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Revenge of Osiris - Somewhere in Farplane by Leroy

Andzia9 8 8 8 8
Casual Raider 9 10 10 9
CC 8 8 8 7
DJ Full 10 9 10 9
eTux 6 6 8 7
Gerty 8 9 9 9
Jay 9 9 10 10
JesseG 6 8 6 8
Jose 7 8 9 8
Kristina 6 6 6 6
manarch2 4 8 9 6
MichaelP 6 8 9 7
Mman 8 8 8 8
Mytly 7 6 9 7
Phil 6 6 5 8
QRS 9 10 10 8
Ravenwen 9 9 9 8
Relic Hunter 7 10 10 6
Ryan 7 6 8 7
Samu 8 8 8 8
TimJ 8 10 10 10
Treeble 8 8 8 8
 
release date: 07-Feb-2007
# of downloads: 64

average rating: 7.97
review count: 22
 
review this level

file size: 248.59 MB
file type: TR4
class: Shooter
 


author profile(s):
email(s):
jeremy.roy@club-internet.fr

Reviewer's comments
"At first, I thought the finish trigger wasn't properly set up as a cutscene took over just as I'd placed the second of the four gems. Much to my surprise, that led to a grim ending and I had a laugh, it's very well done. I then reloaded my previous savegame and found Lara was stuck in 'flyby' mode and I was unable to do anything, so I couldn't load a save or quit the game, I had to Alt+F4 my way out and fire it up again. Now aware of what the 'FINAL' meant I did things at a faster pace and got the good ending, which wasn't quite as elaborate but it's the one you'd expect. With so many explosions going on at the same time it was hard to notice Lara was on fire at some point, so be mindful of that, but otherwise this was a high-stakes ending for a great adventure, I spent the last two weeks here and it's definitely one to recommend. Final game stats were just short of 12 hours with 36 secrets. 5 minutes. 06/23" - Treeble (02-Jul-2023)
"As other reviewers have mentioned, it is hard to review this "level" as it is just one big timed run. You have to fight Osiris himself and his demigods and collect gems to place around the island you start on. I only experienced the "good" ending as I breezed through it relatively quickly. Not much gameplay-wise then, but it serves its purpose nonetheless. Then the end cut scene begins and the credits roll. A big thank you to the team for giving us this wonderful adventure. If the initial two or three levels don't appeal to you, stick with it because the later levels are well worth it. Highly recommended!" - Ryan (22-Sep-2016)
"Like always for linear plots, I rate all levels equally yet with different score combos to highlight ups and downs of each part, links to which are embedded in common text. We begin in Thierry's Parisian Streets and how not to repeat the con remarks for this builder. Why not to take a bike if the streets are so wide? Why not to return Lara with a rapid sewer current? Or maybe why not to put her on the back of a city pigeon for faster travel? Ideas to kill redundancy are numerous and would also work for atmosphere... but no, again we have backtracking, lack of shortcuts and passage repetition. Thankfully as imperfect as in path design, Thierry is brilliant in isolation craft so I didn't mind the extra travel that much. So far. Then we go into Church which sustains the mood despite of dropping the scale, and makes it spookier in return. But this is an exercise in bad combat. Riding a bike under sentry fire. Pulling up onto an edge with a running dog. Getting perforated by a SAS while wading through the water... Of course you want to be smart to avoid health loss but the author made sure to prevent that. Think about it: there's a group of dogs and a bike. It rings a bell to run over the beasts, but the vehicle gets impaled with spikes blocking the passage to break your plan. Then you want to fight these dogs from the entrance corridor but a rollingball forces you into the room. So you escape on the nearby ledge to shoot them from above, but an invisible collision panel feels just like deliberately applied to make that attempt futile as well. The only combat the author approves is direct encounter what instead of challenging is horribly annoying. All this time you only have the pistols and don't even tell me about that red herring revolver. When finishing this part I was absolutely infuriated so it was great to embrace delightful chillout of the following Airport. Again we have a red herring, this time a medikit, and the breakable walls are way too hidden, especially if one of them is secret and the other one isnt, but we can relax among realistic bars, pass through check-in gates, enter metro wagons, climb escalators and explore a secret hotel. In the end I felt ashamed I never tried Leeloo's levels before, and I will soon repair that mistake with The Hangar. But before that we leave France and pass into Egypt, to the plot core. The Temple feels convincingly buried, has neat layout and local visual gems. It's another one of Thierry, but the path design is incomparably better, just like if not his. What may confuse beginners is a quadruple slot which looks like a multi-item combo but in fact requires progressive filling, and the treasure pool challenge which may cause you to save the game just before you die. Next TC enters the stage with his Lava section, as we proceed deeper into the Earth crust to get literally overflown with magma. It's one of these levels where you can feel the heat and play with fire while utilizing loads of cracks, crevices and ladders like this author got us