Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72203 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8
|
|
|
|
|
|
|
release date: |
28-Jul-2016 |
|
# of downloads: |
73 |
|
|
average rating: |
5.84 |
|
review count: |
17 |
|
|
|
review this level |
|
|
file size: |
54.40 MB |
|
file type: |
TR4 |
|
class: |
Mystery/Horror |
|
|
|
|
|
|
|
|
|
|
|
Reviewer's comments |
"Another of those ‘Mummies in the Arctic’ levels from the Neolithic period of TRLE history, only this time the mummies roam through a modern school...wait, what? This level dates from 2016? No way! Somebody must have made a mistake somewhere. The builder clearly states in the readme that he’s using the tut1 wad supplemented by some of jliboy’s objects (collision miles off, as usual) and the City texture set, and that the level was finished in...2016. Huh. Apparently they still make them like that. Who would have thought. Well. There are one or two neat traps in here (the mummy bothering you while you’re negotiating flame emittersâ€"manageable, not frustratingâ€"and the boulder trap, which requires swift reaction, but can be survived on first attempt); otherwise it’s pretty much what you would expect from a game of this genre. The setting fails to convince of course, because how could it not? The concept seems pretty much doomed from the start, and according to the readme, the Editor itself tried its best to stop it from manifesting. It’s easily playable though and mildly entertaining for the short while it lasts." - Mulf (23-Jan-2018) |
|
"For some reason the author decided that it's a good idea to use classic tomb raider
music and objects in building his ˝purgatory elementary˝ level. Gameplay was easy,
some exploration involved though pitch black areas, shooting vases, collecting some
keys/puzzle items, avoiding some traditional Egypt traps and so on. Nothing special,
nothing new. The author did try to play with the light and didn't left it flat like in
some levels, but more work is needed to make it look better. Some parts were just too
dark, pitch black. The overall design was basic and even weird. Objects didn't fit in
this environment of a ˝school˝ and had very often wrong applied lighting on them (
glowing in the dark ). Enemies also didn't fit. Texturing errors were often very
obvious and careless. Probably not a beta tested level. Overall, I would say, a failed
attempt in bulling a school level, mostly because of the wrong used objects that just
didn't fit with the authors idea ( a school in the united states ). Just by replacing
this Egypt objects the level would be much better. Just some more work with the light
and design and the next level will be a very good TRLE creation." - Gorty (12-Feb-2017) |
|
"The author says I helped making this game - what? I don't remember, and the "keep in mind" note confirms he didn't nag me enough - this is the first time I hear about the issues this project has brought, and they're what I would definitely have a solution for - so I hope BHM kept the uncut project and when he sorts out the college he returns to release it without trimming or so much trouble as before. The current state is already quite a nice cut, with much of content fitting the topic aside of still present Egyptian objects, and though I didn't have enough opportunity to give higher marks than I granted the previous game, I can no less than agree the learning curve is going up. SUMMARY: A brief yet satisfying mission worth to try between anything." - DJ Full (17-Jan-2017) |
|
"I'm definitely drawn towards horror stories and games, so
this level caught my interest. I'm pretty pleased with
it! Definitely the strongest part of this level was its
atmosphere and story, which you can see definite planning
went into both. The gameplay was for the most part a bit
basic, with just collecting things and pulling levers.
But it's the way the author pulled the gameplay together
with the story and gave the puzzles/collectables a clever
and purposeful existence.
For example, the five cursed notes that caused the school
to be so nightmarish must be collected in order to leave.
I liked that. Also, the sequence of running through the
red corridors with all the closing and opening doors was
interesting and unique, and definitely added to the
"purgatory" vibe of the whole thing.
