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Incredible Adventure by Maciej Malec

Blue43 6 5 7 7
CC 5 5 6 6
Dimpfelmoser 6 5 7 7
eRIC 7 6 8 8
Gerty 7 7 7 9
Jay 7 7 7 8
Jose 4 6 5 8
Kristina 6 7 7 7
Lady Lara 4 5 5 6
MichaelP 7 6 7 8
Momster 7 7 7 8
Orbit Dream 6 6 8 8
RaiderGirl 7 6 8 8
Ryan 6 6 6 7
Sash 8 6 7 9
Sheevah 6 6 9 9
Tombaholic 7 7 8 8
Torry 9 7 9 9
Treeble 5 4 5 5
 
release date: 19-Jul-2001
# of downloads: 52

average rating: 6.74
review count: 19
 
review this level

file size: 18.10 MB
file type: TR4
class: Oriental
 


author profile(s):
email(s):
maciek_m@promail.pl

Reviewer's comments
"Hardly incredible, but it is not entirely devoid of appeal. Some of the rooms look very nice, with bookcases and crates filling the bulk of them, although some do look a bit empty. The texturing and lighting was nicely handled to create a nice atmosphere. The gameplay isn't too taxing, involving pushing levers, crawling, avoiding fire traps and shooting an abundance of dogs. Quite relaxing." - Ryan (28-Aug-2016)
"Well, hardly that, but it does have its moments. It starts off well, with some good rope/fire traps to negotiate, but then rather descends into a lot of lever throwing and backtracking, not to mention shooting dogs after opening just about every door. The shotgun certainly does come in handy for that at any rate. Not a bad little level and parts of it look very appealing At not much over 30 minutes of gameplay, you might try it if you're looking for something undemanding and, compared to some levels, almost relaxing." - Jay (18-Jul-2016)
"Yes, the rooms are well lightened and textured, the architecture is not bad and the enemies (only animals) are well balanced; even I found the shotgun and some ammo to shoot the last dogs... But the level is boring itself. Pull dozens of switches to open dozens of doors is not a good gameplay for me (well, at the end I push (wrong animation) some buttons too, LOL!). No, seriously, the only puzzle I found was to move a globe onto a marked tile in a huge and empty room; no more. Evenmore there are not cameras (well, perhaps a couple, but only for 2 switches of 50) so you must remember well the closed doors you left behind and go back to see what's the open door you've triggered. Sometimes you must pull a couple of switches to open a door. I found a missing texture in the garden area, and bad applied textures in small and large surfaces, but usually the environments look nice. Playable but not entertaining." - Jose (09-Dec-2015)
"Incredible adventure is not really incredible, but it is definitely a very solid level with fairly easy and uncomplicated gameplay. Progress is made by using jump switches which opens doors and the way the layout of this level is, there is a little bit of back and forward running between rooms but no long backtracking. The music and atmosphere is rather relaxing and the only enemies are mainly dogs, which are easily taken care of. The hardest section is in the first part of the level where a couple burners have to be avoided while block jumping and rope swinging. I found one particular rope swing above a burner a bit challenging, but once you figure out the trick, it is actually quite easy. I thought the texturing was pretty good and also the lighting.. Also, great use of camera at times, like the area with the helicopter. This is an enjoyable raid, which can easily completed in less than one hour of gameplay. Definitely worth the download." - Blue43 (25-May-2010)
"This level was not bad at all. It was easy - a solid 35 minutes or so. Perhaps a bit too much pulling of levers and the textures were nice but too monotonous. Blowing up the kitchen was amusing. The coffin was very well done but Lara could climb up and walk in the middle of it so that only her head stuck out. Would have made a cute screenshot but I don't have a screen grabber. Several fire traps but they were not difficult. Helicopter was nice. Grass was waaaay too green. My dogs made no noise but I think that was my fault. That's all. Worth a play surely." - Lady Lara (22-Dec-2003)
"The starts with outside areas and greenery to eventually lead you underground and then outside again at a house. There are many doors to open by using levers a few jumps and swimming to arrive at a house with Jeanne Yves. An earthquake occurs and the kitchen is thrown outside. Many dogs, bats and scorpions will be in your way but this isn't a difficult level rather simple but entertaining. It doesn't look like the usual mansion levels but it has elements from them. Nothing more to say, just try it." - Kristina (01-Sep-2003)
