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Vacation Home (Christmas Mission Bonus Level) by Adriel

Allicya 9 9 9 9
Ceamonks890 7 8 8 8
DJ Full 9 8 8 8
Gabriel Oliveira 9 7 8 8
Gerty 6 7 7 7
Jay 8 7 8 8
JimmyBeon 9 9 10 8
John 6 8 8 9
Jose 5 6 5 7
manarch2 5 7 8 7
MichaelP 7 8 8 8
Obig 9 9 9 9
Orbit Dream 5 6 6 10
Phil 7 8 9 9
Ryan 7 8 8 8
Shandroid 8 8 9 9
young Lara Croft 8 8 8 9
 
release date: 12-Sep-2013
# of downloads: 108

average rating: 7.82
review count: 17
 
review this level

file size: 58.60 MB
file type: TR4
class: Home
 


author profile(s):
email(s):
adrielags@gmail.com

Reviewer's comments
"A great little adventure. There are no enemies, the difficulty comes from the complexity of the course. You pull a lever this way, and find what it's unlocked that way. :) There's a difficult time trial at the beginning, then a more difficult pass at the lasers in the middle of the course, but otherwise an easy course, I recommend this great little adventure to everyone. Hungaian walkthrough, and savegames, pictures: https://treditor.hu/trle/treditor/14/vacation_home.htm" - Obig (15-Mar-2022)
"This level is wonderful. For someone who loves manor levels, I felt right at home with this one. Gameplay and Puzzles - All the puzzles were fair apart from one at the very beginning of the level with the underwater switch timer, but other than that everything else works well, especially the use of rooms you need to back track to in order to complete the level. The whole manor feels like a big puzzle and a secret all in one. Gameplay, lovely as always and no problems. Of course there areas that feel somewhat unfinished and out of place, however I feel I know why they exist - to add to the atmosphere to the world, with how its structured. Enemies, Objects and Secrets - The level features no enemies, but the biggest enemy is your brain in remembering where locations are in the manor and what keys and things they hold in order to progress. But I like that in a challenge to be honest so long as the level isn't too open, and this level was able to find a nice balance to that. Atmosphere, Sound and Cameras - Call me a TRL fan because I LOVE the manor theme playing throughout the level, it is something I really love and appreciate in setting the mood for the level. The Home level, especially everything within the manor itself is literally perfect to me. I cant praise it anymore. Lighting and textures - The lighting was good and so were the textures for the most part. The manor felt so cozy and livable I couldn't stop playing it. However i did come across some hiccups along the way, like invisible walls, the fact i couldn't go through the waterfall made no sense and also i was able to get on top of the map, something I don't think I should have been able to do. Other than that, this manor looked beautiful and pleasant. Conclusion - I Loved this level so much i have completed it twice and will continue to play it just for the atmosphere alone. This level made a very good impression on me." - JimmyBeon (06-Jun-2021)
"Wow what a huge level! initially it didnt start well for me with a very frustrating timed swim, normally i liked timed runs but that was annoying. this really doesn't start off like a typical home level at all i even had to check i had downloaded the right level lol because it wasnt home like at all, i did enjoy the canyon/caves area with all the platforming and death defying leaps across the chasms that reminded me of tr3 nevada a bit, but not so much the industrial rooms and warehouse areas though apart from the block puzzle in that huge warehouse wow well done for that. Now with any home level you have to expect a lot of item/switch and key finding and theres definitely no shortage of that here, but because the level is so huge all the backtracking and running back and forth (even with a walkthrough so you know where to go) is just insane! the layout of this home level is very unique too and its heavy on platforming which is good for me, theres also some more timed runs and traps which is another plus, some puzzles with blocks and torches and rooms are very grand and textured very well with some great objects but some more effort could of gone into music, i mean i like the backing track to croft manor but its just constant and at the beginning of the level when your not in her home is just out of place. the level really is a mixed bag for me, it was too long and was becoming tedious but a lot of it i really liked but unfortunately a lot of it i just didnt but its definitely worth playing" - John (16-May-2021)
"Decided to check this level from Adriel and I was not disappointed. It is an interesting concept of Lara's vacation home in Brazil. I think everything here is pretty solid and the gameplay is pretty good. The atmosphere feels a relaxing day in summer. It is a really a pity that the level is underrated. I recommend it!" - Allicya (19-Oct-2019)