used to. The design is a bit subpar and cramped in comparison to the author's flagship projects, but still very good and enjoyable, however since that moment the project gets confusing as the opportunity to miss or do something wrong appears - for instance I could only solve the statue pushable after multiple corrections and I had to repeat half of the level when the zipline didn't retrigger. But the most serious and easily evitable mistake was the door cube pushable. Once raised, the portals shouldn't close because using the block every time to unlock them makes no sense especially in a level where it's so easy to commit a mistake and try again. What I particularly liked was a nice touch of the barriers surrounding the rocks sticking out of the lava stream, what made that part of platforming much easier. Then we descend even deeper to cool down in the Underground Lake, but I unfortunately recognized the retextured ship level of TR2, and instead of lukewarm depths of volcanic cavern I kept imagining an overturned rusty vessel no matter how fine TimJ's rendition was. But at least the map was familiar, and tasking got ambitious with the multilevel pushable, though it went too ambitious with the underwater lever. Since the place is huge and the lights draw attention away, I couldn't locate that spot even with the walkthrough in hand, and only thanks to TRGamer's let's play video I could get enough help to breach the gates of sunken Castle of Corpus Fatalis, likely a pun of "over my dead body". This map is made from scratch, outstandingly atmospheric and the most suitable word would be "epic" despite of not so big size and darkness. One nice trick to strenghten its grandeur is the lack of ceiling substituted with progressive fadeout, so we can imagine the central hall much higher than it really is. Then we unlock the City of the Priests, another element of TC's dense world, even more lava-soaked than his other bit made for this game was. Here I noticed external cooperation of the French forum, with MagPlus's Apophis warriors really making this part feel like a sequel to The Rescue. If I missed something in this level and the entire volcanic episode, it was the sound of flowing lava - while we get the Xian ambience for mystery mood, the river of molten rocks is absolutely silent. Eventually, we enter the underworld Kingdom to get some Swedish vibes, for either this has been inspired with QRS's Limbo or vice versa. The part is really open but not confusing at all, and platforming over the floating islands was pure pleasure. This is possibly also the moment of the adventure where the greatest amount of customized objects dwell, including the Obole puzzle making for a serious closure hitpoint and perfect for transition, however in the final scene I missed some music, waves on the river and actually showing Charon's boat sail the waters into the Farplane. Very soon it appears this one holds a very tightly embedded realm of Lost Spirits, filled with randomly arranged floating islands, multiple intersections, start positions and sometimes even requiring the right choice for correct progress, while not even mentioning you are in such situation - seriously, the thunder plain and the final fight of the chapter might remain in my heart forever, but learning fluent French would be less confusing than solving this whole chapter. Often I had no idea what to do, some doors never open, some levers are never pulled, certain things are hard to guess like the monkey swing because no other texture of the kind is grabbable, or the cross puzzle hole because no other object like this is interactive, or the water corridor secret triggered with an invisible shatter - however the last one may be discussable as well as the requirement to grab an uraeus from the active spike trap. As a result I failed multiple times to proceed without a walkthrough and only after a whole day, what is as much time as the whole preceding content took me, I grabbed the key to the Osiris's Pyramid. Here's Thierry again, even better than his previous bit, and possibly in his greatest solo map. Despite of structural simplicity and intense combat, the place feels incredibly calm and relieving while offering total immersion, rewarding tasks and both casual and unusual geometry. Only the crawling part could be shorter but I liked the exploration very much - in the end every square in sight appears accessible. The bike part is really unexpected in such place, and the final teleport flyby is properly satisfying as we teleport into space... or at least I thought we should, but before that we unexpectedly visit an extra pyramid level which is fully unlike the ordinary pyramid design, with each corridor intricate and attractive, and transparent enemies making us sure we're really deep already. The gate to let us out from the first slot with the White Stone is another one which should remain open once open, otherwise it forces passage repetition if we visit the place too early. The transition to alien scenery is made very well but just like in case of the Kingdom boat cutscene, we should really see the shuttle fly as we get ourselves abducted onboard the Osiris's Spaceship. The surroundings are simply breathtaking: the outer space introduction, the hangar section the