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Level: Temple Sewer back home search
Author(s): Opaque79
total rating:7.30 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
DJ Full 8 8 8 7
Drakan 8 8 8 8
eRIC 7 6 7 7
Gerty 7 8 8 8
Jay 7 7 8 8
Jorge22 8 8 8 9
Jose 6 6 7 8
manarch2 6 6 6 6
MichaelP 6 6 8 8
misho98 7 7 8 7
Orbit Dream 6 7 8 8
Phil 8 8 8 8
Ryan 7 7 8 8
Wolf7 6 6 7 7
category averages
(14 reviews)
6.93 7.00 7.64 7.64

Reviewer's comments

"There's one big issue here: the remote pushblock can go into the void before you realize what's going on, so you RIP that place and thankfully I had a savegame before it. The level pays a very nice tribute to the Cistern but without it feeling like one big room with tons of side passages around - it is more spread which makes it feel bigger and more complex, what is even better if you don't need to do multiple flooding/unflooding. I would add more contrast to the shading and apply more geometric variety but otherwise it's a nice conclusion to the previous Greek level. I still think they should've been released together as parts of the same plot, so I will treat them as such, apply identical rating to both and recommend to play them one after another." - DJ Full (14-Jun-2019)

"I think this level set in a cistern system is a good level. It has appropriate and convincing atmopshere and texturing , proposing a varied gameplay : two short timed tasks where you have to think a bit before succeeding for the timing is just perfect , there is some flooding of course , 2 levers puzzle which are hinted : the hint is clear for the first (although some players may overlook it) the second is hinted too but requires a bit of tries to understand how it works. Enemies are not of the very dangerous types : rats and crocos , only the 2 centaurs at the end require more shotgun or revolver bullets. Good fun overall." - eRIC (05-Jun-2019)

"I did betatest this game before it was released and well I see very few I had asked Opaque79 to change has been put into three spikes ... ANYWAYS. It is a short level set inside of a wet cistern. It is exploring based, no real danger is present except maybe some enemies and the risk to fall and die because of that. The gameplay was kinda boring for me, I mean, except that interesting moving-block enigma there kinda wasn't anything else, and the only secret was way too easy. Atmosphere and texturing were instead kinda good, Opaque79 is especially good at this as we know. Lighting was instead a little too pale for my taste. In the end I really didn't like this level of his, as I consider this level to be even far worse that his first attempts. Wolfy Regards." - Wolf7 (07-Mar-2019)

"Faithful to the builders style, you return to the classic Cistern setting here and get a shorter raid at about 25 minutes, which involves quite a bit of swimming. There are three different multi lever puzzles that seemed not to have any clues as to their resolution and a (thankfully fairly easy to navigate) underwater maze did also not help me to enjoy the gameplay. Which leaves the solidly crafted Environment to be the highlight and the two timed runs which are both nicely designed. Not the best adventure by this builder but worth a look nonetheless." - MichaelP (26-Oct-2018)

"This is a very nice sewer level to go through. Could master the timed runs although the one with the pushable had me scratching my head a bit. Nice placements of enemies and enough pick ups to get you through. As for that four lever puzzle, not sure if I really understood that one; but I got through, probably by sheer luck though. Keep them coming Ryan, me like LOL." - Gerty (15-Oct-2018)

"A pleasant continuation to "Return to Greece", with a similar level of gameplay difficulty. Nothing that will frustrate the player and, aside from a couple of apparent trial and error switch puzzles, nothing that will cause you to get stuck for long, which isn't always a bad thing. The environments are maybe a bit more plain than the prequel, but they are at least faithful to the original TR1 Cistern level, which is maybe what the builder was aiming for. A nice, pleasant raid, albeit rather short." - Ryan (12-Oct-2018)

"Not the best level from this author, there's no much backtracking, but I never found the hints to know what switches to pull in the rooms with several levers, the remaining tasks were a couple of timed runs and some exploration. Few enemies to shoot, the rooms are very empty of objects (of course, it's a sewer), few pickups and few cameras to point the triggered doors, but many times the doors are not far. Correct work with the musics, except the flyby without sound, the best were the solid architecture and texturization. Enjoyable but not very entertaining." - Jose (13-Sep-2018)

