Level: 20x20x20 Challenge - Return to Nevada back home search
Author(s): AgentXP
total rating:8.31 Gameplay &
Objects &
Sound &
Lighting &
DJ Full 9 10 8 10
Jay 8 9 8 9
JesseG 8 9 6 8
Jose 6 10 8 9
Killer Gameplayz 9 10 8 8
manarch2 6 8 7 8
MichaelP 7 9 8 8
Orbit Dream 8 10 7 10
Phil 10 9 9 9
Rambo 5 8 7 9
Ryan 8 9 8 9
sonnyd83 8 9 7 9
category averages
(12 reviews)
7.67 9.17 7.58 8.83

Reviewer's comments

"You start the adventure poisoned and without weapons while avoiding the guards, unfortunately not for long, Lara gets knocked out and placed in a prison cell !! Awake and find the pass cards to open the prison cells. (The inmates are your friends and kill the Guards for Lara). Make your way to the armory while finding secrets. Find the laser sight and destroy the turret gun to advance to the Rocket silo and outside. Return to the first area to unlock the door and progress to an underground area with aliens and a UFO. Enter the UFO and destroy the aliens to end the game !! Another great TRLE from the wonderfully talented Agent XP :)" - Killer Gameplayz (05-Nov-2018)

"It doesn't seem apparent that there were any restrictions placed on this surprisingly vast level. I spent about an hour and a half exploring this level, and you have to give credit to the builder for being able to construct this and cram so much gameplay into a single raid. The lack of camera hints was a bit frustrating, and it didn't help that quite a bit of backtracking to previous areas was required. For this reason, a couple of references to the walkthrough might be a good idea to avoid becoming too ill- disposed towards the level. I also encountered a couple of savegame crashes, but these weren't insurmountable. The surroundings of this Nevada base environment are otherwise top-notch, and the secrets and enemies are very well placed (initially quite tricky due to a rationed inventory, but very doable in the later stages). Overall, this exploration level will not be for everyone, but it's a massive construction that the builder should be proud of." - Ryan (14-Aug-2018)

"I took this seemingly little level for a lightweight break but it unexpectedly appeared more challenging than certain multilevel marvels I played and took me three hours of real time before I figured it all out. It indeed is missing many hint cameras and requires extensive memory usage or a notepad, but I swear I've never seen anything THAT complicated in a level sized to what its root competition required. Even the secret count itself surprised me from the start - I thought: "Wait, where on earth did he locked all those lockups? Will just every item placed in a corner count as a secret one?" Apparently not - numerous and useful secrets are creative and varying, and some even embedded in an especially crafted room with classic opacity applied, like a dog cage or aquarium. Some are simple, the other unusually challenging and You need to watch out all the time - it was enough to lose focus for one moment and I skipped the grenade gun, though the final enemies are still more fun to ice with a rapid series of uzi bullets, of which we get over 500. Other numbers are similarly great but I would call it "generous" and not "overdone", and that's a huge difference, approximately the same as between overlapping a room because you really don't have choice and doing so because you just think you have none. Yes, I noticed these overlaps so the limit is in fact crossed - but only a little, and the sceneries included thanks to it are so climatic that I wouldn't even mind if the level was twice as big as it should. BTW I wonder if these overlaps could cause the AI bugs mentioned in the readme. I stumbled upon some weird behaviour, though all was bearable and none gamestopping. I only had some (possibly unrelated) savegame crashes but fortunately renaming a file and/or some restarting always helped me to load what I wanted and in the end I didn't waste more than 3 minutes on this extra necessity. Anyway when I already sniffed through each and every single shelf of the base, when I acquired and utilized 90% of all swipe cards included, when I travelled through miles of vents while avoiding lasers, steam and burners, after I marvelled at the standable throwable smashable pushable, eventually when I killed that whole army of thugs and even launched a missile high into the sky, a pull-up on the rock revealed a giant (again thinking in scale of 20x20x20) canyon, not even showing a sign of narrow boundary but still covered in solid, heavy and fully-shaped (or at least looking so) organic rocks bathing in soft sunset to resemble regular-size BtB Steampunk games or even more ambitious projects. Really, if somebody dropped you to the bottom of that place and told to look around, you would think you're in Coyote Creek or alike, not having a clue how small this level really is. The goal achieved in 100%. SUMMARY: How much could You pack in 8000 cubes? The level seems to answer "everything and more". Would You arrange it better than here? Maybe, but it would be really hard. I recently started to like base levels, and this one deepens my fascination. It's brilliantly designed and one of few which managed to stun me and keep me this way until the well-rewarding finale, despite of notorious lack of vital cameras, the absence of last pickup-getaway sequence, some missing sounds and other few errors coming from limited building time. Highly recommended." - DJ Full (14-Apr-2015)