"A solid outing from Adriel, with him tackling a Home-themed level this time around. Gameplay is fairly run-of-the-mill with plenty of item collecting and switch pulling/pushing, but it makes up for it, with some treacherous terrain to traverse through and a very crafty pushable puzzle(complimented by some well-fitting objects, ambiance, textures & lighting to make the environments feel properly lived-in). Sure, the backtracking can be a bit excessive to the point of tedium. And as well-fitting as TR Legend's manor themes are, the constant repetition can become grating after a while. But in the end, don't let that deter you from playing this(as its not often you'll experience a Home map with entirely unique level design). Recommended." - Ceamonks890 (18-Mar-2018)
"If only the backtracking in this level had been trimmed down a bit, this could've been an excellent level. As it is now, it is somewhat enjoyable, but often tiresome due to the aforementioned backtracking across the level itself. The looping Croft Manor soundtrack was soothing, but somewhat annoying when repeated ad nauseam. The setting is nicely made and exploration in the cave areas is enjoyable and overall I found it fun, if long-winded." - Ryan (08-Jan-2017)
"This huge single level looks beautiful;and the lighting and texturing is absolutely flawless.It's the gameplay which almost completely destroys it.Thank heavens for Phil Lambeth and his excellent Walkthrough;without it I would have run around the huge rooms of the mansion until the boredom became too debilitating and would inevitably have caused me to pack it all in.Even so (and although beginning quite well with some decent cave exploration) the bewildering number of huge rooms;utterly obscure and unfair puzzle solutions;and backtracking over record-breakingly immense distances all combined to make this a hugely dreary and irritating experience.It really does look lovely,though." - Orbit Dream (13-Jun-2015)
"Throughout almost the entire first half of this level which lasts for a little over an hour, I actually thought it is rather underrated, as the look and feel is rather convincing, the Exploration and tasks are fun and entertaining in those desert grey caves and there is a simple push block puzzle that was fun to solve. Up to that point the only real annoyance was the looping audio track which I then simply switched off before going insane. Unfortunately from there it goes downhill a bit as the level turns to being a dreaded Lara's Home style level, ie a search for items lying around somewhere, lots of backtracking, many doors to open and obscure dependencies of the "bake a cake to open a trapdoor" kind or "light a painting with fire to make it break". So more of the first half and less of the second and this would have been a much more enjoyable adventure to complete. Honestly though - even as it is, it is absolutely worth a look." - MichaelP (11-Jun-2015)
"I missed this level by some unexplainable circumstance , though I'm fond of home levels I don't know how I skipped this. A nice level with beautiful graphics and atmosphere to match. The house was huge! I'm not kidding when I say that the staircase hall was almost a yard in length. Some of the rooms were grand as well, but not too furnished, the emptiness of some of the areas was a minus. Overall a peaceful level with no enemies to shoot but plenty of items to go after and keep you occupied for an hour and a half." - young Lara Croft (26-Oct-2014)
"I really like nice and relaxing home levels. This one looks great and sounds great. Most of the level is fairly straightforward with a bit of confusion toward the end, only because I forgot where a keyhole was. The home was a bit too big for what there was to do and certainly for the number of rooms, which made it rather annoying when I inevitably ran to go do something before something else was done first. Sigh. At least the home was lovely to look at running all over the place. I think the level would have been best ended with Lara sipping a cocktail on the beach, but that is trivial. Nicely done, Adriel, please continue to build more levels. :)" - Shandroid (21-Nov-2013)
"Much better camera work selecting a target object from several identical ones cancels trial and error present in previous part, and several alternate exits opening after solving certain tasks reduce backtracking. There is still a lot of the latter, but the boredom factor has significantly littler value now. Again not that great work with sound - a single monotonous ambience accompanies Lara throughout the game, no matter of location, regardless from situation (we don't even know what is a timed run and what is not), but on the other hand graphics have warmer colors and the object variety in the huge storage is the best location I've seen from this builder so far, however distance fog in there was unnecessary and disturbed the impression a bit for me. All other parts of the house don't stand much below this level of detail, and some of them, as in the pool area, the library and the main hall even compete with it. The only really bad place is the cavern. Not only the same texture is used on walls and floors so we don't know where to jump, but also the fog strikes again, making everything even flatter. If the level comprised only of that place, I would give it 1 for lighting (because I can barely see something yet I'm able to progress) and 1 for texturing (for the same reason). Fortunately this is just the cave while everything else is pleasant and enjoyable. SUMMARY: After a Christmas ordeal, this is truly a bonus. Even though it lacks the expected relax on the beach, it is relieving itself - however You still need to pay attention what You did and what You do. Recommended." - DJ Full (08-Oct-2013)
