trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72198 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8

TR Fan Site

 


Create a Classic: 20 years of TR - Rome (Beta Demo) by DCW123

alan 4 5 5 5
DJ Full 5 7 7 9
eRIC 3 4 7 8
Gorty 6 7 9 6
Jay 4 5 7 8
JesseG 3 7 8 8
Jose 4 5 5 7
manarch2 3 5 6 6
MichaelP 3 7 6 7
Mman 3 5 5 4
Orbit Dream 3 5 6 9
Phil 6 7 7 7
Raider99 3 5 4 7
Ryan 4 5 6 7
smcandrew 5 4 5 8
sonnyd83 8 6 6 8
Torry 5 6 7 5
Wolf7 5 8 6 9
 
release date: 02-Dec-2016
# of downloads: 70

average rating: 5.83
review count: 18
 
review this level

file size: 25.10 MB
file type: TR4
class: Rome/Greece
 


author profile(s):
email(s):
dannycw@hotmail.co.uk

Reviewer's comments
"For a demo of around 15 minutes this wasn't bad at all. I just wish there were more flares as I missed the crowbar on my first run through and without that I was hopelessly stuck so I reloaded and started again conserving the few flares I had. The shop with all the cakes and cash register was neat. I thought for sure you had to pull the cash register handle. It was so inviting sticking up like that. The end with the electrified room requiring the curved jumps wasn't that bad. This could be fleshed out into a decent level but the ending says to be completed in 2016 and we may have passed that deadline." - Torry (05-Nov-2022)
"Well, that was quick at less than 15 minutes and with very little to actually do apart from using the crowbar on a few doors and crawling through a few vents. Still, it is really worth the quick look, as the Cafe at the beginning looks very inviting and generally the areas have a nice sense of place to them. Too bad it seems to have suffered the destiny of many beta and demo version and never evolved into the bigger adventure it could become." - MichaelP (04-Jun-2021)
"Lara visits a different rendition of Rome from TRC. The first impression I got from this level is that there is quite a bit of immersion, maybe even more so than in the original level, thanks to a good use of objects and lighting. Gameplay is very lean here, with just a few areas for Lara to climb up through, including a sewer tunnel, furnace room, and some street areas. There are also some side rooms for extra pickups (including a rose perhaps intended to be a secret?) but once Lara uses the key card she finds, the adventure ends abruptly. I definitely would have liked to see more. 12 minutes." - JesseG (11-May-2021)
"This demo achieved its goal : to make the players wanting for more. In the end it is just feel too unfinished as you pick up things that are not necessary to finish the demo. Good atmosphere , i applaud the builder to have succeed to build a setting with lighting and situations that feel realistic (for ewample i just like that house which is half demolished)" - eRIC (10-Jul-2020)
"This is a demo, and so slight there's not too much to say; you go through various Rome environments, with the highlight being a nice looking shop with some unique objects. Outside of that the visuals are simple but decent enough. Gameplay is also very short and simple outside of one too-blended keycard, and mostly following the path with a couple of obvious secrets (although the second one involves some brutal jumps due to awkward collision). It's decent for what it is, and shows potential, but is obviously unfinished with most of the objects doing nothing and the secrets not actually registering either." - Mman (02-Dec-2019)
"Okay, so, it's been a while since I played the CaC levels but not long ago I replayed some of those just for fun, then I remembered 'Hey I am a reviewer!". Probably the shortest among the other CaC levels and also one of the most overlooked of those, why? Well despite the fact the gameplay is fairly unfinished and the sounds are fairly glitched and annoying to listen, everything else is pretty good! I mean, I cannot find any flaws in any of the other aspects of the review! I even praise the texturing and the lighting overall! It is very shameful DCW123 hasn't continued the level afterwards because he clearly showed great talent in this short ten minutes level, and since it is so short you might as well give it a try! Perhaps with sfx disabled, but really you should! Wolfy Regards." - Wolf7 (01-Aug-2019)
"This level takes place in the city of Rome and looks a lot like the levels from TR5, I've not seen many levels based on TR5 before now so this is good to see. The gameplay consists of getting into the sewers, so you have to find a crowbar to open a number of doors, jump about between quite a few buildings and on top of fork-lift trucks, avoid hot air in the air ducts, and find some valves to turn in the sewers. The only enemies are bats. The texturing and lighting are pretty good, I couldn't see any mistakes, and it had a nice atmosphere, e.g. with the coffee shop outside. As this is a demo, I only got to play 35 minutes before it ending abruptly. I can't wait to see the full version because I really enjoyed this one, it's not too easy or too hard. Some sound effects are messed up like the gun or doors opening." - sonnyd83 (17-Aug-2017)
"Looking forward for the final version, this demo suposes a final good level. There is a good design with an old Rome levels taste. I missed a lot some packs of flares and some more enemies and pickups. I also found a continuous nasty sound when reaching the ducts area so I had to low a lot the SFX sound from there till the end. The best were the lighting, the texturization and the architecture. We'll see in the final release." - Jose (10-Apr-2017)
"It's always hard to score a short demo and this is very much a taster , lasting slightly under 15 minutes for me, with minimal gameplay and just a couple of bats to shoot. It certainly recreated the feel of the original Streets of Rome pretty well and I shall definitely be trying the full version. I do hope that there may be a few more visits to the sort of beautiful outdoor area at the start of the level and a bit less crawling through ducts though." - Jay (03-Feb-2017)
