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Western Wall by Yoav

Blue43 3 4 3 3
Diz 5 4 4 4
dmdibl 4 3 4 4
eRIC 3 3 4 3
Gerty 3 3 4 3
Jay 4 4 4 5
Jose 3 5 5 4
manarch2 3 2 3 3
MichaelP 4 3 4 4
Obig 4 3 4 3
Orbit Dream 4 3 3 4
Phil 4 4 5 6
Ryan 3 3 4 4
Scottie 3 3 4 4
TheStig 3 3 3 4
Treeble 4 4 4 4
 
release date: 12-May-2010
# of downloads: 60

average rating: 3.67
review count: 16
 
review this level

file size: 18.70 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
yoavsiton@bezeqint.net

Reviewer's comments
"Despite what the title may suggest, this is actually a fairly standard tut1 level. Geometry is a bit iffy in places which, in turn, affects the way texturing as a whole looks, for the most part it feels like an effort rushed out the door for reasons. A few levers to push, some unmarked climbable walls (one in a pitch black corner where you won't reach with a flare in time) and a couple of hands later and you're home free. 15 minutes, 2 secrets. 08/22" - Treeble (07-Aug-2022)
"This is quite reminiscent of the levels that were being made back in the early days of the Level Editor i.e. short, not a lot to tax the mind, quite hastily put together, but with a certain charm about it. This is no exception. There's a few texturing mistakes, a bit of a rush to the whole thing and a very brief duration, but this one has a certain something in the way it keeps you (mostly) moving along and having you return to familiar locations from previously unvisited directions. Having a badly marked ladder for the first Hand probably wasn't a good idea, but I did like the climbing exercise for the second one (despite it being very dark up there). Not really a classic, but it's a nice little effort nonetheless." - Ryan (15-Jun-2018)
"There's definitely a significant improvement here in comparison to the author's first level. Lighting is used pretty well throughout most of the level, and texturing for the most part isn't applied too badly either. Some experimentation here and there with room colour too. Not everything was obviously placed either and there were a few items to pick up if you did some exploring. The main bugbear for me was the wafer thin walls. Completed in 19 minutes. Author is definitely getting better. Stiggy" - TheStig (17-Nov-2010)
"There are still few mistakes like the thin walls, but the level has got a clear structure, however is too much linear and rather short. Better than last one." - manarch2 (18-Jul-2010)
"Another level That Yoav made. Oh I would love to have that prj and show him how to use the proper way how to divide the walls. How to do the textures but as lighting goes that was quite good apart that Lara was looking two-dimensional. Placing a sun in every room will solve that. There is a bit more to do and see here but a not marked ladder is still a big NO. There were quite some paperthin walls though, bit funny to see" - Gerty (19-Jun-2010)
"As you can see, it's the second level by the author. Egyptian level, and there are more works than in the first level. But yet what to work more. :) A bit dark places for me, and there aren't much flares too. Very short adventure, maybe it could be a demo. A bit carrying could be better." - Obig (30-May-2010)
"This second level is much improved over his first, only a couple of paper-thin walls and a far better overall feel to this Egyptian level. Some catarrhal mummies hacking away at the beginning are easily dealt with by the thoughtful supply of explosive ammo (so much more satisfying that merely avoiding them!) and the only other enemies are scorpions, sneaky but easily dealt with. A nicely hidden alcove high up could have been easy to miss, as could the 'hands'. A short level, 16 minutes of play, but quite enjoyable. I look forward to his next level." - Diz (18-May-2010)
"I think Yoav needs to think about work a bit more after release a level. It's not importan if the level is short or long, but there are some defects which could be avoided, like the stretched textures, the paper walls, unmarked ladders... Also some rooms seemed excessive dark, the rooms are empty and I missed some puzzles and work with the cameras too. Anyway all efforts are appreciated. Continue so." - Jose (16-May-2010)
"Wow, Yoav certainly has brought out another level quickly. It's another quite short romp through Egypt-style rooms and passages (some rather dark and some nicely and colourfully lit) with levers to throw and a couple of 'hands' to find (some nicely sneaky misdirection involved there). There are no enemies apart from a few scorpions and a trio of mummies at the beginning, but with a crossbow and explosive ammo already provided there's no need to listen to their consumptive coughing for long. OK, it's no Hall of Fame contender, but it does represent an improvement over his first level and that's what it's all about." - Jay (15-May-2010)
"Despite (or perhaps because of) the fact that this was very much an old-school Tut1 adventure reminiscent of those we were all playing nigh on ten years ago;and because it was a rather gently non-linear little adventure affording occasional glimpses of places yet to be seen,I actually rather enjoyed this little level.There are wafer thin walls,stretched and compressed textures,and a lack of puzzles;but there were also occasional uses of moody lighting,interesting exploration opportunities and a rather neat climbing wall sequence - which helped to off-set some of the weaker elements. The final outside area needed far more time and effort on the part of the builder in order to look convincing;but this was nonetheless twenty minutes of (somewhat creaky) old-fashioned fun." - Orbit Dream (15-May-2010)
