"This can already be called a full level instead of an
"attempt", even though it still ends rapidly before the
entrance to something, so I really hope it's a prologue
rather than a complete thing. I liked the enemies showing
us the direction except in addition to the camera hints,
and backtrack reduction is even more frequent than in the
author's previous game, with the only fail being that small
door which points us back to the wrong river bank so we
need to repassage anyway - and the huge pile of debris
successfully draws attention away of the trapdoor which
opens just few squares away. Notable thing is usage of only
two key pickups what makes them extremely satisfying.
Pushblocks, typically tiring and too many, are interrupted
with sufficient amount of decency, so I didn't complain (as
much as I normally do). I would add more objects, more
texture variety, also more contrast and smooth dispersion
in lighting, because the green pattern, while still
organic, tends to overwhelm with monotony." - DJ Full (18-Dec-2017)
"It's in TRF forums I discovered a topic with Opaque's levels and the screens are amazing.
But this third level by this author is the first I played.
For me it's a very good level and I don't really understand it was under 8.
Even if it was a bit short it was a very good game with a lot of fun tasks to do.
Not difficult, I think every players can finish it easily even the begginers.
My only regret is maybe the game finish abruptly without finale quest item to found.
So to conclude a good level to spent 1h through India and recommended for everyone." - Bigfoot (16-Dec-2017)
"I had a great time playing this - it truly felt like a TR3
Jungle level. The waterfall rooms with the platforming over
the trees was so much fun, the tigers were great enemies
and the pushblock puzzles were nicely included to keep your
attention for a while but still not enough to get you
frustrated - perfectly balanced. There was a bit too much
level pulling at some occasions but that didn't stop me
from enjoying it. The visuals look good, although I wish
some of the textures were better rotated - still, this adds
even more classic vibes to the raid. Highly recommended!" - misho98 (11-Dec-2017)
"This nice, storyless jungle level could aptly be named Lara
and the Tigers. Still, as there are also a few vultures and
a couple of crocs in the background, let's leave it at
that. It isn't the most thrilling level I've played and it
could have done with a timed run here or there but it's
rather well designed in the TR3 style and it provides a
nice atmosphere with a few twists and turns and the
pleasure of jumping from branch to branch at the treetops.
I liked it." - Jorge22 (22-Nov-2017)
"Opaque79 is a good nickname for this builder, as I found Forbidden Jungle to be consistently too dark. It's a well-built jungle level that provides about an hour of solid entertainment, and plenty of flares are provided, but I would have enjoyed myself far more if the builder had only ditched the flares and provided natural lighting afforded by a lighted flare. This gripe aside, I enjoyed this raid, which wasn't too easy or too hard. There are plenty of tigers and other assorted critters roaming about, but ample ammunition is available to deal with them. I can't recall anything particularly memorable here, but my overall impression was favorable." - Phil (20-Nov-2017)
"This is a good old-fashioned TR3 jungle setting and quite attractively presented. I did get stuck at one point as I'd missed a key, but otherwise found the gameplay to be straightforward. Despite the fact that Lara spends an inordinate amount of time slaughtering tigers (if they weren't endangered before, they certainly are now), throwing switches and pushing blocks about, I enjoyed myself with this one. In any case, clambering around in the treetops never fails to appeal. Apart from the poor tigers, there's just the odd eagle and crocodile to deal with, but mostly its exploration based and accessible to most players." - Jay (10-Nov-2017)
"This is more of an improvement over the builder's first levels. The gameplay is still not overly inspired and there are a lot of levers to pull, some backtracking (especially towards the end) and the amount of pushable puzzles makes things rather tedious at times, but there are also a few ideas which are presented nicely, the traps are fine as well and the occasional enemy, while also somewhat monotonous, also gives some spice to the whole thing. The three secrets are hidden a bit better this time but it's still hard to miss all of them. The looks have generally improved, the architecture is mostly quite natural looking and the diverse areas are connected aptly, but there are still some quite blocky and also some underlit rooms that lack some lighting contrast; the texturing also is a bit monotonous. Cameras are sparsely used and while mostly faultless technically they really could be a little more helpful at times; the sound was a bit meager and I wished there were more ambient soundtracks here. I also agree that this level feels a bit pointless as there's no storyline or greater goal here and the finale was extremely abrupt as I expected to find out what is behind that large gate, only to see the level end after 30 minutes. Still much to do especially in terms of creative gameplay design, but the builder is on the way I presume." - manarch2 (09-Nov-2017)
