Level: Tomb Raider - Crystal of Life Remake (Demo) back home search
Author(s): Sabatu
total rating:7.38 Gameplay &
Objects &
Sound &
Lighting &
Dark Sheep 7 8 9 8
DJ Full 8 8 8 8
Drakan 8 8 8 8
eRIC 6 7 8 7
Feder 7 7 8 8
Gerty 5 7 7 8
Gorty 7 8 8 8
Jay 7 8 8 8
Jose 7 6 7 8
manarch2 5 5 7 8
Orbit Dream 6 6 8 9
Phil 8 8 8 8
Ryan 7 7 8 8
Thiago 7 5 9 8
Wolf7 5 7 7 8
category averages
(15 reviews)
6.67 7.00 7.87 8.00

Reviewer's comments

"don't remember much the original level , anyway this 'remake' with tinmen crocs and a couple of mummies as enemies, is a bit short. It is very easy too , but quite pleasant. Not an essential must play after playing The journey , Quest for immortality , and Mystery of the lost pyramid." - eRIC (14-Jul-2019)

"I remember playing the original tr3 version, that I didn't enjoy that much and in fact I never finished. This level is an adaptation of the second level and I quite enjoyed it, yet it wasn't that mindblowing of an experience since the level is quite a 1 by 1 recreation of one of the most decent level of the original game. I can't say pretty much more about the gameplay, I can INSTEAD talk about the too dark atmosphere, despite the texturing was overall pretty good. I'm really sorry saying that I wouldn't reccomend this level, as the successive demo is fairly superior. Wolfy Regards." - Wolf7 (12-Feb-2019)

"This is an excellent demo that is quite linear and quite short (25mn). The animation of the torch should have been corrected, otherwise the gameplay is good with correct texturing and lighting." - Drakan (29-Nov-2018)

"The gameplay may be nothing outstanding,but this Demo looks surprisingly beautiful.The textures are well placed and evocative;the lighting,likewise;and the atmosphere is about as good as you can get for a Demo.Actually,if it weren't for the abrupt ending,this could almost be regarded as a self-contained adventure.Progression is never difficult to work out,and you fairly race through each and every area (one tricky jump from water up to a block,being the only section which gave me any difficulty).Enemies are well placed,but pose little threat (especially since your Inventory is well stocked from the very start);and the final secret of massed ammo pick-ups,points toward a confrontation which never occurs. For those wanting a decent looking level with undemanding gameplay,this will probably fulfil their needs." - Orbit Dream (29-Oct-2018)

"This is a simple and linear but still pleasant demo level. The duration is quite brief at just under half an hour for me, but the Egyptian surroundings are attractive to look at and the gameplay is sufficiently entertaining. The torch animation was a bit odd and the dark shadows were a bit excessive, but nothing too detrimental to the progression of the level. You also get enough ammo to get rid of the crocodiles and horsemen dotted around. Pleasant raiding." - Ryan (09-Sep-2018)

"To be honest I am a bit peeved, as this is not the first level of this author and at my end it was rather buggy. As already said by other reviewers the animation of using the torch is off. Then I had to try several times to get the Vraeus as Lara wouldn’t grab it. I made a savedgame, had to reload. Then when I wanted to use the Vraeus it wasn’t in the backpack. So had to get it again. Then I was stuck at the gate after using the two blue gems (did get the secret) but the gate there was still closed. I did shoot the ball way up so I have no idea what was going on. Played the whole thing all over again in the same order and then it worked but the game crashed at the end. Oh well a pity though as I do like Egyptian themed levels. Textures could use some fine-tuning and enemies were well placed I thought. Hopefully if this demo get to a full game I wont have that much problems to get through it." - Gerty (16-Dec-2017)

"This and Sabatu's paralelly released demo are so similar I can't even tell which memory comes from which, and I had to rewatch bits of my own playthroughs of both. I still enjoyed the immortality level more for its organic open space bit, but this one here has less backtracking and normal controls which don't disturb. I have an identical remark about the coloring: if everything is warm nothing is warm, and the eyes need a bit of rest among the lack of complementary shading (I also had identical peeve about Kaslerka's rooms). Is there currently any other builder than Titak who actually understands what I'm talking about... But the game itself is good, in short I had fun, a lot of stuff happening if you know it's a demo, so it will be great if both of them end up in the same game." - DJ Full (14-Dec-2017)

"It notices the experience from this author. No much to modify or fix, except small texture defects, the wrong animation to light the torch or the rotation of the items in the inventory. The gameplay is good; when you enter into an area and get what you need you don't need to go back there anymore. The secrets are not very hidden. The atmosphere is good, but the general lighting of the rooms is a bit dark for my old monitor, so I'd raise it a bit or place more flares. I also should place more objects to ornate the rooms, 'cause they are usually very nude; and some traps too. Besides, I should think about implement some kind of puzzle to make players think a bit and make the game more entertaining. As usual, good work." - Jose (09-Dec-2017)