"Although the level looks very pretty it for sure is no walk in a park. For me the back and fro only prolongs the gameplay unnecessary without adding anything. I don't mind if I have to backtrack but make it worth my while and not (as in this case) for a simple key pick up and then you have to go back all the way in search for the lock. There are no enemies so by the time Lara finds her trusted guns you know you have to chatter stuff. There are some nice traps and some push puzzles although the one with the statue with the vase on top, eluded me big time. The house is huge and I am glad I don't live there." - Gerty (08-Oct-2013)
"My feelings about this level are telegraphed in the written walkthrough I prepared, assisted by the builder's posted video walkthrough. There's too much backtracking here, and the looping music track got on my nerves, but other than those two minor drawbacks you'll get at least an hour's worth of solid gameplay from this little exercise. The only difficult spot is that laser trap about halfway through, but I got past it after only a couple of tries. I recall that the original Christmas Mission was likewise a rather convoluted raid, so the builder seems to have told us how he likes to put levels together. That's fine with me, as long as he continues providing these video helps. Recommended." - Phil (06-Oct-2013)
"Givin a 5 to the gameplay section I'm very generous. Except the area with the caves and cataracts you'll need to run hundreds of kilometers from one side to the opposite side of the map many times to do the necessary tasks. Evenmore the cameras don't help too much to the players, and another times there are not cameras to show important places, like when you pick up the book. Example: when you use the key to flood the swimming pool, the camera only shows the nearby flooded pit. So be prepared to explore huge areas finding often dead ends and backtracking a lot. The environment is nice and textures are well applied but not in all cases, and lights are not well worked. Also there's only the background music and no enemies. Definitively not a level to replay." - Jose (20-Sep-2013)
"You'll need a holiday to get over this vacation - Lara just doesn't do relaxation, does she? Anyway, her home in Brazil is every bit as large as the usual mansion and exploring it takes quite some time (almost two and a half hours for me). There's a nice variety of tasks to perform, including a timed swim that I found really hard, but that's probably just me, a box puzzle, laser traps to avoid at one point and Lara also takes the time to bake a cake. Mainly though, it's the exploration that's firmly to the fore. There are no enemies and indeed it takes some time before Lara finds her trusty pistols, whereupon there's fun to be had shooting out windows. If you prefer your levels linear, this may not be for you, but otherwise I definitely recommend it." - Jay (19-Sep-2013)
"This is an apt bonus level for Christmas Mission, as it's at least equally confusing. The setup is basically the same: Create a huge map with lots of key items to find and lots of doors and place Lara somewhere in between. You can guess that this level is nothing but a long non-linear hunt which is partly interesting, partly really annoying since of definately too long backtracks and too easy to miss items. The builder should definately think about creating a smaller map and guiding the player a bit more, the room design would also benefit much from that as one can find way too many texturing mistakes (squeezed and even a few missing ones), paper thin walls and sometimes not very authentic room architecture in here. The texturing felt a bit eclectic for me sometimes and not always coherent. Now to the positive sides - the glimpses to later and earlier rooms are really nicely done and together with the warm atmosphere the huge deserted areas give this level a quite special atmosphere. The objects in this level are giving this level the charm Christmas Mission had too, and the builder seems to understand technical regards of the editor. Overall, this is a level with definately too unfriendly gameplay, so only play this with a walkthrough close by. Despite of several design mistakes, it still is able to spread its certain charm though. Spent 75 minutes in here and found no secrets." - manarch2 (17-Sep-2013)
"As a bonus level for Christmas Mission, Vacation Home consists in a gameplay almost identical as Christmas Mission. The most different thing is the weather. Now it's summer and tropical place. There's no enemies, but great puzzles and not linear. It's just like a open world level, you do the challenge you want in the order you want. It's a mix of nature, a warehouse and finally Lara's vacation home. It's always interesting to listen different musics trough the level, I love Tomb Raider: Legend soundtrack, in the level these are from Croft Manor and it fits to the atmosphere. The level is very relaxing and I really liked all the scenarios and the challenges. If you like a relaxing level, in a tropical place that you have to solve puzzles, I highly recommend you to play this." - Gabriel Croft (13-Sep-2013)