Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8
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release date: |
22-Apr-2016 |
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# of downloads: |
48 |
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average rating: |
2.34 |
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review count: |
16 |
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review this level |
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file size: |
17.30 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"The days keep getting longer and longer while free time seems to be getting shorter. Upon checking dozens of pending levels I've yet to play from 2006-2009, all I could find were levelsets which would require hours on end which I'm too short of, so I skipped much further and landed on the two levels from this builder. And I'm glad I did. Not because of the experience, which is indeed pretty much the exact same of a test level with empty rooms filled with collectibles and a couple of doors to open, and the author bothered to have more customization done to the executable than anything else (originally supplied with faulty scripts, too — I actually got caught by the second boulder and got a crash to desktop). No, I'm glad because I'm getting too old to catch up with the many many week long adventures... 5 minutes. 07/23" - Treeble (09-Jul-2023) |
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"This is more like a test level. Lighting are shadows that look
a bit messed up. I like that the flare does not blink. I never
used the pistols nor any object that the author provided. I
didn't experience crashes, but I think I would if I had ever
died or reloaded. I'm not sure if the final room was the one
with a lot of goodies, or the one with the trident. I first
took the trident then went to the crawlspace to collect the
unnecessary goodies. I played this after this author's second
release: Venice Building. I must say that one was better.
Total: 1.5/10." - alan (22-Mar-2017) |
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"This is a test level without finish trigger. Not recommendable." - vienna (25-Sep-2016) |
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"This should be classed as a test level. You
simply pick up a lot of (pointless) supplies,
avoid some mummies, pull a couple of levers and
find the trident. That's all. No finish
trigger." - Ryan (10-Jul-2016) |
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"This is something I would probably look upon with some pride if I were dabbling with the level editor for the first time. I would be quite satisfied with the effective lighting and pleasant-looking environs. However, I wouldn't even think of putting it out there for public consumption. Clocking in at just under five minutes, it's clearly a testing-the-waters effort that has limited or no appeal for seasoned raiders. There are pickups aplenty that are provided for no rational basis, including ammo for nonexistent weapons that couldn't kill the sole enemies (two mummies) anyway. The only traps (two spikeballs) are easily evaded. When you pick up the eponymous trident you wait in vain for something to happen. Strictly for padding one's review count." - Phil (10-Jun-2016) |
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"The game crashes when Lara dies, not that it is unavoidable but still... The English text is all screwed up I saw, so Trey read the manual, it is all in there. For the rest, well it is a first and I hope Trey has the patience to figure out how things work and then it can be quite addictive. For now too short, textures could use attention but as a practise run... oh well." - Gerty (24-May-2016) |
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"For a first level, this could be worse, but could also be better. It could
be longer - when I play a level, I want to lose myself in the game, but
can not do so in this, way too short. If this guy insists on making small
levels in a few weeks, this is ok, but he should squeeze as much
gameplay into it as possible, it's amazing what you can get into a
single room, or a few rooms. In this game, the highlight was finding
some zombies in a dark corner, pretty good. There's some boulder
traps and plenty of pickups (which you'll never use). The trident is at
the very end of the game, but there's kind of no finish trigger, so if you
don't read the walkthrough, you'll spend a lot of time trying to find a
way out, which is kind of good in way...The level looks ok, he has made
some sort of effort with texturing, chosen the most appropriate ones,
although as with his next level, there's paper thin walls - you shouldn't
just place all the rooms next to each other and connect them with
doors - you should place a small room one block wide in between. Not
a bad start at building, just needs to learn how to use the editor more,
and include more gameplay to fill the empty rooms." - sonnyd83 (01-May-2016) |
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"A basic attempt which skips other basics with missing sounds, useless pickups and no finish trigger though modelling shows some imagination while texturing, lighting and enemy placement make sense. It's nice the bars were modified but in any case one should provide widescreen as well." - DJ Full (28-Apr-2016) |
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"I really found no sense to release this mini-level. Visit four or five rooms only to pick up a lot of items you'll never use, avoid a couple of spiked balls and pull a couple of levers... Also the game crashes when Lara dies and you want to reload, not a finish trigger... Not worth to play." - Jose (27-Apr-2016) |
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"Five minutes of goodie collecting, avoiding a couple of mummies/boulders and throwing a lever or two nets you: 30 uzi ammo, 12 revolver ammo, shotgun with 12 normal and 12 wideshot ammo, 60 flares, 8 small and 8 large medipacks and one Trident. No partridge or pear tree! Oh and no finish trigger either. I expect the builder had fun making it and he's made a bit of an effort with the lighting, but ultimately it's all a bit pointless." - Jay (26-Apr-2016) |
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"Gameplay & Puzzles: I don't want to see bad gameplay if this is good, because this is barely more than nothing and pretty cheap. Enemies, Objects & Secrets: There are some mummies and a few boulders but one point is more than enough here. No secrets. Atmosphere, Sound & Cameras: There is just a bit of atmosphere but it's very simple, no special sounds or cams. There are thin walls too. Lighting & Textures: Experiments with textures and lighting can be seen and there are not so many mistakes but overall this doesn't really work together. Total: 1/10 at best, this is a very, very simple and boring test level after all (my first one was, too, I admit)." - Rambo (23-Apr-2016) |
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"A two minute debut level that consists of 5 rooms and shows at least some attempts by the builder to create atmosphere with a few light, shadow and color effects. Probably should not have been released, as it is more a practice effort than an actual level, but we all have to start somewhere." - MichaelP (22-Apr-2016) |
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"Lara picks up a lot of needless ammo (if you like), Lara meets two mummies (if you like), Lara uses two floor levers and Lara picks up the trident. That's it - downloading this level takes longer than playing it. While there is barely any kind of gameplay, the other elements are all at least present if not very elaborate already. Also you can't load in the game without crashing it to the desktop. Perhaps as a very first try this is okay, but I agree to Michael that levels that are in such an early state like this shouldn't be released. Finished in 30 seconds (ignoring all pickups save for the trident)." - manarch2 (22-Apr-2016) |
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"The textures were good, the gameplay was also good, I liked the level even though it was linear, I especially loved the textures, I will always have a weak spot for Catacomb levels, they're my favorite.
It's really well done for a debut level, keep on making levels, I would love to see & play more from you." - LaraSpears (22-Apr-2016) |
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"No,there really isn't any gameplay (save for a couple of
rolling boulders,which can be easily missed - or even not
triggered);but a token effort has been made with enemies
and a few scattered objects and superfluous pick-ups;and
the lighting and texturing is really perfectly alright and
creates an adequate atmosphere.Even if you take your
time,though,you'd be hard pressed to eke this out for much
more than 4 minutes.Never mind - onwards and upwards." - Orbit Dream (22-Apr-2016) |
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"Gameplay is almost nonexistent, you just move across a
couple of rooms and pick up a bunch of stuff. There's no
finish trigger, either. So, I guess it's up to you when
you're done!
There were a ton of objects that didn't need to be there
(honestly you didn't even need your pistols). The two
mummies popping up in the one room actually scared me a
bit, so good placement there.
Lighting and overall atmosphere was the best part. There
was good effort towards a sense of darkness, however
there needs to be even more effort and more attention to
detail (crawlspaces shouldn't be more bright than the
bigger room itself).
Textures were varied, but not used cohesively or
realistically. Be sure to make your textures flow
seamlessly and not just placed wherever you feel like.
Overall, good for a cute little test level. Hope to see
more from you soon :)" - BHM Productions (22-Apr-2016) |
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