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John's Level by John F. Jones

alan 5 3 6 7
Casual Raider 5 4 5 7
CC 5 4 8 7
Dimpfelmoser 7 4 9 8
eRIC 4 4 5 5
Gerty 7 4 8 8
Gonxii 5 2 8 8
Jay 5 5 8 8
John 6 6 7 7
Jose 5 4 6 5
Kristina 4 4 8 8
Magnus 4 4 4 6
Mehrbod 6 4 6 5
MichaelP 6 5 8 8
Mulf 4 4 5 4
Orbit Dream 5 3 8 8
Phil 6 6 6 7
RaiderGirl 6 4 8 9
Ryan 5 4 6 7
Sash 5 4 6 8
Scott 7 4 10 10
Treeble 7 6 6 6
 
release date: 17-Feb-2001
# of downloads: 55

average rating: 5.89
review count: 22
 
review this level

file size: 14.12 MB
file type: TR4
class: South America
 


author profile(s):
email(s):
tombraider@3dactionplanet.com

Reviewer's comments
"Short and easy level with no enemies lasting 15 minutes and some of these minutes are spent for a long pushable sequence. It has good flipmaps and good use of audios , some textures are a bit stretched and lighting is not worked on. Not unpleasant." - eRIC (01-Jul-2021)
"A level without a title, this comes with a mere handle or tag to identify it, which usually doesn’t bode well. It’s playable and competently constructed though, and it doesn’t look too bad. Yet I wouldn’t go so far as to say that it acquits itself well. It starts out with an unmarked climbable wall, and after you’ve triggered three water flipmaps in a row, the level ends without fanfare.
The readme claims that this level can be finished either in under ten minutes, or (if you take your time and explore every nook and cranny) in 45 minutes. Both numbers are exaggerated. The tedious pushable puzzle and the tedious monkeyswinging alone take up ten minutes, and there are a few other things to do besides—not a lot, it’s true, and those few essentially amount to a bit of running and diving, but still. On the other hand, the gameplay isn’t nearly complex enough to warrant spending three quarters of an hour on it, nor are the visuals sufficiently sophisticated to make you gaze at them in wonder for that amount of time. For one, the unmarked climbable wall sports a stretched texture to boot. More generally, the level uses textures from TR1 Peru with the Catacombs wad, and while the visuals improve near the end when the style switches to Qualopec mode, the blue-grey textures that dominate most of the level simply don’t mesh with the objects. Lighting might have helped, but is conspicuously absent. (And I’m not even going into the clash of cultures that’s presented here once again.) As mentioned above, the construction is competent, so the flipmaps work flawlessly, but the rooms are all boxy (thus, devoid of nooks and crannies) and for that reason alone not particularly interesting to look at.
As some of the other reviews demonstrate, there’s an audience for this kind of simple, sedate, unchallenging stuff, and sometimes that’s exactly what you need. Ultimately, though, the level is too slight to leave a lasting impression." - Mulf (18-Jun-2021)
"Refreshing to behold TR1 textures mixed with a TR4-style level. In fact, the general idea of this project is nice. The worst rating, however, goes to the lighting category, because almost no light objects were used to bring the atmosphere to life. The ladders inside this level were not marked with proper textures, so you might get stuck a little bit at the beginning unless you refer to the walkthrough. Give this a try if you are a big fan of TR1 Lost Valley style. Thanks." - Mehrbod (22-Mar-2020)
"A short level that has somewhat of a different look to most of these early levels. The TR1 textures are mostly used to good advantage and the atmosphere is quite well caught. The gameplay is very straightforward, with just a basic pushable puzzle and a couple of traps and room flooding sequences and there are no enemies, so firing your guns is pretty much pointless. Not unpleasant, but mainly one to play for a quick raid than an involving experience in its own right." - Ryan (24-Jun-2018)
"Another 15-minute quickie that presents few challenges or surprises. Frequent use is made of flooded rooms, and there's a laborious pushpiece puzzle that must be prepped by raising a couple of blocks. No enemies at all, no need to draw a weapon (or a flare, for that matter, which is always a positive thing in my book), precious few traps for the unwary. Yoav almost apologizes for writing a walkthrough. Strictly one to boost the review count." - Phil (01-Mar-2018)
"Short TR4 level that uses Peru textures from TR1. You push some buttons, levers, push a tower, finding 2 crystals, monkeyswinging in a room with Tomb of Qualopec textures. There aren't pick ups/secrets besides the crystals, nor enemies. Music and the flyby are used well." - alan (29-Oct-2017)
"This 15 minute level has a certain charm, making good use of some TR1 textures to create a pleasant atmosphere. The gameplay is simple, involving the flooding of a few rooms and finding a couple of gems, plus a basic push puzzle. Short, sweet and enemy free - perhaps a good one for younger players?" - Jay (01-Jun-2015)
"Small level with a TR1 taste. Easy puzzles, fast gameplay, a couple of blue gems to find and several rooms to flood. A single lever to pull, don't look for pickups under the shootable vases, there are not pickups in all the level except the gems. Some traps to avoid, no enemies or even secrets, lights are not worked and textures are often elongated. The best were the cameras and sounds, but nothing from another world. Take a try." - Jose (30-Apr-2015)
"A really nice level inspired on the TR1 "Lost Valley", Gameplay is rather easy with no enemies, What I liked about this level is the atmosphere the author created in resembling on the first TR games which did actually OK." - Gonxii (01-Oct-2013)
"I liked look of the level and part with flooding rooms, it looked really nice. No enemies and little objects but rooms don't look too empty. It's very short and easy level with nice looking textures giving memory of TR1." - Casual Raider (30-Jul-2013)
