Level: Tomb Raider - Crystal of Life Remake (Demo) back home search
Author(s): Sabatu
total rating:7.44 Gameplay &
Objects &
Sound &
Lighting &
Dark Sheep 7 8 9 8
Feder 7 7 8 8
Gorty 7 8 8 8
Jay 7 8 8 8
Jose 7 6 7 8
manarch2 5 5 7 8
Phil 8 8 8 8
Thiago 7 5 9 8
category averages
(8 reviews)
6.88 6.88 8.00 8.00

Reviewer's comments

"It notices the experience from this author. No much to modify or fix, except small texture defects, the wrong animation to light the torch or the rotation of the items in the inventory. The gameplay is good; when you enter into an area and get what you need you don't need to go back there anymore. The secrets are not very hidden. The atmosphere is good, but the general lighting of the rooms is a bit dark for my old monitor, so I'd raise it a bit or place more flares. I also should place more objects to ornate the rooms, 'cause they are usually very nude; and some traps too. Besides, I should think about implement some kind of puzzle to make players think a bit and make the game more entertaining. As usual, good work." - Jose (09-Dec-2017)

"This is a pleasant little level (about 35 minutes for me), with a good atmosphere and rather attractive surroundings. There's nothing difficult to achieve and it's fast paced and fun. There are an enemy or two along the way (tinmen, crocodiles, bats and a jackal, that sounded more like a tiger) but they're easily dealt with. No puzzles and only a short, easy timed run, so it's mainly exploration based. I liked it." - Jay (07-Dec-2017)

"I'm really looking forward for complete level. Great atmosphere, beautiful textures and nice work with build! I find only problem with torch animations, but this does not mess the experience. Congrats!" - Dark Sheep (01-Dec-2017)

"A fairly easy, scenic and well-lighted 30-minute Egyptian raid that won't win any prizes but is fun to play. The walkthrough I wrote barely made it to the third page, so you may well consider this to be a demo although it seemed to play as a full-fledged release. The three secrets aren't very hard to find, and that timed run near the end is a piece of cake once you realize it's a timed run. You don't have to hunt for your weapons, as you're carrying them from the very beginning, but you still have to be on the lookout for ammo. Recommended for a change of pace in between the more complex levels." - Phil (01-Dec-2017)

"Well... As a fan of Egyptian levels and if it is a demo level, then it is time to correct some things until the final version. Gameplay is super easy and simple and the secrets are mega easy to find it. I expected a bit more challenges during the journey.. Enemies are well placed but I think the "horseman enemy" does not match this type of level. Objects are somewhat non-existent at the level. Stones, plants, vases, cob webs etc would add a touch on the level. Atmosphere and sound are good, I love the stones noises from TRA. Lightning is very good. I could give a 10, but there were many wrong and very distorted textures and sometimes the realism of the environment is lost. And an observation for the author, the "Lara lightning the torch" animation is missing. It's a good start to level, but there's a lot to be fixed (in my opinion). Take this as a constructive criticism, keep up the good work and you will be successful." - Thiago (27-Nov-2017)

"A good demo release from Sabatu, and actually the title is a bit misleading as this can't be called a remake of his previous game. Granted, there's nothing exciting about the gameplay which, apart of one mean (as not cued) timed run, flows along in a very linear and simplistic way, but it's still rather decent exploration to be done here and some variety is given as well. Enemies are quite plenty here, as well as weapon and ammunition so don't hesitate using them. There are some animation errors with the torch and with maybe one exception the secrets are very easy to find as well. The atmosphere is quite pleasant, more work in terms of sounds and cams would be great though. The texturing indeed has a few mistakes, but they didn't bother me much as the general feeling is quite nice, the lighting is quite strong here. Overall a 15 minute level whose main problem (as with many levels) is that there should be more and creative gameplay ideas in it." - manarch2 (27-Nov-2017)

"Having played the original adventure I can say that this one looks highly superior. There is more variety of enemies, keys and tasks, along with some very atractive HD textures (glad I'm not shooting tigers all over again). Still, I think the author needs to add more variety of tasks and puzzles along the game if he aims to make a large adventure like before (that was something the previous one lacks). On more observations, I think the horseman didn't quite fit the atmosphere (maybe it would look better in Greece?), and the torch animation is missing. The problem of rating demos is that they are just a taste of what's coming and they are usually not strong enough as a stand alone level, but I like what this one shows and I'm sure the author will deliver us a fun adventure here when it's finished." - Feder (26-Nov-2017)

"Sabatu mastered the light construction very well and improved in comparison to his previous level. I have to say that the light was very good, but with occasionally too dark spots that should be that dark ( maybe decreasing the shadow bulb strength could do the job next time ). The texturing was good, but with enormous many errors spread all over the level. It’s not something that the author missed, it’s rather the current degree of skill that presents the texturing in such a way. The texture are often squeezed, stretched, wrong rotated and with rough applying. Some texturing mistakes are really hard ones and so obviously, picking right in the eye while playing. Some invisible tiles that Lara can walk on can be discovered right at the beginning. The gameplay was something that bothered me mostly. It starts simple, but unfortunately stays very simple. Some puzzles or task are just too simple ( shot the two guards, pick up the two stones and insert them two steps away and a door opens ). All paths that Lara has to discovered are very obvious, so no real exploring or activating the brain are necessary to finish the game. It wouldn’t be that bad if there were no additional negative points about the gameplay. First of all, I didn’t like the overuse of enemies. Every lake has its two crocodile. Also, the horseman guard appear too often compared to the length it takes to finish the level ( around 15- 20 minutes that include 2-3 confrontations with double guards that have enough health to make the fight last few minutes ). Second, there is a lack of camera hints. Maybe the author knows what door will open after a switch, but I don’t. A huge mistake was putting a timed door without any hints that its timed, so I was walking and jumping around the level looking for that door I just opened. Really, no single camera hint in the whole level. There also a missing torch animation and the torch puzzle was also just ridiculously simple. The room architecture and design was nice, but often many rooms were simple in design, which is not a negative point since it can be cubic in an Egyptian level. The atmosphere was very nice. Overall, recommended for a quick and simple run. Secrets 1/3." - Gorty (25-Nov-2017)
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