trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72203 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Forgotten Prophecy (Demo) by Pilip

AdamR 3 4 7 9
afzalmiah 5 7 7 9
Ceamonks890 2 6 7 7
Diz 3 3 2 3
dmdibl 2 5 7 8
Gerty 2 1 2 3
Janny 5 4 7 7
Jay 2 3 7 8
Jorge 5 9 9 10
Jose 3 5 7 8
Lara_Fox_Croft 5 7 9 8
manarch2 2 6 7 7
MichaelP 2 5 8 8
MpGrill 4 8 9 10
Orbit Dream 2 3 7 8
Ryan 3 4 7 8
Shandroid 5 7 10 10
sonnyd83 6 8 8 8
TheStig 3 5 7 8
Treeble 6 8 8 8
 
release date: 05-Nov-2011
# of downloads: 75

average rating: 5.94
review count: 20
 
review this level

file size: 35.30 MB
file type: TR4
class: Castle
 


author profile(s):
email(s):
andro.zupic@gmail.com

Reviewer's comments
"The AOD influences here are palpable, from the outfit and audio track to the very envinromnent which, quite honestly, looks and plays about better than the St. Aicard's Graveyard ever did. Gameplay isn't very exciting however, as you are on a short quest for a silver sphere and for such you go up and down, back and forth a couple of times. Still, for what it's worth, it's a quick raid, and honestly we need more of those. 10 minutes. 01/24" - Treeble (21-Jan-2024)
"This was never going to score particularly high for gameplay as this was far too brief even for a demo (under 15 minutes, all told). The atmosphere is well caught and lighting and texturing is brilliantly done, but not much happens at all, which is a huge disappointment. I was close to laughing as I saw the Grand Piano on a closed balcony, though." - Ryan (25-Sep-2017)
"After trying to play the builder's debut release, The Forgotten Kingdom, and finding it so incredibly boring and tedious to play on top of running into a game-breaking bug, I simply decided not to do a review of it(as I most likely wouldn't be able to do it fairly,) moving on to this level instead and seeing if Pilip managed to make a much more fun and stable release this time around. Overall though, while the lighting, texturing, object choices, atmosphere and use of flyby cameras is done well for the most part, the gameplay itself is incredibly underwhelming, involving just the simple collection of a few items to finish the game, making this demo feel more like a proof-of-concept for an AoD-style environment in the level editor rather than the start of an 'exciting' new series. Unfortunately, through this design choice, Pilip has made what's demonstrated here feel like a massive waste of potential and any optimistic player's time. Hoping that the builder will improve this whenever he bothers to release the full version in future, as I'd really like to see where he could take this concept in a full-blown levelset, if he managed to put the time and effort into it. But I guess we'll just have to wait and see." - Ceamonks890 (16-Mar-2014)
"G&P= a bit empty, you have to find your stuff to finish this demo. One puzzle, some searching of object. Rather Easy E,O&S= No ennemies, no secrets, but the objects are well chosen, and fit perfectly the level! A,S&C= Amosphere is really well made, quite reallistic ^^ Sound= From AoD good choice for the level wich looks like a copy of AoD. Cameras: nicely placed! L&T= some error in texture placement but this is a good work! Lighting is well made, really realistic !" - Lara_Fox_Croft (02-Aug-2013)
"A short 15 minute demo here from Pilip. With a distinctly 'Angel of Darkness' fell to it, it's set in a series of church buildings. The area covered is pretty small. Texturing and structure is pretty good but the lighting is a bit flat. Undeniably there's potential here, but I hope this gets expanded upon rather than becoming another incomplete idea as many Demo levels often do." - TheStig (29-Apr-2013)
"06.11.11 The graphics and objects on this level are stunning. I was particularly impressed by the church inside and out. It is quite straightforward in terms of gameplay. This level is releatively short since it is a demo. Look forward to the full version once all the bugs are fixed. There are a few things that need to be worked on - a) the binoculars cause the game to crash b) in the room just before you climb down to what looks like a dig site (with all the barrels in), there are some flares but you can't climb into the alcove to collect them c) the floor textures in the church needs to be lined up correctly d) the weapons can not be used e) the puzzle items need to have their correct names rather than load" - sonnyd83 (10-May-2012)
"No much to say about this short demo. I don't know why this small level could be released. What's the purpose of the author? There is a good ambience and a nice environment, but take a short ride without enemies or puzzles to solve is not very funny for me. Near the end, don't forget to pick up the pistols in the church if you want to open the exit door." - Jose (09-Jan-2012)
