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Survivor by Emoo
Ceamonks890 8 8 8 7
dmdibl 8 8 8 8
eRIC 8 9 8 8
eTux 8 8 7 8
Gerty 8 8 7 7
Jay 7 8 8 8
Jose 7 7 8 8
manarch2 7 8 8 7
MichaelP 8 8 7 7
Nuri 7 6 8 9
Orbit Dream 8 8 7 8
Phil 7 8 8 9
Ryan 8 8 8 7
Torry 10 10 10 9
Treeble 8 9 10 9
release date: 24-Apr-2002
# of downloads: 1621

average rating: 7.95
review count: 15
review this level

file size: 31.78 MB
file type: TR3
class: Jungle

author profile(s):

Reviewer's comments
"A well title choice for this level since it takes us to a dangerous jungle and temple location, where you have to survive a bunch of various traps and some enemies (shiva statues among them). Overall, a nicely designed level, which was fun, but I think the gameplay was too linear and there is no change in it ( Probably the only thing I did besides surviving, was activating levers and pushing some blocks and that's it). One weird moment that I had, and I think the game just had a glitch, was that one door wouldn't open when I pulled a lever that I assume is supposed to open it. However, after running back and forth a couple of times without actually doing anything, I realised that the door was suddenly open... whatever, I made it, lol! Besides, I think the level could've done with a little bit of decoration, because I just thought it felt a little empty." - Nuri (03-Feb-2020)
"Coming straight from Falls of Naga, I can safely say this was nowhere as challenging as I was led to believe. Sure, it has a lot of cool traps, a handful timed runs and everything else you'd expect, but it's still very manageable. What also makes this level great fun is the atmosphere, which replicates perfectly the one seen in the official India levels -- with, perhaps, the sole exception of the "lava" room, which was a bit odd, but only so because everything else looked great. The multilayered temple was great, and the ominous shiva statues spread across vantage points only added to the general mood. Great fun, quite linear actually (there is a bit of padding in the beginning with a series of remote levers, but it picks up shortly after that), and definitely one to recommend. 50 minutes, 3 secrets. 11/19" - Treeble (25-Nov-2019)
"Wonderful TR3 jungle style level with all the components of a great raid. You can even get through this without the aid of a walk through as everything makes sense. One pitch black area was disconcerting but sufficient flares are provided to get you through. The shiva fights were challenging and even if you find the rocket launcher, (right at the start folks) rockets are few and far between. This level is full of traps with spike walls, razor wire and blades so it keeps you on your toes. Loved it." - Torry (23-May-2018)
"This has held up relatively well for an old level. It is basically a "run the gauntlet" level, meaning that it is trap focused rather than puzzle focused, so to speak. Spiked walls, spike pits, blades, dart traps and a lengthy swimming exercise all conspire to make an entertaining level. The looks aren't too bad, either. Recommended if you like to be kept on your toes." - Ryan (14-Jul-2016)
"Here we have a good TR3 jungle level with all the old and classic features: the moving spiked walls, the shivas, the serpents, the mud rooms, the green moveable blocks, the horizontal blades, the health crystals... The level is very long, and I think some areas could be deleted 'cause the repetitive tasks; too many shivas to shoot and too many switches to pull (there are plenty of ammo and medipacks, of course). The first part was not very good, 'cause the backtracking and the rooms with mud are too dark, totally black; the second part is better, the timed runs are tight but doable (I've got a problem with a timed underwater door, 'cause Lara refused to swim, but finally got it) and the gameplay is more lineal and absorbing. A good work with the texturization and also with cameras and old TR3 musics. Recommended for all the TR3 lovers." - Jose (04-Jul-2016)
"I played this one ages ago as I still remembered quite a lot. The game does lack some camera hints though. Because the level is quite big and exploring sometimes is a must, but I got there in the end. Nice use of moveable walls though. Again I was glad for the rocket launcher, as there were quite a lot of Shiva's to vanquish. What I didn't like is that obscure tile puzzle. For the rest there is everything in it for spending a nice time raiding. A pity that Szymon isn't building anymore." - Gerty (25-Nov-2014)
