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Happy Easter by Eelkemama

DJ Full 9 8 10 9
dmdibl 8 9 9 9
Gerty 7 8 8 8
High Priestess 10 7 9 9
Jay 8 9 9 9
John 6 8 9 7
Jose 8 9 9 10
manarch2 8 9 8 8
MichaelP 6 9 8 7
misho98 9 9 9 9
Orbit Dream 7 8 8 8
Phil 9 9 9 9
Ruben 9 9 9 9
Ryan 8 9 8 9
Steven Svorticher 9 9 10 9
TheStig 8 9 8 8
 
release date: 08-Apr-2012
# of downloads: 83

average rating: 8.50
review count: 16
 
review this level

file size: 55.37 MB
file type: TR4
class: Easter
 


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Reviewer's comments
"Quite a charming and relaxing type of game we have here set around a small village with lots of bright colours and lovely gardens in and out of buildings etc , it personally for me makes a great environment for exploring around but what with over 90% of the objectives revolving around collecting and using items it was inevitable that my enjoyment started to wear very thin after a while because it’s not just one level here it’s 3 (if your counting returning to the first level after the second. I did enjoy the platforming tasks, the lava lamp challenge, some of the pushable tasks and the lift was a nice surprise but I missed some proper puzzles or maybe some timed runs or traps. Visuals and music were good and exploring around such a sunny and bright atmosphere was welcoming its only a Shame the areas visited here lacked a lot of variety in gameplay." - John (22-Mar-2022)
"Here's a generally enjoyable Easter level from a builder whose speciality is sneakiness. There are no enemies, as is the norm for seasonal levels, but pistols are required to shoot a few windows and other objects. The environments are well created in a cartoonish type of manner, with lots of vibrant colours and interesting textures, but the music choices looped a bit distractingly for me. I also encountered a major bug near the penultimate room where a door refused to open for me (unless I missed something) despite having all the element items so I had to use a savegame in the recent stuck thread to continue. It might or might not be my download, but it should be addressed. A matter of taste, but it has a certain charm nonetheless." - Ryan (12-Dec-2017)
"I'm reviewing this slightly out of season, but an impending visit to the dentist called for something relaxing to play! Eelkemama's Happy Easter delivers this on all fronts. It's a nice mostly bright & cheery place to explore, and despite Lara having her trade-mark pistols you won't find any nasties to nibble at your boots. Split across two levels its set in a small village complete with a church, sewers, pool courtyard & a few slightly more unusual spaces. Lighting & texturing are generally of a good standard, there's some really cool custom objects & music fits the locations well too. Game-play mainly consists of 'find the key' type progression with plenty of rising blocks, levers, jump-switches etc to progress through. For the most part items are pretty clear & easy to find. Ironically I spent ages looking for the water-bag that forms part of the puzzle before realising I'd picked up a water-balloon in the church (thanks to a quick consultation of the walk-through). That probably accounts to my longer than average 2 hours 7 minutes to finish! Recommended. Stiggy :)" - TheStig (14-May-2014)
"As an Eastern level expect some on-orthodox gameplay, combine it with the name of the builder then you know that levers are pretty well hidden. All in all it took me quite a while to get through, as some things one had to do were not clear at all. Afterwards it all made more sense and once you indeed know what is expected, it is a nice level." - Gerty (25-Jun-2012)
"An excellent level with Easter theme, where Lara has to find the Easter Bunny Family, sitting behind a door you could open only after solving so many enigms or - better to say - after playing the 2 levels. Enigms, the main-portant aspect of the game, change from the most easy to the hardest ones. the best realized aspect is the way a lot of switches have been disguised-hidden among nature-environment or how some objects have been hidden so well.. in fact it kept time to obtain revolver and crowbar. An other good project was the underneath of the garden.. the wine cellars, where there are several corridors and doors to open and, only after pulling some switches, whose some of them hidden, moved a pushable and used a torch, then we could pull other 2 switches, whose still one hidden, in order to get out this place and to get one of the final doors open. Other enigms like the mirror room or the post letter to find are very simple and immediate. We've to find the 3 objects for the 3 balances. I appreciated the sequences to make in the church.. so many actions before reaching the bourn. In the 2nd level we find a lot of enigms, even more complicated, among which: to understand where to put some objects recognizing keyholes, where to move some pushable considering the floor tiles are all equal except for one but very similiar to the other ones.. once recovered all the necessary objects, you can come back to the 1st level and end with the last enigms, till getting a couple keys in order to finish the game. 3 secrets: the first 2 ones are easy, the 3rd has a better sequence to be got. Being an Easter level there are no enemies; lots of objects, whose some of them used as decoration in a good way. Excellent atmosphere, excellent musics and flyby-screen. Lights-textures used in an excellent way.. just in a room I found some imperfections. Globally an excellent work with excellent environment and enigms to solve. I reccomend it!" - Steven Svorticher (07-May-2012)
