duration of the adventure (~2 hours). There are also many tricky trap and platforming sequences, which I enjoyed. The highlight of the gameplay was most definitely the outdoors area, especially the outdoors puzzle with the recycling pins and paint scaffolding. I generally don't like pushblock sequences however that particular puzzle was super innovative and interesting. Elsewhere, there's a really weird moment where you have to jump *through* a fan to proceed, however the overall gameplay still deserves top marks, due to high creativity, generally good flow, and the challenge level being just right for me. (8) Enemies, Objects & Secrets: There were very few enemies, which is fine, as when they did appear, they were used most effectively and startled me. I would have liked to have seen a final boss fight; it feels a bit lackluster to do all that work to flood the giant construction cave, have a brief look inside a cathedral, and then have the level end. Out of the 3 secrets, 1 and 3 were glitchy, and secret 3 was in my opinion hidden in an illogical place that isn't fair to the player. (9) Atmosphere, Sound & Cameras: The eerie atmosphere was superb, as was the ambient background loop. I think, overall, there could have been more helpful camera hints to guide the player on what to do next. Example: When you first enter the giant construction cave, there's an obnoxiously long flyby to guide the player, but by the time the player reaches the top of the cave, they likely would have forgotten what the flyby covered ages ago. I think splitting the flyby into 2 shorter sequences, once when they initially enter the cave and once when they are able to start ascending it, would have been more player-friendly. Other areas didn't have camera cues at all, when there should have been. (9) Lighting & Textures: Both of these aspects were polished, although the wallpapering in the giant construction cave doesn't look very good. The level has its dark moments but the builder is very generous with flares. Overall, AMS is definitely challenging in terms of exploration ("where to go next?") and platforming, however, it felt so dang rewarding to unravel more and more of the metro station and construction cave. The builder's creativity really shines through the various tasks, especially the pushblock sequences. A thrilling adventure, from start to finish. Highly recommended (you may want a pen and paper to take notes). 10/8/9/9." - nerdfury (18-Nov-2020)
"There's no level with London traits I don't have to push myself through, but this one fought for gameplay to the death. The room with suspended tracks you can't tell if the cranes were meant to repair, or if they were the reason of their collapse, is why you should take a look at this work, and I will even swallow the pushblock because I didn't see it coming the way it did. It's a pity the rest is very default and the final location wasn't finished, which possibly makes this map the weakest link in Thibaut's works - however remember it's like the "weakest" chapter in Lord of the Rings, so there's still value included." - DJ Full (01-Oct-2020)
"This building is definitely not up to code. Players will find one challenge after another, jumping on broken tiles above deadly liquids, pulling pushblocks with a flame emitter right behind you, and taking a brave jump straight through dangerous fans. Luckily the builder provides plenty of healthpacks for the more painful parts. Combined with the traps and combat encounters, the gameplay was very enjoyable to me. The only big improvement I can think of would be to remove some of the potential backtracking. Texturing gets wallpapered on walls of some areas but is otherwise a good job; although I feel a few places could have used more prominent death tiles, such as the bottom of the large pit at the end of the two train tracks. Overall a solid level. 1 hour 11 minutes." - JesseG (29-Aug-2016)
"Don't let the title mislead you. This is not just another metro station. This one has a dark side. This is a very challenging level and you must master tricky jumps, traps and solve little puzzles. It is a dark level, lucky plenty of flares are provided. Good, engrossing fun." - Ryan (01-Jul-2016)
"This is certainly a much more coherent and fun level than the first BtB levels I've played, overall maybe even among the best of the contest. There are certainly a few too many oddly marked unmarked tiles, but those create many rather fun platforming parts that even with the small scale of the rooms make this an enjoyable raid. The textures and the lighting are rather well applied, maybe the lights are slightly too flat but in general the atmosphere is well done with good use of music and a nice variation in the room design. Still the still a bit boxy-like architecture and slightly dull looks lower the impression a bit. Gameplaywise there's quite a bit of everything, a nice pole room where you have to jump diagonally to the poles (the timed run here is downright easy and I seriously can't see why so many players had problems with it). There are also some unique puzzles, but the scaffolding one is really a bit too long to be still enjoyable and I also disliked that Lara's health is drained so often without anything you can do against. The area with the crane is rather nicely designed too with again a good mix of various tasks; the disabling of the electricity and the flooding are well done. A good entry with only slight reservations. Found three good secrets (the one in the lava was a bit odd though) in 50 minutes." - manarch2 (24-Jul-2015)
"As the name suggests this level is mostly set in a subway environment. As my favourite part of London that's just what I'm looking for. There's also a small trip outside for some puzzles, and the giant crane room towards the end is very non-standard. The lighting is a bit lacking in some parts, but parts like the crane area look excellent.
