Level: Library (Bibliothek) back home search
Author(s): Nefertari
total rating:1.55 Gameplay &
Objects &
Sound &
Lighting &
Cory 0 0 1 1
DJ Full 1 0 1 2
eRIC 1 1 3 5
eTux 0 1 2 2
Gerty 0 1 1 1
Jay 1 1 2 5
Jose 1 1 2 2
Kitkat 1 1 3 5
Kristina 1 2 2 2
MichaelP 0 1 3 1
Neso 0 1 3 2
Orbit Dream 1 1 2 3
Ryan 0 1 3 2
Spike 1 1 2 2
TimJ 1 2 3 2
Treeble 0 1 2 2
category averages
(16 reviews)
0.56 1.00 2.19 2.44

Reviewer's comments

"Is that it? Two 'levels' each lasting no more than a minute, nice but often repetitive texturing, a new audio file, a boulder and a mechanical scarab. Whatever..." - Ryan (04-Jan-2017)

"I'm not a guy who reads much, but I think I have better "library" at home. This one is rather a church with a small cave (or large basement) beneath it. Two main artifacts are Mechanical Scarab and Winding Key. At least this thing creates some illusion of storyline. The rest of the game is just bad - with the worst flyby I've ever seen - camera goes through the floor, can be activated more than once and can't be interrupted. Lighting - poor. Textures - as well. SUMMARY: No sign of library as you may look for here." - DJ Full (13-Oct-2010)

"I actually had to play this twice in order to find the Scarab,but my total playing time was still rather less than 10 minutes (and that included the jump to the church balcony WITHOUT raising the block - a tricky little maneuvre,but rather enjoyable).Rather poor texturing and non-existent Gameplay;and that's all.Toodle-pip." - Orbit Dream (31-Mar-2008)

"Well, two levels with no gameplay and awful texturing. About 5-10 mins run through. Very bad and not recommended." - Cory (31-Mar-2008)

"I can't qualify this as a level 'cause there's nothing to do in it. Only run through a few rooms to find a mechanical scarab (without key)? First I though I had missed something, but when I read the comments in the forum I realize that there's no finish trigger. Only a waste of time." - Jose (03-Sep-2007)

"Well, if this was some kind of a joke I didn't laugh. There are two levels lets name them that, that lasted two and a half minutes each. In the first you don't even need to use the lever to raise the block, it's easy to just jump from the library and grab the ledge. There is a crowbar and a winging key with no use at all. In the second one there is a rolling ball, the mechanical scarab which you can't use anywhere, a lever you also cannot use and two doors. I found no finishing trigger and I wonder why this was released." - Kristina (30-Aug-2007)

"Oops that was over before I could blink my eyes. Found un-textured parts, and I do sometimes wonder if beginners do read the part that is all about textures as some of them are badly applied. It is all in the manual, very crystal clear how to avoid just that. Wanted to play with the mechanical beetle but that was not to be. What a drag even the audio file let me down." - Gerty (17-Aug-2007)

"What all the other reviewers said.... Download it to get a nice 104.wav audio file and rather forget about the rest." - MichaelP (15-Aug-2007)

"Two unfinished levels that obviously don't deserve our attention. First one, 2 minutes, in one room well designed (fortunately), picking up some useless objects, and two false walls, invisible which I hate. Second one, with no finish trigger, an attempt of a flyby, a rollingball and a lever switch you cannot use. Forget and forgive." - Neso (13-Aug-2007)

"There are a lever and a raising block and some pickups in the first one (and you have to pass through two walls). There are an ununsable lever, two doors and a rolling ball in the second level. Well... you needed more time to read this review than you'll need to play the two levels. They are played in five minutes so I can't recommand this to annyone. The title music was nice." - TimJ (11-Aug-2007)

