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The Sewer by staticon

alan 4 4 3 4
Andi Croft 6 8 8 6
AnnaM 7 7 8 7
Cuqui 8 7 8 8
Dimpfelmoser 8 7 8 7
eTux 6 7 8 6
Gerty 6 7 8 8
Jay 6 6 7 7
Jose 4 4 5 5
Kristina 6 6 6 6
Magnus 5 6 6 5
Mehrbod 5 6 5 3
MichaelP 6 6 5 6
Momster 6 6 6 6
Orbit Dream 8 6 7 7
Phil 7 7 7 8
QRS 6 6 7 6
RaiderGirl 7 7 8 9
Ryan 6 6 6 6
Sakusha 7 6 6 5
Sash 6 7 6 7
Scottie 4 4 5 5
Torry 7 8 8 9
Treeble 6 6 7 7
 
release date: 04-Feb-2001
# of downloads: 54

average rating: 6.33
review count: 24
 
review this level

file size: 13.28 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
kev@staticon.co.uk

Reviewer's comments
"Well, my first review here. Although I have enjoyed Tomb Raider and TRLE for long, long time I never thought to review. I always prioritized things like Atmosphere, Sound over others. I really dislike timed levers and things that do not contribute (in my humble opinion) to the gameplay. To keep it short: I really enjoyed this level, short but provided a good entertainment." - AnnaM (19-Aug-2020)
"A very long, boring and tiresome 'Sewer' adventure... though it didn't look like a sewer at all. All of the rooms were flat-lit, the textures were stretched, rooms were not textured properly, and lost of things that reduces the rating for this game. Could turn out to be a good adventure, but not eventually. Thanks!" - Mehrbod (06-Jul-2019)
"Not really a sewer as such, as more time is spent in huge, bright lava rooms and quite a few dark corridors. This isn't a bad little level if you want to play something undemanding for around half an hour and does have a certain entertainment value. I found the textures too bland and repetitive for my taste and there's not a lot of eye candy around, but I did enjoy the various jumping sequences, simple though they very much were. Plenty of jackals, scorpions and bats scattered throughout, but just the standard pistols should be enough as they tend to attack fairly sparsely." - Ryan (06-Nov-2018)
"The real sewers are only near the beginning of the level but after you advance the place don't look like them anymore. There are some colors used but the textures are not fine; they are repetitive and stretched most of the time, some rooms are boxy and lack of lighting, especially the big room with lava and many jumps. I think this level is overrated by at least a full point because textures don't deserve so high scores. There aren't even cameras and very few music tracks. Enemies are bats and lots of dogs. There's the crossbow and some explosive ammo in the green room, I even found 2 crossbows. I liked the red room with the bridge, though." - alan (06-Oct-2017)
"Ah sewers, Lara's home from home. Actually, you get to spend far more time in corridors and huge, lava-filled rooms than the sewers. There's some fun sliding and bouncing, plus a few easily avoided boulder traps, but mainly you'll end up shooting bats, scorpions and lots and lots of jackals. It's approximately 40 minutes of brisk, undemanding action." - Jay (06-May-2015)
"A level with a very fast gameplay. The rooms are huge and empty, also bad textured. All you'll do is advance pulling some switches, picking up and placing several artifacts and shooting hundreds of animals (scorpions, bats and dogs). There are also some spiked balls to avoid, some jumping onto sloped pillars and some lava traps. I found ammo for the crossbow and the shotgun but never found that weapons. Play it only if you have nothing to do and you're bored. Not recommended." - Jose (24-Apr-2015)
"Despite the stretched textures and the strange ending, the gameplay was quite nice, the lighting was decent, and the sewer area realistically looked like a sewer. The sloped jumps above pools of lava were rhythmic, which made them fun. While some of the inevitable boulders were easy to dodge, there were one or two areas where Lara could get crushed if she put her foot on the wrong tile. The scorpions were easy and so were the bats, but it would sometimes take time for the bats to descend to a point where Lara could shoot them. The jackals however were very numerous, and it was a challenge confronting them with only pistols and a few medipacks. Nonetheless, at the end of the day, Lara managed to walk out of the sewers with the Amulet of Horus in hand." - Sakusha (26-May-2012)
