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Dholavira Surroundings by Forger

Ceamonks890 5 4 4 4
DJ Full 5 4 4 4
dmdibl 5 5 4 4
eRIC 3 5 3 4
Gerty 3 4 3 4
Jay 4 4 4 4
LuxQSD 7 6 2 2
manarch2 3 4 4 5
MichaelP 3 4 4 4
Nuri 1 3 3 3
Orbit Dream 3 3 2 3
Ryan 3 3 3 4
Torry 4 4 5 4
Treeble 4 4 4 4
 
release date: 23-Sep-2010
# of downloads: 67

average rating: 3.79
review count: 14
 
review this level

file size: 9.96 MB
file type: TR2
class: nc
 


author profile(s):
email(s):
Adela.Jelinkova@seznam.cz

Reviewer's comments
"A short jaunt through a weird temple. The scenery combines snowy and jungle textures, making a weird amalgamation of sceneries that just don't work together very well. The entire level feels somewhat unfinished and has the feeling that it's a skeleton for a level that could be decent if it's actually given some more time in the oven. Texturing is quite bad and atmosphere is non existent due to the scenery mashing. Lighting is set to full bright and doesn't do much to help matters either. Strangely enough, I somewhat enjoyed the gameplay due to decent pacing and design. Still, a very much below average level. Recommended for completionists." - LuxQSD (18-Jul-2022)
"Short Tomb Raider 2 level of around 15 minutes where you complete a large circle to end up where you began at the start of the level. On the way you pick up two keys, kill some leopards and vultures, find three secrets with the last being not very secretive at all and exit. The usual texture fade outs are present as in most of these unofficial TR2 levels." - Torry (08-Dec-2019)
"A short, simple jaunt through a series of disconcertingly textured rooms. A couple of the rooms look nice, but mostly the mixture of textures doesn't really work that well. The enemies are sparse and equally odd, consisting of a couple of vultures, leopards and thugs. The lone maze wasn't too bad (and is it me, or is it vaguely reminiscent of the one at Lara's Mansion), but this is really only for hardcore TR2 fans." - Ryan (15-May-2018)
"Very short and sort of simple level apart from that maze. The rooms you go through are a bit of a mixed bag texture wise, so I am not sure in what sort of environment Lara was. Found 3 secrets so that is not too bad." - Gerty (18-Jul-2017)
"What a strange little level. I can't really determine what location it's supposed to be in, I want to say India but it has several base-like rooms along the way so it was somewhat up in the air, plus even the India rooms suffered with random texture placement. I was just trying to press on and ended up stumbling on all secrets, which was also rather odd, but this is going to sound the strangest of all things, but I am fairly sure the labyrinth you get in this level is lifted straight up from TR2 Lara's Home, with the exception you have two keys to find in it and an additional exit, but navigating it felt so familiar to me I was through and through in no time. 10 minutes, 3 secrets. 05/17" - Treeble (28-May-2017)
"A very short level with only a pool room and a little jungle, where you only have to collect some keys and place them. Nothing more..." - Nuri (29-Jun-2016)
"While this is most certainly a newbie level in the truest sense of the term(with its rather boxy level design, inconsistent texture themes, flat lighting/atmosphere and rather out-of-place enemies), I still managed to get 12 satisfying minutes of exploration-based gameplay out of this level and surprisingly, the maze included wasn't as much of a pain here while looking around for keys needed to progress in my case(compared to other levels I've reviewed so far in retrospect anyway). Despite the low overall score that this release has gotten, this is still one level I can recommend for the gameplay alone. Although if you simply cannot stomach the thought of running through another maze in a TR level, then you're better off playing something else." - Ceamonks890 (30-Jul-2014)
"Early steps of a builder it seems, as this offers 15 minutes of straightforward progression in a series of rather simply architected rooms. There is the inevitable maze, but personally I did not think this one was that bad and easily navigated for the two keys you need to find. A roundtrip back to the beginning of the level is always a good thing, but not sure that the mix of base, desert, jungle and India textures really worked out well. 3 secrets, with the last one impossible to miss." - MichaelP (22-Nov-2012)
"At only twenty minutes,this is probably the most tolerable of Forgers levels;but you nevertheless need to endure the ubiquitous maze,the complete absence of lighting and atmosphere,and the continual stretched textures. Elements of the gameplay undoubtedly please;especially the jump to the ladder,and the epic slide and plunge all the way back to a part of the level you thought you'd seen the last of. Enemies are placed somewhat predictably (and the lone invisible Monk was singularly pointless)while the odd mix of jungle and base textures was often disconcerting. Only those desperate for TR2 levels should give this one a go." - Orbit Dream (30-Oct-2012)