"Well, that was short. I'm not even sure if I'm supposed to mention the beetle, the walls you can walk through, the lever that is placed awkwardly or the lack of a finish trigger, since then you'd essentially have to read the same review once more. I suppose I could live with that it took me a total of 3 minutes to realize I'm done here, but I was wondering if it really was necessary to even make 2 levels for this, if the duration for 2 here is subpar for the standards of most players. The rooms that were there actually looked pretty ok for someone starting out, but I got the vibe that this was a terribly rushed job, because judging from some of the errors I even had doubts at some point that the author tested the level himself before it's release. For good or bad, some involvement and time sacrifices are required from the builder to come up with something decent, so I'd recommend the builder to plan things out before starting next time, and maybe go through some of the basics again, plus get a decent testing. There certainly are worse levels out there, but I'm not sure I'd bother playing this if I was an undecided player anyway." - eTux (11-Aug-2007)

"Is this meant to be a demo? I thionk maybe it is even though "demo" isn't in the game's title, but these two levels are incredibly short. One in apparently a church; one in a cavern - I never did find the library of the title. It started off quite well with hidden alcoves, raising blocks and the crowbar and winding key as pick-ups before sliding into level two. A nice flyby starts us on our way; we avoid a rolling ball, find the beetle and an immobile lever switch and then - nothing. No more puzzles, no more pickups, no more rooms, no finish trigger... The rooms are textured quite nicely but there are some missing textures. The flyby in the second level was done well, although it played every time you passed the trigger. The new title music was simply wonderful! As it played and you looked at the level choices it really put you in the mood to play"Church". Also the level jump worked and the levels didn't crash to the desktop at any point. Is there an ancient library buried somewhere beneath this church? Hopefully Nefertari will finish the game so we can find out." - Kitkat (10-Aug-2007)

"Unfinished business here as this couple of levels does not even have the duration of a demo. You spend one minute in the first level set in a kind of church , picking objects you will not need and finding a walkthrough wall before sliding to the second level. In the second one you walk on a rocky bridge over a chasm, you have a flyby (with no one-shot) that goes through the bridge , go down avoiding easily a rolling ball, run up a couple of ramps to come back to the bridge , and ....that's all. Mind you, no finish trigger. What else ? Ah yes there is a new (good) audio track for the title, the texturing is correct and there is a floor lever (not set on flat ground) placed for decoration :)" - eRIC (09-Aug-2007)

"And the point is...? I mean, other than two walkthrough walls in the first level and a Winding Key that serves no purpose at all, and spending a couple more minutes in a second level to get two doors open (one should be with a lever, but since it's floating, Lara can't activate it. Somehow, trying to return the way I came in opened the door). For a first, it doesn't look bad (not many amateur mistakes, but the untextured spots are there!), but it doesn't play at all, unfortunately. I liked, though, the new title music. 5 minutes. 08/07" - Treeble (09-Aug-2007)

"This is ridiculous frankly. Think of it as a demo if you wish, but it's barely even that. There are two levels of the shortest duration I've ever come across - the first a sort of church with library shelves instead of pews and the second a cave with a bridge in it (despite being entitled 'library'). Go through two unmarked walk-through walls, pick up the crowbar and winding key, throw a switch, find the mechanical scarab in the cave area, see a switch which you can't actually throw and search in vain for a finishing trigger. Wow, that's the closest I've ever come to writing a walkthrough. It amounts to barely five minutes of gameplay even if you stop to play with the dear little beetle. I have absolutely no idea what was in the builder's mind in releasing this level but I can't recommend downloading it. Sorry." - Jay (09-Aug-2007)

"Well, this is easily the shortest pair of levels that I have ever played. The first level took me around 2 minutes, most of which was spent looking for that darned walk-through wall. The raising-block (at least that's what it looked like, considering I didn't use it) here was also pointless, as it was possible to reach the top section by performing a running jump from the top of the bookshelves. The second level was just as poorly designed, involving a short run away from a boulder, then a long trek through a corridor. Texturing was repetitive and drab, and the only real redeeming feature was the nice title music. I honestly can't recommend this much at all, and 5 minutes in total for two levels is very short indeed." - Spike (09-Aug-2007)
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