"Not much to say about the gameplay, just collecting items.There were no enemies but the use of objects is really good.There are plenty camera clues,sounds are from AOD and it brings the atmosphere to a whole another level.Lightning is perfect as well as the textures.Graphics are really beautiful and i hope something is made out of this and doesn't become another "demo"." - Jorge (17-Dec-2011)
"Ok, first of all, I feel like I am reviewing a different demo than the one that first started out. According to the walkthrough, this demo has no end trigger and ends when Lara picks up the uzis, however this isn't true. My demo had an end. Anyway, let me say how much I LOVE the beautiful graphics in this demo! Pilip is incredibly talented at building surroundings. I wanted to continue this adventure so badly, but it wasn't meant to be. Hopefully, Pilip will want to finish this game. No, gameplay isn't spectacular, which really must be first and foremost in a builder's plan for his level. You don't want to bore your player. I had no time to be bored in this short level, plus it sounded and looked gorgeous, so that held me while it lasted. Pilip, please do not stop building. You have the ability to be a Hall of Famer if you can insert some challenging and creative gameplay in your levels. Plus, please, oh please try to translate into English better. As Gerty stated, MEAT and MEET are quite different. It gave me a good laugh though!" - Shandroid (10-Dec-2011)
"The gameplay is really poor. Not a lot do here. Just pick up some items and climb ladders. Texturing is good and the atmosphere too. I think that it could be a nice start of a bigger level, but for the time being, we can't see something very interesting." - AdamR (26-Nov-2011)
"Pretty much a waste of a level(demo) release, as it is purely a show off of a good looking, somewhat AoD style environment, including a nice title flyby. But then there is literally nothing to do other than collecting a series of pickups that cannot even be used and it is all over after 5 minutes. If the author wanted comments about the looks of this demo, then yes, it looks great - but I have a feeling he knew that already. Beyond that, this demo serves no purpose whatsoever." - MichaelP (25-Nov-2011)
"In his previous level set the author created a polished environment that was weak on game play. In this small demo the appearance is even better, and the game play vanishingly small. Lara picks up an unusable crossbow, hunts up a silver ball, comes back to place this in its receptacle, this opens a church where Lara can move a knight to open a trapdoor (the way is blocked), and finds her (also unusable) pistols. Players can stretch this to fifteen minutes, then exit manually. Previously in The Broken Kingdom the author sometimes broke the illusion. At the beginning of level five there was good play with Lara climbing up, and having to shimmy to two different high alcoves. Fine. Except inevitably, since Lara is at roof level, players see one whole section above a wall where there are end-of-world views. The rest of the courtyard was finished, so why not that section? Similarly, even in this brief demo, I wonder why there is an implausible piano placed by the first stairs? Why does a tiny bit of clear water set Lara on fire? On the other hand, there are many beautiful points, such as being able to look up through a skylight in the first hall, and finding that the view extends upward to a tower. That sort of extra attention to detail, which is often apparent here, is always a pleasure. Look at the way the stained glass window casts a pattern upon the marble floor. Wonderful. The construction here is attractive, the church is elegant, so I hope something is made of this." - dmdibl (13-Nov-2011)
"This level might be a little short and unfinished ( because it's just a demo ), but WOW ¨! Those graphics ! I really felt like I was playing a TRAOD level ! Amazing texturing and environment design ! The park and the buildings surrounding it were done excellent !The only minus I can give to this great little demo is the game length and some minor bugs. I hope this level will be finished because it has big potential to become something really great ! Please finish it Pilip !" - MpGrill (08-Nov-2011)
