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Level: Parrots Cove back home search
Author(s): Talos
total rating:8.54 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 7 7 8 8
Drakan 9 9 9 8
Gerty 7 10 9 8
Jay 9 10 10 9
Jose 8 10 9 9
manarch2 7 8 9 8
MichaelP 8 9 9 8
Phil 8 9 9 8
Rambo 6 8 8 8
Roberto 9 10 10 9
Ryan 9 10 9 9
Xela 6 9 8 9
category averages
(12 reviews)
7.75 9.08 8.92 8.42

Reviewer's comments

"Nice story and well executed I have to say. Apart from the health bar in the corners of the screen I had no clue what they meant and the colours were a bit hard to see. You can keep the sword for fighting although the idea was great the execution was poor. Had a hard time to finally kill the boss in this level but hey I got there in the end." - Gerty (11-Apr-2016)

"Ah-harr, a pirate adventure. This is something a little different. Very well chosen objects, sounds, atmosphere and enemies. All these go a long way in helping to create a realistic environment. Try it out." - Ryan (19-Feb-2016)

"I played many games of Talos but somehow not yet this one officially considered the best. It starts totally unfair with pushing a crate on a random tile and unexplainably harmful water but after that all is really fairly solvable compared to the majority of the builder's early works. One secret is again absolutely ridiculous but at least it's just a secret. We progress through a ship graveyard landscape with some natural sand heaps though the cargo crates are sometimes bigger than the vessels which must have contained them. Next we visit a quite convincing pirate city where we meet some interactive characters which nicely reveal subsequent bits of the story. Cutscenes are a great addition here though their camera work lacks a lot of focus and the audio could be more clear. The general ambience also sometimes fits and sometimes not. When we're done with all subquests we enter the main villain's ship although I would prefer to be able to climb it myself instead of having Lara teleported onboard. Anyway everything culminates in a challenging boss fight. The following closure with the map fragment explains the whole thing as a prequel and makes me hope for conclusion, whatever it would be. SUMMARY: This one has parts which make total sense bordering with parts of absolute nonsense. I view it as Erika's flagship project which should be continued no matter of what." - DJ Full (22-Jan-2016)

"Another very nice offering from this talented builder. Just as in her previous work, the great use of objects and the overall great sense of place is the main strength, but this time the gameplay is better, as it is more congruent and intuitive and less obscure and with a smaller amount of backtracking involved. Very good use of enemies here and some really well done cutscenes, as well as excellent Audio choices round up this enjoyable minute adventure - and also my journey through the four Talos levels available to date. A fun journey indeed and I very much look forward to future releases." - MichaelP (28-Mar-2015)

"Gameplay & Puzzles: I don't much like the style of the builder, there are some better things here like a few tasks but I don't like that you search for many items here and apart of the search what to do the difficulty is very low. At least one or two nice puzzles. Enemies, Objects & Secrets: The objects look very nice and the enemies are good too, liked that boss fight on the ship. The use could be more creative but overall it's good. Secrets are nice to find. Atmosphere, Sound & Cameras: Good atmosphere overall with good sounds and cameras, architecture is a bit simple but rather good. Lighting & Textures: The textures are okay, the lighting was pretty good. The mood is very nice overall. Total: 7,5/10, except gameplay quite good." - Rambo (14-Feb-2015)

"This is a good-looking level. There is a lot done to give off that pirate flare, from excellent choice in textures/lighting to fitting weapons. Based on its looks alone, one could say that this is a piece worth checking out. Unfortunately, there is not much gameplay in this level. There is a story, which is executed well and makes sense as it progresses, but there is little to physically do here. Most of the level consists of running around and finding items to open doors to find more items. Rinse and repeat until the end. This would be fine if there was platforming or more involved puzzle solving, but those are mostly absent here. And the looping music in the first area can become grating, especially if you end up stuck for twenty minutes like I did. It started to become a distraction rather than a compliment for me. Still, not a bad level, and certainly one worth considering. But some varied gameplay in a slightly larger map would have gone a long way." - Xela (18-Jan-2015)

