Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72203 reviews (20.4/level)
3528 (99.7%) walkthroughs
442 Hall of Fame levels
1216 levels rated >= 8
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release date: |
10-Nov-2017 |
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# of downloads: |
92 |
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average rating: |
7.73 |
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review count: |
11 |
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review this level |
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file size: |
63.80 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"This is an extended four level game with a
lot to do, but I felt that the gameplay
was a bit too repetitive and tedious in a
few parts. The Oriental setting is quite
pleasant to look at, but there are some
gameplay sections which feel unnecessarily
dragged out, like the seemingly endless
push puzzle in level 1 and the boring
search for scads of items in the final
level. Aside from those negatives, there's
absolutely nothing wrong as such with the
game, and I did enjoy some parts of it. It
is well worth a look at despite all my
griping, but it outstays its welcome quite
a bit." - Ryan (09-Sep-2018) |
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"I love how different it is. Yes it has several upsetting
moments but they don't unmake it one of the most unique TRLEs
we got. There was only one in such style before... so let me
just call this one here "Zipangu Gold"." - DJ Full (30-Dec-2017) |
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"This time it's in China I think we discovered Lara.
I will not take count of the very first level in Dracula's House because I think this first level is a kind a training level. For me the adventure start when Lara start in China.
This game was created before Zipangu and the gameplay is maybe sometimes a bit confuse but interesting anyway.
The objects are very well builds and amazings.
I never expected it was possible to create some of these objects with the old editor and without crashs.
The secret system is complex but fun to do.
I think it was a good thing added to the game even if I expected a bonus object in the end and not one ever discovered and use.
Textures are exellent and I love the mix of china/Roma to obtain a completely new texture in final.
Like Zipangu the game is not very dark.
To conclude it's a good adventure even if I think I have prefer Zipangu but this one was also fun to do.
And I hope the author will share more adventures like this one and Zipangu.
Recommended anyway for a fun trip in China ;-)." - Bigfoot (16-Dec-2017) |
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"Bravo, Alphonse! This is a solid adventure very well builded with no bugs. I liked the architecture and texturization and the ship level too. No much interesting the gameplay, even with the variety of tasks, 'cause the not including interesting puzzles and the continuous jumping between levels; the player is forced to remember all that receptacles he/she left behind when abandone a level and later remember where they were when the player got the artifacts to use in that places. In the first level, in the room with five globes it's a tedious task to move them very long distances; in the second level, I think it was an error to place the horseman in a very small space (bridge area). All in all we have to recognize the very good effort from this builder and, I hope he continue building in the future. Enjoyable for all those who like exploration and no tricky tasks." - Jose (07-Dec-2017) |
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"A four part adventure that could keep you quiet for some time. The first section is fairly linear, but once into the realms of the red, blue and green kingdoms, there's a great deal of to-ing and fro-ing and it can all be quite confusing at times, especially given the similar looks of some of the areas and also the similarity of many of the tasks. I did enjoy it, especially the ship section, but I feel it could have benefited greatly from a general tightening up of the gameplay. Still worth looking at though." - Jay (04-Dec-2017) |
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"Here you have a 4 level game where you start in in the same place as in his previous one. Again exploring is high on the list. I have admit I was at a certain point hopelessly lost and I blame the builder for not providing a camera-shot where to use an artefact as one had to go back to previous levels. How could I know? To be honest I liked Alphonse’s Zipangu much better. Don’t let that put you off, as you will be busy for a while to finish this one." - Gerty (21-Nov-2017) |
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"This four-level game grew on me as it wore on, but some of the luster was wiped away with the repetition and drudgery encountered in the final level. It also appeared somewhat easy and linear until you start having to go back and forth between levels after you've nearly completed the third level. Still, you get a good, solid raid for the nearly four hours I spent here, and although the reward for finding all the secrets was rather meager, the builder has incorporated most of the basic features common to Tomb Raider. The first level is separate and distinct from the others, taking place in Lara's mansion, and the rest of the game showcases Oriental structures in an eye-pleasing and well lighted environment. Some tasks are performed without any visual clues and have to be done on faith. For example, that book switch in the first level undoubtedly created later access to the secret in that room, but this is never made clear. I used the excellent video walks posted on YouTube in preparing my written walkthrough, and I never encountered any of the possible bugs mentioned in the other reviews. Recommended." - Phil (19-Nov-2017) |
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"Well, there is some good stuff in there, like the ship and the
tower, also the oriental ambience was good and the textures
were OK mostly, but all of this is overshadowed by the
repetitive and monotone gameplay. I like to search for keys,
but in this case there is a huge overuse of (the same) puzzle
items over and over again. Also, nobody likes to fight 5
horsemen in the same level. The last parts reminded me of The
Nightmare Curse's third level, just killing enemies and
picking up keys. I think a little more diversity of tasks
along with a more polished design and this could be a nice
ride actually, the objects and the enemies fitted the ambience
perfectly. I miss some more guns and a better ending perhaps.
