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Level: LB Advent Calendar 2007 - Icy Winterdream 2 back home search
Author(s): Sponge
total rating:7.58 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 6 7 7 8
dmdibl 8 8 8 9
eRIC 7 8 7 9
eTux 7 8 7 8
Gerty 6 8 8 8
Jay 9 9 8 9
Jenni 7 7 6 7
Jorge22 9 10 9 9
Jose 7 8 7 8
Kristina 6 6 7 7
manarch2 5 7 7 7
MichaelP 7 9 8 8
Orbit Dream 7 7 8 9
Phil 7 7 8 8
Ryan 7 7 8 8
Treeble 7 8 7 7
category averages
(16 reviews)
7.00 7.75 7.50 8.06

Reviewer's comments

"A very nice and more substantial continuation of the first part I played seven years ago. There are still some cute objects like the bear which is used several times, but this time I think a higher score is prevented from all those objects called "load" and for a longer level like this a few secrets (for which several occasions would've fitted) should've been added. Thankfully, the gameplay is much more involved here, with a few actual puzzles to be solved, decent use of torches and some (simple) platforming, but the backtracking towards the end was a bit too much, camera clues are missing and I think it's only needed to find a single of those four keys as one globe can be pushed on all tiles to open the door, which is a major design error. Atmosphere is quite nicely done throughout (sadly some sounds are missing), the one cutscene is brilliant and visually there's also not much to fault, maybe sometimes the rooms are a bit too simplistic and monochrome. A nice and certainly different level duo that is concluded with another great flyby, certainly worth to play for those touches alone. 20 minutes." - manarch2 (15-Dec-2017)

"In this sequel to the first Icy Winterdream, Lara has assumed control and there's much more tasks to accomplish. I did run into one very minor issue: when I enticed the bear using the frozen fish, my torch disappeared so I had to obtain another one. That minor gripe aside, this was a fairly well crafted adventure. There's much backtracking and tightrope walking, but I didn't find it too onerous and I liked the globe puzzle and the end cutscene of Lara waking up from her dream and spotting s stuffed bear in her house. Give it a try." - Ryan (21-Oct-2017)

"I'm surprised I missed this level, as I've been playing our inventory in reverse order by their average scores, and I'm well into the 6s now. This demonstrates another asset of the review system, whereby older and relatively forgotten levels can be brought to the attention of current players. Anyway, this is a rather pedestrian raid through icy tunnels, and what most sticks out in my mind is all the backtracking. No, something else is even more attention-getting, and that was taking a dead mackerel to a bear to entice it off its backside so that Lara could squeeze into a passage behind it. Nice little touch. Not much here to remind us of Christmas except for the weather and the Christmas presents scattered here and there, but it's certainly worth a look." - Phil (09-Feb-2016)

"Considering the magic Mario does today, it's almost incredible to witness him in stage of invisible climbs and load entries. Gameplay would be close to awesome without them, and without triple tightroping, and with a camera pointed at the inconsistent crowbar door, which on the other hand has awesome animation, like some other moveables here - what is a high ambition for many builders, for this one is a standard procedure we could happily get used to. The game is interleaved with unique parts, so I admired the bear, the owl and the frozen fishes. Static object density could be greater because the major part of the frozen cave feels rather empty, especially if you get stuck for a bit of time. SUMMARY: Has some gameplay errors but take a walkthru and try anyway, it's worth checking." - DJ Full (03-Feb-2016)

"While I was a little disappointed that we did not get to continue playing as the cute owl from part 1, I suppose one has to give Lara a chance too, and this level seems strong enough to stand on its own (though I can't help but wonder if it hadn't been a better idea to provide both parts as a single adventure?). As in the first part, the looks are lovely again, the snowy setting presented in different situations - like the sunset toned outside areas, the caverns with fish frozen inside ice blocks and even an unspecified building, where you get reunited with the owl friend. The tasks are relatively simple for most parts, but have some clever moments like feeding the bear, igniting the gun-powder trail and a brief pushable globe puzzle. While the gun-powder puzzle seemed to make sense in hindsight, so I let it fly, there were also some parts which I didn't find that logical. I don't think I would've guessed as to what can be done with the shield without some hint, and I had no idea why some monkey-swingable and climbable tiles were not distinguished as such, while others were? Besides that, there were also a lot of little things that bit by bit, but surely took jabs at the otherwise polished feel of the level - like a number of missing sounds (i.e. for the fires), the messy script that had no load coordinates for the author's custom title fly-by, didn't allow to continue from the first part of the same adventure, didn't connect this level itself to the final cutscene and had missing item strings all of which made me wonder whether the author had been under some pressure to release this a bit prematurely? Speculations aside, this still is a nice level of 30 or so minutes of fun time spent, and while I do believe that the adventure should not have been split in 2 parts, and the author should've have taken (or been given) the time to iron out some of the above mentioned imperfections, it's still a nice level I can recommend if you're looking for a peaceful enjoyable adventure that will make you smile." - eTux (13-Aug-2009)

"What stand out is the feeding of the bear and the well-disguised lever as a shield. That does however not make up for the somewhat lacking of gameplay as I found this one mighty confusing. Had a bit of a trouble to get this one going as one had to replace the title tr4 for the original one, (not sure if the download is updated), so be warned. Missed some sounds as well." - Gerty (09-Mar-2008)

"A nice 30 minute adventure that starts a bit slow and linear but then things get more interesting with a lot of backtracking, some torch action and some nice ideas (feeding the bear and blowing up the wall). You need to find four keys and eventually wake up from the dream with a nicely done cutscene at the end." - MichaelP (15-Feb-2008)