"Hahar, me hearties, everyone knows things are better with pirates. Well, I certainly found it to be so. This level is fabulous in every sense of the word - packed full of atmosphere, with some really brilliant re-textured objects and enemies, rousing music and excellent voiceovers. The gameplay seems at times somewhat complex, mainly because with unfamiliar objects comes confusion as to where to use them, but I love that sense of freshness. The hour and a quarter I spent in these wonderful surroundings just flew by and I was really sorry when it ended. In fact I may just go back and enjoy some grog in the tavern." - Jay (16-Jan-2015)

"I found this to be an atmospheric, if a bit smoggy, level with some nice pirate ambiance and offbeat gameplay. I liked the retextured enemies and weapons (not figuring out until the very end that the sword was intended to be a substitute for the shotgun). Speaking of swords, Lara shows that she's no Zorro, standing there meekly during a cut scene while a pirate was making ribbons of her legs. Plenty of flares are provided, although I didn't need to use them on many occasions. Explosive arrows are also provided in abundance, allowing prompt dispatch of the several mummies you'll encounter in the game. I spent about an hour here and had a good time, even though a dispassionate analysis could not fail to turn up the fact that much of what's going on here is finding a key to open a door in a remote location, ad nauseam. Also, I wouldn't have thought to place a cannonball in the wrong end, but the name of the artifact did provide a clue for the alert raiders. The pirate ambiance, however, more than made up for any minor shortcomings. Recommended." - Phil (15-Jan-2015)

"The atmosphere of Parrots Cove is perfect,with the fog of the evening and the light of the moon. Talos created a beautiful level on the style of pirates and already now you see the ability to create puzzles and movies that make this story: fascinating. The cat around which pursues a part of history is a beautiful memory dedicated to a dear cat friend. congratulations." - Roberto (11-Jan-2015)

"This level is quite complex, look far to find the keys necessary to move forward. I must say that I have long sought the 2nd mansion key. We had to think about putting the ball in the cannon, so obviously something I did not think of right now, since before I lit another cannon with the torch. The construction is quite cubic but well lighted. It is sometimes a nice voice certainly giving directions but I do not understand spoken English, so this will not walked for me. I have not had a "no" Lara. There is no great difficulty apart the complexity. Good level." - Drakan (08-Jan-2015)

"A good progress from this author if you look the previous levels; I think this will be the best rated. This is a solid one, entertaining, no-lineal with a good dose of backtracking but never frustrating or tedious. Lara will explore a small pirate village and the beach surroundings looking for a lot of artifacts and keys. I only was stucked when looking for receptacles to use the new items and also the doors to open with the crowbar, but not for a long time. Nice environments, many cameras to help you, good atmosphere, many cutscenes, sometimes the textures could be better applied bringing new lines to the surfaces; well balanced enemies and no hard tasks with a appropriate ending. Definitively a good level to take a try. Thank you, Talos. Recommended for everybody." - Jose (08-Jan-2015)

"Really a step forwards in the evolution of this builder. As to be expected the atmosphere is very well done, with an added mysterious touch that works very well, and lighting and textures are very solid too. This time even the gameplay feels quite entertaining and there's not that much to complain about: It's much more player friendly in that the obscure moments are reduced to a minimum (a few of them are okay in a level) and there are even subtle hints (such as Lara looking in the right direction etc.) that guide the player here. Still, the gameplay consisting of finding and using many items is not quite my favourite, but luckily there are a few fun tasks like a quite tricky (because also vaguely hinted) timed run and several nice puzzles to solve. There are a lot of good cutscenes that support the story, but often I had to watch them several times as the spoken words are a bit blurred and unclear. A few rather diverse fights and two nicely hidden secrets add to the enjoyment and overall the 35 minutes I spent here were good fun. Recommended." - manarch2 (07-Jan-2015)
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