"An 'Incredibly Easy Adventure'. Nice flyby from the helicopter at the start. Near the start is a room where you have to make your way past fire emitters but it's not difficult. We have courtyards in a castle sort of setup (it could even be a prison for all I know all those grey walls) library (this was the only room I really liked with the white piano) pools fire room underwater areas. A little annoying that when you pull a switch you have to go across a courtyard then pull another switch and back across the courtyard to pull another switch and across again back and forth like a yo yo. You get a shotgun under a dead guy and some ammo in a maze but you really don't need much ammo in this level because you only have dogs scorpions and bats to deal with. An 'incredibly' easy globe pushing effort and further on another globe that I hadn't a clue what to do with did it open the way to the bike? I don't understand the point of pushing a button that blows up the kitchen! 'Incredibly' all I could see that happened is the crates in the room before Jean Yves moved and allowed access to another fire pillar room. I managed to get on the roofs on top of the waterfall and jumped around high up on the rocks but 'incredibly' I couldn't find anything to do. I have a feeling this level is not finished. Even so it was good fun to play in an 'incredibly' straight forward kind of way. Oh and I must mention the 'incredible' run to the helicopter at the end!" - CC (01-May-2003)
"It's always good to see the TR2 landscapes (complete with Buddhist temple) but aside from a really neat flame-jumping room near the start the gameplay is essentially 'push lever find opened door shoot dogs'. I thought the unresponsive bloke sitting at his desk was really funny (had he been stuffed?) but the gameplay basically involved running around looking for opened doors. And don't attempt to play this on a low powered PC btw. The 'wide-open spaces' nature of the gameplay (which is always a good thing in a TR level) caused my old PC to slow down horribly; not that I allowed that to prejudice my scoring though." - Orbit Dream (01-Dec-2002)
"With its odd mixture of textures and styles this should really be named 'The Bizarre Adventure'. It's basically a giant castle set deep inside a mountain with big open courtyards rooms that look like rooms out of Lara's mansion and even an underwater cavern and small hedge maze. In other words it looks like a castle and a mansion have been mixed together then it exploded and rooms landed everywhere on the inside of this mountain. Actually I wouldn't mind living in this interesting 'house' - it would be very private and has a huge library which I would love to have myself. There are very few pickups I found only the shotgun and two shell pickups but the only enemies are bats scorpions and dogs so it's no problem. Though by the end I was tired of the 'pull a lever find the door' gameplay I rather enjoyed the level as it was fun to see what other odd rooms the author had come up with and what fun things he had thrown in - Jean Yves in the study the kitchen appliances thrown outside the last tunnel leading to the helicopter the indoor waterfall etc. What an interesting adventure!" - RaiderGirl (26-Nov-2002)
"You shouldn't call your level Incredible Adventure should you?! It's as if an upcoming band would call their debut release: brilliant record. Come to think of it I rather like that. However expectations are rather high then. The Incredible Adventure starts rather promising with fly by that shows you the objective of this quest namely to reach the helicopter; after that you have to do some tricky jumps past assorted blow torches which turned out to be the most thrilling part of this level. After that there is an awful lot of lever pushing and running back and forth to see which door has opened and the most obvious pushing globe puzzle I can remember. You don't get any pick ups but as you only bump into a few dogs and the occasional bat you will manage with what you have. Near the end you'll encounter one brilliant flip map effect where you push a lever that causes an explosion which blasts the kitchen furniture all over the back yard. I thought that was incredibly funny. The atmosphere is hard to pin down with some different areas that don't really go together. The Asia style buildings where done very well but the lighting was kinda basic most of the time." - Dimpfelmoser (15-Sep-2002)
"What a wonderful 45 minutes away from the world this level was. Admittedly, it was not overly difficult, except for a few tricky jumps early on but this was just a pleasure to play. It started with a nice opening gambit with an ice pool, and got better from there. The colours were vibrant throughout the level and it was well lit (yes, it CAN be done). The library with the white grand piano was exceptional (I kept looking for John Lennon) and you even meet up with Jean Yves once again, for a quick natter. It ended too soon for my liking as Lara suddenly exited the tomb and headed for the helicopter to fly off to another adventure." - Torry (17-Aug-2002)
"What could have been done with this level! Just a few more traps a few more puzzles - to make it short some more challenges would have made this level a really good one. Rather at the beginning there are firetraps but going on the gameplay is reduced to finding switches and opening doors. There are only a few cams used. What a pity as I found the level very nice visually. Lara has to explore a couple of buildings outside and inside and she even meets her old friend Jean Yves in one of the rooms. Opponents are well fitting dogs and bats. There are only a few objects to find in the last third of the level you can find the shotgun and some ammo. Besides those little weaknesses it's worth playing." - Sheevah (17-Aug-2002)
