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Temple of Neptun by tombraider1703

Blue43 8 7 8 9
Diz 8 8 9 8
dmdibl 9 9 9 9
eTux 8 6 8 8
Gerty 8 7 8 7
Jay 8 8 8 9
Jose 8 8 9 9
Lara_Fox_Croft 9 9 9 7
manarch2 7 5 7 7
MichaelP 7 7 9 8
misho98 8 8 6 8
Nina Croft 8 7 7 9
Orbit Dream 7 6 8 9
Phil 9 8 8 9
Ruediger 9 8 7 8
Ryan 8 7 8 9
Scottie 9 9 8 9
Shandroid 7 7 7 7
Treeble 6 7 8 7
 
release date: 29-Dec-2009
# of downloads: 65

average rating: 7.88
review count: 19
 
review this level

file size: 61.40 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
tombraider93@gmx.de

Reviewer's comments
"Rather impressive for a debut level, but not without a few issues. I didn't mind the untextured surfaces or how the end of the world is quite conspicuous near the top of the massive underwater temple (you wouldn't even notice if the author didn't make you go there to clear the first half of the level), but the SFX issues bothered me, especially the swimming sound abruptly ending halfway through at every motion. Gameplay wise it's fairly standard with a number of levers and a handful of pickups to retrieve in both levels, nothing particularly impressive but still rather enjoyable and with adequate length, so it doesn't drag on to overstay its welcome. Other minor issues present are the lack of scripting (loadings work fine however) and the gems at the end transforming into hands of Orion at the end when placed in the receptacles. 35 minutes. 10/22" - Treeble (16-Oct-2022)
"A couple of minor flaws give this levelset a less polished feel: an incorrect switch animation in the first level and gem receptacle turning into Hand receptacles. But none of them should impact on your enjoyment here and I had a great time for the 45 minutes I spent here. Lara's air is unlimited in the first level, which alleviates an otherwise stressful search for air in a huge underwater expanse, but you still have to search for a few gems to get into level two. I liked the setting, but was happy to get on dry land. Level two has a much greater variety of gameplay, proving a few simple but entertaining challenges involving breaktiles, an underwater lever puzzle, movable blocks and flame traps. The environments throughout are pleasing and spot on, and whatever gameplay you're fond of, you should find some entertainment here in this game. I know I did." - Ryan (16-Aug-2018)
"This starts out in an underwater area with most impressive architecture and Lara having unlimited air even in the water. Certainly the effort being put in here is great but if you ask me the lack of care in other aspacts is really destroying a part of the impression - may it be the very low walls seeing the end of the world around the area, the multitude of missing textures, the flat lighting, messed up or missing sounds and incorrect animations. All those things are giving this level a fairly amateurish attitude, sadly. In the first level the gameplay was not really to my taste - just finding and using half a dozen or so levers and a lot of backtracking is the only thing to do here and the only challenge lies in spotting some small passages in the vast area. Luckily it's all over after only eight minutes and the (double as long) second level is much, much better in that regard; the gameplay turns into a fairly fluent and at times even a bit challenging raid with a good mix of everything. The new moves are decently used in here too. There are only very few enemies that are easily dealt with (no need to pick up all the ammo because you'll never find any weapon), the object design is merely more than spartan and there are no secrets, resulting in the lower score in that category. Aside of the aforementioned gripes, the atmosphere is rather well done with mainly small scale, yet well looking rooms and the texturing and lighting is done with enough care especially in the second level, although I still found a missing texture on one or two occasions. Overall this debut level shows a lot of potential that the builder has put to even better use in his later levels, and if you manage to bear the tedium of the first level, you'll be quite satisfied with a rather accomplished second one. 25 minutes." - manarch2 (26-May-2015)
"This levelset started nicely. But I saw some untextured spots. In the first level the animation of Lara pulling a switch was weird, but in the second it was fine. Also the sounds were kinda messed-up. I liked the gameplay in both levels. In the first you must explore an underwater world to find 4 gems and the second one features more platformng, enemies and some play with pushblocks. The new animations are good, but one of Lara's hands acts weird. Oh well, any level has it's flaws. The whole thing took me like 40 minutes because I was confused at the end. I found only ammo, but not the actual weapons. I should check the walkthrough. Some players will like it, some not because of it's problems, but my recommendation is - give it a try." - misho98 (30-Jun-2012)
"G&P: I think that level is really interesting, underwater, like in underworld, no air bar, that's good for me, I think I would be borred to have to returning to an air hole all the minutes in the water. Looking for gems where fun. E,O&S: ennemies, not a lot of ennemies, this is an exploration level, as TR1 one, Maria Doria was borring with a lot of enemies. The objects where nice in the level, I got the impression to explore ruins, good!. A,S and C: Atmosphere was good!As I said before.Sounds were good too. Cameras? Don't remember cameras.. L&T: lighting was good, clear enough, seems to be professional! Texture were not bad, but sometime bad placed, and we can see the limit of the level.." - Lara_Fox_Croft (08-Feb-2012)
"You start in the deep sea and surprise, surprise Lara doesn't have to breath. This makes this part of the adventure much easier. There is however one pesky shark, but once you know where to go, you can easily shoot it. Find quite a lot of switches so you get the Gems you need to get to the next level. This one was a bit more to my liking and quite entertaining. Again hunting for Gems that funny enough when placed, transverse into Hands. Oh well, not completely smitten with Lara's movements and some sounds weren't up to par, also some untextured bits, but overall not bad. Just a few enemies, but I didn't miss them as such." - Gerty (28-Jul-2011)
"This has the feel of a Demo running throughout - a very well made one,undoubtedly;but a Demo nonetheless.Switches with incorrect animations;key pick-ups which change their identity when placed;strange sounds here and there.Even the entire first level has the feel of a trial run,(why does Lara breathe underwater,even when air holes are provided?). Despite this,the amount of technical competence on display is quite high - well placed textures;evocative lighting;good use of cameras. If the gameplay in the first level is somewhat repetitive (back-and-forth swimming can hardly be many people's cup of tea)it increases in inventiveness in the second,with many imaginative concepts (multi-lever underwater doors;tightly timed flame gauntlets;fun jump sequences),and plenty of excitement. It's never very difficult,but the entertainment value increases as you play;leading to a satisfying Finale. A good,solid hour long raid." - Orbit Dream (20-Mar-2011)
"Deep Sea Ditch (6/7/9/8, 15 min): Interesting to not see Lara drowning while diving around this nice looking place, avoiding and then killing a shark. You spend a few minutes searching high an low for switches, including a bit of backtracking, to eventually find the needed gems to move on to the second level. Not really my kind of gameplay, so I was happy to move on swiftly despite the impressive underwater setting.
Tempel of Neptun (8/7/8/7, 25 min): Much more my kind of fun here, as you get a fairly linear raid with plenty of easy but entertaining jumps around ledges plus an underwater lever puzzle and a fire/reach in switch sequence to get your hands on three gems. Only a few bats, a lonely crocodile and a pesky fire wraith crossing your path and a bit of a sudden end as you pick up the artifact. Still, an entertaining and enjoyable level while it lasts." - MichaelP (13-Mar-2011)
"This is a surprisingly nice looking debut level consisting of two parts, which are very different from each other. In the first part Lara can swim around without air indefinitely and that is a good thing because basically everything here is underwater. The temple and the rock landscape look beautiful and the only danger Lara faces is a persistent shark, which can be eliminated quickly once Lara finds a safe place to climb out and use the pistols. This whole first part is all exploratory based and it is mainly about finding levers and gems. It is a nicely decorated underwater world and a submerged temple is always something very pleasant to look at. Part two has quite a bit of different game-play, as there is hardly any swimming but lots of climbing and jumping with good use of the newer moves. Lara also encounters breakable tiles, spike traps and timed burners. It is mainly straightforward and somehow the player always knows where to go. Good use of cameras for hints, which is always appreciated. The enemies are kept to a minimum - one croc and a few bats, but a nice fire wraith toward the end. I really liked the design and architecture of this temple with classic textures from TR1 and well-done lighting. The burner room was especially nicely built. Of course, being a debut level it did have a few flaws. I did spot a few un-textured triangles here and there also a few sounds were wrongly assigned. Mainly the sound when Lara made contact with a wall was very obvious. In conclusion I have to say that this is a really nice level with uncomplicated and relaxing game-play, modern looks and moves, but still a lot of classic TR1 feel to it. I would recommend it to everyone who wants a to spent an hour or less of game time without ever having to read a walkthrough or search for stuck level thread. Well done!" - Blue43 (02-Jan-2011)
"In the first level, "Deepsea Ditch", Lara can stay underwater all the time while finding levers to open doors, and when she enters the temple for the second level, the gameplay turns into the "traps and artefacts" kind of thing, sliding towards a spike pit or being chased by a fire wraith. Very enjoyable playing! Didn't like the New Lara jumps from the post-AOD era, but that's personal taste; I know I wouldn't try for real to jump to a ledge 6 feet higher if my weight rested on my hands only... It was great to play under water without breathing problems - if that would have been possible to build in 2003, I surely would have tried myself. My thanks to the builder for this most interesting demonstration and above an hour of traditional temple exploring with a new touch added." - Ruediger (23-May-2010)
"This level starts out uniquely with Lara wearing an invisible air tank so that underwater swimming can go on indefinitely. I wish more levels were designed like this. However, there wasn't much in the way of fun with this area or the next area which was the temple itself. Mostly, Lara will be finding and pulling levers to proceed. The level has some of the nifty new moves, which can really do wonders for a level, and you get to use them a few times while exploring, but not extensively. This author has great potential to make a stunning level, and hopefully, we will be seeing more from him." - Shandroid (26-Apr-2010)
"Despite many flaws this is actually an excellent debut two- levels game which clearly shows that the builder has a real talent for building and some fresh new ideas which aren't realized to their full in this debut, but might as well be elaborated and brought to perfection in the future. Sure you will find a bunch of flaws, beginning with some missing texture and sounds, with Snake Gems named Load in inventory, with lack of action and secrets hunt, with the shortness of both levels, to the cracks and failures in design, and to the serious lack of explanation how Lara can breathe under water in the first level. However, there are a lot of great moments in this game, starting from monumental architecture in the first level, to ingenious burner room at the end of the second level. I particularly liked the way the sounds of Lara's steps or swimming taken from TR2, are combined with Underworld moves for Lara. These all show that the builder has a great potential and that he knows the knowledge, and I rate this game as a worth playing debut level. I can hardly wait for his future releases. Great work!" - Nina Croft (13-Apr-2010)
"This two-parter was a debut release, and the builder quickly followed up with a well-received BtB level. I suspect that the few reviews to date can be explained by the overwhelming interest devoted to the BtB competition. Nevertheless, this is a highly entertaining gem that deserves wider notice. I played it for the purpose of writing a walkthrough, but the gameplay is so straightforward that a walkthrough isn't really needed, except for two places that are already documented in the stuck thread. The first part is quite brief, where your task is to open underwater gates that house four gems so you can move on to the next part. The only real problem here was opening that fourth gate, but since Lara has an unlimited air supply you're free to take your time exploring. The second part is more elaborate, and to me it was much more fun. Your task here is first to find three sapphires, and then to find the receptacles where you place the sapphires after you've collected them all. The latter route was quite well hidden, forcing me to resort to the stuck thread. A highlight in this area was the timed swim to get the second sapphire, and in this second segment Lara is very much susceptible to drowning. In summary, this is a fairly easy adventure but also a thoroughly engaging one. Highly recommended." - Phil (19-Mar-2010)
"Another promising debut level. Where does all this talent come from? Never mind, it just means it's goodies time for all us players. A lovely two part level to play. The first is almost all underwater and, for all players who hate having to find breathing holes, don't worry, Lara can breath underwater. This adds a pleasant 3 dimensional quality to the search for 4 gems whilst avoiding the shark (personally I preferred tempting him up the stairs and shooting the toothy git!) This was straight forward lever-finding but those with the 'headless chicken' syndrome (Jay!) may find problems. A crocodile fell out of mid-air in front of me at the start of the second part, which was a bit strange, but then I shot him, which made me feel a lot better. This part was straightforward climbing and finding. A couple of nicely tight timed areas and a deftly hidden crack had me thinking for a while. It was kind of the builder to let me to know where the water was before I got hit with the fire wraith. Looking forward to the next level!" - Diz (18-Feb-2010)
"The only trouble with a level where Lara can breathe underwater is that I still find myself automatically looking for air holes (and sometimes holding my breath too). Still, it's a somewhat different scenario. The first part of this level mainly involves pulling underwater levers to gain access to four gems. Don't neglect to swim as far away from the temple as you possibly can, just to admire how good it looks. Part two is much more diversified in terms of gameplay and features Lara's new moves. There are some timed elements and traps to avoid, plus a bit more swimming (Lara seems to have lost her gills at this stage), but it's all very straightforward and manageable. Enemies are virtually non-existent - a shark in part 1 and a suicidal crocodile in part 2 (well he just swam into the wall while Lara shot him), plus a bat or two. A very good debut level indeed." - Jay (24-Jan-2010)