"This level could not be convincing me so properly. The sewers looked quite good. Whenever I see such a thing, I must think of the film "The third Man". On the other hand, I have not liked the big room with many columns at all. This monotonous jump between the many columns including a too long ladder was badly dull. And also the last big room shortly before level end was a little bit strange. For what still did the big Medipacks lie there if one was anyhow almost at the level end? And why could one release the End-Trigger, although one had not picked up the Amulet of the Horus at all? And the stretched textures which one could see now and again did not have to be also. All together I must say that Psychedelic Caverns has convinced me more, in spite of the partial very strange spatial arrangement." - Scottie (17-Jun-2009)
"I'm continuing my walk down Staticon Lane. At first I couldn't find this level and assumed that Staticon had withdrawn it from public consumption for some reason. Then Michael demonstrated to me that the level was indeed there, and I realized that this rascal Staticon had become so prolific that a listing of his levels now spills over onto a second page. I think most people would agree that there's a quantum leap between his seventh and his eighth levels, but the earlier ones are fun enough to play. Despite the title of this one, it wasn't dark and dank at all. There are few real challenges along the way, so I would recommend this level mainly for beginning raiders, but I enjoyed it for the half hour or so that I was here." - Phil (18-Nov-2008)
"A fine and nice level. It took me about 40 minutes to finish and is not hard but very enjoyable! Yes, there are stretched textures, wallpapered textures etc (no thin walls!) but that doesn't bother me much. The gameplay was straight forward but offered a few highlights. I really liked the huge lava room and the last maze :) What I did not like so much though, was the choice of textures. Sometimes they were good and some rooms looked really nice but every now and then you entered a room that seems to be not finished so to speak. The lighting was sometimes really good and sometimes not so good. One room though, that I really liked was the bridge with ladder type transparent textures! I really got inspired by that room! Overall a good 40 minutes of raiding and I really recommend it to the raiders who loves the tomb of Seth feeling." - QRS (15-Apr-2006)
"An enjoyable level not difficult to play. Good lighting well textured and nice atmosphere. Enemies are lots of dogs some scorpions and bats. There is a maze with loads of goodies to pick up. I liked the big lava room and some tricky jumps over the slopes. It's a fun level." - Cuqui (22-Dec-2002)
"Ok does anybody care to inform me what the title has to do with the level. As far as I saw there was no sewer quite the opposite. It's a dark level with a lot of jumps to high very high columns and many dogs to kill along with some bats. The timeless sands cartouche piece and the guardian key are items to find here also you pick up the Amulet. It looks like a huge cave the rooms are all too big and tall with a lot of hallways and small mazes. Other mazes with weapons and goodies hallways going up with spike balls suddenly coming at you and so on. A bit dark for my taste." - Kristina (02-Dec-2002)
"I don't know what it is but one of my most hated enemies is the dog maybe it's their speed when attacking or that they always seem to pop out of nowhere suddenly whatever it is they are here in abundance making this a slightly uneasy level for me. Starting in a sewer like area this soon falls into the old tomb environment with a couple of immense rooms one of them the lava filled one being used really nicely but the other kind of wasted with just a lot of maze like running around looking for pick ups and opening the gate to the end which came after about 35 minutes." - Sash (21-Jun-2002)
"This level has a lot of scorpions dogs and bats to deal with along the way in the 30 minutes you will probably spend in it. Progression is nice and quite linear the lava pits catch the eye and I found it sometimes a little dark but it fits the scenery. Textures were often quite stretched and some of the rooms just too big and box-like but good fun level anyway." - Michael (21-Jun-2002)
"This is another level in a five level series by the author. They run Psychedelic Caverns - The Sewer - Doom Temples - Scottish Ruin - S.S.McGreer and the author has taken the time to join them in the script.dat file which allows for continuity. These five levels are not brilliant. Gameplay is not too difficult but it is exactly for that reason that they are enjoyable. You are not tearing your hair out wondering where to go next. Textures were very good and the S.S. McGreer reminded me of the Maria Doria levels in TR2." - Torry (21-Jun-2002)