"When you consider that,back in the day,Emoo churned out levels at a rate of knots (every two months,or thereabouts) and all of them being of very decent quality,it is quite remarkable that he maintained such high standards.Not that this offering is perfect,but it provides a huge amount of entertainment value.The atmosphere struggles to make much of an impression against the rather basic construction (at the end of the day,this is just a corridor adventure),although some appropriate music cues help.The lighting and textures are perfectly serviceable,but this level is all about gameplay - and it's rather a winner.Although I have reservations about levers opening doors in rooms we haven't necessarily visited yet,the extraordinarily rapid succession of entertaining gauntlets will keep players happily challenged.I don't believe I've ever encountered so many moving spiked walls in any one level,and yet they never get stale as the builder cleverly finds a way of differing each and every set-up.Enemies are well placed,but there's enough heavy ammo to deal with them without raising too much of a sweat (and health is never a problem either;as,not only do you have enough medipacks,but health crystals are lying around in potentially critical locations as well.)It's all pretty sequential (doors helpfully close behind you at potentially confusing places,so as to prevent you from performing any unnecessary backtracking),and possibly outstays its welcome (the 'Big Confrontation' occurs sometime before the rather subdued Finale);but there is unquestionably never a dull moment.A straightforward 'gauntlet level',then (as the title bluntly informs you);but a highly entertaining one." - Orbit Dream (22-Nov-2014)
"While not demonstrating anything too drastically unexpected or surprising(in comparison to the traditional TR3 Jungle level), what this release does is usually done right and will ensure a satisfying experience regardless, if you go in with the right mindset. Gameplay(albeit quite linear), improves as you delve further into the level, objects and enemies fit the environments about as effectively as you'd expect, texturing and lighting effects(despite being fairly standard), get the job done and the overall atmosphere is ultimately quite engrossing, really drawing you in. So in conclusion(despite the odd texture quirk here and there), this was another release that I had a fun time going through for the purpose of reviewing. And I can easily recommend this to any fan of jungle-themed levels in general." - Ceamonks890 (21-Oct-2014)
"It's been a while since I've played a TR3 level, and ages since I've played an Emoo level, so I downloaded this one with high expectations. It provides a decent enough raid, but it's fairly pedestrian by Emoo's higher standards, consisting mainly of pulling a switch to open a gate, going inside to pull a switch to open the next gate, etc. I like the way the Shivas come to life, however, and the way they return to their initial frostbitten state when they die. The monkeys here were unfriendly, and they're thieves as well, so the better practice is to shoot them on sight and reoover whatever pickup they've managed to steal. Harry Laudie has provided his typically reliable walkthrough, although the gameplay is so linear that it's really not needed. A good level, but definitely not the best Emoo has done." - Phil (07-Sep-2012)
"This is a nice TR3 India level, essentially involving running around pulling levers, battling with a lot of Shivas and avoiding spike walls and blade traps. It's fast paced and fun and the agility and timed elements should be within almost every player's ability. Wading through mud certainly evoked a certain nostalgia, as it's not something Lara gets to do all that often (probably just as well really). You get plenty of pickups and, although you can manage perfectly well with just the pistols, blowing the Shivas up certainly looks good. Chunks of Shiva everywhere - wonderful. For an older level, this has held up pretty well." - Jay (25-Jan-2012)
"The third and last TR 3 level by Emoo, and for sure the best. Honestly - right after the start this level wasn't very fun as you search levers to find levers and so on. However, the gameplay gets better and better during the 50 minutes I spent here as there are many traps to overcome, the builder especially seems to love spike walls as they are nearly overused here. Also, there is a bunch of Shiva statues, monkeys and snakes to kill, but fortunately the builder also provides enough weapons and ammo.
The Indian setting is quite believable and the only texturing issues were the textures that didn't clash so well, and I think the lighting in the first half of the level was quite flat in comparison to the much more atmospheric second half with the red lava room and the very high room with many Shiva statues.