This level is very challenging, with some brutal jump sequences and killer tiles galore. It has a nice variety in the tasks and makes great use of space in a way that gradually opens up as you make progress. There's a bit of forced damage, the raising blocks at the outdoor part seemed a bit buggy and needed saves/loads to fix (at least it isn't especially fatal, just irritating) and some pointless feeling backtracking at one part, but other than that it's one of the strongest in the contest gameplay-wise. While I prefer The Escape for the atmosphere and thematic execution, this is probably my all-round favourite level in BTB London." - Mman (04-Nov-2012)
"This level is not only difficult because 50% of the tiles are deadly and there are 75 traps by room, but sometimes it's also not easy to know which direction to choose. Anyway, it's a good challenging level and except "the haphazard timed run with the pole" I enjoyed this station of hell. What bothered me most is that the level is really too dark, except the burners, there is no light effect in most of the rooms." - Jerrod (07-May-2010)
"I got hopelessly lost in this level while testing and the second time around was not as easy as it would seem but still it was an adventure. This one has written TC all over it. Here is some back and fro and sometimes the task aren't that crystal clear but I got through this one although I had to take a peek in the walkthrough as I couldn't remember what I did the first time around. And what else can you expect in a level made by Thibault, yes.. jumping. The pole swing was rather unusual, haven't seen it nowhere else yet" - Gerty (07-May-2007)
"If 'another' means 'different', then this is certainly that. The level is a mix of outdoor warehouse type buildings and courtyards, and indoors in an enormous partly constructed tracks, cranes, cave environment, and of course the subway. The tracks are electrified, so our goal is to turn off the electricity. To do this we must complete a series of tasks. For example, getting a block up onto ledges and eventually onto a bridge we have manufactured out of thin air. This task is helped by the now familiar inflating and deflating wheeliebins. The giant propellor/fire rooms with slightly unusual jumps to poles were good fun; but an odd situation to come acrosss in this level genre. This place is on the point of exploding to kingdom come with so many fires to get past. The slide down the side of one track to grab a wall was a pixel perfect nightmare. But the route around the enormous cave with yellow cranes, and the pole vaulting in the propellor rooms were clever and great fun. It seems that this level was built as a series of tricky tasks placed in a London environment, and could have been based anywhere. The readme states that Lara was 'transported to this weird location by some sort of warp gate'. Well, that explains that. As it is, it works very well, very unique, tough in places, and you certainly get your money's worth in gameplay." - CC (21-Mar-2007)
"Another TC 14 level! And of course a really good one ! It's not the best of all TC's levels but as usual there's a lot of imagination. Flipmap puzzles, dangerous and clever traps, well placed ennemies, search of keys, etc, there are everything you can expect in a Tomb Raider level. I don't know how he triggered the ennemies but sometimes the SAS seem to appear randomly without having done any specific action. I found this very realistic (even if the Metro Station is quite weird). The gloomy atmosphere was constantly there to afraid the player. It was really good. It could have been better textured and lit but anyway I enjoyed a lot this level. I found two of the three well hidden secrets." - TimJ (18-Mar-2007)
"This was my sixth BtB07 level and, for me, the most difficult so far. We're presented with lots of carefully aligned jumps, a rather tricky sequence involving a couple of large fans and lots of deadly water, many fire emitters to dodge, several baddies and giant rats to shoot and fire ... fire everywhere! Perhaps an alternative title for this level could be "Lara Croft & The Flames of Hell"? If you like your raiding experiences dark, menacing and challenging then "Another Metro Station" is for you." - suzieq51 (02-Feb-2007)
"My early thoughts while playing this level was that it had the misfortune of being my 10th and final experience in the BtB competition, at a time when I had grown weary of these dark London levels and still had a bad taste in my mouth from the Jobmond & Co. ordeal. The electrified tracks, the hot lava cavern floors, the deadly water and whirling fans, all combined to give me this "use the flycheat and the no-burning-Lara savegame editor and let's just speed through this place" mentality, and in fact I did just that to get past many of the rough spots I encountered along the way. I was thinking that I could just cut and paste my Jobmond review and post it here, and I was primed to give it the same scores as well. But at some point I began to feel the gameplay grow on me, and although this is by no means a level for the fainthearted, I didn't finish with the sense that this was something to be endured rather than enjoyed. During the concluding sequence in the deep room with the cranes I even felt certain that I knew who the builder is, and his initials are Quest of Gold. For challenging (as opposed to obscure) gameplay, this is probably the best of the BtB levels, but I must admit that I had more fun in several of the others. All in all, 2007 gave us the best quality levels in the BtB competition to date, but I doubt that I'll go back and replay them any time soon, if ever. London at night, after a holocaust, is okay in small doses, but it's depressing when I have to immerse myself in it for a full month. For next year's competition, let's make it a requirement that the levels be set outdoors under a clear blue sky, and I'll be a happy camper." - Phil (31-Jan-2007)
