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Merveillous Mix by Quentin

Ceamonks890 1 2 1 1
DJ Full 2 2 1 1
Gerty 1 2 1 1
High Priestess 1 2 2 1
Jay 1 2 2 2
JesseG 1 1 1 2
Jose 1 2 2 2
Larabiker301 3 3 2 2
Lara_Fox_Croft 3 3 1 3
manarch2 0 2 1 1
MichaelP 1 3 2 2
Obig 2 2 1 1
Orbit Dream 1 2 1 2
Ryan 1 2 1 2
Torry 2 4 4 4
 
release date: 27-Jan-2014
# of downloads: 77

average rating: 1.75
review count: 15
 
review this level

file size: 16.60 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
Quentin.1709@hotmail.fr

Reviewer's comments
"I am writing this track just as a deterrent. Well, dear track makers, don't do this. A couple of rooms, loaded with harpies, skeletons, even two demigods. That's all. Plus, there's plenty of ammo. Okay, so, at the most, you have to save yourself at the end, from yourself. :) Terrible. :( Hungarian walkthrough, and savegames, pictures" - Obig (01-Feb-2022)
"Lara goes from one flatly colored room to the next while running away from skeletons and fending off harpies and a demigod. She is given tons of revolver ammo in the beginning so this is a pretty quick task, assuming she doesn't just run away from them all. The only other thing to do is pull some jumpswitches and avoid poorly marked spike tiles. 3 minutes." - JesseG (10-Feb-2021)
"Another straight shooter were you get a whole heap of revolver ammo right at the start but that does you no good against skeletons. A few harpies and demigods and a finish trigger four minutes into the level." - Torry (10-Jan-2020)
"Picking up eleven revolver ammo pickups at the start usually signifies trouble ahead, and that's exactly the case in this first effort. Luckily the level only lasts four and a half minutes so you can just run through, but in no way is it entertaining gameplay. Simply gun down a few skeletons and harpies plus two demigods, while being pestered by skeletons along the way. The textures are bland and the rooms are boxy and square, so atmosphere is nonexistent. Nothing to get excited about." - Ryan (14-Jun-2018)
"And here we have the debut release of another builder from France. Now, what kind of gameplay should we expect from this release, you may ask? Well, there's a lot of revolver ammunition provided at the beginning and there's plenty of running around, with nothing but dull shooting of several enemies from TR4 to occupy your time inbetween the pulling of a few jumpswitches to open some doors and some unmarked spike traps to easily avoid near the end. Once you've reached an unnecessarily huge room, the level just anticlimactically ends, leaving us wondering what we were trying to achieve with playing this level to begin with, at a criminally short 3 to 5 minutes of playtime. Uneventful gameplay, lack of a proper story, wallpapered texturing, huge boxy rooms, inconsistent lighting... the list of problems just goes on and on. Overall, the builder's got a long way to go, before he can consider himself a master of the level editor." - Ceamonks890 (17-Feb-2014)
"Maybe I am not qualified to review this judging by the other reviews as my particular end trigger came upon entering the third room unless this was a glitch. I am playing on a relative's computer but other levels have gone the distance. Either way I can't really add any more than that which has already been written. I'm not a fan of shoot 'em up levels per se, preferring the more leisurely adventure genres. Trying to pull switches when being harassed by seemingly unconquerable skeletons (and exceptionally quick-footed ones at that), is no fun at all - it's irritating and no doubt the cause of a few broken keyboards!!" - High Priestess (09-Feb-2014)
"Finding that amount of Revolver ammo should tell you something. Lots of enemies to kill. The rooms are all square and empty and you can finish the game under 5 minutes." - Gerty (06-Feb-2014)
"I've been missing some totally braindead shooter for very long and I finally got it. Boxy rooms, mostly wallpaper yet sometimes correct texturing and flat lighting with slight yet contrasting ambience change would be enough for two graphic points, but wafer-thin walls and unfinished room connection make it one only for this unreal world infested with hordes of pure evil, where I felt almost like a peacekeeper sheriff of Wild West - just me and my revolver against them all... The ammo often ran very low and I was forced to switch to pistols what brought unneccessary struggle, but the game was too short to bore me and it ended when I still wished for more. Recommended to all, despite of unmarked spikes." - DJ Full (05-Feb-2014)
"A first attempt, very much of the 'blink and you'll miss it' time scale. Pick up a load of ammo, pull some jump switches, shoot a few enemies and be irritated by some skeletons. That's about it really." - Jay (03-Feb-2014)
"G&P= that was what I call a simple shooter, nothing to do except shoot a lot of enemies and activate few switches.. E,O&S= lot of TR4 enemies, I guess the autor used the cleopatra wad without change anything inside. no decoration, some pick-up (ammo), no secret. A,S&C= no atmosphere, real sound and no cameras, it was totaly empty. Lighting and texture: no real lighting work (no sun/spot) textures were not so bad for a debut, compared to some "first level" I saw. I suppose the autor tried to figure out how to use the editor, and I guess this small level was more a training for the autor than a real level. I hope Quentin gonna make something more interesting, long and enjoyable than this 3min level. Please take your time to make levels." - Lara_Fox_Croft (30-Jan-2014)
"Some connected boxes with three switches is not precisely a good debut. I found the shotgun ad the revolver, but not a weapon to blast the skeletons. Textures are repetitive and not well applied; there are some wafer thin walls too and no puzzles. At least the author place a CD track in the final room, but there's no need to kill the enemies there to finish this extremely short level." - Jose (29-Jan-2014)
"A fairly basic first attempt at putting something together in the editor, which will take you less than 4 minutes to get through, at least if you are smart enough to pick up all the revolver ammo in the first room. Choice and placement of enemies kind of worked out ok, everything else needs a lot of more work to be classified as 'merveilleux' in the end..." - MichaelP (27-Jan-2014)
"It passes off as a good debut level but, of course, needs a bit of work. Constructive criticism time: At least the author didn't have blatant lighting I enjoyed the constant use of teal lighting but there still needs to be some actual lighting like 'sun bulbs' or 'shadows'. A basic shooter at best and you did have some switches to pull; I really enjoyed the "protect Lara" concept so I gave an extra point in the 'gameplay' column. Again, this was a good debut level and I can't wait to see what the author will come up with next. Overall-A good debut level and worth a try, Time-10-15mins, Difficulty-Easy, Secrets-0/?, Recommended for those who enjoy shooters." - Larabiker301 (27-Jan-2014)
"Beware of exaggeratd claims as level titles! In this case the mix of enemies,while entertaining,is in no way marvellous;and consists only of skeletons,a few squawky birds and a brace of demigods.Ammunition is prolific,so none pose much of a threat;but there is one good stab (no pun intended) at gameplay with a double hang-lever switch sequence while being assaulted continually by the undead. Everything else is simple and very basic;but,as a quick opportunity for mass extermination,it has a certain bizarre appeal." - Orbit Dream (27-Jan-2014)
"Gameplay is close enough to get a zero in here, pulling three obvious jumpswitches is not quite a real task (and that's the only thing you'll do here), and I decided to give the one point it might have deserved to the second category because it's a bit challenging to avoid the skeletons in the deadly floor room. It's a really boring and flat game. Lighting is barely worked upon, texturing is repetitive and often badly wallpapered and/or streched, no cameras, one single audio track... and what's the reason for all that ammo? It's not even needed to kill a single enemy, because the finish trigger is in plain sight at the end. Not a very exiting first effort, and not anywhere marvellous either. 3 minutes." - manarch2 (27-Jan-2014)