"I am in about the same place as Orbit Dream with this level. You can recognize it as one of Elke's levels from miles away and the gameplay style will simply not ever be my taste - too much, too unbalanced, too uninspired: This 70 minute adventure throws keys, eggs and other items at Lara by the dozen to progress through the setting, the flow ranges from super easy (where you even get a camera to show you a door opening in the same room) to sneakily (if not unfairly) hidden levers that you need to search for in the walkthrough and somehow I never had that spark that got me attached to the level as such. Now, make no mistake though - this is a fun game to play through for the generous use of custom objects throughout and these are generally used and applied very well and for those who enjoy the ever repeating gameplay and have a keener eye than I have to spot that next elusive lever, this may just be the right level to go for. Personally, I was quite happy when I finally hit the finish trigger. The ending cut scene is cute though..." - MichaelP (23-Apr-2012)
"This is a relaxing Easter level that's a lot of fun to play, especially when you know what to do courtesy of a rare walkthrough provided by Anna27. No enemies, no traps except an area where you have to steer clear of red laterns and follow the path marked by green lanterns. I spent a little more than an hour here and never found myself bored despite the lack of danger or a sense of action. The surroundings are colorful and well lit. This builder is fast developing a reputation of giving us a reliable, fun raid without taxing us mentally or physically to excess. Recommended." - Phil (14-Apr-2012)
"I think this is an improvement over Elke's last two levels. Still too many and too well camouflaged levers to find, you more than often will be stuck way later because of nearly invisible levers, but the gameplay has a few classic elements in it that made it fun, like an element puzzle (the hint that you mustn't save was very nice) or several pushable puzzles, but there are also some nice new things like the letterbox or the cassette recorder that shatters a glass. There were lots of nice objects and cartoonish textures; I especially liked the playground in the second level. The three secrets in this level were bronze, silver and gold ones, and they were accordingly hard to find, which I found good. However I found the atmopshere not so great, the areas seemed to be cramped in terms of height and the architecture of the rooms was somewhat basic. Some of the sound and camera triggers didn't have a one shot trigger so they played in everytime while passing them. The texture set was big but somewhat incoherent and some textures didn't so much fit together, as in some interior rooms there are leave textures and I had the feeling that the outside areas wouldn't have been looked so good if they weren't (nearly over-)loaded with so many objects. 75 minutes." - manarch2 (13-Apr-2012)
"A good Easter level. I was stuck a lot of times because of buttons or levers which I couldn't find, but the gameplay was good. In the room with the pushable object on which is marked the letter N I though I had to push it so it's facing north because I didn't noticed the different texture. Maybe a different pushable would've been better but it's really my fault in this case. There are lots of keys to find - you must find a key to open a door to find another key to open another door. Textures are applied beautifully, lighting is good in all areas. I found all 3 secrets and it took me 1 hour and 20 minutes to complete it and I didn't wanted to end. The ending is also pretty good. Recommended for players, but here's a tip: PLAY WITH YOUR EYES OPEN!" - misho98 (13-Apr-2012)
"Here's another excellent opportunity for players the world over to study the German level-building psyche.All those oh so familiar fixations are present,loud and clear: overly cute custom objects (some of which are interactive;just as many serve no purpose whatsoever); bright,colourful,comic-book textures; highly contrived Object interactivity; gameplay that depends,more often than not,upon working out what the builder intends you to do;often involving sneakily concealed levers. The gameplay is a massive 'stop/start' affair.Much of the level flows very smoothly,and involves lever activation to open nearby doors.Far too often,however,you're left standing around scratching your head,because you didn't realise that that one flower out of two dozen near identical flowers is actually interactive;nor that that one window out of around thirty identical non-interactive windows is actually shatterable. Putting a letter in a letter box (or,on another occasion, attaching a bucket to a piece of rope)causes a door nearby to open;whereas all other doors are opened by inserting keys into adjacent locks. It's this esoteric style of (somewhat haphazard) gameplay which is this level-set's weakness;and which does its best to suck the enjoyment out of what should have been a pleasing and harmless little Easter treat.Textures are idiosyncratically applied (which could be interpreted as a compliment);objects are imaginative and colourful,but not necessarily useful;sounds are used well enough,although the short segment of The Four Seasons loops distractingly;and the purpose of several areas eluded me (the water room beneath the Maze;the large room with bunk-beds). I suppose it all comes down to personal taste;and those who love these sorts of 'zany' levels will no doubt lap it up.The builder put in a huge amount of effort into constructing this;but,in terms of the amount of ideas crammed into a seasonal level,less was probably more." - Orbit Dream (13-Apr-2012)