The level overall needed more things to do, more complex
tasks, and some polishing. It's surprisingly cohesive
considering all the software troubles the author
mentioned having while making the level, but you can tell
the overall depth and polish of the level unfortunately
sank a bit because of it. Still, a nice, quick level with
some good atmosphere, creepy visuals, and interesting
concepts." - Penne_Pesto (11-Jan-2017) |
|
"A short level which main objective is to
find 5 notes, then go to the exit. It's
located in a mysterious elementary
school attacked by ninjas, mummies and
scorpions; and some deadly traps too like
fire and rollingballs. I think there's not so
much gameplay, and there should be
more after Lara places the puzzle item to
open the door." - alan (18-Dec-2016) |
|
"Another quick one for me to get back into the swing of playing custom levels and it had a bit of action with scorpions and ninjas to kill and some mummies to avoid, but by and large was a quick 15 minute run from one opening door to the next and not much else. The one area with the many doors at least showed some hint of design thinking and the finale spices things up ever so slightly, but it still is not an adventure that you will be remembering for very long." - MichaelP (01-Nov-2016) |
|
"I prefer to play shorter levels such as this, which clocked in at 35 minutes, including secrets. One of the secrets was an uzi which makes quick work of the ninja's near the end. The game takes place in what we're led to believe is a school, and I was kind of convinced to a point what with some of the 'classroom' type objects used, but it did appear to be kind of Egyptian looking, I don't know if this was intentional or not, I guess it's different. if it wasn't intended to look like Egypt, then the objects just need to be retextured in strpix. Looking at the gameplay, you're searching for 5 objects which resemble pieces of paper, and once this is done, you have a big fight with a few ninjas. The highlights were the scorpions which appear in the airducts, the nice room with the flames, the corridors with gates which open/close on a timer, and of course the zombies. I feel this level is a bit underrated to be honest, it's a nice easy level and I enjoyed it." - sonnyd83 (26-Sep-2016) |
|
"A short romp through an elementary school twisted by an
evil cult. There isn't too much gameplay to speak of, the
bulk of it is shooting different vases opening some
doors. A few traps and enemies provided at least a little
action in the level. The objects seemed eclectic with the
school furniture sitting alongside Egyptian pedestals and
other decorative objects, although I guess you could use
your imagination to make that fit the story. The two
secrets I found were very easy to find (although the
extra gun was much appreciated). A camera cue for that
stone door opening (after finding the five notes) would
have been appreciated. The audio was used pretty well, if
not slightly overdramatic in some cases. The lighting has
some coloring which is good, but too much of that is done
via ambient light which just doesn't look as good. The
level is also a bit dark overall and I found myself using
flares and binoculars in just about every room. Overall
the level could use improvement in each area. However the
story and atmosphere driving the level is good, I hope
the builder will keep using that as a backbone while they
hone their skills. 26 minutes." - JesseG (28-Aug-2016) |
|
"Nice little story that could have been much more creepier than it is portrayed. Missed a bit of camera work and the ending was rather abrupt but still as long as you shoot everything in sight and explore every nook and cranny you get to the end without being stuck." - Gerty (24-Aug-2016) |
|
"I feel with the builder on the computer problems he encountered (had some heavier issues in the past weeks as well) and I feel that the builder had a little more on offer here. I think that the sinister atmosphere is rather decent but it's never really effectively mysterious here, the enemy encounters are harmless so to say (and why is there crossbow ammo and no crossbow?). Also the rooms are very small and simple in their design, at least there are a few decent object usages, and there's really not that much to say about the gameplay - a few vases to shoot, some mildly challenging traps, a bit of exploration for the five notes - and all is finished after 10 minutes. I felt the zoo level was the better level of the three released by the builder; hopefully, if he comes back to building someaday, he can find out what's really possible with the editor. As a short, "relaxing" ;) break between other levels this is an okay choice, yet nothing really groundbreaking. Found two secrets." - manarch2 (13-Aug-2016) |
|
"This isn't a badly made level at all, it is
just a shame about the simplicity of the
gameplay and the level ending abruptly, at a
time when there seemed to be more to do. Pity
the builder wasn't able to expand on it as I am
sure it would have been very good. I suppose
the builder's readme explains the reasons
though. Maybe treat this as a demo/work in
progress and wait for bigger things." - Ryan (12-Aug-2016) |
|
