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Jungle by Robocz

alan 3 3 2 2
Casual Raider 0 1 1 1
Ceamonks890 2 2 3 2
Charles Kane 5 4 4 4
Chel 2 3 1 1
DJ Full 3 6 2 4
dmdibl 2 3 3 3
Ejecta 2 2 2 2
eRIC 2 2 4 4
eTux 2 2 3 4
Jay 2 2 5 4
Jerry 2 1 4 3
Jose 1 1 1 1
manarch2 2 1 3 2
Mehrbod 2 2 2 1
MichaelP 2 1 4 4
Mulf 2 2 1 1
Nuri 2 2 3 2
Obig 2 1 3 3
Orbit Dream 2 2 2 2
rtrger 1 2 1 1
Ryan 2 2 3 2
TheStig 2 2 2 2
Torry 2 3 2 2
Treeble 2 2 4 4
 
release date: 28-Nov-2000
# of downloads: 61

average rating: 2.31
review count: 25
 
review this level

file size: 21.74 MB
file type: TR3
class: Jungle
 


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Reviewer's comments
"Considering this level was made before there was the official editor, this is a pretty good level.
Sure, the texturing may be wallpapered a lot, and there was not enough objects or puzzles to decorate the level, but at least the platforming was quite decent.
Probably the only thing that I didn't like was the lack of climbing textures to the Uzis and Desert Eagle. At least if the author didn't want to mark it, make both of them secrets for this level.
Anyway, recommended for a short and challenging raid." - Charles Kane (07-Oct-2023)
"Nothing special about this attempt at the Jungle environs of Tomb Raider 3. Large empty rooms, long empty tunnels and huge empty caverns. At one point you must take a leap of faith but you can dive and get three body rolls in before hitting the water." - Torry (13-Oct-2019)
"At the risk of sounding like a broken record as per all my recent reviews, here is another level made of boxy and mostly empty rooms. Gameplay is pretty linear and mostly consists of zooming past the areas, with the odd enemy or door in your way. 10 minutes. 10/19" - Treeble (06-Oct-2019)
"The first room where you start gave me the feeling that this level might be a basic, but still entertaining jungle level. But unfortunately it is just another release with large, boxy, empty rooms with repetitive textures and absolutely no decoration. Gameplay is just a straight crossing of all rooms without any little kind of puzzle. There was a way to reach the desert eagle and the large Medipack in the dark green room with the bridge, but I couldn't find any way out from there. And also there is ammunition to be found with no use. Unfinished level?" - Nuri (03-Jun-2019)
"What a big ol' boxy level. The texturing is almost painful on the eyes at times, especially in the large room with the rock ledges that you need to climb up and around. I did have some fun with the green tunnel room. Picked up the goodies under the bridge and figured out that the builder had unmarked climbable walls for the uzis and return trip. I was a bit floored that we got the rocket launcher at the end. No way was I going to shoot the poor tigers with that. No monkeys were harmed during the playing of this level. Took me 18 minutes to get through this. I had a devil of a time finding the underwater switch at the beginning. The wall textures really did a number on me. Not an exciting raid by any stretch of the imagination. Huge rooms just aren't pretty." - Chel (05-Nov-2018)
"Nothing special to commend actually. The level was a bit solid as there were nothing to solve at all. The atmosphere was boxy-shaped, and the level's context itself was far away from a jungle level. The only used enemies were monkeys and a tiger. Poor game in total. I wish I could see more." - Mehrbod (03-Aug-2018)
"I’ve played worse levels, certainly, but I may well not have played one as uninteresting as this. If all you do is stick together a bunch of big boxes, glued together by interminable corridors or shafts, and texture them all with three different textures at most, but more usually with just oneâ€"that’s a misdemeanour at the best of times; but if you do it to a jungle level, it turns into a capital crime. The defence could plead incompetence, I suppose, on the grounds that the perpetrator was clearly out of his depth with even this most simplistic kind of construction: some rooms appear to have been shoved into one another, resulting in overlapping, flickering textures (on one occasion, even some object textures intruded), and probably also messing up the enemy AI, as the tigers and especially the monkeys spent most of their time running in the same spot as if on a treadmill, or else sticking their heads into walls. In an attempt to spice up the proceedings, I refused to make use of the arsenal on offer (which included even the rocketlauncher) and killed not one damn thingâ€"the monkeys would have been of the friendly kind anyway (you didn’t want me to shoot the monkeys, builder, did you? If you did, we’re mortal enemies now)â€", but the level was lacking in anything and everything that makes TR interesting to such a degree that I couldn’t wait for the finish trigger. There is one, though. The level has that going for it. As I said, I’ve played worse levels." - Mulf (17-Jan-2018)