"I thought this was a great little level. At the start things seem to be very familiar very TR1 very Lost Valley but that's where the similarity ends. Although it still uses great looking rooms ala Vilcabamba and other TR1 levels it has it's own charm. The room with columns is lovely as is the room where you monkeyswing around the ceiling and see your destination through ornate gates. There's a great little puzzle of moving an object over blocks that rise and flood a room. Getting two gems each time and placing them allows waterfalls to flow and flood rooms so you can move on. Pity it's so short though." - CC (13-Aug-2004)
"It must be the first attempt. It lasted fifteen minutes and had only two gems and one pushable object. Although it looked very good as far as the textures and rooms plus a couple of spike traps the gameplay is practically non existing plus if you die the game crashes to the desktop. Everything you do will release water into the holes so that you can access another gem or area. I would like to see the author continue his efforts as it is obvious that the lack of puzzles is the issue here but the designing of the rooms is good." - Kristina (10-Dec-2002)
"Another enjoyable but disappointingly short level the first thing you notice about this level is the TR1 lost valley textures and the nice fountains. The main aim of the level is to find 2 gems and then finish with a swim down a newly opened tunnel. To find these gems you need to solve a tile puzzle so you can successfully push a pushable object over to the other side of the room which fills up rooms with water so you can get to new areas there is a few levers to pull spike traps to avoid and a monkey climb puzzle near the end as well. The architecture placed is very good and so were the textures but especially in the monkey climb room the music was nice but more lighting was definitely needed here. The cameras used were good as well but this level is too short just as you get into it and really start to enjoy it it finishes. There were no enemies and no secrets that I could find anyway a very short but enjoyable level overall. :)" - John (23-Aug-2002)
"This is a cute short level that texturally has the most to offer there are some fun things to do and I found the use of water to fill once empty rooms and a gorgeous golden coloured room that invites you to monkey swing across the circumference of it's ceiling the nicest aspects. If the level had have been made longer it would have been very impressive." - Sash (21-Jun-2002)
"A nice little treasure this level with about 20 minutes net gaming in a TR1 inspired setting with excellent use of waterfalls and Peru textures. Your task are two gems and the first has you deal with a pushable object while the second is a lot about monkey swinging." - Michael (21-Jun-2002)
"Starting in the same old temple present in The Lost Valley (TR1) this short level (15 minutes) is very nice and fun. It doesn't have any enemy and to get through it Lara has to flood a lot of rooms by finding and using the Horseman's gems that are around. There was a nice pushable block puzzle as well. As the author states in the readme it's not a complete work I hope he will succeed to finish this level." - Treeble (21-Jun-2002)
"I think that this was a great level in the tradition of TR 1. My only complaint was that it wasn't long enough." - Scott (21-Jun-2002)
"The title of the level isn't too original but then neither is the level but I really enjoyed playing it. From the beginning it reminded me of Tomb Raider One both the Lost Valley and The Tomb of Qualopec levels. There's few but interesting puzzles and absolutely no enemies on your back rushing you along - which is nice every once in a while. It has a nice blend of both water and land action. I thought the gold room was just gorgeous and John did an excellent job creating lifelike waterfalls. There seem to be no pick-ups or secrets but with no baddies none are needed. All in all I could have played this level for hours; I wish it had been longer maybe with a few more puzzles added." - RaiderGirl (21-Jun-2002)
"Nice and easy going level and no enemies to speak of which I like once in a while. Interesting puzzles and I liked the way he used the water to fill up some rooms. The golden room was just beautiful. *Sigh* it was just too short." - Gerty (21-Jun-2002)
"Despite the rating I gave this level it's actually quite enjoyable without any enemies or pickups (because we don't count the Horseman's Gems as pickups do we?). You often have to flood rooms to get further in the level (as far as you can get when it only lasts for ten minutes) and the waterfalls look quite nice. I wonder where the water came from though. There isn't a load screen so the level crashes every time you die. Of course there isn't a very big risk of doing so in this level. All in all an enjoyable level especially if you don't like fighting enemies or are just looking for something short." - Magnus (21-Jun-2002)
"Refreshing to see a TR1 level especially when it's a continuation of The Lost Valley. Although very well textured with some nice flip effects the fact that there are no enemies coupled with a far too lengthy push/pull exercise meant that much of the 25 minutes of gameplay was fairly routine." - Orbit Dream (21-Jun-2002)
"One for Bunny Huggers like me. There are neither enemies nor pick ups. It's a nice short and easy going mission where you have to find and place two gems in order to get those waterfalls going thus giving you access to further rooms. Half of the time seemed to be spent pushing a pillar from one corner of the room to the other end. Mind you first you have to clear the way. I liked the TR1 atmosphere and the fact that you couldn't get stuck. If this level was a song it would be one by the Ramones: Short fast and very catchy." - Dimpfelmoser (21-Jun-2002)