"Not being a part of AspideTR Easter Time didn't prevent Eelkemama to successfully merge with the climate - it's almost identical. Awesomeness of this level equals last year's productions of Ranpyon and Raidermatty, and it also exceeds them in one field - organicness. Here, solid, brick and stone base holds and supports random stuff, just like a Pinata filled with millions of flavours. Among ordinary barriers and other real-world stuff like scaffoldings, we drip and sniff to search the grass for lost thingies. If this way, even a simple key seems to gain an invisible mystic aura, what about artifacts really intended to be magical? This feeling simply KICK ASS here! And it's all arranged so fluently that I completed the game without even taking a break, in the middle of deep night - because the riddles are interlaced and it's always close to the next one, what kept me continuing and continuing. I am proud to see how Eelkemama has progressed from the moment I've first played her level (The long way home), to finally achieve this level of putting things together. BRILLIANT! Her levels get better and better, and if she keeps developing this way, who knows what we'll see tomorrow. Of course, some things should still be made better - especially there are two Yellow Keys in the same level, and they both fit into one keyhole, which, for unaware players, might result in getting gamestoppingly stuck. Anyway, I am waiting for a game from this author, filled with objects and puzzles of her own creation, not only made of stuff other people did once upon a time. I'm quite convinced such invention, combined with sophistication we already see here, would at least achieve HoF." - DJ Full (11-Apr-2012)
"Its always good fun to play Elke`s levels just because they are so ... natural ! This time she comes up with a nice little easter surprise which really made my easter monday afternoon . No , don`t even think about shooting the glass in the bank to pick up the yellow key ! No deadly traps or enemies , no violence at all , just a pleasant TRLE trip to Easterland ! Highly recommended to relax and enjoy !" - Ruben (10-Apr-2012)
"Another great level from this builder. Quite a few well camouflaged wall switches but once you realise what to look for you tend to be more vigilant and look that bit more carefully. It is always a great feeling when you finally hear doors open so you can finally see beyond the windows outside and explore inside. Just remember to persevere when trying to attach a bucket to a dangling rope as you have to stand in a certain spot (making you think it is not supposed to go there after a few refusals from Lara). It's a level that leaves plenty of room for error as you can easily backtrack where it is required. Great little Easter game with a cute ending." - High Priestess (10-Apr-2012)
"What a delight - a charming, light, bright, fun-filled Easter level, complete with wonderful custom objects and textures. There's plenty of exploring to do, which is no hardship at all, lots of keys to find and some nice puzzles and well hidden switches to spice things up. I actually found all the secrets for once, which does rather tend to suggest that they aren't particularly hard to spot, given my appalling track record in that regard. Lara meets the Easter Bunny family at the end and I must say the little ones are adorable. No enemies, as befits the season, and a really lovely level for players of all abilities to enjoy." - Jay (10-Apr-2012)
"Another treat from the author, this time two lovely levels without violence or need for medipacks, where Lara is primarily searching for elusive objects to fit into puzzle slots. For those who enjoy what is essentially an extended Easter egg hunt, this will be topnotch, with playing time of about two and a half hours. I certainly enjoyed this, and recommend it, but it also seemed that the author might have been rushed, worrying more about quantity, as the level had to be broken into two, with some rooms and areas boxy. There is maybe too much game play with levers blending into walls as well as hidden behind foliage and chairs, and of course any time a pushable object or lever is missed then tasks elsewhere become fruitless. I had a lot of trouble because Lara had oil and sand for a three-element puzzle, but she could never find water. A bucket, which I thought was supposed to hold water, had another use. And early on, at the back of a church, Lara found a Wasserbombe (leer), which seemed to be an ornament that would never fit anywhere. Most players will be smiling at my misunderstanding, but this did delay the game's resolution. One place that I did think was a lot of fun was the interior of the mentioned church, with its raising platforms, and always one more task to perform. But outside the church there is a lever-behind-foliage bit, and here Lara pushed a giant Easter egg aside. Then the egg refused to move again, as Lara couldn't pull it back, or push it over the edge. Fortunately I had the sense to reload, and this time Lara immediately pushed the giant egg over the edge, allowing her to cross a pit. But for every spot that felt rough, there are many places with cute puzzles. Of note is the nice ending with the Easter bunny family, the kids mobbing Lara for an expected chocolate goody. Well done for the season." - dmdibl (10-Apr-2012)
"As usual from this author, a level nice to play with a good environment and well ornated and textured. I missed some more cameras when triggering certain objects and also some different textures in the walls where the switches were, 'cause often you can completely miss a switch, very well concealed with the same colour of the wall textures. Also you can jump to the second level missing some tasks in the first one, so when you return it can occur that you get disoriented and have to explore again the same areas (like I did) to continue playing. There are original objects and some easy puzzles, not difficult to figure out where to use the objects; I liked the background musics too and some special effects. Really an adventure worth to play. Thank you Eelkemama." - Jose (09-Apr-2012)