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The Quest 1 - Escape by Rambo

afzalmiah 2 2 1 2
Blue43 2 2 2 2
Christian 1 2 1 1
Cory 2 1 1 2
Diz 2 3 2 2
DJ Full 1 2 2 4
dmdibl 3 3 4 5
eRIC 1 1 1 2
Gerty 1 2 2 2
Jack& 1 1 1 4
Jay 2 3 2 3
Jose 1 2 2 3
Lara_Fox_Croft 4 6 5 5
manarch2 3 2 2 4
MichaelP 2 3 1 1
MpGrill 2 1 1 3
Mulf 1 1 0 1
Orbit Dream 2 2 2 2
Ryan 2 2 2 2
Scottie 3 2 2 3
Steven Svorticher 2 3 2 4
TheStig 3 2 2 5
Torry 2 3 3 3
Treeble 3 3 3 3
 
release date: 02-Jul-2011
# of downloads: 59

average rating: 2.25
review count: 24
 
review this level

file size: 18.90 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
steffen84@gmx.at

Reviewer's comments
"Rushing out literally anything just to get their name up on the level listings, haven't we all been there? Not really a whole lot of effort here and hardly anything to do other than a quick platforming sequence over scorching sands. Perfect for catching up after spending days on end on one of those epic length releases. 5 minutes. 07/23" - Treeble (30-Jul-2023)
"This desultory first attempt is ostensibly a continuation of TR4 and apparently based on the concept that it’s Seth rather than Horus who guides Lara’s path, but there’s simply far too little there to make any grand idea shine through. It presents you with one reasonably challenging, but very brief jumping sequence, half a dozen of fireproof ninjas to kill from a safe distance, and that’s about it. Indistinct in terms of design, the only remarkable aspect in this regard is that the level takes the concept of ‘burning hot’ sand literally." - Mulf (16-Feb-2022)
"I see little point in this. A few rooms, one with some tight jumps and some red ninjas to kill but after the grenade launcher there is no way to move on and no end trigger." - Torry (12-Oct-2019)
"Another level that seems to have a premature end - after around 5 minutes. Up until then, the jumping sequence across burning sand wasn't bad, but aside from a couple of ninja attacks, there's really nothing else to mention here. The texturing and lighting isn't too shabby, but unless you want a really, really quick raid, I couldn't really recommend it." - Ryan (15-Jun-2018)
"Karnak is possibly the best setting of Last Revelation so even a microeffort like this cannot produce a bad looking level. But this particular resource pack has been also severely underused in the original game, so if we already decide to build anything of it, we should push it to the limits rather than restrict to one room. This level is possible to complete within two minutes as you fool with the ninjas on the monkey swing, lure them to the grenade gun and blow them up while running to the exit, located presumably at the dark wall. There is some never activating baddy content, you can get a masked shotgun from one of the four pedestals and the lonely switch is not actually needed for anything... unless it disables the finish trigger, but I don't know." - DJ Full (01-Feb-2016)
"Gameplay and puzzle: There is no gameplay, you need to avoid "untagged lava" (sand) and kill ninja, you have to do some jumps over platforms and ovoid (again) death tiles. Enemies, object and secrets: Baddy_2 from TR4 jumping everywhere and running in front of walls...Objects were from TR4 too, Karnak to be precise, the autor used only one switch with the wrong ocb code so the animation was wrong. No secrets..And no end trigger Atmosphere, sounds and cameras: A Karnak from TR4 atmosphere, but rather empty (except the ninjas) no musics, and no cameras, for me the autor thought make level was something easy, and now he should be disapointing... Lighting and textures: there are few lighting and shadow bulbs, but nothing really nice. Texture were not so bad for a first level, but sometimes they were missing (at the 'end' of the level) and stretched/misplaced That level sounds like a try from a young 'builder' even if I try to be nice in reviews, because I'm not a big 'player' anymore I must say that level is not good at all, but it will take you 4min of your time.. If you want to improve I would you to try to make better architectures, be careful with texture lighting and objects. Try to read ocb guide or tutos. Good continuation !" - Lara_Fox_Croft (10-Apr-2014)
"A 5 minute level with very little gameplay and a few ninjas. There is no real atmosphere or lighting, except for a brightly lit room at the end, although there is no finish trigger. Nothing more really needs to be said, it's just a very low quality beginner level. 5 minutes, no secrets. Not recommended." - Cory (28-Jul-2013)
"The level begins by a good example of bad gameplay design. There is a button to push in the first room and no camera showing what it does. Well I suppose this button opens the only door of the level , located after a deadly area from which you cannot come back. So both the doors and the button should have been removed from the map. But aside from a couple of slopes jumping , a monkey swing (indicated by a strange choice of textures) and a few ninjas , there is nothing else in the level. No lighting and no finish trigger either." - eRIC (25-May-2013)