"I think the problems this author got when managing the level editor could be 'cause a previously use of another tools (wadmerger, meta...) to modify/add/delete objects to a base wad. I think there are a lot of good wads which are already published and working good (like the BtB wads). This level is not bad, but except the initial puzzle there are not interesting tasks to accomplish. Also the author should place some cameras when triggering doors in distant places (ex: the door up the ladder and after the fire emitters in the floor). All in all I want to encourage to this builder 'cause his levels are enjoyable anyway." - Jose (09-Aug-2016) |
|
"Considering the purgatory that the builder apparently went
through when constructing this little adventure,the
resultant effort admirably displays no evidence of the
difficulties - except at the very end;and only because the
Finish Trigger cuts in abruptly.The gameplay blasts along
at a very brisk pace indeed;the enemies are profuse and
allow for some vigorous action (particularly in the final
minute or so);and the collection of the two secrets spices
up the gameplay a little more.Nonetheless,you won't be
getting stuck anywhere here;and,despite some amusing use of
objects,the atmosphere of a zombiefied school isn't
anything like as potent as it could have been.It's all
undeniable good fun for the 20 minutes that it lasts;but it
ultimately feels exactly like what it is - an incomplete
work-in-progress level." - Orbit Dream (01-Aug-2016) |
|
"This is a short (30 minutes), easy and linear level undoubtedly made so because of the software problems encountered by the builder in crafting his creation. Those who bother to read the accompanying text files will know that the builder is on the verge of graduating from college and will soon be entering the real world where he'll have limited time to devote to the level editor. If this is his last such effort, it's not a bad one at all, despite its unplanned brevity. The gameplay is so straightforward that a walkthrough is not needed, although I jotted one down while playing. Your objective is to collect five cursed notes and thereby deliver a haunted school from its spell. Along the way you'll encounter several anomalies: secrets that are required in order to finish the level, and a weapon (uzis) that's useless to deal with the main enemies (mummies). Moreover, the cursed notes were apparently intended to have some use, apparently to open up ways to new tasks, but when all five are collected there's no fanfare and no place to put them. The atmosphere is dark and foreboding but appropriate, and ample flares are provided. Whatever glitches were encountered during the building process didn't show up in the released product, for everything flowed along quite neatly for me. Not a classic by any means, but definitely a fun play, especially if you're looking for something a bit less taxing." - Phil (30-Jul-2016) |
|
"The brevity of this level rather surprised me (less than 30 minutes), but the author's readme may go some way to explain that. A shame that he had to abandon so much of his work. What remains is a strange mix of classrooms etc., infiltrated by Egyptian objects, ninjas, mummies and scorpions. It's straightforward to play, with nothing too taxing to achieve, it moves along well enough and the atmosphere is quite effective. OK, it's no Hall of Fame contender, but the author has tried something a little different and you might just want to check it out." - Jay (30-Jul-2016) |
|
"'Put it this way: the BHM Productions haven't improved the
slightest since their last "Back to Basics" instalment.
It's not as if I can say I've tried and built something
myself but what I do know is that most builders can and do
better than that. It's quite short and ends really
abruptly, it uses objects, sounds, music and baddies
nobody's used in ages... Well, on the flip side, Brandon
may be very young (we don't know as there's no date of
birth provided) or his choice may be a deliberate nostalgia
trip. All I can say is if he does put a lot more effort
into future renderings I'll be here to applaud." - Jorge22 (29-Jul-2016) |
|
"I have always enjoyed watching this author's progression
with each level release, and this one is definitely the
best of his so far. Gameplay is fun and fluid, and has a
few moments of difficulty, but lacks a truly good puzzle
or something that makes you have to think. It's all
pretty straightforward, is usual with his levels. The
rest is pretty great. The atmosphere is really eerie and
what not, making me feel like I really am trapped in a
cursed and abandoned school. Also, I loved the object set
used, it was perfect. Texturing and lighting was pretty
great and really suited the level and I only saw a few
texturing errors. It would've been neat to see custom
enemies, but the level's story actually validated the
presence of the enemies we see in the level and their
placement makes sense. I loved the touch about how the
zombies/mummies were people who had wandered into the
school and died. Very cool. This is clearly th best level
from this author by far, and considering his "Keep In
Mind" document, I can understand why a few gameplay
aspects were lacking. Also, he states that in the
"ReadMe" that this will most likely be the last level he
makes. That's fine with me, because I think this a good
place for to leave off. His little threesome of levels
have shown a nice growth and I'm glad to have come across
this author." - KH_1400 (28-Jul-2016) |
|
|
|