"The third level of Opaque79 in just a few months. I’m not really sure if there is a big improvement, but other
reviewers seem to have a different opinion than me. The style of building changed a lot, definitely, but the
skills stayed more or less in the same category of level building. This time we find ourselves in a TR3 India
jungle environment. The author doesn’t provide a story so we don’t really know why this jungle is forbidden and
by who, but I guess the forbidden jungle is at the end of the level. One thing did improve. That’s the
architectural design. The beginning of the jungle is not blocky, but rather naturally looking and very nice at
first. Later the game gets again heavily blocky. Putting the design aside, the texturing is quite good this time,
but has really many errors spread all over the level that could be so easily fixed and noticed by the beta-
testers. The texturing is also incredibly repetitive. There were four beta testers, so no one mentioned the
texturing errors ? No one saw anything wrong ? Something I definitely didn’t enjoy was the light. One of the most
monotone designed texturing and lighting I have seen in a long time. Couldn’t bare to walk among this greenish
monotone lighted rooms after a while with close to no diversity. Here and there a light bulb with different color
is placed. Also, it’s just too dark in many parts. I would say, for the light, texturing, design, that there is
an improvement, especially in the architectural ideas of the level, but the light and texturing by itself is
worse than in the previous level. Many rooms, besides the texturing and light, looked very empty because the
author, for some reason, avoided to place objects ? The inner parts have close to only pushable blocks placed
with no other object to decorate the temple. The outside parts looked also very empty. It’s a jungle, stack it up
with plants, not with tigers. The gameplay was very basic with not much creativity. Occasionally fun and easy.
There are just too many pushable blocks puzzles, too many. No one enjoys pushing blocks. Also, too many enemies.
Tigers are popping up on every corner ( not literally ). I which there were more triggered events with music,
anything more to this level, anything. It seems like a walk through a very generic level without creativity. I
have seen something like this a million times. While I’m writing this review I’m starting to forget what I
played. Overall, a step forward for opaque, but a little one, and a step back in some categories. I enjoyed this
one less than I did his previous last two works. This level felt so empty and lifeless for me. I agree with Jose
what he wrote about flybys, music, enemies, traps. Not really recommended. Maybe for hardcore TR3 India lovers." - Gorty (07-Nov-2017)
"A significant improvement over the authors previous
releases,this is an exploration level of considerable
length.The gameplay mostly concerns retracing steps to
areas you've been to before;but it's all pretty
straightforward,and the puzzles (although nicely set
up)rarely tax the brain.The outdoor areas feel somewhat
enclosed - but convincing jungle levels are always tough
to pull off;and this builder certainly gives it a good
Textures are placed with care;and the lighting does its
job well enough.Camera hints are somewhat erratic
affairs,though - on several occasions you're given
generous visual clues;at others (especially the first
keyhole,which eluded me for quite a while) you're given
none at all.
There's also something of an air of ultimate
pointlessness about the whole thing;as Lara neither
discovers any sort of prize to take away with her,nor
confronts any type of major enemy as a level Finale.
A relaxing adventure to play,though.It's not overly
demanding;and provided me with 90 minutes of enjoyment." - Orbit Dream (07-Nov-2017)
"I really enjoyed this level, it gave me nostalgia for the
Indian levels in TR3.
The layout was good and even though linear, kept you
guessing in some spots.
I would say this is a shortish but good level if you enjoy
classic style Tomb Raider, medium difficulty and lovley
jungle atmosphere." - Luc (05-Nov-2017)
"Nice to see the good evolution from this builder. Better architecture and texturization, better puzzles, better lighting... This level is longer than the previous from this author, the camera hints are perfect, but I missed some more flyby, and musics here and there. I missed more variety of enemies too (only tigers and vultures?), more traps and not only the classic rolling balls, and even a final boss to challenge a bit to the players. This involves a pleasant level to take a relaxing time exploring jungle areas. I really enjoyed it. Recommended." - Jose (05-Nov-2017)
"A nice level that has no story,Lara is in a jungle,just
that.The Jungle has a great atmosphere,the puzzles were
simple,i know it's hard to make nice puzzles,and there're a
lot of pushable blocks puzzles that are a bit
boring.There're some misplaced textures and i found a
missing one but ok.But it is noticeable that you've
improved,next time try to create a story it's good and it
helps to create gameplay,etc." - Hdoyle11 (05-Nov-2017)
Tag Cloud from Reviews: