Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72203 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8
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release date: |
04-Nov-2017 |
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# of downloads: |
78 |
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average rating: |
7.83 |
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review count: |
21 |
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review this level |
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file size: |
22.20 MB |
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file type: |
TR4 |
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class: |
Jungle |
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Reviewer's comments |
"Opaque79's third level bring us in a TR3 Jungle-Inspired
level that, I have to be honest, didn't manage to catch
me, even though I see that the Author made so many steps
forward with this. Gameplay wise, we can see that the
author made some effort to make his puzzles more complex
than his first levels. Despite this, the level focused on
murdering many innocent tigers that are pretty tanky(even
though a lot of ammo is provided) and getting into
temples, solving their puzzles. The secrets are decently
placed (especially the one in the first temple). The
visual side of the level can be considered the real
downfall of this level. The textures are a bit
repetitive, lighting was very flat and I can consider
this an huge step back from Lost in the Caves, since the
atmosphere rarely gave me any feel.
Another problem that I always point in Opaque's levels is
the fact that they finish abruptly. This level is worse
at this, since the big gate with the black fog was a nice
way to implement a new level but then the adventure
suddenly finished, leaving me disappointed.
The last "problem" I want to talk about is the fact that,
near the end of the level, the author has shown us some
rooms that were exactly the same as some rooms in TR3
Jungle. They had no real utility, and so it felt that
they were put there only to increase playing time, unlike
what he did with Lost in the Caves and the Francis Folly
structure: It looked similiar, but it wasn't(and also,
textures were peru ones, so everything felt new and
interesting). In this level's case, it was just a copy-
paste instead.
The section I liked the most is the one where Lara has to
jump and do some platforming on the trees/leaves to reach
the coloured pushblock puzzle. That was perfect, both th
environment and the gameplay.
Overall, it is obvious that Opaque79 tried to improve his
skills by creating a bigger level than the
predecessors(that were pretty short), but there are many
mistakes that needed some time and work to be
fixed(Lighting and Textures mainly). The level is not
that bad though, it is still enjoyable to an extent.
Recommended? Yes, but don't have that high expectations.
Difficulty? Easy-Medium
Duration? Approx. 50-70 minutes" - TombExplorer (05-Nov-2019) |
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"A good level, the setting alternates indoor temples and
jungle with the appropriate background audio loops of the
official levels. It is slowly and surely immersive even
if most of the time it seems the only thing you are doing
is exploring. But suddenly there is some enemies or some
trap that can take you off guard. There is a couple of
pushable blocks puzzles involving colour significance , I
especially like the second one which is coupled with
levers. I like the gameplay but maybe in the end it could
have been good for it to be more challenging.
Anyway it is rather relaxing , the setting is well done too
, many tigers as enemies with a few vultures and crocs. The
3rd level from Opaque was at the date of its release his
best and longest." - eRIC (05-Jun-2019) |
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"My personal favorite, a jungle styled level that was probably the biggest step-up Opaque79 has made! Despite, again, its "not-that-high-as-I-would-expect" rating I easily consider this a minor masterpiece.
Where should I start?
The gameplay, Opaque79 created a quite varied tasked level with nice gameplay in it! Good traps sequences, good enigmas, good pushable sequences, I cannot say anything bad about this level!
The three secrets hidden within the game were quite easy to find, yet the first one was very nice and kind of challenging to me to reach.
The atmosphere was just awesome! Together with that especially well made first flyby and the great lighting and texturing, Opaque79 turned into gold he's strongest point, I can recall some missing textures, that left me indeed quite surprised, but above all everything about this level is just AWESOME!
That's why I recommend everybody to play this game, even if the ratings haven't showed yet the true greatness of this level! Wolfy Regards." - Wolf7 (17-Jan-2019) |
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"I have not played any of the previous opaque levels but I will definitely do it. Because I liked this level (although I'm not a fan of jungle levels). Some negatives, maybe too much pushable, but in general this level is quite simple, well remember the places visited. The construction is correct and well done" - Drakan (11-Nov-2018) |
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"Ah, those memories of good old TR3! This one is another very pleasant 45 minute raid in a well crafted jungle setting, including the much liked hopping around the tree top greenery. As we have come to know from this builder the progression is fast paced and not too difficult, cameras always guide your way and the backtracking is there but not too much of a pain. Clearly a few too many of those pesky tigers around but they die quickly enough. The use of colours to solve your next task in two areas was nice and yet again I had good fun in playing through this one." - MichaelP (25-Oct-2018) |
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"I really liked this well laid out raid
through a jungle setting. Nothing really
complicated in the gameplay section and
maybe a little too many tigers around (I
reckon that the entire tiger population of
that junhas been wiped out now that Lara's
went and slaughtered them all), but the
environments are attractively presented
and your next task is never too far out of
reach or obscure. It also contains enough
entertainment for the 50 minute raid to be
worthwhile. The treetops section was also
well laid out and will test your jumping
skills. Very pleasant raiding." - Ryan (07-Sep-2018) |
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"Last but not least I hope, another pleasant level to go through. A lot of exploring to do and I am a great fan of exploring. I know that tigers do live in the jungle but not such a big fan of shooting them, but I do understand that they were used. Better yet what was Lara doing anyway in a forbidden jungle you may ask LOL. There are push puzzles in here but be aware that you don’t make them tedious, because that is the pits. I loved the classic style so keep them coming." - Gerty (02-Aug-2018) |
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"IÂ've stumbled upon this little gem today and I was given everything I love about jungle levels. It took me 1,5h to complete and I have enjoyed all of it. I was never stuck for too long as the progression within the level is quite straightforward and backtracking is quite fun.
Puzzles maybe focus a bit too heavily on switch pressing and block moving but not enough to get you bored. I really like how sections of the level opened up which you have passed earlier on and it is very smart build. There were maybe a bit too many tigers around (I had a feeling I am making them extinct) and took a bit long to kill with pistols (didnÂ't find shotgun or alternative weapon).
Camera cues always showed you were to go next, so you never feel lost in here. Author also knows what works well for this type of level in terms of music and bg tracks. They are chosen perfectly and contribute to the overall atmosphere.
IÂ'll definitely watch this builderÂ's recent efforts as I have completed and enjoyed all of their levels so far! Keep up the great work!" - Raina Audron (24-Jun-2018) |
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"Opaque79 continues to improve in his level building craft, as we find ourselves in a TR3-inspired Jungle map this time. And right off the bat, Ryan impresses greatly on the atmospheric-side of things(with effective use of ambient tracks, lighting & textures to craft a believable environment, in spite of repeating enemies/objects and too easy-to-find secrets throughout.
Gameplay and overall level design are also above-average in quality, making exploration a real treat as you attempt to locate the path required for progression. There were perhaps a bit too many pushblock puzzles for my personal liking and as previously stated, the enemy/object use could do with a bit more variety.
But in conclusion, an above-average release that is still well worth playing." - Ceamonks890 (06-May-2018) |
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"This can already be called a full level instead of an
"attempt", even though it still ends rapidly before the
entrance to something, so I really hope it's a prologue
rather than a complete thing. I liked the enemies showing
us the direction except in addition to the camera hints,
and backtrack reduction is even more frequent than in the
author's previous game, with the only fail being that small
door which points us back to the wrong river bank so we
need to repassage anyway - and the huge pile of debris
successfully draws attention away of the trapdoor which
opens just few squares away. Notable thing is usage of only
two key pickups what makes them extremely satisfying.
Pushblocks, typically tiring and too many, are interrupted
with sufficient amount of decency, so I didn't complain (as
much as I normally do). I would add more objects, more
texture variety, also more contrast and smooth dispersion
in lighting, because the green pattern, while still
organic, tends to overwhelm with monotony." - DJ Full (18-Dec-2017) |
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"It's in TRF forums I discovered a topic with Opaque's levels and the screens are amazing.
But this third level by this author is the first I played.