"Good for a beginning effort. Mostly this is Lara following her nose through cramped dark corridors, but the facing gates on either side of a hallway, to provide for cross traffic, showed planning. Flares are adequate. Some textures are stretched, and there were at least a couple paper-thin walls, but Lara was more worried about having the Hand of Sirius, and standing in front of a Hand of Orion receptacle. Fortunately, the solution is at Hand. Climbing surfaces are a little sneaky. I think one secret behind a statue didn't register. Then a large medipack in a dark crawlspace sounded the secret chime twice, and statistics showed two secrets, so it evened out. The mummies mope about, so it isn't necessary to shoot them. There were a lot of levers but no cameras. Now for the next level, an attractive outdoor setting...." - dmdibl (14-May-2010)
"With this level I had anyhow the feeling which there was no reasonable communication between the level tester and the level builder. With so many mistakes this level might not have been published only at all. There were missing textures, stretched textures, illegally Slopes and paper-thin walls. And it is quite really an achievement to accommodate so many mistakes in such a small level, because after less than 15 minutes one is already at the level end. The Secrets were to easy to be found and there were no camera hints for the many levers. Though it may be that less stretched textures were to be seen than in the first level by Yoav and the lighting is also better, but I could not see a real progress in this level. In addition he has too many mistakes. I can only hope that Yoav takes more time with his next level. And which he gets more testers, so that then also really all mistakes will be removed." - Scottie (13-May-2010)
"I think this is a huge step forward over Yoav's first level. Here the lighting is much better, you've got some elements of gameplay and you won't simply breeze through it as you did the first one. That climbing sequence to get the second star was rather clever. First of all, the climbing surface was marked, so I believe that removes it from the unfair category. What I found difficult was finding the opening in the dark. If you try to carry a flare with you, it's almost impossible to get in with that requirement of an instant release and grab. At least I couldn't make the grab with a flare in my hand, so I practiced until I could do it in the dark. I was puzzled by those three floor switches at the end. I pushed the middle one and heard a door opening. Just for fun, I pushed the other two, expecting to be spiked or set aflame, but nothing happened. I was able to finish the level anyway. This won't win any prizes, but it has its good points." - Phil (13-May-2010)
"A bit longer than 'Little adventure' , and with enemies this time , that can be dispatched easily as you find the crossbow and explosive arrows right at the beginning. The setting is also more intricate , the thin walls and other design mistakes hurt the eye a bit and don't enhance the reality of the places, the lighting has been worked on , with shadow bulbs and ambient colourful lighting for some rooms , also a few have some light , but overall the lighting is lacking especially the sun bulbs as Lara does not appear in 3D except in a couple of rooms. I like the 'circled' course and the placement of the two stars , but the climbable surfaces for the first one should be more consistent. [ 15 minutes ]" - eRIC (13-May-2010)
"This is a short Egypt textured level without any real challenges, well suited for beginners. There is colorful lighting, a few easy enemies, 2 secrets, pickups and switches. Unfortunately there are also stretched textures, thin walls and unmarked climbing walls. One pickup was placed well hidden in total darkness on top on an unmarked climbable wall. It took me quite a while to find that one. I also got stuck twice on some slopes and had to reload a save game. Lots of dark areas, but luckily plenty of flares. This is clearly a lot of improvement over the builder's first level Little Adventure!" - Blue43 (13-May-2010)
"Soon after his debut, Yoav presents us with his second effort and one can say that some progress is clearly visible. Still a tutorial level, still rather poor texturing work, but some good use of coloured lighting, a few suitable music additions and a reasonable sense of progression during the 15 minutes this lasts. Gameplay is all about switches and doors but in a nice circular fashion. Two hands to find and both hidden a bit unfairly - one after a rather unmarked climbable wall, the other in pitch black darkness high up in a room. The two secrets are rather easier to spot than those. Enemies are only a few scorpions and mummys. Still quite a few thin walls throughout and much more work needed with the textures. Oh - and make sure you place a sun in every room to make Lara look less two dimensional. So, all in all - some progress, but would still recommend to take some more time instead of giving us a very quick third release." - MichaelP (12-May-2010)