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Level: Dark City - Part 2 (Demo) back home search
Author(s): Lima
total rating:9.75 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Jorge22 9 10 10 9
Nina Croft 10 10 10 10
category averages
(2 reviews)
9.50 10.00 10.00 9.50

Reviewer's comments

"Great demo, I'm sad it ended already. The general atmosphere (although the creepy sounds are actually looping sounds, luckily not some tune) is amazing even though I like the textures more solid-looking (but that's fine, I can see the looks relation with modern pro games). That's not to mean the textures aren't well done because they are in spite of a wrong animation in which the door opens as soon as Lara starts using her key, that was in the generator area). A grand architecture throughout and the parallel worlds with Death chasing Lara is an excellent touch. Very nice gameplay too even though it can get a bit too sneaky at times - in that sense the forums come in really handy so that one's able to understand what's actually going on. For instance, I wish the builder made it impossible to leave an area without having collected the corresponding four souls and travelled to the parallel area. Or, rather more simply, that he explained that in a readme file. I'd also like the author to eliminate the grenade gun or else make it usable because it's that grenade gun that gets Lara to explode as soon as she pulls the trigger. That's it. What can I say? I actually loved the very original package and I can barely wait for the full story." - Jorge22 (10-Jul-2018)

"As a beta tester and a friend of the builder, I follow closely the development of Dark City Part 2, I can give you some first-hand information about the intentions and purpose of this Demo and also, the entire game. This game (Part 2) has been in the process of building for an entire decade, and already in these two (or more correctly, four) levels we can see why. Lima creates new objects and enemies, new puzzles and traps, everything's new and never seen before. The reward system has several layers, already in these first two levels. Everything you're going to see here is absolutely amazing: the geometry is fascinating, well thought of, the space is cleverly used, camera flybys are amazing and breathtaking (remember the transitional cutscene between the levels), you can climb the scaffoldings and pipes and trucks. When you take out a weapon, you'll see not only the ammo count, but also a picture of the bullet you're using. Milan Penčić Lima is a master of level building, and based on what I already saw and played (levels 3 through 6), I can promise you even better levels and even more amazing vista and rewards and everything. You think it can't get better than Level 2 of this Demo? Wrong, Lima has a lot more to show in this game. Lara descends into the Worm Hole to reach the dig. The gates of the Hell are in the ancient monastery, and Lara is on her way to close these gates and stop the Hell from breaking loose. This Demo gives you the first two levels located in the underground facilities. In next levels, once the full version is released, Lara will go even deeper under the ground and discover an ancient city, so the scenery will change significantly in the full version. For now, we have the high-tech facility (Worm Hole) beneath the Dark City. But I can promise you that the game does not stop there, this is just the entrance to something never seen so far in the world of TRLE. No matter how amazed you are by these first two levels, and in particular with the second level, trust me, even better levels will follow. But let's focus on the Demo version. I already said that the levels are amazingly built and beautiful to see, starting from flying rocks to the amazing glass tubes in the second level, and all the way to the poisonous thorns and the Death and even Soul Captors with levitating skeletons, everything is perfectly built and created from scratch. Gameplay is excellent, really realistic, find three starters to start the generator, air and oxygen control in the Generator area, so that you can proceed and enter the Worm Hole. There’s a lot of platforming, action is well balanced and the supplies are more than sufficient, we have many new puzzles (refract the light beam to open the trapdoor, for instance), the builder is very generous with secrets and rewards, we have two bonus levels in this demo, six standard secrets and two mega secrets plus useful items obtained from the Guardian Angel, so the review for the category of Secrets should be at least 20, but 10 is the highest mark I can give. Lighting and atmosphere and music, everything’s amazing, the flybys and camerawork are breath-taking, and there’s absolutely no reason for me to give anything lower than 10.0 in all categories, not because Lima is my friend and I’m the beta tester, but because this Demo really deserves nothing less than that! I played both levels of this Demo for the first time five years ago, and in the meantime played them again for at least 50 times, and I am still fascinated by how they are built and imagined. And knowing that even more beautiful and amazing levels follow, I can honestly give the highest mark here and sleep peacefully, knowing that it is absolutely deserved and true." - Nina Croft (26-Jun-2018)
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