control room - I have a feeling the author was under impression of the Cygnus from The Black Hole movie, and if the plot wasn't Egyptian this dystopian, almost a derelict-like ship would be a great host for creepy humanoid workers or an evil robot like Maximilian (yeah you need to watch that if you haven't already). Certain design shouldn't occur like the water tank, another place we can save in, unaware of imminent death. Multiple passing through the could be easy reduced either, and I even had to cheat for shells when it appeared they aren't provided for the Horus fight they're crucial for. I eventually hacked Osiris's security system and defeated the guy Somewhere in the Farplane, where a nicely controlled timed challenge may give us two different endings, producing one of these moments worth to die in. SUMMARY: This is a very solid and seriously coherent team work where every participant cared a lot, with original plot, new graphics and even music tracks. Sometimes you may need a walkthrough to deal with annoying mistakes and properly enjoy unforgettable highlights which make this game obligatory to play at certain moment, so why not now." - DJ Full (25-Jun-2016)
"After dealing with 13 previous levels there is boss fight! That reminds classic TR games. :) It was quite difficult for me to finish it as had to do it in one go. But the fight itself is rather fun and worth end for whole adventure. As for the serie itself it was one of the most well-built and long level sets I ever played. And it wasn't easy. Still my favourite levels in this set are Airplane, Parisian Streets, and Underwater Lake. Serie recommended for experienced palyers as it's rather difficult." - Casual Raider (08-Oct-2013)
"This is"only" the final battle against Osiris, whose mobility seems to be limited to one tile, and judging from the net gaming time of only a few minutes and the fact that the whole setting is reduced to more or less one platform, one could think the level is over in no time, but it actually isn't. The real time is perhaps ten to fifteen times as long due to some odd choices the builder has made; first of all, the save option is removed (actually it's not removed, but if you save and reload Lara cannot move anymore) and if you die (and you will) you have to use a savegame from Osiris's Spaceship, bear the final cutscene again and again and start shooting and fighting again and again. And even if you manage to survive all possible threads (fire, lighting, spikes, locusts, demigods, rays, deadly fall down the ledge) Osiris has prepared for you, you have to kill all demigods, grab and place the gems in less than around two minutes (at least nicely marked with the letters high up in the sky) or all your strives for the last 10+ hours only wind up in the total destruction of Earth. However, I must say, the bad ending is far more spectacular than the good one, although the sense of accomplishment is of course bigger in the latter ending, as achieving this ending is a major success due to the restrictions of this level. Dieing is possible anytime even if you do everything right as Osiris can send you a fire ball and you can't do anything against that, which is very annoying. The technical achievement is great, especially to be seen in the cutscenes, and most of the other reviewers seem to forgive the negative aspects for that, but I simply cannot give a higher rating due to the endless frustration this level gave me, sorry. 3 minutes.

Revenge of Osiris - 11:35 hours, 36 secrets. A huge and demanding adventure with steadily raising difficulty (well, except Tim's levels) and some real gems of levels, but also a strange storyline (there is one for each level on TRO, but it seems it is written after the levels are built so that it is quite incoherent); the boss fight practically could have been installed after any of these levels and many levels are packed into this adventure only to make it bigger, without any greater sense. But most of them are fun nonetheless and I thoroughly enjoyed playing through each of them just for fun and highly recommend it." - manarch2 (26-Feb-2012)
"This is a short little level, consisting only of a boss fight with Osiris, plus his 4 demigod buddies. From the technical point of view, it is almost as accomplished as Leroy's other levels in RoO. But on the player-friendliness gauge, it is almost as frustrating. The entire level is essentially one big timed sequence that you have to complete in one go. That's because if you save and reload, Lara can't move. I don't know if this is supposed to be deliberate or a bug, though I suspect it's the former. The sequence is pretty tightly timed, and made all the more difficult because of the obscurity of some of the tasks: for example, you have to shoot Osiris with an explosive arrow (and not any other weapon) in order to trigger the demigods; you have to place artefacts on puzzle receptacles that are untriggered wraiths!
Depending on whether you succeed or fail at stopping Osiris, you'll get either a good or a bad ending. The bad ending is definitely more impressive (fortunately, because you'll wind up seeing it several times before you can manage to beat this level), though the good ending is excellent as well, and is followed by a very nice credits sequence.