For me it's a very good level and I don't really understand it was under 8.
Even if it was a bit short it was a very good game with a lot of fun tasks to do.
Not difficult, I think every players can finish it easily even the begginers.
My only regret is maybe the game finish abruptly without finale quest item to found.
So to conclude a good level to spent 1h through India and recommended for everyone." - Bigfoot (16-Dec-2017) |
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"I had a great time playing this - it truly felt like a TR3
Jungle level. The waterfall rooms with the platforming over
the trees was so much fun, the tigers were great enemies
and the pushblock puzzles were nicely included to keep your
attention for a while but still not enough to get you
frustrated - perfectly balanced. There was a bit too much
level pulling at some occasions but that didn't stop me
from enjoying it. The visuals look good, although I wish
some of the textures were better rotated - still, this adds
even more classic vibes to the raid. Highly recommended!" - misho98 (11-Dec-2017) |
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"This nice, storyless jungle level could aptly be named Lara
and the Tigers. Still, as there are also a few vultures and
a couple of crocs in the background, let's leave it at
that. It isn't the most thrilling level I've played and it
could have done with a timed run here or there but it's
rather well designed in the TR3 style and it provides a
nice atmosphere with a few twists and turns and the
pleasure of jumping from branch to branch at the treetops.
I liked it." - Jorge22 (22-Nov-2017) |
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"Opaque79 is a good nickname for this builder, as I found Forbidden Jungle to be consistently too dark. It's a well-built jungle level that provides about an hour of solid entertainment, and plenty of flares are provided, but I would have enjoyed myself far more if the builder had only ditched the flares and provided natural lighting afforded by a lighted flare. This gripe aside, I enjoyed this raid, which wasn't too easy or too hard. There are plenty of tigers and other assorted critters roaming about, but ample ammunition is available to deal with them. I can't recall anything particularly memorable here, but my overall impression was favorable." - Phil (20-Nov-2017) |
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"This is a good old-fashioned TR3 jungle setting and quite attractively presented. I did get stuck at one point as I'd missed a key, but otherwise found the gameplay to be straightforward. Despite the fact that Lara spends an inordinate amount of time slaughtering tigers (if they weren't endangered before, they certainly are now), throwing switches and pushing blocks about, I enjoyed myself with this one. In any case, clambering around in the treetops never fails to appeal. Apart from the poor tigers, there's just the odd eagle and crocodile to deal with, but mostly its exploration based and accessible to most players." - Jay (10-Nov-2017) |
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"This is more of an improvement over the builder's first levels. The gameplay is still not overly inspired and there are a lot of levers to pull, some backtracking (especially towards the end) and the amount of pushable puzzles makes things rather tedious at times, but there are also a few ideas which are presented nicely, the traps are fine as well and the occasional enemy, while also somewhat monotonous, also gives some spice to the whole thing. The three secrets are hidden a bit better this time but it's still hard to miss all of them. The looks have generally improved, the architecture is mostly quite natural looking and the diverse areas are connected aptly, but there are still some quite blocky and also some underlit rooms that lack some lighting contrast; the texturing also is a bit monotonous. Cameras are sparsely used and while mostly faultless technically they really could be a little more helpful at times; the sound was a bit meager and I wished there were more ambient soundtracks here. I also agree that this level feels a bit pointless as there's no storyline or greater goal here and the finale was extremely abrupt as I expected to find out what is behind that large gate, only to see the level end after 30 minutes. Still much to do especially in terms of creative gameplay design, but the builder is on the way I presume." - manarch2 (09-Nov-2017) |
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"The third level of Opaque79 in just a few months. I’m not really sure if there is a big improvement, but other
reviewers seem to have a different opinion than me. The style of building changed a lot, definitely, but the
skills stayed more or less in the same category of level building. This time we find ourselves in a TR3 India
jungle environment. The author doesn’t provide a story so we don’t really know why this jungle is forbidden and
by who, but I guess the forbidden jungle is at the end of the level. One thing did improve. That’s the
architectural design. The beginning of the jungle is not blocky, but rather naturally looking and very nice at
first. Later the game gets again heavily blocky. Putting the design aside, the texturing is quite good this time,
but has really many errors spread all over the level that could be so easily fixed and noticed by the beta-
testers. The texturing is also incredibly repetitive. There were four beta testers, so no one mentioned the
texturing errors ? No one saw anything wrong ? Something I definitely didn’t enjoy was the light. One of the most
monotone designed texturing and lighting I have seen in a long time. Couldn’t bare to walk among this greenish
monotone lighted rooms after a while with close to no diversity. Here and there a light bulb with different color
is placed. Also, it’s just too dark in many parts. I would say, for the light, texturing, design, that there is
an improvement, especially in the architectural ideas of the level, but the light and texturing by itself is
worse than in the previous level. Many rooms, besides the texturing and light, looked very empty because the
author, for some reason, avoided to place objects ? The inner parts have close to only pushable blocks placed
with no other object to decorate the temple. The outside parts looked also very empty. It’s a jungle, stack it up
with plants, not with tigers. The gameplay was very basic with not much creativity. Occasionally fun and easy.