"This little debut level had a lot going for it. Though briefly, you get to spend an entire level underwater without having to worry about Lara's air supply running out and get to explore a rather vast area with that. When reaching the second level - you can see how the author has done well in making a rather fluid game using jumps, new moves of Laras, pushable blocks whose involvement in the gameplay doesn't drag it out unnecessarily, and many more elements to make your stay enjoyable. Of course it's a pity that the challenges in the first part are strictly limited to activating levers and collecting gems (and evading a persistent shark if you don't take care of it early on) and that the author didn't bother to explain how the new moves work in the readme, thus making the player do the guesswork (but basically - when you hang on a ledge and press 'jump' Lara can jump higher, and when you press the 'back' arrow, she can jump to a ledge behind her). But at least the first point can be refuted by taking in account the rather limited nature of the chosen environment (of course, that's not to say there isn't any room for creativity there). The place where the level really fell short for me, however, were the details. Now, some might say this is just extreme nitpicking, but the details are what hold the level together, build its integrity - from untextured surfaces, incorrect animations and lacking names for puzzle items to some more obscure ones like sapphires turning into hands of Orion when placing them into their receptacles, the lack of attention to things like that chipped away the level's believability bit by bit. Unless there's a sequel, I don't know what all the ammo was for, since I don't recall finding any extra firearms, and the few enemies that were there could be taken care of with the pistols. In the first level the author could've somehow explained Lara's infinite lung capacity by giving her an aqualung or something of the sorts, plus the lighting could've been a bit more interesting. I was also not convinced on some of Lara's changed animations and sounds - for example the one for running into a wall seemed odd to say the least. All of the above, among other things, while seemingly minor - if taken care of, could've made this a more well-rounded and fine tuned experience from the players side. As it is - it definitely isn't a bad level by far, and I'd still encourage everyone to give it a go for its more creative aspects. Besides, you might not feel as strongly about the above mentioned things as I did." - eTux (17-Jan-2010)
"It is really astonishing how many debut levels are lately presented to us inclined players. And even more astonishingly is the mostly high quality. This two-parter makes there no exception. And because Neptune is anyway the Roman God of the water, it becomes quite wet here. There it does not surprise which lies the temple deeply under the water surface. So the inclined player must find first of all some levers, so that he comes to four precious stones which everybody lie behind grid doors. A big plus in this first part is the fact which Lara can hold one's breath indefinitely. Though there were three places where one could go out of the water, but it would have been very irritating if one had had to swim after nearly every action fast to an air hole. The whole underwater area with the temple ruin and the scattered columns looked really good. After the very wet first part it was substantially drier in the second part. Here one had to find three precious stones which opened, finally, the door to the room with the artefact in request. In both parts I have liked particularly the textures and the level architecture. The riddles were made good and were relatively easy up to one or two tricky tasks. Some things of the sound were not so good in my eyes. I did not like the noise of the footsteps from TR2. Moreover, one hears a strange noise if Lara runs against a wall. This noise does not fit anyhow. However, it was all together a very nice level. There I am already glad about the next works of this level builder." - Scottie (17-Jan-2010)
"A recommended water world. In the first level Lara explores underwater with an endless supply of air. This allows an enhanced 3D feel to the world with Lara moving up or down within deep fissures, or freely up to the roof of ruins. There is a tunnel to reach ruins, but adverse currents can also be bypassed by traveling along high cliffs. If you enjoy exploration you'll love this. A negative was the lack of realism in having Lara explore underwater without breathing apparatus. The undersea decorations and lighting are good, and I was glad the levers weren't timed (I was often worried they might be). In the second level Lara uses her new animations and moves to good effect: a jump up to a higher ledge when hanging, and a backward twist jump when hanging. But the animations, although enthusiastic, look less graceful than the originals. When Lara leaps with her right arm to the side it looks awkward. We get puzzles using the new moves with crates and jump switches, and the quest for several gems or sapphires is involving. But players do notice details (like Lara's toes). So at the end of slopes, with collapsing tiles and spikes underneath, there is a switch whose triangular side has no texturing. How is it no one noticed this? Timing the fire in one section was tricky, as was figuring out underwater levers in another. But when Lara places the gems into horseman's gem receptacles, why do they both suddenly turn into Hand of Orion stars? The ending is abrupt. Details bothered me, but I liked this world and the game play, and the author's creativity. It is hard not to keep playing this straight through. These levels can be enjoyed by all players." - dmdibl (01-Jan-2010)
"Very good this set of two small levels with a TR1 style. The first level is very short, and Lara can breathe underwater. You need to find four pink gems to enter in the temple, but the area is very very huge, and I got problems to find one of the gems (a lot of exploring). The second level is quite good, with some entertaining puzzles and a good environment, I remember St Francis Folly. I only found a triangle without texture. Recommended." - Jose (01-Jan-2010)