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Little Confuse World by Dgenocroft

afzalmiah 1 0 0 0
bERT 1 0 0 1
Blue43 1 0 0 1
Brikas94 0 0 0 1
Ceamonks890 1 0 0 1
Christian 0 0 0 1
Cory 2 0 0 1
Daffy 1 0 0 1
Diz 0 0 1 1
DJ Full 0 0 0 1
Gerty 1 0 0 0
Jay 1 0 0 1
JesseG 1 0 0 1
JoeTheCrazyGamer 0 1 1 0
Jose 1 0 0 1
manarch2 1 0 0 0
MichaelP 1 0 0 3
Miriam 0 0 0 0
Orbit Dream 1 0 0 1
rtrger 0 0 0 0
Ryan 0 0 0 0
Scottie 1 0 0 1
TheStig 1 0 0 1
Torry 0 0 0 0
Treeble 1 0 0 1
Wolf7 0 0 0 0
Zhyttya 1 0 0 1
 
release date: 05-Sep-2010
# of downloads: 75

average rating: 0.38
review count: 27
 
review this level

file size: 14.30 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
degosgfreitas@gmail.com

Reviewer's comments
"Good old Kermit The Frog once said in a slightly depressed albeit also philosophical mood that it's not easy being green. Well the poor fella would still be in a better condition than anyone who could only see the world in green/blue colours like in this level. Yes, that's basically it. Work yourself up higher and higher with only pillars in blue and green textures. If you're a stress chicken your heart rate may reach also a certain hight but I suggest you take a rest immediately in that case. On the other hand, watching your heart rate on such a 'machine that goes PING!' (copyright by Monty Python - The Meaning of Life) might be more colourful and exciting than actually playing this level." - bERT (26-Dec-2022)
"A bit small to call it a "world", eh? At any rate it's rather curious that despite only using two solid colors for textures there are still untextured spots through which you can see the horizon. The absolute lack of lighting combined with the lack of texture means you can hardly tell where the platform you're standing on ends, but it doesn't really matter as the path is all too obvious (except, maybe, for the climbable wall in the distance) and you reach the top in a mater of seconds. Nice to see Lara's outfit though but hardly anything the author could take credit for. 2 minutes. 07/22" - Treeble (17-Jul-2022)
"My eyes died while playing this, it is probably the very strong contrast between the only two colors used in here that make this such an eye-sore.
Reviewing individually, there is gameplay to be found but the fact platforms are barely noticeable amongst the very same textures, does not want me to praise the presence gameplay. There are no enemies nor objects to be found, another flat zero. Atmosphere is non existent and lighting and texturing is a huge no.
In short, not recommended :3 only for reviewers I would say, Wolfy Regards :3" - Wolf7 (05-Jul-2021)
"No Idea what i just played but it was short. 2/40" - JoeTheCrazyGamer (30-Mar-2020)
"Another pointless exercise. Only if you enjoy frustration. Why oh why do people waste their time compiling something like this. They must know the community will be outraged." - Torry (06-Jan-2020)
"Imagine speedrunners doing this. One for completists only." - Ryan (13-Mar-2016)
"Well so far the worse score i've given. The only blue and green textures are annoying, although i do understand the puzzle point of view: "you need to understand which texture is the ground to jump to". Overall not recommended, unless you want to make some kind of speed run involving platforming, which in this case is quite basic." - Zhyttya (02-Aug-2015)
"A pointless release that merely involves Lara jumping from one near-invisible platform to the next(within an empty room with a limited colour palette and flat lighting effects, that only lasts up to a whole minute). And that's it. So don't even bother with this one, unless you're a reviewer." - Ceamonks890 (17-May-2015)
"I think the thing that annoyed me about this was that the actual concept of having Lara in a flat-shaded world with a limited number of colors isn't actually a bad one, and I could imagine having allot of fun playing off those flat colours with shadows and lighting to really get something that looks rather cool. Sadly I'm not at all convinced by the execution here which is short, flat and flawed because you can see a rocky outside horizon! I'd say this is strictly for completists only. Finished in 2 minutes." - TheStig (12-Jun-2011)
"Not much to say on this one. Three textures are used (Blue, green and missing). There is some nice jumping, and at my fastest, without saving, I did it in under 40 seconds. These sorts of levels don't leave you with a large feeling of accomplishment, but it does get me ever nearer to 200 reviews. If you want a good raid, this isn't where you should be looking. Not recommended, unless you just want to review another level." - Cory (17-Apr-2011)
"I saw the pics of this level and I thought it would be fun so I tried it. The main goal is to get to the top using the hard to stand on pillars. I say hard to stand on becaude the textures are only blue and green and you don't know which one it the floor. At least the Underworld Outfit was nice. But not very good." - afzalmiah (10-Apr-2011)
"One minute in a room with 2 type of textures. Thanks to that, you can't even see where the platforms are...bah! Don't try it." - rtrger (04-Nov-2010)
"OK, having played such level to give its judgement is not obvious, or I am not nice with the author who offers us such an outdated game, or me trial to be encouraging by saying that after everything I had a good time well with jumps in one decors a bit special. In short, I am going to say that I had a good time well with jumps but that there is big progress to be made on decoration." - Daffy (27-Sep-2010)
