Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60
72240 reviews (20.4/level)
3530 (99.8%) walkthroughs
442 Hall of Fame levels
1217 levels rated >= 8
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release date: |
11-Jul-2018 |
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# of downloads: |
88 |
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average rating: |
5.81 |
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review count: |
8 |
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review this level |
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file size: |
151.00 MB |
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file type: |
TR4 |
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class: |
Fantasy/Surreal |
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Reviewer's comments |
"I've played Lost World just before playing Earth attack
and in one year the improvements made by Franky are
obvious. About Lost world, I found this journey through
varied settings (icy , jungle , egyptian, alien) of this
lost world entertaining. The setting looks sometimes good
(more in the last stages than in the beginning) , in a
few places though there can thin floors or you can reach
the 'end of the world and see repetitive textures.
Lighting is sometimes mediocre but rather often correct ,
Lara appearing in 3D in many places. Cool animations and
objects (the immobile swans looked weird though) and
innovative ideas , and some fun actions and battles. This
said, some details could have been better, for example
nothing explains that Lara can go up by the means of low-
gravity field by this particular side of a column and not
by the other sides. A level that succeeds to remain
entertaining all along." - eRIC (16-Sep-2019) |
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"Franky has absolutely great ideas and it's horrifyingly sad to see them ruined by careless execution. If the same topic was done by EssGee or Titak, this would be a 10/10... people, stop rushing and releasing so goddamn fast..." - DJ Full (10-Jun-2019) |
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"Lara trades in a broken stargate for a new one. Gameplay
is a decent balance of traps and combat, but I would have
liked more puzzles and exploration. The experience is
marred by strange areas where specific tiles give you low
gravity, or invisible barriers that randomly come and go
without any indication, so there is a bit of unnecessary
guesswork needed while playing. There is also too much
running from one switch to the next in a row, where
simply having one switch would do the job fine. Enemy
density swings wildly, some areas having no enemies while
others have an overwhelming amount. Decorative objects
are decent but some of them have collision issues.
Immersion is somewhat there, but suffers from the blocky
architecture and "edge of the world" moments. The epic
audio music seems fitting but the trouble is that it is
consistently playing, instead of being timed to appear
with the intense moments happening in the level. More
camera cues are desperately needed to show when things
like invisible barriers are changing, and flyby moments
would have helped showcase key moments in the level like
the stargate opening. Textures are very wallpapered and
stretched throughout the level. Lighting shows some color
variety between areas, but is rather flat within each
area and the ambient colors are too intense. Overall a
raid that shows some creative sparks but lacks user-
friendliness. 55 minutes." - JesseG (26-Nov-2018) |
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"Apart that I had a good time to go through this nice adventure there is stuff that could be approved upon. Like textures, they for sure could use more attention; I even saw some missing ones, as well as some paperthin ceiling/floor ones. I had enormous lagging at the pool areas and with the pyramid I even could not jump up that thing (because of the lagging), thanks Ryan for doing those jumps for me. Oh well, there are some nice puzzles/traps in here and although one could say this could have been a shooter, the enemies were easy to kill, although the parrots were not in the mood to die that easily." - Gerty (17-Oct-2018) |
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"Not a bad little adventure at all, despite
a fair few annoyances. The gameplay isn't
anything extraordinarily, mainly involving
using a lot of levers and avoiding quite a
lot of traps, but for me it didn't descend
into unbearable tedium and at least made
me want to see it through to the end. The
textures are bland and repetitively
applied in most places, although I thought
the high-tech textures were a nice touch
in the indoor areas. In terms of enemies,
the demigods are far and away much easier
to dispose of than the tigers and birds
encountered early on, which I thought was
odd, although it still balances the
quotient out. I also thought that the
buttons you could activate for assistance
and the anti-gravity jumps were well
executed. Not an absolute must-play, but
an enjoyable enough level for about 50
minutes." - Ryan (11-Oct-2018) |
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"Even with some defects like the ilegal slopes or the fires out of the torches, the level is playable and enjoyable. The same style from this author, not an interesting gameplay but you can find some advanced skills like the anti-gravity areas or the final animations where Lara uses the controls to activate the stargate (I have to learn to do that). The animals are hard to kill (so many bullets to kill a parrot?) but surprisingly the demigods can be defeated with few pistol shoots. Hidden secrets but not hard to find. As usual, a lot of heroic background musics trying to create a cool atmosphere and this time you'll find some help buttons to activate flybys showing the right way to proceed. I liked the high resolution textures, but they are not well applied in many places. If you've already played previous levels from this author and you liked them, you'll like this one too." - Jose (31-Aug-2018) |
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"I really wish that the more sophisticated among us would
refrain from rushing to be the first to review a new level
that didn't meet their elevated standards. I can think of
one positive effect of such a review - it can warn potential
players away from a level that probably should not have been
released in the first place. Conversely, I can think of a
number of negative effects, for example: (1) new,
enthusiastic builders become discouraged and unwilling to
continue investing the hard work necessary to hone their
skills; (2) the early scores tend to establish the standard
for later reviewers; (3) the disparaging early review
dissuades other players from giving the level a fair shot;
and (4) to the general playing audience - people like you
and me - the level may not really be that bad at all. Having
gotten this off my chest, I can report that Lost World is
not Hall of Fame material, but neither is it a level that
most of us wouldn't enjoy playing. The surroundings aren't
the most eye-pleasing that I've ever encountered, but a
variety of settings are provided to keep boredom from
setting in, and some of the tasks are quite invigorating
even for seasoned players. There are some new concepts, such
as optional help buttons for those who want to know ahead of
time what to do next, and boulders that can be shattered
with pistol fire. There also are some annoyances, such as
the builder's penchant for withholding the compass from
players (which I felt deserved mention in the walkthrough I
prepared). I also encountered more than a fair share of game
crashes along the way. But on the whole I found this to be a
decent raid that certainly deserves exposure in our
community, and on the DJ scale I would give it a thumbs up." - Phil (03-Aug-2018) |
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"The builder can surely do better than this. It's just a very amateurish and careless level with wallpapered and stretched textures everywhere, no real sense of location (a surreal label alone cannot be an excuse for this), weird architecture and lots of mistakes only acceptable in beginner levels. The gameplay is not enjoyable either. At the start it's just about finding a lever somewhere in the random geometry, a few more decent traps and jumps follow but all in all it's pretty uninteresting and tedious, with many and sometimes large mazes that even downgrade the fun factor some more. The few puzzles are not really logical (e.g. the one in the big snowy hall) and I really dislike those unmarked ladders and doors that open on approach. Of course there are some nice objects, but this time they don't really save the level as they are mostly have been used in other levels of this builder as well. The audio tracks are just placed one after the other without any relation to the settings, cameras shamelessly go through walls, there are endless illegal slopes and end of the world moments and the like, it's really a shame as there's certainly a talent in the builder but it very seldom shows. The only halfway decently looking room was the Egyptian room with the skeletons. I really think the builder needs to change his attitude to level building (please care a lot more for your levels instead of "just building something" without any sense of atmosphere or thought about the enjoyment factor on the players' viewpoint!) as the results are getting worse IMO. 35 minutes, all four secrets found (one was necessary to finish)." - manarch2 (17-Jul-2018) |
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