A few words about Revenge of Osiris as a whole: While it certainly is an impressive effort and sports several very good levels, some of the other levels are simply not fun. It is also rather disjointed and incoherent as a whole. Unlike other group projects that I have played, such as Reign of Chaos or Coyote Creek, there does not seem to be any underlying theme or common style tying together the levels by different builders in RoO. (The closest thing that comes to unification of the levels is the title flyby, which is very well made and manages to fit together most of the settings in the game.)
Overall: (for the full game) Recommended, but keep the walkthrough handy." - Mytly (23-Feb-2012)
"This is just the boss fight against Osiris. There's not too much to say about this one as it's a timed fight in a small arena. Considering the author who made it I felt there could have been a little more of that craziness in it, but it does have a few cool ideas like the shifting traps of the arena and a bonus cut-scene if you fail (you should fail once to check it out). I should also add there's some nice thought for continuity here as the end of the last level hands you a lot of high-tier ammo to make sure you don't get stuck. Once you win there's a nice final cut-scene and credits sequence.
Since that's about it for the level I'll add an additional overview of the pack as a whole. As a massive collaborative level pack it's a little more inconsistent than some I've played, but that works as both a negative and a positive, as, while it has some lows from a seemingly lack of testing (for smooth difficulty and item continuity in particular) at times, it also has highs from the skilled and imaginative designers being let loose to do what they want. One final thing is the storyline, which felt like it could have had more done with it; the story essentially implies that Kingdom of the Dead and Farplane should be the end, but in the context of actually playing they actually end up being some sort of wacky diversion, and the last few levels (which aren't really foreshadowed in the storyline) have the strongest progression between them. It kind of felt there could have been a few more cutscenes and/or text to bring things together.
It's a highly recommended pack overall, despite not being as polished as some." - Mman (19-Feb-2011)
"This level is very short and we are in little island, but we have a lot to do. Deal with Osiris and his helpers. And besides find 4 crystals and place them in receptacles. sounds easy, but it isn't. We have limited time. We must also deal with some traps: spikes, fire emiters or locusts. Unfortunately this time savegame will not help. And many cutscenes and Osiris attacks disturb you. This level is for persons with steel nerves. But if you have strongest weapon and you are very quick, you shouldn't have problem with it." - Andzia9 (16-May-2010)
"The series ends with a rather interesting idea for a boss fight. It is all a large timed run - fail to complete it and you can have fun watching the world blow up. Succeed and you will watch Lara escape from a pyramid (whose outskirts are littered with Lara's butts in the sand...maybe that's symbolic for something?) and credits. I don't know how the player would figure out that explosive weaponry was needed, although I guess a desperate player would try anything eventually. The fixed camera shots become a bit distracting as you're trying to continue the fight. You will want plenty of revolver ammo and medpacks by this point as there are several demigods to conquer, and this is on top of the constant attacks from the boss, complete with the elemental forces. Even so the action only lasts a few minutes once you get through it all, so as an independent level I cannot say it is very sufficient. But as a closure to the series, it is rather decent. I was glad to have been able to enjoy the adventure...thanks to the team for providing us this work of art!" - SSJ6Wolf (06-Jun-2009)
"Despite my grievances with the author's other offering for the series, there's no denying that his inventive touches can amount to fairly memorable moments, and in this case - an engaging final battle that ends the Revenge of Osiris saga. It does feel a bit unfair to rate this one separately, and maybe the author's should've considered pairing this up with the spaceship level, rather than a separate entity, as I found that at least my ratings here represented more the duration rather than the quality of the game. And while there's not much to talk about really - among the thing here, there are a number of neat fly-by's to mix things up in the final battle (including different end sequences depending on whether you win or lose) but in the end I was undecided whether they unnecessarily interrupted the flow or added some variety to the task. Apparently a bug prevents you from saving and reloading in this section, but since the battle is fairly brief, that's not a big issue and it shouldn't really take anyone more than a handful of tries tops to beat Osiris. I agree to whoever said that there could've really been more to the ending than the well expected explosion, Lara's escape and the credits sequence, but since there wasn't too much of a story to invest into in the first place, I can't say I felt cheated. If It'd have to sum up the 13 hours of net gaming I spent in this (whilst actually playing this on and off for 9 months!) then on a positive side I'd say that this offered some fairly memorable settings and puzzles to explore, not to mention a whopper of a series for those duration-fetishists, but on a negative side - I thought that many of the levels were built without the player's perspective in mind and that seriously deducted from how much more fun I could've had if some of the levels had been more coherent and had a definitive direction and objectives. But overall - it's a great series to play, especially if you're a more experienced player!" - eTux (15-Jul-2008)