"Unlike other levels,the train station isnt a small part of the level. Sliding down at the beginning right into what looks like the main hall in the station,this may seem like "another metro station" and you kind of expect an easy,just-like-the-others station...Wrong. 10 minutes into the game and you'll notice that the tasks in hand are risky. You wont spend your time in corridors. This time, you have to shimmy around in dangerous areas and do mid air flips and jumps and swinging on poles while being threatend by acid pools, lethal fans and an electrified railway. You'll encounter small rooms at first, nicely textured with the usual textures. Then,once you get to a huge kind of a digging area, you'll have to do the jumping,swinging,shimmying while avoiding the burning floor. You'll spend time in corridors and even a courtuard in the open air as well while solving well-done puzzles. The pushblock puzzle had a creative part in even though its time consuming and maybe boring after a while. There are other tasks which are kind of hard, dodging an acid pool while swinging on poles,running over breakable tiles and other tasks. This is a very good level,smartly structured and connected...some beyond-your-reach rooms will be accessable later in the level,something that shows how good the builder is in building,his ability the imagine further into the level(atleast thats how I think)....I totally recommend this one." - Shady Croft (24-Jan-2007)
"Right after Jobmond & Co, this level seemed rather easy, but be assured, it's not. Only my mind was set, to look for unorthodox solutions, and this level offers quite a few, but that made them orthodox for me, am I making sense here? Anyways very ejoyable level, if like me, you're a fan of demanding gameplay, tricky jumps, and nasty traps. Levels like this make us better players, I couldn't even complete it without using a medpack before the big drop. Bene wrote: The Metro Station from Hell, I concord, so many places where Lara could catch on fire, or lose health by falling, propellers, etc. Very good building and setting, the author raised tension as we see the areas, but reach much later, after turning off the electricity. The trigger of the third secret is out of place. I liked the jumps, especially the angled ones onto the horizontal poles. Highly recommended for expert raiders." - Akcy (22-Jan-2007)
"Finally got around to finish this one, the last in my run through BtB-London. I started and was put off at least some three times due to its difficulty level, but as you progress and get used to the level it seems to become more obvious, but still might be very hard to the average player. The level is very long and you go through several areas so I have probably forgotten some of the details during the game, but basically you start off on a search for the revolver and the lasersight to then progress through the game getting funky named keys. There were a few flaws in gameplay though, being the most crucial of them all the part where you have to jump through two rotating fans, I only did that because I was completely hopeless as she wouldn't reach any other platform and there was a deadly oily water below and what do you know - apparently that was indeed the way to go. Later on you get to this huge crane area which will involve quite a lot of climbing and hopping about until you can flood the dig area and escape this nightmare level. All in all, I've gotta say I'm glad it's over - this was pretty much like the TR3 London levels: most confusing and apparently never ending. 80 minutes, 2 secrets. 01/07" - Treeble (19-Jan-2007)
"The difficulty of this level might be a little high for some players but I liked this one a lot. The special spikes were a clever thought and the burning floor in the entire area with the cranes and platforms was very nice. We have the bars to use for our jumps and we must keep our eyes open for electricity which indicates there is a deadly floor somewhere or everywhere. As most of the levels in this year's contest, this one ends at some kind of a cathedral as well. I found two secrets." - Kristina (18-Jan-2007)
