trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72240 reviews (20.4/level)
3530 (99.8%) walkthroughs
442 Hall of Fame levels
1217 levels rated >= 8

TR Fan Site

 


Intef Vs Writings by Nick21

DJ Full 8 10 9 8
dragooncroft 6 9 7 9
Feder 7 6 7 2
Jorge22 7 7 8 7
Jose 6 7 7 7
manarch2 5 6 6 5
Mehrbod 9 8 8 8
Nuri 8 10 10 10
p1kaa 9 9 8 8
Ryan 7 7 7 6
Treeble 7 7 7 7
 
release date: 19-Aug-2018
# of downloads: 112

average rating: 7.41
review count: 11
 
review this level

file size: 33.60 MB
file type: TR2
class: nc
 


author profile(s):
email(s):
lepynicolas@orange.fr

Reviewer's comments
"Like some of the other reviewers, I thought the first level was massive and tedious, with gameplay revolving around pressing a switch on one side of the level to open an obscure door on the opposite side. The side room with the three door puzzle was the saving grace for this level, and was a pretty nice puzzle and area to explore. I was excited to finally get access to the boat, but we only got to use it for a short bit which was kind of a let down. The town level was fun to explore and had great atmosphere, but had much of the same issues as the first level: pull a lever to open some door on the opposite end of the level. The snowy level was actually where I felt the game picked up. There was a lot to explore and baddies to take care of. I especially liked finding the M16 and shooting enemies from the roofs. This level I had some audio issues (e.g. pulling a lever was the monk swipe sfx) but it was OK because I found them pretty funny! I thought the mini level following was brilliant, how the artifact "fell" with the floor. That was a nice effect! I wonder why this level was separate. The urban level was probably my favorite. The theater actually had me in awe! There was lots to explore and many baddies to dispose of. The final level was much better than the first, but I felt there were many small issues that made it less enjoyable then other levels. First, the climbable wall before the blue card needs to be made more obvious. This had me running in circles until I eventually gave up and looked at a walkthrough. Second, while there were some nice secrets and areas to explore, there were a lot of awkward, unconventional jumps in this level. But what was most disappointing was the lack of any boss fight. All of the ammo I saved up along the way seemed to go to waste with the final room (spoilers...) which consisted of two crowbar thugs and a doberman. TLDR; while kind of a weak start, there were a lot of great, authentic environments later in this game. There was too much reliance on buttons, doors and levers. There were a some awkward and obscure jumps and ladders which could be tweaked. Fun for the most part, but somewhat anticlimactic at the end." - dragooncroft (13-Feb-2021)
"Very well designed level, storyline and gameplay were smooth to keep up with, this guy knows how to hide secrets, I really love this trle highly recommend it, not very long so much fun to play Rate : 9/10" - p1kaa (22-Oct-2020)
"My first impressions here were not the best. Again, Arsunt's patch might turn out to be a hinderance as the longer draw distance means we keep getting areas that are big just for the sake of being big. The first level has you weaponless and going back and forth (and back and forth again, and again, and then again) in search of way too many switches and cards to open doors on opposite ends. The puzzle with the three doors was clever, I'll concede that, but everything else around it felt like a chore to play. From there onwards, gameplay never truly picks up and revolves entirely around exploring massive areas with too many sprawling paths while trying to understand where the builder wants you do go next. Levels 2, 3 and 4 are far more streamlined, and enjoyable, fortunately. I quite enjoyed seeing TR4 textures and objects here, wish we had more of that in place of the massive Rig-style levels. There was this one hotel level which also was way too big for its own good, being a bit of a nightmare to navigate, but the owners certainly take pride of having the most massive water tank ever, spanning multiple floors of the building. Then, in the last level, I ended up reloading previous saves and redoing a great many number of different segments because the layout is too obscure, and I fear I might have eventually reached a dead end for doing things out of order. Even still, the route I followed to the end never really felt "right", and when I still eventually got stuck -- the climbable wall to the blue card was anything but obvious -- I was ready to call it a day. Fortunately, not only it was close to the end but from there it was just a matter of minutes to the final finish trigger. Some soundtrack triggers were missing the "one shot" function, so they'd often repeat (you do run back and forth through the same areas quite a few times afterall), and some of the camera hints were far too obscure for their own good, being too close to the doors in these massive levels, so unless you've got a good memory and are fully committed, you might as well be running blindly. One last thing: according to Google, Intef the Fifth was a pharaoh, I suspect the level title might have just been lost in translation. 4 hours, 13 secrets. 09/19" - Treeble (29-Sep-2019)
"A nice adventure with multiple levels, some of them have pretty huge environments to discover. First level had a magnificent level structure and the way you proceed through the level was interesting and challenging. Starting with no equipment in a cell, Lara has to sneak and run through this big level and find her weapons. And that's not as easy as it was in the original TR2 because you'll have to rush past some enemies. Although the level has the classic TR2 graphic, I think it has a better visual appearance, like most of the levels in this adventure have. The complicated puzzle with the 4 doors in a corridor and the two timed doors was pretty genius, I have to say that. Sadly I also have to say that the second level was rather boring, because you just have to open doors by activating levers or using keys. No puzzles at all. The third level, in turn, was better, although it almost has the same gameplay like the second level.At least it has a large, more complex environment, so you have much to explore, which adds to an interesting gameplay. The level thereafter seems to belong to the third level. It's pretty short: You find the artifact that Lara came for, pick it up and quit. Not a bad idea to add an extra level like that, but there could've been at least some boss fights or traps you have to avoid or something like that.Entering the fifth level, we find ourselves in some hotel just like the bonus level in TR2 gold. A level which is even more complex and has like tons of rooms. This level doesn't differ gameplaywise, but it has a beautiful design and the atmosphere has been set very well, which is why I enjoyed this level the most. The final level where Lara searches for the last artifact, is similar to the first level, but is more focused on deadly jumps. In conclusion, I enjoyed the whole adventure very much, mostly that the levels have huge environments, because I like when there is much to explore. - Found all secrets" - Nuri (04-Jun-2019)