"The only difficult here is to find the underwater switch in the huge pool near the starting, then a lot of jumps all around a very huge room climbing high up and a final swam dive and advance to the finish trigger (why that large medipack at the end?). As usual in the unofficial custom levels I've been playing this days, very simple architecture, huge and empty rooms textured with a single tile with nothing to do (I only shooted a lonely tiger), no puzzles, zero atmosphere, etc. A pain." - Jose (05-Nov-2017)
"The rooms are so big that the stretched textures become quite an eyesore after a while, and the level is straightforward - you keep climbing upwards before diving down into a huge pool. Enemies consist of tigers only, since this was built from the Jungle level (obviously), so it's quite nice to see the monkeys just rolling around and leaving you alone for once. I liked figuring out how to get to the platform with the Uzis below the bridge, and the huge dive was fun as well, but apart from that there isn't really much else to say good things about." - Ejecta (14-Aug-2017)
"Another level released way back in 2000, but doesn't have much to offer today, although it is interesting to compare how primitive it looks with today's levels. You can have fun blowing up tigers and friendly monkeys with the rocket launcher (or whatever weapon takes your fancy) and be surprised by a long plunge into water, but there's not much else." - Ryan (04-Jul-2017)
"I had played a level with the same title already but by other author. The level starts with Lara on some stones with grass. There are monkeys pacing around (or running with their heads stuck in the wall) and a deep pool ahead, it hides a lever somewhere. Some rooms are like secrets, though the chime doesn't play. Then a long boxy room with repetitive textures and long jumping sequence. A short corridor and a swan dive to the water. You can blow up a tiger with the rocket launcher. Then swim to surface to the level end. It was fun." - alan (30-Apr-2017)
"Another uninspired Jungle-themed release from the early years of custom levels, which contains repetitive texturing, boring gameplay, little to no objects/enemies and unconvincing level design amongst the host of issues present, leading to a generally unremarkable experience on the whole. Not worth recommending in the end, unless you're looking for an easy way to get bored relatively quickly." - Ceamonks890 (28-Sep-2014)
"This level had too big, too empty and too long rooms, corridors and pool. The textures are monotonous and gameplay boring. Not recommending." - Casual Raider (11-Jul-2013)
"That initial lever switch is so well masked I was searching for it for 5 minutes even if I knew it is supposed to be there. Too deep pool, too long swim, too long monkey swinging and unmarked ladders. Aha, there is also an endless corridor - but with a very nicely placed tiger as a surprise I've just spoiled. A little bit weird ammo provision as for enemies like these we encounter: the level starts with a bunch of monkeys and two other tigers, and while we get 6 shotgun shells, we can find 30 Desert Eagle bullets. After getting through the corridor, we fight another group of monkeys - so it's very likely this level is in a wrong class. Another DE ammo pack and we do a platforming sequence in a wallpaper shaft... actually, all rooms are wallpapered, but the main temple (?) entrance at the top of the shaft gives some variety before we attempt and succeed in killing another couple of monkeys. Later, just like it wanted to compete with other construction elements that are oversized, an endless swim appears. You resurface so fast, and from such depth, that no human would survive so sudden decompression. But we need to remember Lara is not completely a human. You get a medi and no matter where You go next, You hit a finish trigger... almost everywhere - You can climb the wall behind You to find the end of graphics and run endlessly deeper and deeper into the dark. I don't know if making such unlimited areas beyond playable zones is a feature of the unofficial level editor, or a smart trick with teleporting made by the builder. Also, I don't know if the latter thing is possible in dxtre3d. SUMMARY: A monkey shooter. There are lots of better games, and this is a bad one - but not a boring one at all. I mean no game of an "I give You every possible weapon, lots of ammo and have fun" kind is boring - just because such design always works good, if only the texturing isn't repulsing. Here, it is not - so the level is recommended for any serial monkey killer who might read this: You can kill lots of enemies while doing some platforming. The route You need to follow is linear and simple (You can finish the level in 5,5 mins), but picking up all these items is nice. I think I missed a harpoon gun somewhere. Secrets get two points - I think these hidden places are intended to be treated like such, even if they are unmarked." - DJ Full (22-Apr-2011)
