Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72342 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
02-Apr-2018 |
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# of downloads: |
104 |
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average rating: |
8.81 |
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review count: |
12 |
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review this level |
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file size: |
51.00 MB |
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file type: |
TR3 |
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class: |
Alien/Space |
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Reviewer's comments |
"For quite a bit I felt I was going crazy with a weird deja-vu feeling as I played through this level, but when I reached the tall central area (with the "maintenance" Aldwych robot trap at the top) I realized this is a revamped version from one of Dario's older levels. Truly fascinating that this author returned 15 years later with such a massive overhaul as this, and also a tad inspiring to be honest (although I don't think I have what it takes to do the same). Much like the original release, this is a big level and might have you running around in circles a bit, but as a whole it is pretty straightforward, and the rather gripping atmosphere kept me engaged from beginning to end. There are quite a few nice touches spread out, such as the all-new plot being rolled out by cyborgs as you make progress, and I think I finally understand the abundant use of water – I think it's meant to simulate zero gravity chambers. All in all, definitely worth checking out, and even more so if you've played the original level released nearly two decades ago, truly amazing how things have turned out. The plot stops shortly after retrieving a second artifact, so I suspect the author's not quite done with this journey just yet. Whether we'll be seeing similar reinterpretations of the other two levels in his original series or all-new entries remains to be seen... 75 minutes. 03/20" - Treeble (29-Mar-2020) |
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"It's absolutely wonderful stuff. I don't get the revievs accusing it of repetitivity while it's more bearable than in other levels. The only repetitive thing is another Hall-of-Fame-worthy masterpiece destroyed by whining, probably to be forgotten and skipped by many players who would enjoy it... it's just ridiculous, those stories make me really sad and some people should really think about the damage they are doing." - DJ Full (28-Jun-2019) |
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"This is a well constructed TR3 level and
uses the assets of that engine very well
to create a nicely designed and visually
pleasing space environment. There were a
few annoyances in the gameplay section
that I'm sure I'll not be alone in not
liking very much. Firstly, the stealth
elements were a nice touch, but probably
weren't such a good idea to have right at
the beginning, as it might confuse the
player too much and they may go off
attempting to find an alternative
solution. One of them actually got me
stuck as the lasers in the crawlspace
could never be turned off otherwise. Also,
the pushblock puzzles went on for far too
long and the long crawling sequences were
rather boring. I also wasn't fond of the
slightly overdone backtracking, but the
earthquakes actually weren't too bad.
Apart from those negatives, it's well
executed in the TR3 style and since we
only have two artifacts, it looks like
there could be a continuation in this
series and I'm looking forward to it,
maybe with a bit less backtracking." - Ryan (15-Sep-2018) |
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"I enjoyed the excellent architecture and design, with a very good work with the texturization and placing objects. The atmosphere is good too, even with the intermittent earthquakes in the final part of the level. The secrets are quite hard to find (I've missed all) and I missed an extra gun to shoot the enemies and not only the pistols. On the other hand, there are a lot of tricky tasks only suitable for expert players like the very tight timed run in the room with the crates, and I found very repetitive taks with numerous crawlspaces, many ladders to climb, too many switches to pull and sometimes serious backtracking forcing players to repeat the same tasks several times. A fantastic design, yes, but not a level for everybody." - Jose (31-Jul-2018) |
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"A very surprising return after almost 15 years of absense we have here. The builder stayed true to his style in this level with a great spaceship atmosphere and good usage of cameras and sounds that add a lot to it, decent visuals and gameplay that is somewhere between brilliant and obscure. Some of the stealth scenes are really clever, but the one including the pushblock is very unintuitive to say the least and causes serious stuck moments. On the other side, there is a very clever timed run, good usage of the electric machine and overall nice and fluent progression through the spaceship, with a few longer backtracks towards the end. Pushables are certainly overused in this game, it's really not so fun to push them through entire rooms. The secrets are also very hard to find, bordering on being unfairly hidden but I thought slight hints were present at least. The enemies are well placed, but I missed the shotgun actually and couldn't use the ammo I found at all. Maybe in the next part of the adventure, as this cries for a continuation. 50 minutes." - manarch2 (04-Jul-2018) |
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"The atmosphere is nice but the gameplay is not as solid
with many frustrating moments. The stealth sections are
confuse and some timed-runs is too much tight. It is not
for everyone." - requiemsoul (25-May-2018) |
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"Pretty nice level. I thought it was kind of cheap in the
beginning since the author doesn't state that there were
stealth mechanics so I spend some time trying to run away
from the guards that caught me thinking that the
situation was suppose to happen, but, thankfully things
get better after you get your guns. You enter a big room
and you have some space to explore and open certain
switches and in the order you wish, which felt nice, I
liked the puzzle where you had to push a block at the
same time you had to be careful of a machine that was
trying to kill.
The atmosphere was also pretty nice, the textures mesh
well with the setting and it really feels like you're
exploring a space station.
The only major complaint I have is that the secrets are
way to cryptic, like who was I supposed to know that I
had to jump into a random light to get a health crystal?