"This is not exactly just another metro station, at least not the usual metro station that you expect to see when going to the Underground! I started this level some days ago, took the wrong path and got so terribly stuck, that I abandoned it and was decided to not give it a second chance. A few days passed and I thought then I'd give it another shot and, as it turned out, it was a right move: this time I decided to explore a bit more thoroughly and within a few minutes I had discovered the right path, so the adventure began. I'm glad that I did play this level in the end, because I enjoyed it a lot. Its strong point are no doubt those challenging puzzles that involve (evil) fans and poles, as well as the very well-organized puzzle close to the end where you have to do a lot of climbing, jumping on platforms and tricky angled jumping around rocks, monkey-swinging among flames all around and up the walls of the cave that surrounds the main tracks area; all these are brain-challenging and offer some fine moments of good, tough gameplay. Most of the action takes place in a vast underground station where there are many rooms to visit, yet there are also a few things to do in a couple of areas in the open. The texturing is nice, and especially the cave is very atmospherical. I found two secret fuses that I didn't use anywhere; also got the revolver and the lasersight after the second half, but managed to finish the level without having to use them at any place - not sure if it was intended to be that way. In any event, this level is a very good piece of adventuring, you will surely not regret chosing to play it." - Ravenwen (17-Jan-2007)
"Two impressions struck me overall as I was playing this game: the level of puzzle difficulty was enjoyably intriguing and solveable with a fair degree of thought. Electricity on the railway tracks, whirring fans, many tricky jumps, oil in/on toxic water, many flame jets and several SAS types to relieve of the goodies they're carrying. A "painters' cradle" puzzle using rising and falling wheelie bins(!) was an example of a problem that required more than casual thought, and how could we retrieve that green key we discovered quite early on? Sometimes solutions involved retracing one's steps to revisit areas we'd been before and sometimes there was only one viable route possible, so ... (this is how I found the revolver I needed). Much of the above I found absorbing, or I would have done but for the unfortunate first impression I had already gained (before I could appreciate the finer points of the game) that we were missing a great deal because significant sections of the underground areas were clothed in darkness difficult to penetrate (unless you were playing in a darkened room, I imagine). Several of the dark areas were partially lit with flames, but I still found that while located in one of these I frequently had to stop and use the binoculars and/or throw a flare (a generous supply was given) and peer intently at each part of the screen to make doubly sure I wasn't missing some vital clue in the darkness. I found this meant that the game was very stop-start for me. Whereas in the brighter places we could concentrate on solving the puzzles (together with aesthetic architecture, what draws this TR player to the game) I found that in the many dark areas we had to spend a lot of time constantly verifying that we hadn't missed something essential before we could be confident of progressing. Overall I thought the gameplay (would have been) very good indeed, and the challenges involving and thought-provoking. I accept that darkness can seem to make a game 'atmospheric' but for me a lot of the enjoyment dissipates from a game in such a situation, so that the enjoyment factor is considerably curtailed, alas. Needed one large medipack (or 2 small)." - rjb (17-Jan-2007)
"Long and complicated, perhaps less than thrilling because of such complexity, this isn't just another metro station at all but instead a metro station from hell, with all the traps and electricity going on (and if this has already been said, it just goes to show that it's true). You can get very stuck at some points, even though what it really requires is thinking and attention. Well, I'll have to admit it's ingeniously conceived... Try it out, naturally, it's a BtB level." - Jorge22 (14-Jan-2007)
"Another Metro Station is not just another metro station. At first I thought a better title would be 'The Metro Station from Hell'. Lots and lots of fire, wherever one goes one is apt to be burned, fried or maybe drowned in acid water.I will admit right off that it took almost three hours to get through and is, if not my favorite level then it's right up there near the top of the list. Imaginative and creative with twists to gameplay that were refreshing; it never grew old or frustrating. Three secrets found added to the enjoyment. Loved finally getting to the top of the large work area promised by the well - done, long flyby when first entering. Kudos to the author and thank you for a most interesting and different kind of Raid." - Bene (13-Jan-2007)
"More fun and games in the London Underground. This particular Underground station is huge and largely derelict and there are some good agility tests and puzzles along the way. Although not particularly linear in nature, it ties together well and I managed not to get too badly confused. It seemed a longer level than most in this series, or perhaps that was just me being slow. At any rate, I found it enjoyable and satisfying gameplay. This may turn out to be my favourite in the series, but I'm only half way through as I write this, so who knows? Don't miss it." - Jay (11-Jan-2007)