"Wow! It's incredible what this author can do in a 20x20x20 area! The design is excellent and the enemies are very well balanced; enough guns and ammo so you don't need to use the pistols in all the level except when you find them. The gameplay is often confusing with a lot of backtracking, it's easy to find dead ends and in most cases you miss cameras when pulling switches so you can know what are you doing; no real puzzles (except the crates puzzle), I think there are excessive switches to pull and excessive cards and keys to find. Most of the rooms are pretty dark, but I coudn't find enough flares to explore the areas comfortably; however texturization is very very good. Recommended for all players who like exploring." - Jose (24-Mar-2015)

"I will admit that this is maybe not my most favorite genre to play, but one has to acknowledge that the Level is put together really well. You get a lot of the usual aspects - many switches and access cards, duct crawling, guards to kill etc, but every now and then a spark of Inspiration shows and a few clever or original moments are thrown in, like the launch of the missile, the prisoner killing guards for you while you are still without weapons, the scene when Lara gets put into jail and a few more. I thought the longer push block sequence was nicely thought out, but ended up being a bit tedious and the biggest weakness of the level is clearly the almost complete lack of camera guidance (except for two brief moments where one is used). So, probably recommended to have the walkthrough nearby if you want to finish this in about 90 minutes vs running around the corridors for many more hours. There are also 8 secrets to be collected along the way, which adds to the fun, so if you have the patience to explore, this is a level for you." - MichaelP (07-Mar-2015)

"Here's another example of why I should not allow earlier reviews to dissuade me from playing a level. I was expecting a backtracking ordeal, but that never materialized. Instead, I was able to milk two hours of gameplay from a level that by definition has built-in limitations. I still don't completely understand what those limitations are in the 20x20x20 levels, but I found this to be immersive (although I just now discovered that Webster's recognizes no such word, but we all know what it means), engrossing and highly entertaining. Indeed, although this one has the lowest ratings of this latest crop, I found it to be my favorite despite its excessive darkness in too many areas. Dutchy has provided his typically competent walkthrough that documents everything, even a premature ending not intended by the builder (everything, that is, but an alcove containing an extra pair of Uzis in the cave with the alien ship). Highly recommended." - Phil (14-Feb-2015)

"Gameplay & Puzzles: The gameplay is very boring and confusing, I didn't like it at all. Too much backtracking and no clue where to go, it's exhausting. Liked the storyline and there are a few but simple puzzles, not everything is too bad here. Enemies, Objects & Secrets: Good work concerning enemies which are many but they fit very well, some are killed by prisoners, some are used for secrets just like in TR3. The objects are nicely reused in this level and the secrets are nice too find, not too hard but there are quite a few instead. Atmosphere, Sound & Cameras: The architecture is rather well done, I never noticed the real size of this level, quite amazing. Not so amazing is the sound which is perfectly messy, and there's nothing to say about all the missing cameras. Lighting & Textures: Maybe a few mistakes but I very much liked lighting and also textures, both are very well done and the combination works very nicely. A modern interpretation of a classic set that was quite fancy. Total: 7,25/10, well built but with many flaws of which the gameplay has the most." - Rambo (20-Jan-2015)

"Despite the constant backtracking and occasional faulty sound effect, I had a very enjoyable time playing this game. It did take me 3 hours 45 to complete, but I do like to take my time. The action takes place in a completely new version of the area 51 level, and does offer many new areas to explore, such as the desert and cave areas. The texturing and lighting are quite impressive, and I particularly enjoyed the inside of the spaceship, and the large security offices overlooking the desert, although the lighting in the caves is too dark. I liked how all the rooms seemed to link cleverly to each other, so although there was a lot of backtracking, it was not too tedious. The level begins with Lara in a pool of liquid which appears harmful so she has to hurry and find an antidote. She helps a prisoner escape, and he is useful, as she has no guns to begin with. There is a lot of collecting fuses, pass cards and such like. The best or most satisfying bits are figuring out how to turn the kitchen flames off, exploding the gas containers in the storage area, destroying the machine gun, getting the rocket off the ground, and of course fighting the aliens. It is also not too difficult, which suits me just fine. I did have difficulty finding the crowbar but it turns out it was in the prisoner room. More camera shots would have been very useful in some places. The secrets were very well hidden, there was one in the exploding gas can room which was a crowbar door which looked like a regular container! Very good effort, but next time, maybe one or two proper puzzles should be added." - sonnyd83 (08-Jan-2015)

