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The Submerged Temple (Il Tempio Sommerso) by croft_boy

Blue43 6 6 7 7
Drakan 7 6 7 6
eRIC 5 6 7 6
Gerty 5 7 8 8
Jay 5 5 8 8
JesseG 4 6 5 6
Jose 7 7 8 7
Kitkat 6 7 7 8
Kristina 4 5 7 7
Magnus 4 4 5 6
MichaelP 5 6 6 6
Orbit Dream 4 6 8 8
Phil 8 8 8 8
Relic Hunter 7 7 8 8
Ryan 5 6 7 7
Treeble 6 7 7 7
 
release date: 07-Jun-2007
# of downloads: 51

average rating: 6.45
review count: 16
 
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file size: 22.60 MB
file type: TR4
class: Egypt
 


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Reviewer's comments
"After spending nearly a whole week on a single release, I'm so glad to have stumbled onto this. It's a short but sweet, very tutorialesque in nature, Egyptian level. Pretty straightforward but still fun and engaging all the while not outstaying its welcome. There are nine golden skulls documented in Harry's walkthrough, only one of which registers as a secret (and no scripting done). 25 minutes, 1 secret. 04/24" - Treeble (23-Apr-2023)
"Level of Egypt quite easy and linear, a pity that the majority of secrets are not recorded. The top view at the beginning of the level is quite painful, many textures stretched. I saw a beautiful poster of Lara (well, I guess) and a nice treasure room." - Drakan (09-Nov-2018)
"Visually, this level was a sight for sore eyes. Every room has its own visual appeal and the submerged temple itself was a wow moment. It's just a shame that the gameplay lets it down slightly. There isn't that much do apart from gather a few pickups, pull some switches, do some swimming and fight a demigod creature. The author clearly knows how to build a beautiful looking setting, now to focus on adding some more things to do I those rooms. A credible debut though." - Ryan (07-May-2017)
"I thought this was a nicely built level with tutorial level wad. I didn't really find any major graphic flaws, texture and lighting problems. A few stretched textures here and there, but otherwise very clean and solid. The game play is rather easy and linear. No way to get lost in here (which I consider a good thing once in a while). Enemies are mainly scorpions, a few ninjas and a final boss. I did like the huge underwater room although I wish there would have been an air hole somewhere in between as I had to dive many times to do what I was supposed to do, just because of the size. This level is definitely suited for less experienced raiders, as there are no hard jumps or puzzles. I had 7 seven golden skulls in the inventory but only one registered as a secret. Too bad the builder didn't submit more levels, as this one is definitely a very good start." - Blue43 (18-May-2010)
"A level that was too big for its britches. I speak mostly of the large underwater temple; the size is certainly impressive, but there is only a switch to find and a skull in the whole place, making the area seem a bit meaningless. This sums up the nature of the whole level. The adventure lasts a brief 20 minutes, having you get past a few slicing blades and ninjas while looking for the next switch or eye piece. A few pretty things to look at, such as a sketch of Lara and quite a few decorative objects, but that's the best for players to hope for here. Texturing is a good start, but could use some work, as they don't line up very well around raised platforms or portals, messing up the lighting in the process. The cameras are quite dramatic, but fixed, meaning that the player must struggle with the odd perspectives when trying to get through some of the rooms. Still, pretty ambitious for a first level." - SSJ6Wolf (29-Jan-2009)
"What a nice level this was. That submerges Temple was a wow moment here but also how well looking this was it falls rather short on gameplay. I love eye candy, don't get me wrong but a bit of excitement is never a waste and there was not much of the latter. The ending was rather abrupt for me anyway as it felt if there was more to come, but there is potential here. So I would urge this builder to built another one with a bit more gameplay and some traps and puzzles thrown in. The secrets are golden skulls but some of them didn't register as such." - Gerty (14-Aug-2007)
"Ah, Egypt. I've never been there in real life, but I've been there so many times virtually that I know what to expect by now: room after room in a long-forgotten tomb, levers, the odd trap, and those weird ninja guys that turn around without moving their feet. This level, being set in Egypt, is no exception. The rooms look good enough, with decent texturing and lighting. You move through them too quickly to notice for the most part, though, and some rooms could have used some more work (the underwater temple area, for example, was impressively huge, but lacked in detail). The levers are never hard to find, and overall the whole level is on the easy side. Traps, jumps, monkeyswings, swims - if you want a challenge, you're looking in the wrong place. The whole level can be finished in around ten minutes. Not that that's a bad thing, and this is a pretty good level for a first effort. Those ninja guys, though? Always irritating." - Magnus (29-Jul-2007)