"This level seems clearly inspired by the Aldwych and Shaekspear's Cliff levels of TR3 and TR3 Gold respectively - so if you're a fan of those levels - you can't go wrong with this one. While I can't say I'm as enthusiastic over this level as the many other players and reviewers who're already composing it's victory song for this year's competition - I can say honestly that despite the few moments of confusion here and there, I quite liked it myself. The extensive use of deadly tiles both on the tracks and at the bottom of the construction site at times was a bit annoying and could've been portrayed more convincingly via lighting effects, in my opinion, but overall worked greatly as a gameplay element - restricting you from going places when you shouldn't but gives you the freedom to when the time is right (after you switch off the power on the tracks - after you more or less have covered the level already). I liked the how you had to use more unconventional moves while on the swinging pole - as opposed to the other levels where they're just good for going there and back. The logic behind the first pushable block puzzle still eludes me, but the second, though rather traditional these days - well executed. There's nothing too special about the looks - but overall they're very decent and there are little to no faults. I found 2 secrets, and loved how the title of the level and its key items, misguide you to believe that the level is built by another builder. Or do they? This was the 6th of the 10 levels I played." - eTux (10-Jan-2007)
"A level well builded, good atmosphere, good architecture, well placed enemies, some good puzzles, but full of tricky tasks; many times you know what to do but you have to reload, reload, reload,... Sometimes you can get bored. The room with the big fans is really nasty. Only for this I think I know who is the builder, and for another small details. If you like hard challenges it's your level." - Jose (10-Jan-2007)
"This level's certainly not as average as its humble title suggests: it's long, clever, full of variety and often impressive - so it's all the more of a pity that I didn't enjoy it as much as I should have. I found some of the tasks at hand were long-winded or difficult to the point of tedium and frustration, and I wandered through the level making progress more by blind luck than any clear idea of what I was meant to be doing. I do like some non-linearity in a level, a bit of room to explore, but more clarity would have been nice. It's a very well-made level so it would be unfair to down-rate it too much, but it began to outstay its welcome with me. Still one of the best BtB levels and I'd recommend it if you're looking for something complex and challenging to get your teeth into, but it wasn't really my cup of tea. Two hours and two secrets." - Ampersand (08-Jan-2007)
"Flippin' Nora,I was occupied with this one for two hours! How much Gameplay can you cram into one single level? Loads,that's what. It's all remarkably fine,constantly varied,full of imagination and provides a leangthy entertainment where there's never a single dull moment. On many occasions I had the feeling I was getting hopelessly lost and out of my deapth,but it all comes together perfectly and makes complete sense. Several puzzles need to be well pondered over(and can possibly become tedious if you don't get them right first time),but solving each and every challenge is a very satsifying thing indeed. In terms of construction,this is impossible to improve upon;and atmosphere is everything you could wish for. Enemies are well placed to provide plenty of excitement,but they're also not overdone and instill in you the fear that something nasty could be lurking around every corner. Although I wouldn't want to replay this adventure anytime soon due to the difficulty level(and it's probaly not for the faint-hearted,nor indeed the player whose ability is merely average)nonetheless it is an utterly engrossing experience. Another leading contender for First Place." - Orbit Dream (04-Jan-2007)
"At first point of view for meaning of name of level, think that be some ussually level, but. Very good and not easy puzzles for solving and almost in all level dangerous area for your free steps and free walk to see what is color of bricks or who barking in deepest part of metro station. Found 3 secrets, and of these are secrets fuses. Big deep area with broken old railway station changed to water lake for swim and find few objects. Excellent traps, fired walking places, soldiers and dogs not friendly but too fiendly :). Great level and for about 1:50 finished." - Ivan (03-Jan-2007)
"Should be the longest and most demanding London-BtB-Level. The gameplay is just as I like it, a very good mix of action, puzzlees and exploring. It had devious rooms with poisonous pools and nice jumping around, an interesting pushable puzzle and nice jumping and exploring of a huge building site. The level is professionally constructed, lighted and textured. Just as the title says: another metro station somewhere in London. So definitely play this one, if you like challenging, creative gameplay." - Raymond (03-Jan-2007)
"The longest level of the BtB07 batch for me and I would personally also say the best. The deserted subway setting, the initially electrified railtracks, complex puzzles with push and raising blocks, the need to keep your orientation as you have to go back and forth and then of course the huge building site that you get to explore high and low. Many wow moments here. I found especially some of the diagonal jumps across the horizontal bars rather tricky but certainly doable with a bit of practice. At the end you get to flood the pit of the building site and make your way out to the cathedral and the ending. Wonderful, complex and challenging adventure - not to be missed!" - MichaelP (01-Jan-2007)