"I had rather hoped that this might turn out to be the warm and wonderful outdoor side of the genre rather than the crawling through laser trapped air ducts sort of thing, but ah well. Despite my denied wish for sunnier climes, this turned out to be a most enjoyable trip and there was a brief foray into the great outdoors, plus a wonderful encounter with aliens and their suitably otherworldly spacecraft at the end of the level. It is in some respects a frustrating level, in that camera hints for the numerous switches etc., are almost in the 'rare as hens' teeth' category, so much time can be spent running aimlessly around looking for the next activity. To mitigate this, it's also a very good level with some excellent gameplay. It's very cleverly built, with the various areas meshing together quite brilliantly as the game progresses and you really won't believe just how much the builder has managed to cram into the 20x20x20 concept. Recommended." - Jay (07-Jan-2015)

"I have to applaud the builder for creating a level that really nowhere makes the semblance of being restricted to such a small size. In other words: This level feels nothing but huge! Given the very clever room connections and believable look of the whole setting with a good mix between outside and inside areas and the great architecture, I feel like giving that low marks to this level actually doesn't do it justice. The main problem of this level is, like already named before, the gameplay being too confusing for its own good. The map nicely opens up more and more during the game, but without camera hints (which this game seriously lacks) it's nearly impossible to know where to go next when the open door or next item can be found at the other end of the map. With hints, though, this would have been a really enjoyable game - there are a few quite interesting tasks to solve here (although there could be much more of those and less backtracking instead), many box puzzles, interesting fights against a variety of the animal, human or supernatural sort, a nice storyline that slowly unfolds as you explore the mysteries of this base, a few neat allusions to the Area 51 level of TR 3. The eight secrets are mostly tricky to find which was a nice side quest. The other problem of this level were the messed up sounds which are sometimes totally mixed up and some play at too high or low pitches. The object design, texturing and lighting are very good for the most part with only a few problems with cracks in the outside areas and many enemies getting stuck in the surrounding objects (which also causes them to drop after their death on a square where you can't pick up the health packs they mostly lose). Overall a very good level that gets slightly impaired by the lack of camera hints and not well worked upon sounds. 65 minutes." - manarch2 (02-Jan-2015)

"I found this to be an enjoyable and more unique Nevada adventure: Lara starts in a poisonous tank and her first order of business is finding the antidote, and evading the guards until she can find some weapons. She will be dodging lasers, making new criminal friends, and eventually discovering an alien ship. There are quite a few elements that carry over from her original adventure in Nevada, but the level is different enough so it didn't feel like playing the same adventure. I have to admit I didn't expect a level in this challenge to be as substantial as this one was. The texturing and lighting is good, although sometimes places are a bit dark and there are a few missing textures. The biggest flaw of the level is the sound - somehow the sound effects got corrupted, in particular the flame emitters are very strange and loud, and I had to mute the game around them. I found 7 secrets in two hours." - SSJ6Wolf (01-Jan-2015)

"If there were restrictions placed upon the construction of this truly epic adventure,I certainly couldn't see them.For a single level,I spent an unbelievable 3 hours 45 minutes within this;but the explanation for that is fairly simple:there were almost no camera hints anywhere,despite there being seemingly a hundred different levers and switches to activate.As a consequence,I spent absolutely ages running around the huge and labyrinthine environments trying to work out what each and every one of them did.I'm certain there were plenty of doors unopened by the time I reached the Finish Trigger,but there was no way in hell that I was going to retrace my steps in order to find out why. It also didn't help that,for around half the level,you had no guns with which to get rid of the numerous foes wandering around.Yes,it was a good idea to have escaped prisoners do the killing for you;but this,combined with the general feeling of not knowing where you were supposed to go next,did little for me other than cause frustration and make the adventure feel more of an obscure plod than the thrilling adventure it was surely intended to be.Which is a shame,as the storyline is superbly developed throughout the level;and builds gradually (via a plethora of beautifully crafted locations) to a marvellous Finale inside an Alien spaceship.There is undeniably a wealth of exploring and puzzling to do,but I would recommend waiting until the Walkthrough is published before plunging into this complex environment. As far as every other category is concerned,this is an undoubted triumph.The atmosphere is potent;the lighting and textures are absolutely first class;enemies are superbly placed,while objects are incorporated masterfully into the environment.Actually,it's all brilliant.Which makes the exclusion of camera hints all the more annoying,as (with easier to follow gameplay) this should have been a contender for straight 10's.Regrettably,I deducted points because of it." - Orbit Dream (30-Dec-2014)
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