"And so this huge adventure comes to an end with an interesting 'boss' finale based on a similar idea to the previous 'spike plain' encounter in Farplane. It is a short but very worthy finale, presenting you with a tough and timed battle - yet not too challenging to actually achieve in the second or third attempt and even has different flyby sequences for you depending on whether you succeed or fail. Overall, Revenge of Osiris is a wonderful and fairly classic adventure that presents you with many, many hours of raiding and should absolutely not be missed - Very well done to the entire team!!" - MichaelP (15-Jun-2008)
"It's hard to review this final fight. But as it is Leroy who built it, it is a great end !!! I really don't know how you do to force the player to shoot at Osiris with an explosive crossbow bolt to launch the fight. It is incredible ! The different traps which appears during the fight are great too ! The flyby where sometimes a bit annoying... It's really a pity that the bug of loading re-appears because it was solved and suddenly it was here again... Also for the final cutscene there was a confusion and I didn't use the good wad to build the tr4 level of the cutscene. When Osiris die and Lara jumps from the Osiris pyramid it should have been another sky (a blue one like in the credits) and an helicopter in front of the pyramid (instead of the bottom of Lara, if you look attentively you should see it)... Well ! Thanks to everyone who played (and enjoyed) this adventure ! Thanks to Thierry, Rapetou, Leeloo, Thibault, Leroy and Pouco to have built these great levels ! I really loved to make and play this adventure with you! It was a great experience!!!" - TimJ (20-Jul-2007)
"This is not a level as such, as the entire thing is the final battle with Osiris. He's all ready to blow up our world and Lara must stop him. We don't have much time. We must deal with him, his four henchmen, spikes, locusts and electrical blasts before Osiris spells our the word FINAL. Once he is defeated the level, and the series, ends. So it's a constant rush to kill the demigods, collect their gems, and place them. It's a waste of time trying to save as you go along because Osiris will freeze you long enough to complete at least two more letters before letting go again, by which time it's too late for Lara to finish the job. It's worth it to watch both endings, but naturally the defeat of Orisis ending is the best, and longest. A very fitting finale to this terrific series. Thank you all very much, for all your hard work. A great raiding experience." - CC (07-Jul-2007)
"The idea as a closure is a great one but this took me ages to finish, as I am not that good with timed tasks. It is also a bit hard to mark this one on it own merits, as it is just one big challenge to defeat the Big Boss in the given time you have. Now I have to play it all over again on a later date to make some saves at the beginning of every level, so I can play certain levels I liked a lot, over again." - Gerty (04-Jul-2007)
"I'm not sure why this concluding segment of a wonderful series is being rated as a single level, because it lasts for only a few minutes, just long enough to shoot four demigods, pick up the gems they drop and (in my case) place only one of them. I was also a little disappointed in the final cut scene and credits, as I felt that after devoting more than 20 net gaming hours to Revenge of Osiris, a little more than that could reasonably be expected of the building team. For me, the saga really ended at the spaceship level, and maybe that's where the builders should have left it." - Phil (10-May-2007)
"This is the finale of the RoO adventure, and it's just the boss fight with Osiris. Lara has to defeat him and his helpers within a specific period of time, otherwise it's game over for you (and her). Moreover, you can't save during the fight, so you have to be super-quick. It may take a bit of practice, but it's a quite awesome challenge, that requires from the players to keep their eyes on everything - you have to dodge several attacks while dealing with the priests of Osiris at the same time. I didn't mind much the lack of saving, it actually gave the whole challenge a more adventurous feel. Due to this level being so brief, there's not much else to comment on, as all the focus is set on the action and the fight itself. It's worth the while to see what happens when you don't defeat Osiris on time, so even if you make it with the first try, reload and take your time so as to see the different finale too. Since this is the last review I'm making about this project, I'd like to thank all the people involved that put in their ideas and creativity in making this wonderful series. It took me around 17 hours to complete the whole project, and despite the occasional frustrations and hair-pullings it caused, I had the best time playing it." - Ravenwen (17-Apr-2007)
"This final fight with the big boss was a good ending for this fantastic adventure. I had to reload from the very beginning many times 'cause I couldn't save during the level (reloading, Lara couldn't move herself). The time to finish the level and save the Earth is very short too, and you have to work very fast if you want to do it in time, but the idea is original and enjoyable. Many thanks to all the members of the team (and to another people) for sacrifice your precious time to give us so many hours of fun (and frustration too). Good work." - Jose (10-Apr-2007)