"Not much gameplay in this short demo, but I thought it wasn't badly made, construction-wise. A couple of nice cut-scenes, interesting lighting and textures, fitting custom objects (I liked the cafe area as well as the forklift). Gameplay-wise, there is simply a few crowbar doors to pry open, a couple of Golden Roses (Amulets of Horus?) to find and some deadly water. I look forward to a possible upcoming fully-fledged version, in the hope that the gameplay is beefed up." - Ryan (16-Jan-2017)
"I hated that horrifying sound everytime Lara made a single move. I had to lower the SFX volume. So Lara is at Rome's Streets, like in TR Chronicles, only here we can see the night sky. There are so many dark places and few flares. I liked some parts of the gameplay such as jumping over the shocking water and avoiding the fans in the ventilation ducts. After finding a card and opening the door you just have to avoid a gas that is not so deadly, then you come to a reddish room where a message with the legend "To be continued" appears. Looks interesting, so I'm looking forward for the complete game." - alan (09-Jan-2017)
"This is a decent looking demo release staying close to the classic spirit of TR 5, but unfortunately there's little more to say about it. The gameplay is very basic and aside of a little platforming sequence in the ventilation shafts there's just lots of running around here. Many areas are decently designed like the cafe or the broken building but there's nothing to do there. But this is most likedly fixed in the full version, so I'll just concentrate on some smaller issues in here: The two rose secrets are not counting as such (and are strangely named), at the start you can bypass the truck and reach the end of the map and there are a few missing sounds. But anyway this is showing promise for the upcoming level and I hope this will be released someaday. 10 minutes." - manarch2 (26-Dec-2016)
"With the aid of manarch2's walkthrough I made my way through this short level in just over 15 minutes. The atmosphere was quite effective, and although the lighting was somewhat subdued I found it necessary to light only one flare. There's not much to do here, and the only enemies are two bats, but it was a pleasant enough time-passer." - Phil (26-Dec-2016)
"A really great demo ! Too bad it has this flaws that could be so easily fixed. It's very atmospheric and I liked how the whole level felt while playing it. Some parts looked really amazing and I sometimes just couldn't believe it has a rating below 6. Probably rated this low because it's very short and has this bugs. Gameplay was simple, but not boring. More flares are needed for sure. There was definitely a sound error in the level. Also, a very good use of objects. I really hope it will be one day finished with properly beta testing and error fixing. It would be a waste not to create something more from this demo level. A great job by the author !" - Gorty (18-Dec-2016)
"The name itself says "Beta Demo" which obviously means this shouldn't have been released at this state. There were many script issues like "MISSING" in the title, "Load" puzzle names, items not aligned properly on screen and in inventory, fly cheat not disabled... I found two golden roses, I assume they are supposed to be a secret as I haven't heard secret sound nor number of found secrets changed. There are no enemies, aside from 2 bats that appear in sewers. Sounds... were one huge mess, almost all of Lara's sounds, underwater sounds were broken and I kept hearing some 'zapping' sound which may indicate sound file is broken or it's in wrong format. The builder paid a lot of attention to objects, they were fine, but some weren't lit at all and not sure how much they fit in the classic TR universe. Texturing wasn't bad and I liked lighting in sewers, especially the water. I hope the builder has learned that level should be done with more care and tested many times before release!" - Raider99 (16-Dec-2016)
"Firstly, I actually really liked this demo. I feel this level has such potential and will be amazing once the builder finds time to complete it and fix all the problems that were encountered. Unfortunately there were issues with sounds which stops you from being completely engrossed in the gameplay. However, the level design was fantastic and some areas looked incredibly sleek and dynamic - if the builder continues this brilliant style and adds other gameplay elements such as enemies then it would really add to the level. Overall, I felt it was a good initial demo and with plenty of time and patience I'm sure that the builder can turn this into a fantastic level." - smcandrew (12-Dec-2016)
"More flares!!! Having three of them is only enough if you know the map!... This is a very atmospheric preview with flawless lighting, texturing and furnishing, my favourite bit being the collapsed building which reminds me of the first Medal of Honor. The storage could look better as it's the sole boxy place which doesn't match the original quality. Gameplay is drafted: we just explore and proceed, sometimes with a little puzzle, mostly with pure parkour over city obstacles into subsequent deserted rooms - so you may lack some NPCs or puzzles but definitely not the experience of "passing" the game while isolation surrounds. One must care not to lose this mood while turning a demo into a game filled with content. I found two golden roses, did I miss any? SUMMARY: Good to have it in the competition but better to make it finished. Take a stroll." - DJ Full (04-Dec-2016)
"This is a well crafted demo,but that's really all it is.Much of it involves crawling through ventilation ducts,and swimming through sewers;but the Rome streets are neatly done,with a smart attention to detail.Although devoid of enemies,and with very little actual gameplay,I nevertheless enjoyed the hints of a developing story- line;and the environments were always interesting and atmospherically created,with much work devoted to textures and lighting.Nothing alters the fact that there is very little to do here,though;and even the slowest player will be through in less than 30 minutes." - Orbit Dream (04-Dec-2016)