"There's not too much to say about this level which as other reviewers have stated is short and unfinished. What I'd like to do is just offer some words of encouragement to the author because while this is an unfinished project it does show promise in the fact that they've clearly sat down and taken the time to read the manual supplied with the editor. Texturing and lighting are not bad for a first effort either. This is probably more best thought of as a personal test project or demo rather than anything meant for full release. I hope the author continues to build, but this one as it standards is probably for completest only. Hope you give it another go with a bigger level Rambo, but don't rush and use the forums if you need anyone to pre-test your work. Stiggy." - TheStig (16-Jun-2012)
"I even went through it for a second time because I just didn't understand the gameplay. Must be me, as it still is a mystery for me. For now there is a jump sequence, burning hot sand, shoot some ninja's and end up in a room where a texture is missing and no finishing trigger. Oh well, I've seen worse." - Gerty (05-Nov-2011)
"I'll never understand the reasons so any builders can release "levels" like this. For me, this is not a level, but a whim from the person who build this. Perhaps they want to say that he/she knows how to use the TRLE? I don't say this 'cause the level is very short, but only 'cause it's a waste of our precious time to play a three or four rooms level which doesn't offer anything for the players. Please, next time I think it's not so hard to place appropriate textures for the monkeyswing or a finish trigger." - Jose (16-Aug-2011)
"Mini-level that actually I cannot call in this way considering we only find a couple of rooms similiar to the Karnak Temple setting and the level doesn't even end anywhere. There are very few actions to be performed: to press a button, use several slopes with curved jumps to the right or left, shoot a few ninja and collect the other weapons (shotgun and grenade launcher); this means that there is a bit interesting gameplay and some ninja to shoot, while the rest (puzzles, secrets, flyby) is zero! Soundtracks by TR last revelation, poor light-textures. In conclusion I gather that the author has still to study, because so few elements are not enough to appreciate a level." - Steven Svorticher (18-Jul-2011)
"Just 4 minutes of 'gameplay' in this odd little level. Kill half a dozen ninja, jump on some slopes, pick up a shotgun and a grenade gun and that's it. I don't even know what the button at the beginning did as I played the game twice, once with pressing it and once without to see if it made any difference. None whatsoever! The door to the room after the burning sands was still open and there was still no finishing trigger. Maybe this game should have been kept for practice and not been released until it was ready." - Diz (12-Jul-2011)
"It spoils nothing to say that this level complete pointlessly and uselessly and an absolute time waste is. Anyhow I have the feeling that the level builder had built a few rooms and then had to run out of steam. Or he wants to put the player's community on. One reaches the level end at less than 5 minutes. Occasionally one shoots some Baddies and finds the Shotgun as well as the Grenade Gun. Both weapons are unnecessary, the rooms are almost empty and there is no finish trigger. No, it's not funny to play this level in this form." - Scottie (07-Jul-2011)
"An exercise of a beginner. But first exercises don't have to be released. A nice little block-and slope-jumping shows, that the author has ideas. After 5 minutes the exercise ends without any finish-trigger. I hope, the author does some more exercises and will release something fully developed." - Christian (06-Jul-2011)
"This 5-minute romp should have sported the word Demo in the level description and maybe the word Beta would have been more adequate. There are a few ninjas to shoot, a couple of slanted blocks to jump and a monkey swing over a deadly floor that will set Lara on fire. That's pretty much all there is to it. There is no finish trigger so a proper way to end this level would be to set Lara on fire and jump into the illegal slopes that seem to be there for no other reason. The lightning is bright and the texturing looked ok but I think this should have not been released, as it is way too short to be rated properly." - Blue43 (06-Jul-2011)
"All the reviews are saying that this is a really short level so I though I'll try it out. This level is WAY shorter than I thought it was going to be. There is only a few rooms, some enemies (ninjas) and no finish trigger. The texturing was not very good and the lighting was bad. This is the builder's first level so I knew it wasn't going to be a great level but I think it was too rushed. I did have trouble making the finish trigger also in my first level so I know the builder will work on that. I just think that this builder should spend more time on his/her levels and it would be a brilliant game. Not a very good level but it is a debut and the builder would definately improve." - afzalmiah (06-Jul-2011)
