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The Quest for the Seraph 2 - Copacabana Palace by Leandro Dubost

alan 6 7 6 7
CC 8 7 8 8
Ceamonks890 5 6 6 6
Daniel 8 8 9 8
Dimpfelmoser 8 8 9 8
Duncan 5 5 7 7
Gerty 7 7 8 8
Jay 6 7 8 8
John 6 6 7 6
Jose 4 6 7 8
Kristina 4 5 7 7
MacRaider 5 5 6 7
MichaelP 7 7 8 9
Nomad 6 5 7 7
Orbit Dream 6 7 8 9
Phil 7 6 6 7
RaiderGirl 9 8 9 9
Ryan 6 6 7 8
Sash 7 8 8 8
Tombaholic 7 8 8 8
Treeble 8 8 10 8
 
release date: 04-Aug-2001
# of downloads: 65

average rating: 7.08
review count: 21
 
review this level

file size: 17.80 MB
file type: TR4
class: Home
 


author profile(s):
email(s):
leandrodubost@uol.com.br

Reviewer's comments
"This one wasn't as good for me. It starts in what seems to be a hotel where you must look for tons of keys, travel from floor to floor trying to figure out in which of the many rooms the key goes in. After that section, you must kill some guards and get out of there (by the way, it's textured as the TR3 mansion). But I'm looking forward for the next entries of this series." - alan (23-Oct-2022)
"Well this is a first for me playing a hotel level and it certainly hasnt put me off playing another one despite the boring and tedious gameplay right at the beginning which basically consisted of finding a key to open a door type of tasks but then things became a little bit more interesting with plenty of sas men to kill, in fact its necessary to do so in order to progress with some pickups they leave, some pushable block puzzles, a room to fill with water in order to access a switch and some challenging platforming to reach a couple of jump switches, theres also an aquarium with a harpoon gun in which i was hoping to dip into later but unfortunately not. i like not having to use a walkthrough in a level and the only time i had to do so was right at the end when i couldnt figure out how to reach that final jump switch lol. i appreciated the fixed cameras pointing the way but the textures and objects lacked any variety because its mostly all the same ones from tr3 mansion again. i enjoyed exploring around but was disappointed with the length of the level, i think this level is suited if your looking for something short and simple" - John (12-Jun-2021)
"This level started off slow and bland, but gradually increased as it progressed. By the time I arrived at the 1st floor, I was really enjoying exploring this hotel. It ended with a very nice moment with a view of the hotel and the outside. The reason I decreased scores is because of the start and also because the hotel was designed empty. A couple of more objects found in hotel rooms and halls would make this level a lot better. I can't say I am a fan of materialing enemies either. Probably the best of the Quest for Seraph series, at least for me." - Nomad (17-Jun-2019)
"Alas, this is a classic example of 'Second Verse, Same as the First', with no real serious uptick in overall quality from 'Marine Research Base', beyond some better-handled lighting and texturing within the level design. So save yourself the inevitable tedium and skip this one. Not recommended." - Ceamonks890 (26-Apr-2019)
"I'm afraid that this second part of the series is in a similar vein to the first and I was not really impressed by it. The construction of this hotel (at least texturing and lighting-wise) is actually rather good and I did like the flipmap in the garage and the sprinkler sequence, but the actual gameplay is monotonous. The corridors are confusing and intertwining (then again, I suppose all hotels have lots of corridors branching off on one another) and you basically travel from room to room shooting guards and using key pickups, with little in the way of variation. Tibet is the next stop in this journey and I hope it's more enjoyable." - Ryan (28-Nov-2018)
"Well, the hotel isn't quite as nice as I'd hoped it might be - it's obviously the work of the same architect who designed the Croft Manor and it's crawling with guards and dogs. The gameplay mainly involves running round the mazelike corridors of the hotel, throwing switches and shooting enemies. Flooding the cellar was quite fun and I rather liked the effect of the guards breaking in through a window, but otherwise there isn't a great deal to recommend. Next stop in this series appears to be Tibet. Let's hope for a more eventful trip." - Jay (02-Aug-2016)
"Really boring this hotel. Pick up keys or press buttons to open doors and pull switches to open more doors; some blocks to drag and shoot a lot of SAS and/or dogs. That's all. The best were the cameras showing the triggered doors and the texturization, but I found nothing interesting in this shooter level." - Jose (11-Jan-2016)