"Continuation of Psychedelic Caverns now we're set in a sewer (at least the beginning of the level looks like a sewer later it changes into a tomb style). I liked the look of the level but the abusive use of dogs didn't please me. The lighting is ok but sometimes it's too dark like in the jumping puzzles but they're not hard and so there is no problem. I finished it in 25 minutes with an Amulet Of Horus maybe it is for the continuation?" - Treeble (21-Jun-2002)
"I have to start by saying this level was not what I expected which was dark cramped rooms filled with alligators. Instead we got dogs lots of dogs lava pits scorpions rope swinging and boulder traps (spiked boulders even). Oh and did I mention lava pits? Actually my favorite rooms were the jump/slide (or is that slide/jump?) lava puzzles. I've seen so many of those lately I'm starting to enjoy them. Not a hard level overall and it's always easy to spot where you're headed - just watch out for those dogs. I enjoyed playing this level. The lighting was much better than I expected and staticon always creates the perfect atmosphere using both good textures and in this level sounds worthy of Alfred Hitchcock." - Raider Girl (21-Jun-2002)
"Not a difficult level to play. It is one of five levels and together they are quite enjoyable. And even if you get stuck the maker provides a walkthrough on his site. No problems playing this (and the other 4) on the Mac. Textures are very good. The lava filled room with a lot of jumps was nicely done." - Gerty (21-Jun-2002)
"This is a very easy level with many many dogs. The lighting is quite good but the level is in my opinion too dark. The texturing fills its purpose but it was very boring and many of the textures were stretched. There were too many dogs in places so many of them disappeared and then reappeared when they came close enough to Lara. I have ended the level in 20 minutes and I don't understand why the end of the last hallway was so ugly. Maybe you weren't supposed to reach it? This level might be fun to play if you have 20 minutes to spare and don't want to think too much. Otherwise play another level." - Magnus (21-Jun-2002)
"I have played all of Mr. Learwoods levels and this is my personal favourite. Very reminiscent of TR1 it's a lengthy obstacle course of varied physical puzzles. The texturing is pleasing particularly in a huge Lava room which is well thought out and constructed. No need to resort to much cerebral activity anywhere here but a fun hours gameplay all the same." - Orbit Dream (21-Jun-2002)
"This is a easy level. The enemies are some scorpions zombies and ninjas. The textures are very long and not so fine. The lightning is okay and I was playing 55 minutes. One room it was nice to see. There were colorfully points on the wall. I had fun to play this level but it was not hard." - Andi Croft (21-Jun-2002)
"Nothing too hard here just go and shoot some doggies scorpions and bats. There isn't much to tell about this level it was quite enjoyable and recommendable if you like The Tomb of Seth type levels but otherwise nothing great that you should look further to get and play." - eTux (21-Jun-2002)
"I was looking for something simple to boost my ego cause I was stuck in another level and this here worked really well until I reached the final room where I searched the best part of an hour for a crowbar and a star when all I had to do was piece together the cartouche and use it. Not amused. Otherwise it's a spirited run through the easier tomb raider exercises with fun jumps and slides and the occasional climb. Since the first attack of wildlife you cling to your guns as in this dark you generally won't see the dogs until it's too late. I wish authors would stop throwing in the laser sight as a pick up when it's completely useless. I tend to stop and look for things to shoot at. Why not place a bunch of flowers instead." - Dimpfelmoser (21-Jun-2002)
"I found out from a 'mate' that this was 1 of 5 levels by Staticon that were linked together while playing another one of them so I re-loaded them all and started playing from the beginning to my enjoyment for a day and I'm going to put this bit in at the beginning of all 5 of them. The Sewer was a tad dark and gloomy for my taste and really wasn't 'sewerish' I expected crocs and rats but got scorpions dogs and bats. Some well unexpected spiked boulders and decent gameplay but fairly easy." - Momster (21-Jun-2002)