"This is a pleasant little level (about 35 minutes for me), with a good atmosphere and rather attractive surroundings. There's nothing difficult to achieve and it's fast paced and fun. There are an enemy or two along the way (tinmen, crocodiles, bats and a jackal, that sounded more like a tiger) but they're easily dealt with. No puzzles and only a short, easy timed run, so it's mainly exploration based. I liked it." - Jay (07-Dec-2017)

"I'm really looking forward for complete level. Great atmosphere, beautiful textures and nice work with build! I find only problem with torch animations, but this does not mess the experience. Congrats!" - Dark Sheep (01-Dec-2017)

"A fairly easy, scenic and well-lighted 30-minute Egyptian raid that won't win any prizes but is fun to play. The walkthrough I wrote barely made it to the third page, so you may well consider this to be a demo although it seemed to play as a full-fledged release. The three secrets aren't very hard to find, and that timed run near the end is a piece of cake once you realize it's a timed run. You don't have to hunt for your weapons, as you're carrying them from the very beginning, but you still have to be on the lookout for ammo. Recommended for a change of pace in between the more complex levels." - Phil (01-Dec-2017)

"Well... As a fan of Egyptian levels and if it is a demo level, then it is time to correct some things until the final version. Gameplay is super easy and simple and the secrets are mega easy to find it. I expected a bit more challenges during the journey.. Enemies are well placed but I think the "horseman enemy" does not match this type of level. Objects are somewhat non-existent at the level. Stones, plants, vases, cob webs etc would add a touch on the level. Atmosphere and sound are good, I love the stones noises from TRA. Lightning is very good. I could give a 10, but there were many wrong and very distorted textures and sometimes the realism of the environment is lost. And an observation for the author, the "Lara lightning the torch" animation is missing. It's a good start to level, but there's a lot to be fixed (in my opinion). Take this as a constructive criticism, keep up the good work and you will be successful." - Thiago (27-Nov-2017)

"A good demo release from Sabatu, and actually the title is a bit misleading as this can't be called a remake of his previous game. Granted, there's nothing exciting about the gameplay which, apart of one mean (as not cued) timed run, flows along in a very linear and simplistic way, but it's still rather decent exploration to be done here and some variety is given as well. Enemies are quite plenty here, as well as weapon and ammunition so don't hesitate using them. There are some animation errors with the torch and with maybe one exception the secrets are very easy to find as well. The atmosphere is quite pleasant, more work in terms of sounds and cams would be great though. The texturing indeed has a few mistakes, but they didn't bother me much as the general feeling is quite nice, the lighting is quite strong here. Overall a 15 minute level whose main problem (as with many levels) is that there should be more and creative gameplay ideas in it." - manarch2 (27-Nov-2017)

"Having played the original adventure I can say that this one looks highly superior. There is more variety of enemies, keys and tasks, along with some very atractive HD textures (glad I'm not shooting tigers all over again). Still, I think the author needs to add more variety of tasks and puzzles along the game if he aims to make a large adventure like before (that was something the previous one lacks). On more observations, I think the horseman didn't quite fit the atmosphere (maybe it would look better in Greece?), and the torch animation is missing. The problem of rating demos is that they are just a taste of what's coming and they are usually not strong enough as a stand alone level, but I like what this one shows and I'm sure the author will deliver us a fun adventure here when it's finished." - Feder (26-Nov-2017)

"Sabatu mastered the light construction very well and improved in comparison to his previous level. I have to say that the light was very good, but with occasionally too dark spots that should be that dark ( maybe decreasing the shadow bulb strength could do the job next time ). The texturing was good, but with enormous many errors spread all over the level. It’s not something that the author missed, it’s rather the current degree of skill that presents the texturing in such a way. The texture are often squeezed, stretched, wrong rotated and with rough applying. Some texturing mistakes are really hard ones and so obviously, picking right in the eye while playing. Some invisible tiles that Lara can walk on can be discovered right at the beginning. The gameplay was something that bothered me mostly. It starts simple, but unfortunately stays very simple. Some puzzles or task are just too simple ( shot the two guards, pick up the two stones and insert them two steps away and a door opens ). All paths that Lara has to discovered are very obvious, so no real exploring or activating the brain are necessary to finish the game. It wouldn’t be that bad if there were no additional negative points about the gameplay. First of all, I didn’t like the overuse of enemies. Every lake has its two crocodile. Also, the horseman guard appear too often compared to the length it takes to finish the level ( around 15- 20 minutes that include 2-3 confrontations with double guards that have enough health to make the fight last few minutes ). Second, there is a lack of camera hints. Maybe the author knows what door will open after a switch, but I don’t. A huge mistake was putting a timed door without any hints that its timed, so I was walking and jumping around the level looking for that door I just opened. Really, no single camera hint in the whole level. There also a missing torch animation and the torch puzzle was also just ridiculously simple. The room architecture and design was nice, but often many rooms were simple in design, which is not a negative point since it can be cubic in an Egyptian level. The atmosphere was very nice. Overall, recommended for a quick and simple run. Secrets 1/3." - Gorty (25-Nov-2017)
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