"A generally more interesting sequel,gameplay-wise,to Return to Greece,involving plenty of (predominently waterlogged) exploration.The underwater maze was as unwelcome as these things always are,and the lever puzzles seemed entirely trial-and-error;but the progression was interesting and absorbing. The secret was cunningly placed;McCree's music score was incorporated well;cameras provided welcome assistance;and the overall aesthetics were pleasing,in a TR1 style.The Finale was more of a small chore than a major confrontation,but it gave the adventure a needed resolution. 40 minutes of enjoyable exploration." - Orbit Dream (26-Aug-2018)

"This is a pleasant, easy and short level that most of us could finish in 30 minutes or less. Nothing outstanding, but a consistently good raid. There are several wall switch "puzzles," but there's no penalty for pulling the wrong one(s), so for the first two you can just pull them all down. I couldn't figure out the logic of the third one. The clues seem to be provided in the room below, seen through a grated floor, but in the end the target door is opened with all switches back in their original up position. There are a couple of nifty timed runs, one involving a pushblock, but both are easily managed once you've worked out the proper technique. I'm not sure why levels such as this one, fun as they may be to play, earn the higher scores while other levels that may not look as appealing but provide considerably more extensive gameplay wallow in the ratings basement. Regardless of the reasons, builders should take note of what the players like and tailor their work product accordingly, as this one has." - Phil (05-Aug-2018)

"Lovely classic adventure, very reminiscent to the original Cistern from 1996 - it captures the amtosphere and the feeling of isolation almost perfectly. Gameplay is simple, maybe it would've been better if there was a bit more variety in the tasks, but it was still fun. The block puzzle with the levers near the end was original but I find it kinda confusing, not sure if I completely messed it up or it's just that the levers function a bit strange. Anyway, definitely a good idea, I don't recall seeing it in another custom level. Very quick raid, takes about half an hour, enjoyable and definitely recommended from me!" - misho98 (28-Jul-2018)

"Following on from Return to Greece, this sees Lara in the 'Cistern' surroundings, which, although not as attractive as St Francis' Folly, still stir up great nostalgia. Gameplay, again, is short and simple, with a couple of timed runs, some switch 'puzzles' and crocodiles and those ghastly giant rats to shoot. There's a somewhat unexpected 'boss' ending with a couple of Atlantean centaurs, but it's all easily dealt with. Pleasant enough gameplay for any player, but especially suitable for newbies." - Jay (23-Jul-2018)

"This Temple Sewer is, within the same kind of atmosphere, much better than the previous Return to Greece. Just as a side note, I was starting to fear for my graphic card because Return to Greece froze like a hundred times and right before that I'd tried to play another level that kept freezing as well - nothing of the sort happened here, which makes sense as I tried and still couldn't find anything wrong with my PC. Right. That was just a side note and already enough to make it better. But it's also better because it manages to present more varied situations, a bit of where-do-I-go-to-now moments and even some nicely done timed runs, especially the one in which there's a gate above and you have to use a lever and jump from block to block kind of diagonally to get there in time. Enemies are rats and crocodiles plus the centaurs at the the very end (in that sense, it's really important that one finds the secrets). The ending is, once again, terribly abrupt but at least Lara finds an object instead of just entering a door and diving into the dark." - Jorge22 (21-Jul-2018)

"Somewhat an improvement over the builder's previous level, as this has more interesting gameplay with timed runs and the like, but on the other side remains very ordinary in style and there's only one thing in the whole level that actually could be called a new thought - the block that has to be moved using levers. The rest has been seen before more or less, as the setting is fairly monotonous with clean, yet standard visuals, decent, but standard and boxy architecture, standard enemies and standard tasks... The two other lever puzzles are not and not well hinted, respectively, but at least it's a fluent and not tedious game - a thing that some other builders do not even manage, so it's worth mentioning. I would just love to see something much more creative from this builder... Found the one (easy) secret in 18 minutes." - manarch2 (18-Jul-2018)

"In the continuity of return to Greece, the author gives us an excellent level. Quite short level with 2 quite easy timeruns and some puzzles. The only enemies are rats and crocodiles and 2 hideous at the end of the level. Some tests are needed to find the right combination of levers." - Drakan (18-Jul-2018)
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