I have found five secrets in this level, of which only four registered. They weren't really well hidden in my opinion as some of them could have been regular gameplay. All in all I can recommend this level to anyone who likes a pleasing TR 3 level in an ambient Jungle setting." - manarch2 (06-Jan-2012)
"This is in many ways an impressive tour de force level that has aged quite well. It builds on a fairly standard and uniform TR3 India setting and starts out easy enough and then gets more challenging along the way. Gameplay large entertains with diverse ways of avoiding moving spikewalls and plenty of Shivas. There are blade and spike traps throughout and a few smaller timed runs and a not too tricky switch puzzles as well. All rather fast paced and will still keep you busy for almost an hour. Recommended if you like action packed adventures." - MichaelP (11-Jul-2010)
"An excellent Indian level that I played years ago, and replaying it now (twice) , I think I got stuck at the same places , lol. Maybe some more cameras should have been added , especially at the beginning for example after the journey in the dark you pull a switch then run because of the moving spiked wall , it would have been a good idea to let know what this switch achieves. So I was stuck two of three times , not for too long , and I appreciated playing again this level , admiring the author's work. If the texturing is not absolutely perfect , the lighting is top notch making this raiding a delightful experience with good atmosphere. The jump room is somewhat a no event and I am not sure I appreciated the translucent tiles at the top of the arena with 3 Shivas , for there is nothing that can help distinguish between the safe ones from the deadly ones. Aside from that , gameplay was very good, with great use of moving spiked walls , placement of objects , a good puzzle with levers and doors, or the ascending with jumps back and forth. Memorable level. [ 1 hour / 3 secrets ] [ 40 minutes / 5 secrets on second play ]" - eRIC (12-Nov-2009)
"I played this years ago and enjoyed it; this was one of the India TR3 levels that got archived to my CD collection. I generally enjoy this author's work, and this is competently done. I still find it very playable, but this time was irked by the repetition. When Lara throws a switch usually there is no camera shot, but you hear a door opening. Too often Lara either has to go all the way back to the beginning, or else has to go to the farthest ends of the rooms and corridors to find the open door. There are always scything blades to jump over, or Shivas stomping around. The Shivas are fearsome, but Lara will surely get the rocket launcher, and can simply wipe the Shivas out with a couple of rockets. Some of the big rooms are impressive, but there could have been more to do outside than the bit at the end. If you want to relive the India textures and cobras and Shivas (and wade in mud, and flee from many spike walls), this will give you lots to do in under an hour of play." - dmdibl (27-Oct-2009)
"It's been a while since I played a level by Emoo, so I was almost taken by surprise by the amount of traps and enemies I encountered here. It's not maybe a JediMaster or "Run, Lara, Run" level of trap density and you do have a fair amount of chances given to catch your breath, but the author has certainly used the potential the specifics of the TR3 engine offer well and there's barely a dull moment here. And to think that it actually starts out in a fairly harmless fashion - the initial area seems fairly compact, the tasks manageable, but then the level grows and by the time you hit the finish trigger you've spent well over 40 minute here. While deviating very little from the original TR3 Indian temple concept, the looks are rather well done, but what will keep you going in the level are the tasks, as I found some of the trap setups to be quite clever and sometimes requiring more thought than agility. The enemies are also pretty much what you'd expect in an India inspired level - monkeys, cobras and more Shivas than you can shake a stick at. That also serves as a lead-in to the things I didn't care about here - and while there are a few - like the unnecessary darkness in some areas (though the in-game gamma regulation option renders this a non-issue), the obscure invisible tile puzzle closer to the end and the lack of cameras more towards the beginning, what bothered me the most here was repetition. Every now and then I felt Emoo recycled his ideas - due to this I encountered more of those moving spike walls than I cared for, and the Shivas didn't seem as fearsome anymore after encountering a handful. However, despite the shortcomings, this is a very enjoyable level with some clever moments. Worth a look." - eTux (01-Sep-2009)