trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Crisis in El Colorado by Big Guy

Ceamonks890 3 3 4 3
dmdibl 4 5 4 3
eRIC 4 5 6 3
eTux 4 4 4 3
Gerty 4 5 5 3
Jay 5 4 5 3
Jose 3 4 4 5
manarch2 3 3 4 3
MichaelP 5 5 4 3
Nuri 3 3 3 4
Obig 4 5 4 3
Orbit Dream 4 5 3 3
rtrger 3 3 4 4
Ryan 4 4 3 3
Torry 3 3 3 2
Treeble 2 3 3 3
 
release date: 10-Feb-2002
# of downloads: 58

average rating: 3.69
review count: 16
 
review this level

file size: 18.94 MB
file type: TR3
class: Desert
 


author profile(s):
email(s):
big__guy__@hotmail.com

Reviewer's comments
"Unfortunately this is not a good example of what can be achieved with the Tomb Raider 3 engine. We have large mostly empty rooms, the odd enemies, a short quad bike ride and a bit of a maze but everything looked the same. Hence it became boring. 20 minutes and you are done." - Torry (26-Oct-2019)
"Not really much to look at but as you are always zooming by the areas you barely get to notice how barebones they actually are. The author made an effort to make the outdoor areas seem less boxy, with lots of sandy slopes, but on the other hand the underground offices were massive empty boxes. Not really much to do other than the usual button-to-door formula in a very linear fashion. 20 minutes, 2 secrets. 10/19" - Treeble (20-Oct-2019)
"Another good example for why it is important to decorate a Tomb Raider level. I mean there are actually some objects that make for at least a little shaping, but on the whole, both, the desert areas and the buildings, seem very empty and the texturing is also kept very simple. Gameplay was nothing particular either. What you mostly do is shooting enemies, aside from that are some pushblocks (mostly in use to find secrets though), underwater passages and a quadbike that has no exciting function." - Nuri (04-Jun-2019)
"Short TR3 level with single tasks and easy to play. The interest here is to search for the secrets (not hard to find), 'cause there are only some switches to pull, some guards and serpents to kill and a short ride with the quad at the end. A couple of camera shots, I missed more ammo for the shotgun. Simple architecture with flat texturization but well, it's the desert!" - Jose (15-Jan-2018)
"OK, it's TR3 which inevitably feels a bit clunky nowadays, but I rather liked the Nevada atmosphere. It's a short level (approximately 20 minutes) and zips along in a lively manner. There's nothing spectacular going on here - throw some levers, kill some guards and snakes, but you do get a fun little quad bike ride at the end." - Jay (05-Jan-2018)
"Fair enough, it's another level from the early years of the level editor and, yes, it has its moments (the very easy boulder run and the zippy jaunt on the quad bike), but aside from that, this is all simplistically designed. The textures are repetitively placed, there are no real attractive points, and it all proceeds in a very linear fashion. You simply shoot guards, do some swimming and use a few switches. Rather unremarkable." - Ryan (04-Aug-2016)
"A relatively straightforward and incredibly uninspired Nevada-themed debut release that doesn't really offer anything truly distinctive or memorable by the end of it all, with boxy(and at times claustrophobic) rooms to go through, repetitive texturing, enemies and objects that just feel thrown in and not feeling like a natural part of the environment, unconvincing lighting and generally nonsensical gameplay to deal with. Overall however, while not the worst level out there for potential raiders to play, this is one release that the builder honestly hasn't put much effort or design logic into. And it shows. Better off just skipping this one, unless you're a reviewer or an obsessive-compulsive player." - Ceamonks890 (01-Oct-2014)
"15 minutes of ordinary gameplay till the fun quadbike ride. Textures were Nevada Ones, but often didn't fit that well, as the waterfall ones, for example. I found three of the four secrets, it was a pleasant level." - manarch2 (03-Dec-2010)
"Admittedly, this is rather enjoyable while it lasts. It's not going to win any awards for memorable looks as they basically just fill out the space for Lara to play in with little additional creativity to them, but I've seen worse. There's not that much in the way of the gameplay as well - but some crawlspaces threw me off for a second the way they blended in, and I liked how we could see a crucial switch before we got to it. The brief bike ride is rather fun as well and a good finale to the 20 minute adventure." - eTux (06-Nov-2010)
"This level has some resemblance with Nevada but that is all. Not an unpleasant level to travel through. Don't expect too much as it is rather straightforward. There is even a bike ride." - Gerty (26-Jul-2010)
"Its a short level. Very short, but enjoyable. Built well, but quite easy. We have to find all of the secrets, and the pickable stuffs: weapons, spears, greanades, and ammos. Don't forget, the cameras shows the enemies, but not everytime. Anything can be." - Obig (25-May-2010)
"This desert adventure of about 20 minutes actually has its moments, in particular near the start where you go in a circle and then a nice flipmap changes the setting a bit, but it also is rather dull as you ran or swim through endless uniformly textured corridors most of the time. A bunch of MP guards to be killed and a quad bike to drive and that's about it here." - MichaelP (15-May-2010)
"Well, throw switches, hunt soldiers, the level is mainly about this. And it's very bright overally, or weirdly lit at some places. Texturing is repetitive. Easy to play, but boring." - rtrger (01-May-2010)
"It seems to me I've played this before--meaning it's generally forgettable. Plain architecture with bright Nevada textures. Lara explores rooms where there is nothing to find, and shoots guards who drop nothing. She turns on a waterwheel to no purpose. Lara found the rocket launcher this time around, so blew up a couple guards, the high point. At the end, the quad bike drive through narrow twisty passages is a waste of the vehicle. Playable, but the author doesn't seem to be making much effort with this level." - dmdibl (12-Mar-2010)
"As a first level built with the Unnoficial Editor,this dserves a degree of credit; but the repetetive texturing,blocky outside areas and lack of atmosphere make this desert adventure a rather bland experience. Enemies are placed quite well and their attacks are frequent;progression is simple but fluent;and there's a fast-paced Motorbike Finale.None of this makes the level particularly interesting,though. You may want to play it for the (pointless) water-wheel,and to witness the most half-hearted use of a rollingball in a custom level!" - Orbit Dream (24-Oct-2009)
"A straightforward adventure in a Nevada sort of environment, which alternates outside and (empty)inside areas. Rather solidly bit , despite the usual flaws that plague TR3 levels : wallpaper effect for the texturing, boxy outside rooms, no lighting except for a few effects. Some soldiers to take out, along with a couple of snakes and a vulture, some swimming , a bit of searching , nothing quite exciting but the course is not unplesant. At the end you can have some fun with the grenade launcher and the quadbike. I wonder what was the use of that big machine in the water, you can get stuck there by the way. Solid camera work [25 minutes ; 2/4 secrets ]" - eRIC (24-Oct-2009)