Or that one specific slope opened a timed door?" - SeniorBlitz (30-Apr-2018) |
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"I’d like to start the review the most positive point of
this level. It’s the masterful design of the area that
has also an amazing atmosphere. You really feel like you
are in a space station and not in a level editor. The
rooms align perfectly together and are connected falwless
together. Sometimes I would call a few parts breathtaking
in design and very creative. In my opinion the level
doesn’t satisfy in other reviewing categories. Right at
the beginning the first frustrations in gameplay kick in.
I entered a room without weapons and with three enemies
rushing at me. Two of them shooting and taking the health
bar really fast down and the third one punching heavily
Lara’s kidney with his bare fists. So I jumped around
trying to figure out something. Pushed a switch that got
me killed spontaneously. I took a look into the
walkthrough where it says I need to crawl. So I restarted
the game ( because I had no savegames before the event )
and know thing were different. But I keep wondering how
I’m supposed to know that I need to crawl and if there is
a way to ˝reset˝ the dead end without starting the game
from scratch ? I notice that there are too many pitch
dark parts in the level. I spent too much time walking
around with a flare and when they get out nothing can be
seen. Just pure darkness. Did some crawling around, found
a switch without any hint what it opened, and went back
to a dead end. There is a trapdoor activated in a pitch
black room. Another bad move from the author. That called
unfair gameplay. I can’t read the mind of the author. Now
a very bad gameplay cycle starts that’s barely enjoyable.
Lara needs to do a very long and painful pushable puzzle
that involves pushing a block from one end of the room
into the other side on an obvious spot. After that Lara
needs to do some backtracking and then, again, do a
pushable puzzle. And later, again, another pushable. She
finds a switch, pulls it, does more backtracking … and …
of course … needs to push again something. Push, push,
push ! This repeats itself several times through the
level with more backtracking, pulling switches and doing
pushable puzzles. I can’t remember the last time a played
a levels with such a bad designed gameplay. It’s crazy
how repetitive and boring the gameplay is. The atmosphere
was really great and is the only thing that keeps the
player from not quitting. I praise the creativity in this
level. Really a great job in that part ! Really love the
big room near the end and the ˝aquarium design˝. Also, a
great job with the little cutscenes that add much to the
overall feeling. The light could be more diverse and more
dynamic. Too many pitch dark areas. Texturing was good,
since it’s a ˝blocky˝ level not much space where you can
go wrong. So, overall, a good creation by the author,
recommended for its design and creativity !" - Gorty (30-Apr-2018) |
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"Here's how to put the TR3 engine to good use. Great
design, a huge map and an interesting storyline.
Unfortunately, gameplay wise, I felt it was basically not
intuitive and I'm glad there was a video walkthrough so
that I could take quite a few looks - otherwise, I
wouldn't have been so smart as to have finished by now.
That's where my 8 comes from in the gameplay and puzzles
category. There is at least a rather difficult
monkeyswing passage with fires and there may be more
hardships, but that's the one I can think of right now.
The horrid earthquake in the final part lasted for too
long and I really don't enjoy getting all dizzy just
because it may suit the story somehow. Other than that,
it's all quite well done really. Thank you. And there are
still two more objects to find, so I guess there will be
a second part that I'm looking forward to playing - only
this time less cryptic and no earthquakes, please..." - Jorge22 (20-Apr-2018) |
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"This is a well-done TR3 level, but in my mind it falls well
short of deserving top scores. The repeated backtracking is
its most serious flaw, and I couldn't refrain from
commenting on it in my walkthrough. The three secrets I
found are well spaced and well hidden, but your only reward
for finding them is having your health topped off. I recall
two shotgun ammo pickups, but the only weapons I found were
the pistols, and that was well into the level. My total
playing time was close to two hours, so you get considerable
bang for your buck. The enemies are two varieties of aliens
(one inanimate and the other possibly animate), but I
referred to them collectively as sentry robots. There's much
swimming to be done in this sprawling game map, which seems
rather unusual for a vessel docked out in space, but for the
most part everything flows along quite smoothly and I found
this to be a fun and moderately challenging playing
experience. Recommended." - Phil (14-Apr-2018) |
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"After 15 years, Dario comes back with another incredible
space adventure. I have to say I'm impressed with what he
has accomplished here. The space station is very well built
and textured, it gives a perfect atmosphere to the game, so
does the enemies. There is much care for details and the
storyline is well implemented. Gameplay is complex, never
gets boring, but there are some places where you can get
stuck. I missed another weapon besides the pistols, but
that wasn't really a problem. The down point is because
there are a few places where the lighting gets cut (and one
missing wall texture). Overall, it is indeed the most
innovative level I have seen using the TR3 engine.
Definitely recommended." - Feder (14-Apr-2018) |
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"A great level without a doubt..kept me moving constantly since the gameplay is very good, which caught me from the beginning.. The textures used are excellent that fit perfectly with this type of level and makes it very atmospheric, the enemies are ideal for this environment and fulfill a specific mission and deserve to be.. The gameplay is very good in general and deserves to be played, recommended! Thanks Dario for this incredible game!" - McRaider (08-Apr-2018) |
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