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Temple of the Monkey by M@ster

alan 3 3 3 3
Casual Raider 2 3 2 3
Ceamonks890 2 3 3 4
dmdibl 3 5 4 4
Ejecta 2 3 2 2
eRIC 2 4 4 4
eTux 3 4 2 3
Gerty 3 4 4 4
Jay 3 5 4 5
Jerry 2 3 4 3
Jose 1 2 1 3
manarch2 2 3 3 4
Mehrbod 2 2 1 2
MichaelP 3 4 2 2
Mulf 2 3 1 3
Nuri 3 4 3 5
Obig 3 4 4 4
Orbit Dream 3 5 3 5
Ryan 3 4 3 4
TheStig 3 3 4 3
Torry 4 5 5 5
Treeble 3 3 2 2
 
release date: 14-Dec-2000
# of downloads: 66

average rating: 3.15
review count: 22
 
review this level

file size: 21.46 MB
file type: TR3
class: Jungle
 


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Reviewer's comments
"This entire game takes place in a simplistic two-tiered room (dominated by two ‘Shiva’ statues next to a pool of water covered with a layer of leaves that is as solid as the stone floor next to it), and in some corridors that go off of it. These latter are initially closed off by doors, and gameplay (such as it is) consists in opening one and operating the switch at the end of the corridor behind it, which opens the next door; and so on, and so on, and so on. The corridors become progressively more complex until they threaten to turn into mazes, a threat on which the level thankfully does not follows through. Inbetween this hither-and-tithering you get to shoot some aggressive monkeys (the first of them carrying a medipack, which upon his death magically turns into Desert Eagle ammo) and avoid a few snakes (one managed to land a bite, but none is a required kill). This being a TR3 level, the two Shivas obviously come to life in the end, but by then you have amassed an arsenal that includes even the effing rocketlauncher—plus, you can conveniently dispatch them from the upper story, and on top of that they seem to be confined to the tiles on which they were placed; talk about sitting ducks. I must say that using the rocketlauncher on those hunks is (potentially) bloody satisfying, it’s just a shame that you don’t have to work for it at all. Also, one of them kept losing its meshes until it became almost invisible—basically a floating headdress emitting grunts—, which sort of ruined my enjoyment. As did hearing squelchy footstep sounds everywhere all the time. Texturing is adequate but too repetitive and plain, and no attempt at lighting is discernible. One for the waiting room." - Mulf (01-Jan-2021)
"I actually didn't mind this ten minute romp as it was interesting enough. You encounter monkeys, cobras and shivas but they are easily taken care of with the weaponry you find along the way." - Torry (06-Oct-2019)
"A two-layered small level revolving about eight doors and as many levers. Gameplay is pretty linear and basic as you'd expect, and towards the end there's this grand finale with an overload of enemies which caused them to pop in and out of existence. 10 minutes. 09/19" - Treeble (29-Sep-2019)
"The only thing you have to do here is to activate one lever after another to open doors and dodge some rocks. At the end you can fight some enemies if you want or just finish by exiting through the final opened door." - Nuri (03-Jun-2019)
"A short meaningless TR3 level, which consisted of running around different corridors and openings to find the proper lever in order to open the next door. Unfortunately, no cameras were placed in order to help the player which lever is connected to which door, as it made the gameplay a bit tiresome and frustrating. Enemies were only monkeys and two shiva statues, pretty easy to kill all with 6 rocket launcher rockets! Nothing special to commend about atmosphere, sounds or cameras, as there was nothing special to be noticed. Lighting and textures were not that fair, but not that bad. To be honest, not a level recommended for players." - Mehrbod (06-Aug-2018)
"Another short level with no interesting tasks except pull switches to open doors. There are some extra guns and ammo to pick up, some enemies to shoot in between (monkeys and cobras), some boulder traps and a final fight with two sheevas. Nude and empty romms without objects, correct (but monotonous) texturization and poor atmosphere too. Not really enjoyable." - Jose (06-Nov-2017)
"This level offers little in terms of challenge or danger - you travel between rooms pulling levers which open the doors to the other rooms. There are plenty of monkeys which are easy to kill even without the weapons that you can find throughout the level. The Shivas activate near the end but cannot actually move off of the blocks they were placed on, which makes killing them a piece of cake. There is a boulder trap which seems to activate only after you reach safety, which is a bit pointless. Definitely not a level I would recommend to others." - Ejecta (14-Aug-2017)
"The only fun parts where avoiding the boulders to collect items and kill the monkeys, shivas and cobras. But pulling switches and run through maze corridors was getting boring." - alan (01-Jun-2017)
"There most certainly are monkeys roaming around and they are not the benign ones we know from TR3 Jungle. Instead they are the annoying ones that attack you and steal items. This is a very short raid through a well textured but somewhat repetitive India setting. There were a serious lack of camera clues for which switches did what. One monkey in particular had a small medipack in its mouth, but when I shot it, it was Desert Eagle Ammo. Hmm, right." - Ryan (22-Jul-2016)