"I am still wondering about the name of this level... what may be so incredible about it? Lara is in a small city, and she has to push a lot of levers to open different doors to proceed. It's annoying after the time when you see a lot of closed doors and after pushing a lever you have to discover by yourself, which one opened. The enemies were mainly dogs and a few scorpions in the maze style area, and there are some firetraps, but the objects (like the bed, and even Lara's outfit) seemed so ugly - textures that don't match. Lara is wearing blue pants and in one side of her leg it still looks like the brown shorts. There are some missing textures and a few textures stretched, mainly in the outside areas. 40 minutes." - Treeble (11-Aug-2002)
"I guess the 'incredible' element here is threefold: one - how many different styles and objects one can throw into a level and still make it kind of fun; two - how an earthquake can move a kitchen furniture ridiculously around while the kitchen itself stays nicely put; three - how Jean-Yves is able to concentrate on his reading not moving the slightest bit. Jokes aside this is a 45 minutes level which basically takes you through a rather boring gameplay of lever-to-door-to-lever-to-door with the highlight near the start where you go the long way to a jump switch avoiding fire emitters and with the biggest annoyance being the plant pull/push which was a bit too far. But the great variety of areas are all nicely crafted and textured and lighted and provide some pleasure for the eyes. Enemies are a dozen bats a dozen dogs and a few scorpions in the garden and I found no secrets. The final run back to the helicopter is nicely done with all those doors shutting down behind you." - Michael (19-Jul-2002)
"Starting with a nice fly by showing a landed helicopter and Lara standing at the entrance to a cave this 50 minutes level kind of lived up to its name as it was an adventure although not a tough one that sees you moving from location to location. This texturally was a great looking level with a temple reminiscent of Barkhong Monastery as well as some other lovely buildings there are also some great objects used such as a statue of a horse a grand piano and even Lara's old friend Jean Yves although he is a little unanimated actually he's as stiff as a board! Here again the extent of game play comes down to pulling levers but a couple of times this was made a little more interestingly with the use of fire and amazingly for such a lengthy level there are only 3 pick ups a shotgun and two boxes of shells but not having many enemies mainly dogs and bats there is no need for anything else." - Sash (21-Jun-2002)
"There were certainly some pleasing elements to this level, including some good sequences using those flame blasters (Tomb of Semerkhet, wasn't it?), which I don't recall seeing before in a custom level. The run down the final tunnel is also fun to watch. On the other hand, gameplay mainly involved pushing one button or another to open such & such a door, and was a bit repetitive in this respect. None of the puzzles called for more than a moment's pause, and there's not much to discover in the way of pickups or puzzle pieces. Texturing and atmosphere are inconsistent, being quite beautiful in many areas and very plain in others. Overall, the level sports a TR2/3 feeling, which I generally like. So, the 'incredible adventure' was really more a 'pleasant diversion', but that's OK too. Playing time: about 1 hour." - Tombaholic (21-Jun-2002)
"This was a nice and easy level. Found a couple of bugs like an invisible wall right in the beginning and the flare bug and using the binoculars will throw you back to your desktop. I liked the way the author used the flames in the beginning of the level and also the burning tiles in the end. Nice touch was apart what Sash mentioned also the toothbrush in a glass on a sink. Very funny was the whole kitchen disappearing and finding its way into the garden. Game was straightforward and in my opinion the author could have made much more out of it. I liked the textures and the nice touches you find in some of the rooms." - Gerty (21-Jun-2002)
"An original level with good texturing in both outside and inside areas with a mix of caves temples a Tibetan palace and depots with boxes. Not many pickups and the enemies are mainly dogs. Some good puzzles but most of time you just have to find a lever and it is very easy. Some good firetraps and the flare bug occurs. At the end after a small earthquake you must find what has changed: a statue has disappeared but a barbecue has appeared and a door is opened. Lara turns on the radio but Jean-Yves is still writing on his desk maybe he is deaf? So Lara has made all this adventure to visit a friend at Katmandu and he does not even notice her presence incredible! Disappointed she returns to the helicopter. All in all an entertaining level with nice touches." - eRIC (21-Jun-2002)
"I think I played this a long time ago but don't recall if I ever finished it. A disappointing ending to be sure but an incredible adventure nonetheless. A few problems with textures and invisible things in the way but still quite enjoyable. Quite a bit of running around backtracking from switches to doors. Some good puzzle sequences and not many enemies dogs scorpions. Quite a nicely done setting though with the outside area some swimming and the temple itself. Took me about 45 minutes." - Momster (21-Jun-2002)