"I don't normally award scores that are lower than a given level's average, but this one disappointed me. After a promising start to the series, the follow up was mainly an exercise of shooting innumerable SAS to find a key here and there, and going up and down stairs to find your next objective. The one noteworthy touch was jumping down onto a pair of chandeliers to activate a jumpswitch. But that's where I got stuck at first. I gamely ran back up the stairs to find the open door to the second story rooms, but a door that was supposed to be open inside wasn't. After a couple of reloads to make sure I was in the right place, I finally found the open room so I could continue. Hope the third level is better." - Phil (04-Aug-2012)
"This second level of Leandro's homage to TR2 is a thinly disguised 'Home Sweet Home' complete with Lara's shower, but taking place in a hotel rather than Lara's mansion. As is befitting it is essentially a shooter with a few puzzles thrown in to pad out the gameplay. I'm not a fan of shooters so the gameplay mostly left me behind, but the hotel is quite nicely realised despite having the biggest rooms I've ever seen in a hotel! Even though the level isn't that long, the constant barrage of armed guards got on my nerves and to be honest I was quite relieved to reach the front gate and escape." - MacRaider (05-Nov-2005)
"A large hotel type setting and like any hotel it is thoroughly monotonous. Lara runs back and forth opening doors and shooting baddies. I am sorry to say I did not enjoy playing this one. The other parts of this series are far better." - Duncan (30-May-2004)
"While enjoyable for the most part this remains the weakest of the Seraph series; containing as it does gameplay which essentially revolves around the old 'push a lever door quite a long way away opens' scenario. It's fun for the most part but it's an indication of how irritated I became with this that I'd previously attempted to play it twice before and given up out of irritation. The third time around and it seemed relatively plain sailing with only a sneaky switch behind a pillar temporarily defeating me. The setting however is lovely and very effective within the context of the 5 level adventure; I particularly loved the Dining Room and the activity required therein. The running around searching and shooting (while terrific in parts) became a bit of a chore after a while; but for me the biggest let-down of this Series as a whole is that it can't be played in one go (with all 5 levels leading on from one another). It's all credit to Leandro that this being the case it would be a worthy and enjoyable successor to Core's own efforts; all the more so when you consider that this whole enterprise (which is often laced with humour and wonderfully imaginative concepts) was built by a young lad who at the time of construction was still at school." - Orbit Dream (13-May-2004)
"It sure looks like a hotel with many doors and keys. Actually it also looks like a mansion with the same stairs chandeliers and SAS around. Some keys are required to access certain rooms and finally get to the exit with the Seraph dealing with more SAS and dogs along the way. You get to flood one area to reach a lever. The level is straight forward with a few dark areas and plenty of flares placed exactly where you need them. Off to have a look at the third level." - Kristina (29-Aug-2003)
"A bit puzzled still as there are many doors still locked but I guess I made it as Lara stepped out of the hotel towards the car and the level ended there. I finally got the right download so Lara starts in the bathroom and it took quite a lot of running around to find the crowbar (doh). Shooting a lot of guards and dogs you get some keys like key #407 and #404 and it is up to you to find the doors as they are not numbered. Getting the Seraph and that doesn't mean the level is over as you still have to get a system circuit. Seeing that harpoon in the aquarium I was looking forward to a swim in there helas that was not possible. Also finding some jump levers and switches behind blocks and before you know it you are outside. 27-08-2003" - Gerty (28-Aug-2003)
"The Copacabana Palace is an expensive looking hotel with large bedrooms. Some of the clientele are questionable one leaving a crowbar on the sink! They steal the seraph from Lara's room but they're obviously not too bright as they leave it on a balcony over which they have jumped to escape perhaps! I must mention here that when I started this level I got stuck in a hall and found that I needed a new hotel.zip to place Lara in a bedroom so thanks to Lil Kid who posted it for us. It certainly looks like a hotel with lots of doors to open and keys to find which is really all you do here apart from a couple of block moving puzzles. I liked the different rooms like the dining room with the aquarium the chandeliers that you can jump on from the stairs the underground garage area that you have to flood the grand staircase to the front of the hotel with the canopy entrance and out through the gates with a lovely moonlight sea and the waiting van to take Lara to the airport so she can return the seraph to Barkhang Monastery in Tibet." - CC (01-Jun-2003)