There are just too many pushable blocks puzzles, too many. No one enjoys pushing blocks. Also, too many enemies.
Tigers are popping up on every corner ( not literally ). I which there were more triggered events with music,
anything more to this level, anything. It seems like a walk through a very generic level without creativity. I
have seen something like this a million times. While I’m writing this review I’m starting to forget what I
played. Overall, a step forward for opaque, but a little one, and a step back in some categories. I enjoyed this
one less than I did his previous last two works. This level felt so empty and lifeless for me. I agree with Jose
what he wrote about flybys, music, enemies, traps. Not really recommended. Maybe for hardcore TR3 India lovers." - Gorty (07-Nov-2017) |
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"A significant improvement over the authors previous
releases,this is an exploration level of considerable
length.The gameplay mostly concerns retracing steps to
areas you've been to before;but it's all pretty
straightforward,and the puzzles (although nicely set
up)rarely tax the brain.The outdoor areas feel somewhat
enclosed - but convincing jungle levels are always tough
to pull off;and this builder certainly gives it a good
shot.
Textures are placed with care;and the lighting does its
job well enough.Camera hints are somewhat erratic
affairs,though - on several occasions you're given
generous visual clues;at others (especially the first
keyhole,which eluded me for quite a while) you're given
none at all.
There's also something of an air of ultimate
pointlessness about the whole thing;as Lara neither
discovers any sort of prize to take away with her,nor
confronts any type of major enemy as a level Finale.
A relaxing adventure to play,though.It's not overly
demanding;and provided me with 90 minutes of enjoyment." - Orbit Dream (07-Nov-2017) |
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"I really enjoyed this level, it gave me nostalgia for the
Indian levels in TR3.
The layout was good and even though linear, kept you
guessing in some spots.
I would say this is a shortish but good level if you enjoy
classic style Tomb Raider, medium difficulty and lovley
jungle atmosphere." - Luc (05-Nov-2017) |
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"Nice to see the good evolution from this builder. Better architecture and texturization, better puzzles, better lighting... This level is longer than the previous from this author, the camera hints are perfect, but I missed some more flyby, and musics here and there. I missed more variety of enemies too (only tigers and vultures?), more traps and not only the classic rolling balls, and even a final boss to challenge a bit to the players. This involves a pleasant level to take a relaxing time exploring jungle areas. I really enjoyed it. Recommended." - Jose (05-Nov-2017) |
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"A nice level that has no story,Lara is in a jungle,just
that.The Jungle has a great atmosphere,the puzzles were
simple,i know it's hard to make nice puzzles,and there're a
lot of pushable blocks puzzles that are a bit
boring.There're some misplaced textures and i found a
missing one but ok.But it is noticeable that you've
improved,next time try to create a story it's good and it
helps to create gameplay,etc." - Dreamfall (05-Nov-2017) |
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