"It looks rather lovely;it has some excellent architecture;a pretty decent atmosphere;and very little happens anywhere.In fact,such is the dearth of incident that you begin to notice all sorts of trivial out-of-place details (the oddly unreachable Grand Piano that nobody could possibly be able to play;the stained glass windows that are placed a little too far away from the wall)in order to give yourself something to do. As a taster,this sufficiently piques your interest throughout the 13 minutes of its duration; but it's otherwise nothing more than a good looking,smooth flowing piece of nothing." - Orbit Dream (07-Nov-2011)
"It's a shame this level wasn't finished yet, and I don't understand why the builder released it in this unfinished state. But still I think the builder has managed to create a nice environment with many many different custom objects and textures (one missing in the outside area though), a nice lighting effect with the windows, and if this level wouldn't be so short and still in work this would have been better than the builder's last level. Unfortunately, this game has many bugs, Lara cannot take out the weapons, when using the binocs the game crashes. The gameplay is mainly running around and finding some ammo or health, but after ten minutes I was rather sorry to not be able to proceed." - manarch2 (06-Nov-2011)
"Even if the level is just a teaser I fail to see why it tends to be judged based on its short game time (it does say "demo" right there next to the title, after all). Gameplay-wise there's nothing special to talk about, but something I did enjoy was the atmosphere. The music sets the mood right off the bat and the textures are crisp and clear inside and a bit more gritty on the outside areas. For me, it was reminiscent of the St. Aicard graveyard in AoD. Sure, the binocs or the crssbow don't work, and that was frustrating, but you can't give the mood a low score for that. Though it felt too short, maybe even by demon standards, it managed to pique my interest, so I hope this doesn't remain as just another demo. A full level (or set?) centered around this AoD type of universe sounds really fun." - Janny (06-Nov-2011)
"It's always difficult to review any 'demo' especially when there's not much in it. Even more so when there aren't any enemies, few objects, no secrets, no puzzles and almost no gameplay. No agility, no timed runs and flat uninspired lighting completes the problem. I've had to score it low 'cos there's nothing to score it for. This might make a decent level when there's more to it but as it stands I wouldn't recommend bothering playing. As a demo it only demonstrates that the builder knows how to make an area (and, to be fair, it looks pretty good) but there should be so much more to a level than that." - Diz (06-Nov-2011)
"Demos are funny things - some of them ramble on for longer than the average 'full' level and then there are the ones like this that last less than ten minutes. Whilst I am generally in favour of a demo being a short taster rather than an epic, it does of course make it extremely hard to judge the gameplay with any degree of accuracy. Nobody is going to give mega points for a bit of running around, climbing a ladder or two and picking up a few items. Having said that, it's a well made, good looking level with some quite professional (to my non-builder eyes) camera work. I would certainly like to encourage the builder to carry on with this project because I feel that if he could match the style with some substance, it could be a very playable game indeed. (Oh, and perhaps a proof-reader to avoid any homonyms in future might be a good idea)." - Jay (06-Nov-2011)
"I enjoyed this level but for me it was way too short and had a few problems. The crossbow doesn't work, using the binoculars crashed the game and it has no finish trigger. Other than those it was a pretty nice game. The thing that impressed me the most was the lighting and texturing. It was brilliant! The outdoor places past the gate looked really nice and so did the church inside where you start off. I really enjoyed this level and can't wait to see the full version and I hope the builder fixes the problems. Very nice short level. Recommended for a really short raid." - afzalmiah (06-Nov-2011)
"Here we go again, another demo. As we all know, 99% of them never develop any further so my expectations are pretty low. I did however had a good laugh reading the messages that pop up. Btw next time do check your English as the word MEET and MEAT are two different things. The MEAT that is in your game is something that comes from an animal and you might want to eat (unless you are a vegetarian of course). Then there is a crash when you use the binoculars and the crossbow is there for decoration? No finishing trigger as well, sloppy." - Gerty (05-Nov-2011)