"I wanted to play this for ages as I reckon it would give me the perfect excuse to listen to my 36 versions of 'The Girl from Ipanema' while frolicking around the coast of Brazil. I always liked to think of Lara as the Girl from Ipanema. 'Tall and tan and young and lovely the Girl from Ipanema goes walking.......' and all that. Ok so Lara is a bit on the pale side. Must be all those underground activity. This is probably my favourite level from Leandro although it's really not the thing I usually like. You have to open a lot of doors and kill numerous SAS guards and yet the hotel where the action takes place is so carefully constructed and textured that the forty minutes of gameplay are fun. There is a bit of jumping some movable blocks the cellar to flood keys to find and Leandro has somehow managed to make the whole thing somewhat unpredictable. Still everything makes perfect sense the two big battles are a great thrill and the dining room with the fish tank and the grand piano is just priceless. Come on everybody let's take a Trip to Brazil." - Dimpfelmoser (25-Nov-2002)
"This is an excellently set out and looking hotel level that has Lara starting on the 4th floor with the aim to make it to the ground floor and then outside the hotel's front gates which took me around 40 minutes. Although this was a fun level I would have loved to have rated the game play a little higher but it consisted mainly of finding keys to enter hotel rooms and quite a bit of battle which I must say though was done extremely well I just think maybe a little more cerebral puzzling would have made it perfect. There are a lot of wonderful little touches here such as being able to climb on the chandeliers and shoot banisters but there is just one thing that nearly broke my heart why oh why couldn't I swim in that aquarium!" - Sash (21-Jun-2002)
"Part 2 of the Seraph series and you find it on a balcony here again and escape from the hotel with it. As with most of Leandro's levels there are a few nice and creative touches here this time I liked the acquarium the good use of a few movable blocks the breaking window to the balcony the system circuit puzzle piece placement and the overall hotel atmosphere which comes across pretty well. However gameplay is fairly linear finding the right lock for some of the keys rather tedious and 32 SAS guards (!) and 7 dogs maybe a little much. Still 45 minutes of good fun playing." - Michael (21-Jun-2002)
"The level isn't made of traps and this is good because levels like these are rare. I like the building of the level the blocks puzzle and the dinner room with a nice aquarium. I give a 10 to the atmosphere because it's unique the hotel and everything though I was not able to get the sounds file. A nice level after all not a tombraiding level but surely a must play for TR fans." - Treeble (21-Jun-2002)
"This is certainly a fun and entertaining level at times but it's a bit too short and lacking in variety to rank higher for gameplay. Some room numbers on doors would have saved a lot of wasted time searching for the right lock for keys. There are some simple puzzles but it's more of a shooter than anything else with hordes of SAS assaulting our heroine. A couple times I found myself reloading because I neglected the health bar and poor Lara expired. Otherwise there's some nice touches like moveable blocks activating sprinklers to put out a flame and get a key puzzle piece an aquarium and the like. And as always I loved the classic TR weapons and objects." - Tombaholic (21-Jun-2002)
"Leandro is quickly becoming one of my favorite level creators. His levels are always unique and original he does his best to add new items and objects even new weapons and his levels usually have a great story behind them. Here at the Copacabana you'll find yourself in the bathroom of your hotel room on the fourth floor. Your mission is to steal the Seraph back from the Fiama Nera guards and escape in their van waiting out front. To do this you have to find certain room keys and items hidden around the hotel. The only thing this hotel was missing was a big indoor pool but otherwise it's very realistic looking and fun to explore. This is a clever level and one I'd recommend." - RaiderGirl (21-Jun-2002)
"The best ever 'hotel based' level! Better than 'Nightmare in Vegas' (TR2Gold) I think. The puzzles and traps are simple but the atmosphere... whoa! This level really looks like a hotel. The enemies are placed very well too and appear behind you or in places where it's hard to kill them. Oh and the last sequence (at the big stair hall and outside of the hotel) is very good too. The only problem is the water bug at the garage area. But nothing that makes the gameplay worse. Very fun to play level you should download it!" - Daniel (21-Jun-2002)