"Somewhat simple and crude but I liked it more than I normally like such cases, and the keyword must be lighting - even simple patterns and surfaces are all shaded vibrantly, I didn't see a place in this six-level game which would be flat. Oh and there's also my favourite combat freedom which allows you to choose from many scenarios thanks to generous pickups and solid secrets, while some of the latter are particularly creative. Several locations are great, maintain proper focal points and provide neat shapes, sometimes at the brink of overdone but not crossing the line, and of all scenery the snowy Melnikov part, the village intermezzo and the final rig intersections are both coherent structures and provide iconic anticipation-revelation pairing, and there is even a plot twist with a totally unexpected NPC cameo in the middle of the game - all sparks of ingenuity, so it's a pity the game doesn't maintain such quality all the time: next time less corridors, please, and what I also missed is some solid ending, that's why it's finally 8 not 9." - DJ Full (08-Apr-2019)
"Not a bad little adventure in the style of TR2 and pleasant to play. I did get the feeling that the enemy attacks were too frequent in the middle part of the game, making it too much of a shooter for my liking, but you'll find that ammo and medipacks are scattered around pretty much everywhere, reducing the enemies to average target practice. I thought that the windows and grates giving you views into areas you'll reach fairly soon was a neat touch, and the boat in the first level was also nicely used (and quite a rare occurrence in custom levels). The textures could have used some more work (although nothing hideous or ugly to look at) and the repeating music was somewhat of an annoyance, plus it was odd that I only managed to find two of the artefacts (despite the storyline mentioning at least three), but despite all those, this six- level adventure had enough enjoyable sections to make me want to see it through." - Ryan (14-Oct-2018)
"I don't know what Intef vs Writings means even though it's one strange name but what I do know is it's a nice, absolutely TR2 retro adventure with all the stuff that you'd expect from a TR2 set of levels:keys, switches, trapdoors, swimming, jumping, hordes of enemies for which there's more than enough ammo, even though slowly acquired, even the pistols (and it's a joy to watch the baddies go up in smithereens when you decide to use the grenade gun - "Did you ver kill anyone?" "Yes, but they were all bad"). It's pretty straightforward excepting the first and last levels that can make you get kind of stuck at times. It took me a while to play because it wasn't "amazing" and got tiring after a while. Still, I enjoyed its several locations and tasks and can definitely recommend it in the TR2 department." - Jorge22 (17-Sep-2018)
"Not agree with other reviewers, the game is decent textured but sometimes and depending the camera angle you can get strange views. Entertaing but not very funny, there's a classic style with (in my opinion) excessive switches/buttons to pull and few puzzles to solve. There are also excessive enemies to shoot but fortunately you'll find enough guns and ammo to deal with them (perhaps excessive pickups too); the secrets are nicely hidden. There are some defects with the texturization or the repeating musics, but the adventure is quite enjoyable and recommended for all TR2 nostalgics. Good work." - Jose (11-Sep-2018)
"Certainly the builder's best work until now. The first level has quite a lot on offer concerning gameplay, including an interesting door puzzle with a double timed run, nice usage of the boat (I never had to open the boat door actually) and decent pushable puzzles. While a few bugs and obscure moments are present, it is the most enjoyable. The majority of the rest is much less fun, though, as they are basically plain shooters with a lot of levers and items to find, only the last level was better in that regard. Anyway the enemies and also objects are well placed and secrets were quite nice to find. The looks are sometimes fairly crude with bad room connections, a couple of missing textures and many cracks, but overall passable; the last level was probably the visually most consisent in that regard. Sounds were used well but the builder forgot the one shot trigger so that they always played again when you run over the tile, not very nice. A bit of experimental work has also gone in cameras being placed on enemies rather than being static, but it didn't work so well yet. All in all an enjoyable levelset, but perhaps the three middle levels were just too plain shooters for my likings. Spent 2:30 hours here." - manarch2 (05-Sep-2018)
"There are several positive and negative aspects about this level. First the good ones: gameplay is one of its highlights, the other is the architecture of some big rooms that looks nice and intriguing especially with all the windows showing you other rooms. Tasks are entertained, mostly in the first level (which is my favourite of this levelset). Enemies are plenty, ammo and medipacks too, but you won't need much more than the good-old uzis to get through all the combat present in this adventure. There is good use of soundtracks (although they keep playing every time you step on the trigger), and cameras as well. Now to the -really- negative side: textures and lighting are terrible. Found a great amount of missing textures, wrong ones, stretched, etc. Lighting cracks are present at almost every room. It's not a debut for this author, so he shouldn't be so careless by this point. Also the level jumps make no sense; from a base to a village, to a snow base, to a hotel and to the same base again. I couldn't follow the story and I only got 2 relics (maybe Lara picks up the third one off-screen?). I would advice the author to build his levels more neatly, because he's got potential and this vasts problems are easly fixable with a little extra care." - Feder (26-Aug-2018)
"This was a pretty neat and joyful debut from the author, set within a TR2 game system, which brought tons of elements from the past of the tomb raider series. The gameplay was really fun and I enjoyed it a lot, Enemies were perfect, and I must admit that all of the enemies were properly placed, based on the environment they have to dealt with Miss Croft, Atmosphere and sounds were perfectly fun, and thank god, the builder had put cameras for each lever you pull or each switch you use, in order to guide you more throughout the game. Lighting and textures were neat, and they looked the exact same way as the original TR2 game. Thank you very much. Well done! Recommended level." - Mehrbod (19-Aug-2018)