"Little confused world? Oh well sometimes the title doesn't cover the content. An experiment would be my choice of words. The only thing you have to do is jump/climb some blocks to get to the end that is way up" - Gerty (27-Sep-2010)
"This is not for the faint of heart. Or faint of eyes, rather, since the bright blue and the green will challenge your sense of perception. Other than that it's simply spending a minute and 23 seconds scaling a tall room while jumping from ledge to ledge (often leaps of faith thanks to the visuals, or lack thereof). The one ladder I found was unmarked." - SSJ6Wolf (25-Sep-2010)
"The idea of painting every wall blue and every floor green may be considered as original and then good, but lack of puzzles wipes this level out of goal to achieve, and lack of lighting makes you unable to see the ledges. I died 2 times because of trying to jump onto a wall that seems to be a platform. Died 1 more time due to a glitch - if you pull yourself up onto the highest platform, you come through the wall and fall down to the bottom. SUMMARY: A good level only for total fanatics of blue and green. One point for texturing idea. No more because of disturbing lighting." - DJ Full (16-Sep-2010)
"“Blue and green should never be seen, unless there's a colour in between". That old design maxim should be doubled for this minimalist effort that took longer to review than to play. All those wonderful textures out there completely ignored, all the gameplay possible with this program - totally dissed. This level is pointless I'm afraid. Only for those who want to play every level (and us poor reviewers)" - Diz (10-Sep-2010)
"OK, the title is very appropriate: "Confused". Really a very short level not worth to play. At least it's original, with another point of view about TR levels, but it doesn't give fun for the players. I though I should never said this but... Please STOP building!!!" - Jose (09-Sep-2010)
"Sometimes, it's nice to play a different level which doesn't require lots of thinking, shooting and puzzling. Many might say that this level shouldn't even have been uploaded, but it's good for a change. If you're bored and without nothing to do, and feel lazy, why not try out a less serious game? Of course, it will never have high ratings, but I appreciate these special levels. :)" - Brikas94 (07-Sep-2010)
"If one level deserves minus points for textures I would certainly choose this one. Even Lara in a Box had better. As there were no E,O&S and A,S&C I can't rate them but I give a consolation point for gameplay as it consisted of a few (a bit) harder jumps and at least a finish trigger. Else than that, a slow level." - manarch2 (07-Sep-2010)
"Hmmmmm. A few brief moments of manoeuvring Lara up some blocks entirely composed of featureless blue or green surfaces. Bold and innovative? Or a good way of conveniently ignoring all those pesky little details like texturing that I dare say are pretty time consuming when building a level? You decide." - Jay (06-Sep-2010)
"I presume the builder was under the impression that he/she was treading new ground in terms of the use of the LE's basic texture palette,when in fact it's been done several times already with considerably more creative ambition. In this instance,you simply climb to the top of a room.Nothing else worth mentioning." - Orbit Dream (06-Sep-2010)
"Oh Heck! I fear, now I have got ocular cancer. What wants the level builder with this work say to us? That blue and green his favorite colours are? Well, this discussion might be superfluous, because, indeed, it is certain, that blue and green his favorite colours are. Is there anything else what one could discuss? Would an other discussion be worthwhile generally? Quite a clear NO. Oh, and by the way: I was in about 40 seconds at the Finishtrigger." - Scottie (06-Sep-2010)
"A quirky little idea here and not particularly well executed. We have seen the editor blue and green colours used in a few levels already - in this one that is essentially all you get. So the only little interest may be to reach the finish trigger in less than 60 seconds... but even that is not a challenging task... Only for the completists out there." - MichaelP (05-Sep-2010)
"There are some green an light-blue figures on the screen. They are part of blocks. There's not even to see what's the surface or the side of a block. After 2 minutes of climbing it ends - whatever it is. The author tells us not to eat candy before bedtime. I ask him not to eat certain kind of candies before releasing levels." - Christian (05-Sep-2010)
"A nice looking Lara climbs and jumps through a small world of green and blue nothingness. 3 minutes and it's over." - Blue43 (05-Sep-2010)
"I think the autor wanted to discover what is player reaction when playing this level. I personally felt unconfortable, I couldn't see the edge of the platforms with that irritating textures. There's no doubt that the autor spended very little time with trle to build this. When you make your first level you should work hard in order to learn and improve your habilities. But if you make something that obviously looks weird and non-sense it makes difficult for me to give you an advice and help you to progress. And I must be sincere, the only thing I liked is the outfit." - Miriam (05-Sep-2010)