"Appears to be a simple one-room example: everything is on a flat level, divided by walls with reasonable Egyptian textures. Has five or so minutes of play. There is a good running jump and bounce to a monkey swing, but while playing, I wondered why parts of the floor are unmarked fire traps. One accepts the "burning" sands as traps, but what about the unmarked fire tile next to the switch right at the start? Ninjas parade across those burning sands unharmed, but I guess it's so Lara can stand on top a pillar and gun them down one by one. The readme file says the jackal paintings in the temple open as a portal, so Lara isn't trapped, but examined in Fexinspect the playable level shows as basically one room, and that's it." - dmdibl (05-Jul-2011)
"A beginners effort, released way prematurely. What you get is under 5 minutes of a quick adventure, with a decent little jump sequence that may even take you a few attempts before you get it right and a batch of ninjas to kill. The whole construction actually shows promise if it were expanded into an actual full level. The author informs that there was supposed to be a finish trigger in the room with the bright light ambience, but somehow it does not seem to work." - MichaelP (05-Jul-2011)
"Whilst playing this, I couldn't help but whinge (not for the first time) about the fact that Lara burns to death on hot sand, lava etc., but enemies seem completely invulnerable. Perhaps ninjas have special training that miraculously prevents them from bursting into flames. Anyway. This is a strange little level, insofar as it seems to have been brought to an untimely close. There isn't any finish trigger and, judging from the level information and the download size, it should have been much longer. As it is, there's just a modicum of gameplay, involving sliding and bouncing over hot sands and shooting a few ninjas." - Jay (05-Jul-2011)
"A very short level with many aspects of a classic debut level, but interestingly texturing was the thing that most appealed me, even if there were some textures that were only bigger because the builder raised the ceiling, or rotated them wrong. But still I found them and also some lighting the most decent in this level. Gameplay is fighting few ninjas, but after killing the last one gets the grenadegun(?), plus doing a little platforming sequence over deadly sand(?). There even was a puzzle in this level - the slope decision - even with a certain logic (same painting as safe slope before) behind it. I liked the idea for the jackal paintings as a general guide, one even was used to shoot the correct one of two vases (a bit too player- friendly here). Unfortunately, the level ends in a room with an illegal slope and a brightly lit black textured wall, just after four minutes of gameplay. I think the builder has some talent, but he has to work harder." - manarch2 (05-Jul-2011)
"I delayed reviewing this as I was faintly optimistic that the author had simply uploaded the wrong TR4 file,and that an updated version would provide more substance (and not lend itself to a potentially massively inaccurate review). Alas,the five minute level I played was indeed the finished article;and demonstrates (yet again) that constructing a level is a time-consuming hobby which this builder had evidently under-estimated. The gameplay in the one room is actually quite entertaining and challenging;but that's it. Little else worth mentioning." - Orbit Dream (05-Jul-2011)
"Well this is practically a 5 min long game and not reviewable ... in fact, all about it is - find yourself in a small room, push a button ... advance to the second room - kill a ninja in the process ... and at the second room you need to do some slope jumps avoiding to hit the floor and catch the monkeyswing ... after monkeyswing to the end you drop down and get welcomed by 4 or 5 ninjas! Why not 15? Come on, this is silly ... after killing them - with standard pistols! ... advance to a room where you get a grenade gun ... nothing more to do, so this was the end." - Jack& (03-Jul-2011)
"The Escape 1 - A very short level with no ending. The textures, objects, enemies and other stuff are TRLE-standards - nothing new or innovative to see in this level. The structure and architecture of the rooms is very basic and made with not much imagination. The lighting consists of just a few shadow bulbs. The enemies ( baddys with swords ) are very annoying :S Four of them in one room is just too much and totally unnecessary. The texturing in few places is ok, but mostly the textures were out of place, stretched or were placed wrong ( didn't fit with the others ). The only gameplay element is the jumping passage over the sand at the beginning of the level. Putting fire squares on random platforms with no warning isn't very nice. This part was actually not so easy as I would expect of such a level. After a few jumps and some pickups we get onto a dead end. I suppose that the untextured wall in the illegal slope room is the end of the level ? I guess that the authors doesn't even know how to trigger the end of his level ? ( 2 - 1 - 1 - 3 )" - MpGrill (03-Jul-2011)