"I found this more pleasant than the author's Hidden Relic. This is brightly lit TR2 with base and TR3 jungle textures. Right from the start players spot things to do, a secret or two to go for, tough TR2 mercenaries to combat, and eagles try to claw Lara's eyes out. A lever opens an adjacent door (not like some TR2 levels I've been playing). A maze seems simple, and a keyhole once again opens an adjacent gate. Climb up and get the third and last secret, a golden skull. Slide back down to the starting rooms and realize Lara still doesn't have the Guard Room Key for the beginning door. It turns out the maze wasn't as easy as it first appeared, and Lara needs to redo it to find the key, then redo the golden skull part to exit the level. Still, this is only 25 minutes to play, and it has charm." - dmdibl (21-Oct-2012)
"The TR2 spree continues... After several years of hiatus, this type of custom level has apparently been reborn in 2010 with help of Forger and Franco Bula, and - to my honest appreciation - it's still having it's second youth. What I like so much in those oldies has been already explained by Jay. Everyone has to agree TR4 Uzis simply sound lame, and it's hard to believe someone might be hurt with them if we only compare their sound with their 1997-year precedessor, when a baddy appears, we target him and bangbangbangbangbangbang - perforating him to death brings a basic pleasure. Plus he appears to be heavily injured indeed, not that misty powder appearing on his body surface in TR4. Yes - many things that were good in old TRs were screwed later, so it's always that nostalgic happiness we can feel inside whenever we launch a TR2 game, no matter if good or not. So keep it up, classic builders, I'm always ready to check out what You have in stock. In case of Forger's game, I didn't get disappointed as well - except the maze part, constructed much like any other average maze. Texturing of the whole thing was wallpaperish indeed, anyway the repetativity effect isn't much felt - notice variety of these wallpapers in certain places. I for example could hang my eye on the jungle ascent part, which a whole platforming section of, and the following jungle passage, were quite comfy, even though lasting for 1 minute only. Three secrets I found maybe were very easy, but it was still fun to collect those Golden Mask artifacts. They are possibly the most underrated secret type, so I really appreciate to see them here, and making the last one so obvious made it another kind of surprise for the item to appear on that nice pedestal. The only thing I did not understand is why actually Lara begins her adventure between a locked door covering a finish trigger and a quite well guarded part of the base. It would have been explainable if the objective was to escape the place, but what's the purpose of finding the golden skull then? So this part doesn't make sense, as well as the lighting, not changed a little bit, which only advantage is that I could see something. SUMMARY: 15 minutes of TR2 relax I wanted to have with Theft of the Dagger of Xian finally got me with Forger's game. Good gameplay, except the maze part, so skip only if You are a labyrinth hater." - DJ Full (15-Oct-2012)
"This 20 minute level only stands out for the usage of TR 3 textures in an at least interesting way, as it combines jungle, desert and base textures in a nice way, but I still couldn't say the visuals were really good, as there were too many boxy rooms with repetitive textures. There is not much to speak of gameplaywise as you progress in a linear fashion with several side quests for secrets, but those could easily be part of the "normal" gameplay so I don't think they were well hidden. I liked the usage of a monk to fight against the two soldiers but only one can't really survive, only when you are doing the job for him, so two or three would have certainly be better. Also, the snow leopards in the jungle maze were rather out of place, but the whole maze part felt out of place as it was no fun to explore it. All in all a not very exciting and rather basic level." - manarch2 (28-Sep-2012)
"It's the sound files that get me every time. I mean, yes, nowadays TR2 levels look clunky and underdeveloped, but somehow those old sound files still have the power to send a shiver down my spine. Shoving nostalgia firmly to one side, this is a somewhat odd mix of textures/terrains with an equally rag bag ensemble of enemies and I could definitely have done without the maze. Really just one for die hard TR2 fans." - Jay (27-Sep-2012)
"Short level in a setting mid-India mid-NevadaBase , with a few battles with a couple of gunmen , 2 vultures , 3 snow leopards, and a semi-invisible man that I did not shoot. The 3 secrets are easy to find. Gameplay is basic , with some simming , climbing and sliding , and a labyrinth where you need to find 2 keys. ( 17 minutes )" - eRIC (26-Sep-2012)