"The finale of this great adventure is a bit hard to score as the level consists solely of a boss fight that can't be figured out right from the start, but it sure is a neat level that makes good use of ideas to make a true boss fight possible. Here, you have to fight Osiris and his demigod henchmen while Osiris makes preparations to destroy the world in his protective barrier. That's where you come in, to bust up his henchmen and use their crystals to deactivate the barrier and lay some hurting on our fellow Egyptian god. But it's not that simple as Osiris's traps interfere; icy spikes, thunder, fire spouts, and a swarm of locusts can make life hard here. Depending how well you do on this fight, you will get one of two endings, and getting the good ending is worth it imo. Since the gameplay isn't very revolutionary in this level, a seven should suffice in that category. The use of objects to set up the level was really unique, and the atmosphere made by the sound tracks and the situation at hand is impressive. Lighting and Textures gets a lower score, as it's a tiny isle without any lights really, but the textures used are good. Overall, I've had a blast playing through these levels, so perhaps the TRO-Online community might once again make a wonderful collaboration like this." - Relic Hunter (24-Mar-2007)
"There is a chance that the reviews for this level will not doing it justice but personally I will rate this as a single level. It is actually the closure for this whole adventure so the player will have to give the final fight with the big boss. We have demigods to deal with that will give us the items we need in order to finish this one successfully. There is a timer though, you have to complete your task before the word 'Final' gets completed otherwise you get the 'Game Over' message which means that you lost. Be warned that you must do everything in this short level without saving and reloading because if you do then Lara cannot move anymore and the screen freezes like there is a cut scene in progress. That is annoying of course since there is fire around and spikes, traps in general and the danger of Lara being killed is 'real'. The low score is for the lack of puzzles, atmosphere etc. for the reasons I mentioned above which was deliberate of course and not because it's not a challenging or good ending, although the bug above did have an impact on my marks. Since this level is the end of the big adventure I will take the opportunity and thank all the builders, even though I got very frustrated and annoyed with some of the levels, for the many hours (close to twenty) of enjoyment and great ideas that were put in great puzzles." - Kristina (19-Mar-2007)
"It's perhaps a little unfair to review this as a stand-alone level, since it isn't really; it's a big bad boss ending to the Osiris series. As such, it's quite an event and a fitting close to this excellent set of levels, but really my markings tend to reflect the series as a whole. Quite an adrenaline rush though - you'll not find many boss endings better than this one." - Jay (08-Mar-2007)
"This level contains only a boss fight and it is probably much harder to review than any other level I have played. I could give very high points for this level because this level has the best boss fight I've ever seen and it is created with care and skills. On the other hand I could give very low scores for this level because there's a mere boss fight in this level and it takes only few minutes to complete. After close consideration I decided to give this level for score something between top score and low score. I really think that it's not right to give low score for this level because author has very good skills to build a good level. On the other hand I think that it's not right to give top score for this level because a mere boss fight just isn't enough. I hope my decision is not too strict." - Samu (26-Feb-2007)
"It is hard to review this"level" as it is actually and end fight only. Although it has two different endings and a lot of twists and turns. I will not spoil how to get the good ending hehe. I will try to be fair to the author and review it in its own genre and not compare it to a full level. Others might do this different thus giving lower scores but I will not. First of all the gameplay is great as you need to do a lot of things to get rid if the enemy. I will give a 9 for this one. Objects etc, well the main enemy is something special but the minions are demigods. The whole scenery combined is fantastic though, as you get tons of traps, and things that happen during the fight. I will give a 10 for this. When it comes to the atmosphere this is fantastic! The first"real" boss fight I have seen in a tombraider game actually. Also add the two different endings! I can't begin to understand how much time it must have taken to do all of this and to get it to work as it does. I suspect tons of rooms with boulders hehe. As a builder I'm stunned and very curious about how all this work! A 10 from me in this category too. The textures and lighting are great. You can't really say so much about it as it is not much you get to see except the small island and the ending sequences. And 8 it will be here. As I said earlier, I hope to see more levels from this author as he has tons of talent in every category of the art of building levels. Keep up all the good work and thanks to all of you for a fantastic adventure!!" - QRS (13-Feb-2007)