"Here is another level from the beginning of custom levels. Unluckily the builder hasn't made a good level here. One tiger and - if you want - six monkeys to shoot and a few easy jumps in a very big hall. Textures at the end were bad, before medium." - manarch2 (21-Oct-2010)
"Another positively ancient level (10 years,in fact)and one that therefore deserves a degree of credit;but only marginally,as (despite a cunningly hidden lever in the first room) there is little gameplay to speak of.Pick up all the heavy weaponry;feel mildly guilty at blasting harmless monkeys with the Desert Eagle;jump up and around a high chamber;perform an epic three-somersault dive into a pool of water;end. The duration can be extended somewhat by exploring beneath a high bridge,but that's really only prolonguing the boredom." - Orbit Dream (21-Oct-2010)
"Others call it easy and straightforward, but I'll admit as much that the first underwater lever had me stumbled for a while there. That doesn't necessarily work in favour of the level, but other than that, while it's an 8 minute simple romp, there's nothing intrinsically wrong with it too. The climb up the big area was enjoyable, as was the high dive, and the bridge area looked promising, even if the author didn't do anything worthwhile with it. If you let the monkeys be, your only opponents are 2 or 3 tigers, which are easily dispatched with the extra firearms like the Shotgun and Rocket Launcher. More work on the lighting and more diverse texturing application might have made it more aesthetically pleasing, but I've seen worse. The only real fault of the level is that it isn't long enough for it to grow on you, but it's not the worst posible pick among the whole variety out there, so give it a go." - eTux (24-Jun-2010)
"I't weak for a test level too. Running and swimming in corridors, jumps on high rooms. Only enemy is the tiger, because we don't have to kill those monkeys." - Obig (30-May-2010)
"A basic and short level with India textures. There is more to do than mentioned in the walkthrough: Lara can go under a high bridge to get pickups like Desert Eagle and Uzis, do a long monkeyswing, and fight tigers. Then after a climb up a tall room, Lara gets to perform a rare triple-somersault swan dive." - dmdibl (05-Mar-2010)
"This starts off promising, and level structure isnt bad. There's some good lighting in places as well and a nice sense of scale. Unfortunately the texturing lets it down, with endlessly repeating textures in some rooms. A couple of enenmys to shoot Completed in 15 minutes." - TheStig (17-Nov-2009)
"Playing this level was very fustrating for me, because the repetitive texturing injured my eyes so much. Rotating the textures would have fixed this thing, or filling up the rooms with plants to make this level much more realistic. And playing this adventure was quite unsatisfying: I missed the entertaining gameplay from it. Also, this level seems to be unfinished, because the final part is untextured. I easily rushed through this level under 10 minutes." - rtrger (09-Nov-2009)
"Aside from the big and high area with ledges you have to climb making jumps and the the UW lever to spot at the beginning, this is an uneventful straightforward course with some long corridors and some swimming. Weapons can be found here , but just to deal with a couple of tigers , there is also some monkeys but there were more interested in running into something and be stuck , than to attack Lara or stand still." - eRIC (07-Nov-2009)
"This is one of those levels that makes me brood on, not really knowing what to write down as a review. Besides running and diving through long passages, climbing up a huge room and shooting one tiger, there is nothing to do here. I crossed one room with spikes down there and a couple of items spread, but it's completely senseless, as there is no way down." - Jerry (17-Oct-2009)
"This started off quite promisingly in a pleasant and quite atmospheric jungle clearing, but unfortunately soon devolved into routine dashing through gloomy passages interspersed with some climbing in rather uninspired settings. On the plus side, you do get to perform a spectacularly high dive, which is always acceptable. Otherwise, not really very much going on. There are a few pickups to find, including a rocket launcher, but considering the only creatures you will encounter are a few fragile tigers, easily despatched with pistols, and friendly monkeys, that's possibly best considered a souvenir." - Jay (23-Sep-2009)
"A very basic, square and linear level where you spend most of the time running swimming in empty and same-looking corridors. The huge room where you need to jump your way around and up provides for some mild entertainment and the deep dive was fun and it was all over after less than 10 minutes." - MichaelP (11-Sep-2009)