"An imaginative, dreamlike environment. There are clear ice walls of fish, frozen as they swam. With the crowbar, Lara can pry one of the fish from the wall and feed it to a bear that is blocking the path. The bear wakes up, moves aside to devour the fish, and Lara proceeds. The crowbar is shaped like an ax, and when Lara uses it on a door she makes chopping motions to break the wood crossbar. Even tightrope walking is different: Lara won't lose her balance. However, the unconventional nature of the level can cause problems. A jump switch becomes a shield on a wall, which is fine if you figure out what it is. And when Lara wants to light a trail of black powder with a torch, it is no longer effective to press the Action key, as in other levels. Holding torch, Lara stands beside the powder trail, then rolls with torch and lights the powder. And the author has deprived Lara of any flares. This means that Lara can stand in a dim corner near a switch and you may miss it. A nice ending with Lara riding off on the bear. Then a cut scene shows her waking up in bed back at the manor. A good, simple Advent level with lovely touches." - dmdibl (04-Feb-2008)

"The second part of this"Advent" adventure (or dream) is well crafted, with beautiful lighting and good graphics. It was a pleasure to explore these icy caves and the junction points with man made walls are well done, the author has surely cared a lot a lot for the setting. The map is clever and gameplay is good generally although I would have appreciated the different monkey swing texture to be more obvious. Many custom objects here with some new animations , and a special move in order to set something on fire. Observation is required from the player , anyway imagination is certainly displayed by the author in this good level." - eRIC (03-Feb-2008)

"In this level Lara is sleeping and obviously is supposed to be having a dream with a snowy cave and many keys she has to find. There is some backtracking involved and it can be a little confusing at times. The fish item was very nice and the epilogue with Lara hoping on the bear and taking off was great. Finally we see her waking up in her mansion and with the bear stuffed inside her bedroom. Maybe it wasn't all a dream, who knows! The Christmas atmosphere is outside with trees and decorations plus Winston walking around with his tray at hand. It's a nice level to play." - Kristina (26-Jan-2008)

"In this level there are things that really are not what they seem to be; some new features will force the player to crush the brain a lot. Theoretically you need to find four keys to finish the level, but I moved only one of the globes and it worked too; but finding only one of the keys you'll miss most of the gameplay. The level is no-lineal and it's easy to miss something; the best I liked was the great detail of the bear blocking your way, and the excellent final animation. The flares I picked up didn't work in my game; good geometry and ambience with a credible environment. A level out of normal." - Jose (23-Jan-2008)

"The dream continues, but Lara is no longer an owl. There are some very different objects and animations going on in this level and it makes it great fun to play. I absolutely adored the bit with the sleeping bear and the lovely way of getting past him - so much nicer than shooting the poor thing (I really hate shooting bears; they look so pathetic when they die). I'm also really glad to see how much better Lara has become at tightrope walking - she doesn't wobble at all these days. Innovative, imaginative, charming and of course, delightfully seasonal." - Jay (26-Dec-2007)

"Despite not being as special as the first part, this level does have it's own unique features, such as the hanging shield and the fish and bear puzzle. The layout is a bit confusing, and having unclear climbable walls and monkeyswings textures didn't help matters. In the quest for the four keys you'll end up backtracking all the way to the beginning, but the trip back is rather quick and uneventful. There was a massive ammount of presents (medipacks) to collect. For some reason, most of the sounds were missing and so was the background audio (I too experienced crashes when using the provided title.tr4 file). Happy holidays! 30 minutes. 12/07" - Treeble (24-Dec-2007)

"Beautiful set of levels with some really warm moments, namely feeding the bear and seeing the wee white owl again - keeping to the spirit of Christmas. Due to a glitch, I managed to finish this by moving only 2 orbs in to place which gave me access to the area to place the magic dust - though I did manage to find 3 keys. I didn't have any music at all and only got a growl from the bear, so spent the whole time running around in silence, which was eerie. I think this may have been due to installation problems. Very enjoyable level to play :)" - Jenni (23-Dec-2007)

"My, this wonderful level is simultaneously very unique in ways and very confusing, thus making you feel like it's buggy (which it's not really) at times. You have to find your way around an icy atmosphere in order to find loads of presents (medipacks), the magic dust left by the owl in the previous level (great touch!), a golden compass and four keys that will allow you to solve a small globe puzzle and finish the game. Finding some of the keys can be quite tricky... Hard to figure out a very well hidden wall lever, for example. Or even to notice a wall switch near the magic dust, but that may have been that I'm going blind or something. One great touch was to catch a fish and feed it to a bear that's blocking a passage in a very Broken Swordish way - contrarily to what has been said, I did try to jump over the bear but it was simply not possible. Also contrarily to what has been said, I never managed to finish the level before finding all four keys. The only main con in this game for me is that there is a lot of back and fro... Thus,from my own personal experience, I think that Icy Winterdream 2 is very enjoyable and I can higly recommend it." - Jorge22 (22-Dec-2007)

"This charming little adventure is very close to being superb,but misses due to gameplay bugs caused by a little too much over-ambition;the solution for moving the sleeping Bear,for example,is straight out of the Broken Sword games but (aside from being somewhat obscure) is unfortunately faulty,as the Bear can be bypassed via a simple jump only to lead to an impasse a few minutes later.Likewise,there are many remaining doors left unopened which I'm assuming shouldn't be the case without having first obtained the correct number of keys. As a result,the whole thing comes to a somewhat premature and deflating end. But,so what? It's so well put together that I enjoyed it greatly all the same.The return to the environs of the previous Winterdream game is effective and the adventure is laced throughout with many funny and impressive moments,including a delightful Epilogue that very neatly (and with great skill) brings a conclusive end to both of Spongebob's Advent releases. Yes,over-ambition does get in the way...but where would Custom Levels be without it? It certainly won't spoil your enjoyment of this pair of immensely likeable levels." - Orbit Dream (21-Dec-2007)
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