"Another egypt level easy to play with no difficult tasks and a lineal gameplay. There are not much enemies and the hardest is a demigod at the end. There are some fixed cameras which difficults a bit the advance, but well placed. I have found a lot of golden skulls but only one secret was registered in the statistics menu. Although there are not interesting puzzles is an entertainig level nice to play." - Jose (17-Jul-2007)
"A 20 minute long debut that shows some promise even though the fixed cameras are a bit overdone and the actual temple did not look very convincing at all and pales in comparison to the setting in the remainder of the level. The artwork texture was a nice addition and the scorpion nest kind of fun, as was the extra quest for the secret skulls which did not all count as actual secrets in the inventory." - MichaelP (06-Jul-2007)
"This is the fourth Egyptian level I've played recently and I'm amazed at how different they all have been. Similar elements, but completely different levels. This is a lovely level visually, I really thought it had a good atmosphere. I'm sure this is what submerged Egyptian temples are like - and if they're not they should be. The enemies are the usual - scorpions, ninjas and a demigod. Some of the big rooms seem empty of gameplay as most of the action occurs in the smaller rooms. I always think large empty rooms can add an air of loneliness and isolation, which I'm sure you would feel in a cavernous buried temple. Yet again we are treated to a good debut level." - Kitkat (02-Jul-2007)
"I'm not sure why the other reviewers have been relatively hard on this level. I enjoyed it a great deal, and if I had my way there would be more levels just like this one. There are few real challenges, to be sure, but this makes it ideal for the beginning raider. The lighting and the surroundings are very easy on the eyes, and you get about 40 minutes of gameplay if your primary goal is not to blaze through the level in the shortest possible time. The builder can stand some improvement on some of the technical aspects of the editor (aspects I don't really understand that much anyway), but I hope that additional levels are in the planning stage. Nice." - Phil (27-Jun-2007)
"A solidly built underground Egyptian level but which lacks stuff in the puzzles/gameplay department. A few traps at the beginning that does not offer great challenge, some areas with only little to do. Those 25 minutes were pleasant to play nevertheless and I really like the jumpswitch "behind" the open mural sarchophagus. The author knows how to create a solid setting, and masters well the fixed cameras and the use of the standard audio tracks." - eRIC (25-Jun-2007)
"The setting is simple, the old Egyptian style which I don't like and find it very boring. There are a few golden skulls to find, I found eight of them, some of which count as secrets and some doors to open with jump switches plus the Eye of Horus. The enemies are few, scorpions, a lonely mummy and a demigod. The level ended abruptly after twenty minutes." - Kristina (24-Jun-2007)
"This is a fairly standard raid with nothing very challenging to achieve. It looks attractive and well built, but the gameplay aspect has been rather neglected with very little to do in most of the large rooms. Granted, having played The 10th Life immediately prior to this probably didn't help - that was always going to be a hard act to follow. This isn't a bad level as such, it's just lacking in excitement and unfortunately large quantities of scorpions at once do not equate to excitement in my book. Nevertheless, it's a creditable debut level and perhaps the gameplay aspect will be given more thought next time." - Jay (12-Jun-2007)
"The debut level of this new Italian builder shows that he (the builder) has good skill and promise in level building. This is a Cleopal Egypt adventure with some Khamoon and title level elements thrown in for some variety. The level has a few slicer-dicer traps to pass, a substantial amount of jumping, climbing, swimming in a giant room, and searching for golden skull secrets, though some of the skulls didn't register as secrets, and were in plain view too. There is nice architecture throughout the level, and texturing is satisfactory (there were a few stretched textures here and there). Lighting is good too, with some blue tones in the beginning and orange-red towards the end. The level is quite linear and lasted about 25 minutes. The ending was really sudden however, and I wish the builder would have expanded on the level a little further to give it a proper conclusion. However, this is a fun little adventure to relieve the stress of the tough levels out there." - Relic Hunter (08-Jun-2007)
"Here we have a return to the halcyon days of the first few years of Custom Levels. Nothing fancy,just a linear Tut1 adventure with plenty of harmless fun and simple tasks to perform. Unfortunately therein lies the problem:there is simply very little to actually do.You run from room to room (all of which are pleasingly made)and perform elementary tasks to open doors leading to the next area.A Boss at the end spices things up nicely,and some of the secrets are interesting to aquire,but there's not much need to linger.The architectural highlight was the large submerged Temple,but it was insufficiently utilised from a gameplay perspective.Likewise a tall room later on which appeared to serve no purpose except to provide a few pick-ups. A solid and competant attempt,nonetheless;and it wiled away a pleasent half-hour or so." - Orbit Dream (08-Jun-2007)