"While not too bad in terms of basic texturing, this is unfortunately another painfully basic jungle-themed level that won't really hold your attention for very long, with simplistic gameplay that solely revolves around switch pulling to open another door, where the process repeats ad nauseam until you inevitably reach the end. So, if you're in the mood for something not too overly taxing, then this will serve as a nice distraction for the 8-10 minutes it lasts. Though personally, I feel there are much better options in terms of releases(even under the TR3 engine), to go through over this." - Ceamonks890 (22-Oct-2014)
"It was boring level for me with only running around and finding some switches, killing some monkeys and some Shivas. Not recommended." - Casual Raider (15-Jul-2013)
"If you want to know what a linear level is, try this one. Pulling a switch, open a door... and this until the very end of the level! Well, the boulder and shiva parts were a bit fun and the jungle textures weren't bad at all, but this level is still not enjoyable because of the gameplay." - manarch2 (05-Dec-2010)
"The most substantial of the author's non-TR4 levels. The central two-storey area looked kind of nice, but the monotone interior hallways with no work on lighting killed any potential atmosphere here. Though brief, the game offers some thrills in form of boulders rolling towards you as Lara takes her time picking up ammo and the occasional enemy-encounters. There are enough doors and switches to confuse you every now and then - but the compact setting keeps it bearable. The Shiva statues seemed ominous, but they, just like any other opponents will be greatly overpowered by Lara's arsenal when it comes to the final showdown. If you want a brief, undemanding adventure with some shooting action in a somewhat decent India setting, this temple will fit the bill." - eTux (24-Oct-2010)
"We are in India. Enemies are monkeys, snakes and two Sheeva. There are many weapons. A bit short level, an easy adventure." - Obig (25-May-2010)
"A simple two level structure with door after door to open with the next switch, collecting lots of weaponry and avoiding a few rolling boulders. One funny monkey with a medi in his mouth which turns into ammo when you kill it (?). At the end you can try your rocket launcher on the two shivas and leave..." - MichaelP (13-May-2010)
"India textures, tidy, but just an intro. While shooting monkeys and cobras, Lara throws levers to open doors on lower and upper floors of a single chamber. The open corridors lead to more levers and opened doors, until two Shivas come to life. By then Lara has the rocket launcher and Desert Eagle. She can stand on the upper floor and dispose of them with impunity." - dmdibl (12-Mar-2010)
"This is a small romp through a small temple. Pulling levers and then finding out which gate you opened. But, no worries, there is a nice fight at the end and you can try every weapon you found on the enemies." - Gerty (12-Feb-2010)
"A very brief one here, based in one central room with a series of Levers to pull. Lighting is fairly flat, but the texturing is atleast thoughtfully applied. The Shiva's were easily picked off from the upper levels. A good start, would be nice to see more. Completed in around 10 minutes." - TheStig (14-Dec-2009)
"A small map for this Indian level , where you go up , down , and around a two-levels structure to find switches so to open the next door. The switches blind well sometimes with the repetitive texturing. Lighting is absent and you don't have to kill the Shivas, at the opposite of a bunch of aggressive monkeys and some cobras. [12 minutes]" - eRIC (13-Dec-2009)
"Temple of the Monkey - Master 3.5.4.5. This is a bit of a shooter, but in a fun way. After running around pulling levers and avoiding boulders for a minute or two, you should have collected enough weaponry to massacre anything in your path. There are snakes and Shivas as well as the eponymous monkeys to deal with and I rather enjoyed using the rocket launcher - monkey chunks are particularly effective, visually. One oddity - the first monkey I encountered was carrying a small medipack in its mouth, but after I shot it, the pickup was ammo. Hmm." - Jay (02-Oct-2009)
"And again a level that seems to be an unfinished project rather than a full level. Pull one switch after another, avoid some boulders, collect a few weapons, kill a couple of monkeys and some snakes, finally blow away 2 shiva statues, that's all. Texturing is all the same throughout." - Jerry (16-Sep-2009)
"If just a little time had been spent lighting this small Temple level,it could have been a properly atmospheric environment;as it is,it's a well textured but somewhat uninteresting place.However,a few quirky moments made it very worthwhile:the surprisingly effective rolling boulders which completely defy the laws of gravity;the plethora of (non-exploding!) monkeys and giant snakes;and the fun multiple-Boss Finale.As for gameplay,it's all 'pull lever,search for opened door';which works well enough within the modest scope of this early level.No great shakes,but definately 10 minutes of fun." - Orbit Dream (05-Sep-2009)