The secrets were well hidden as I found only 4 (but 3 were
hidden in the exact same place)." - Feder (18-Nov-2017) |
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"I think this level was originally released before Zipangu, but anyway I don't think it matches the quality of the former mainly because of the gameplay. It has its moments here and there but there are many repetitive and dull parts here where you just shoot enemies, pick up items and use them to find more enemies and so on. The pushable puzzle in the first level is the longest and most tedious I've seen in quite a while, it took me 10 minutes to finish although the solution is obvious from the beginning. The creative and fancy puzzles are almost entirely missing here, sadly. The buttons puzzle in the third level was also a bit buggy for me, but not in a game-stopping way. There are again a few nice enemies to encounter and the object design is neat as well, I think the secrets aren't that well hidden this time and it's fairly strange to find three secrets at one place, there's absolutely no point to that. At least I liked the extra gameplay when you find all secrets in the last three levels. The atmosphere is also so-so with a few quite impressive areas (like the ship or the large pagoda) but also very repetitive, bland and empty areas. The texturing is quite clean but the lighting really leaves something to be desired, in many areas it's very monotonous. Secondary to Zipangu but I think enjoyable and something different at least. 1:45 hours spent here." - manarch2 (18-Nov-2017) |
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"I understand this was an old level that had a few things
corrected and was now uploaded (although that's not clear
at all in the readme file), so I'll try to rate it
accordingly. Despite a few small bugs (and a huge one in
which the pads in the Green Kingdom didn't reset and
consequently would have had me stuck forever if I hadn't
gone back to a previous save)... Despite the slight
overuse of horse knights which is one of my pet peeves
(but the flawed design made them quite possible to deal
with, thank God)... Despite the not-so-good graphic
quality... Despite the presence of things such as
unclimbable ladders... Despite the room repetition ad
nauseam in the last level... Despite the very sudden
ending (I don't know what would have happened if I had
found all the secret roses because I only found three of
nine)... Despite it all, I actually had a nice time
playing Three Kingdoms. But I did enjoy Zipangu much more
even though the first level, Dracula's House, seems to be
improved here. I like Alphonse's general building style
and all I can say is I'm looking forward to something
better as I believe he can well craft it. In the
meantime, as a word of advice, this isn't wasted time and
trle is full of much worse levels: just play it for what
it is." - Jorge22 (17-Nov-2017) |
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"Alphonseos Zipangu, I mean, three kingdoms starts in a very similar looking forest like his previous work and also continues very similar.
Things I complaint about in the last game stayed unfixed and untouched. The author offers one of the worst title flybys I’ve seen in a long
time ( showing literally a wall ) and a very bad loading screen. The first level heavily reminds of the Dracula house from Zipangu. The rooms
don’t go into any complex building, stays very simple and empty. The monotone light is broken down by a few shadow bulbs and torches.
Texturing is good but has so obvious, eye picking errors that I really can’t believe its beta tested. Few camera hints are missing so I
basically had to search the whole house after pulling some switches. I still don’t know what the book switch did ? Tasks were just too easy.
The level ends with a long, painful, pushable quest, long and slow … just how we players like it, a dream comes true when I push something
from one end of the room to the other … and ends same as Zipangu. I liked some atmospheric parts in the first level ( like the Dracula
popping out ). The second level has some better design, good architecture, less texturing errors, but it was in the gameplay part not really
enjoyable. Again, very simple and I would say, even boring. Some tasks are getting repeated from the first level. Involves just too much
picking items and inserting them. I liked the monument on the blue water. Very atmospheric with some nice flyby. Later parts of the second
level get more interesting with those ˝boss fights˝. I literally feel dumb when I have to pick 3 blue stones and insert them one square away.
The second level really had its highlights in design and architecture intersected with areas less pleasant for the eye. The light was flat,
bright, pale and monotone with no diversity. Same as the previous game. Nothing changed, not even a bit. Nothing improved. Some might say
it’s a Japanese / Asian style, but I say no work for the light was done. The third level starts in a good looking cave with an overall good
looking design. I liked the shore very much, but if I compare it to the shore and caves of ˝Runes of a dawn˝ by Sponge, then I must say this
doesn’t even come close to that. The gameplay stays somewhat same as the previous two levels. Involves too much pickups, enemies and
inserting the pickups to open doors. Later inside parts were nicely design and overcrowded with enemies. The roof parts were interesting, but
why do I have to collect again red stones ? There was a nice flyby I have to mention. I even had to return to the last level, the pale
kingdom, to insert something I had to remember where and kill more enemies, pickup more red stones and insert them to open doors … fun, fun,
fun. Oh and there was another stone to pick up, insert and open a door. The fourth level looks like the second one, pale and monotone, with
some rooms looking like copy-paste from previous ones. Rooms look still very empty and some of them were just so cubic, it’s unbelievable. (
a cubic cave pit or spike pit ). Tasks were also very similar. When I had to insert the 4 green stones I really lost it … like, really ? If
you don’t have any ideas don’t make four levels. So, what to say at the end. I think the gameplay was something I definitely didn’t enjoy. I
don’t know, but it was very repetitive with too many enemies and other reasons already mentioned above. The architecture and design was
sometimes incredibly good but the end result was not that good because of many parts looking just bad or even beginerish. Some parts of the
second level and third one offer very good design. Many rooms needed more objects ( or any objects ) to decorate them properly, so the object
use was not something to be proud of. For the enemies I would say that there is an overuse. The atmosphere was nice. Texturing was good, but
had its errors ( especially in the first level ). The light was catastrophic. I will use again those words, pale, monotone, flat,
uninteresting and so on ( ˝Three pale kingdoms˝ ). Am I allowed to compare this levels to similar ones I know, have played or have reviewed
to give a proper rating ? For the oriental part let’s take a look at ˝The Crystal Skulls - Part 1˝ ... just look at it !!! The light,
texturing, design … and now look at ˝three kingdoms˝ … Can anybody confirm that Alphonsos level is equally good or better than this one ?
Another levels to compare to are ˝ Mongolian Adventures˝, ˝Tomb Raider Salvation (Part 4)˝ and ˝Jade empire˝. Even Gabriel Crofts level has
better light, texturing and design. The outside shores and the ship can be compared to Sponges level ˝runes of dawn˝. This level would bomb
10 years ago, but now it’s just out of date or feels like it. Good design and architecture is reflected in the rating of the second and third
category." - Gorty (11-Nov-2017) |
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