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Level: ORC18 - The Alaska Incident back home search
Author(s): Topixtor
total rating:8.02 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Baratheon 8 8 8 8
Cbl 8 10 8 8
Chel 9 8 8 8
DJ Full 9 9 9 9
Feder 10 9 10 9
Jay 7 7 8 8
manarch2 5 7 6 6
McRaider 9 9 9 9
Mehrbod 10 9 10 10
MichaelP 6 7 7 7
Orbit Dream 7 8 9 9
Phil 8 8 9 9
Sabatu 8 9 8 9
SrDanielPonces 9 7 10 9
Torry 5 2 7 2
category averages
(15 reviews)
7.87 7.80 8.40 8.00

Reviewer's comments

"Objectively this is a rather well conceived adventure, but I have to say I hated playing it. Just not my kind of level with the relative abundance of annoyingly hard to kill enemies (frogmen, flamethrower and snowmobile guys) and with a snowmobile jump that took me too many attempts to finally land without dying on impact. It starts out easy enough with a quick search for a number of underwater levers and key cards and there is good use made of the fans, but for me it went downhill from there. Guess I will never warm up to the TR2 type levels out there really, but I am sure others will have fun with this one." - MichaelP (09-Oct-2018)

"I'm usually not keen on TR2 levels, but this one was quite nicely done. The 45 minutes I spent here were action packed and presented a few surprises, including the ability (a necessary one at that) to use the harpoon gun out of the water. In terms of gameplay this is probably the best of the three ORC levels I've played thus far, but my enthusiasm is tempered by the fact that, yes, this is after all a TR2 level. A fun raid nevertheless." - Phil (01-Oct-2018)

"Amazing how this author manage to include so many elements in only one room despite of the complications of the engine itself. Gameplay starts right away as you need to run from a flamethrower guy and finally drawn him, a brilliant task! After some common base styled tasks, you run into a snowmobile section where things start to get challenging. Enemies are plenty specially from this last part, but the ammo provided is enough to take care of them. Nice convination of textures, decent lighting and a great atmosphere. Absolutely recommended!" - Feder (30-Sep-2018)

"What a novel way to deal with an enemy when you find yourself without weapons - drown him! I thought that got things off to a good start. This TR2 level rattles along at a good pace and it was interesting to interact with divers again, although I still maintain that the harpoon gun is the worst weapon of all time. Whilst this is very much a shooter and other gameplay is somewhat minimal, Lara does access a fair old arsenal along the way and, hey, there are snowmobile battles - that lifts shooters into a whole new category." - Jay (28-Sep-2018)

"In terms of raw coherence, discarding the size, it's not just of the best offshore maps we got from the tr2 engine but it also blends with icy tiles of tr2gold as flawlessly as you wouldn't expect. If there were any transition tiles applied, that would be a 10 from me. Other than that, I love how the gameplay unfolds, giving choices and options for various strats. Only two secrets and therefore no weapon bonus, and a pity because that's where the extra uzis could finally be. The combat is hard so new players will take some medis but if you practice and gain pro strats you will not have much trouble so the balance is rather fair. Probably my favourite level of the contest and still despite of the fact I played it as one of the first in order. Good job." - DJ Full (27-Sep-2018)

"I think it has had a good idea, the game is entertaining, the level is short as it is an ORC, but I had a good time. It is not normal in this kind of levels to have a TR2 but the author has brought out the best. My score goes specifically to the gameplay, atmosphere and effort put by the builder." - McRaider (25-Sep-2018)

"This level certainly has a lot of design creativity behind it. I like how simple TR2 is however the builder managed to keep the gameplay interesting. I was enjoying it very much at the beggining - the enemies randomly appearing to me was fun at first, however it started to get boring and even annoying near the end - more specifically where the snowmobile is. I can't count how many times I tried to do that part, because the snowmobile enemies seem to have crazy huge HP and it takes so long to kill them. I even ran out of medipacks and had to go back some savegames to be able to save it - after many deaths of course. The environment is very alike the TR2 levels and I haven't seen any issues with textures. The gameplay itself was really good, specially for casual players - I love how the builder uses cameras to give hints and even though some switches seemed hidden, I managed to find them out before I started getting bored from looking (which usually happens in many custom levels), so praise for that. This level overall was good despite the enemies issue, so I'm looking forward to more levels by this builder :)" - SrDanielPonces (25-Sep-2018)

"This has elements of a shooter style level right from the word Go, but it is admittedly more intelligent than many of those category as acquiring the necessary weapons and finding strategies to overcome certain enemies are required rather than just shooting at x enemies coming from everywhere. I find it a bit unfair to downrate this level because of disappearing enemies because the builder mentions in the readme that pressing F7 solves this problem and in the one situation where enemies vanished on my end this indeed worked. There are, unlike most TR 2 adventures, only two secrets to find here, not too well hidden but a nice addition overall. The looks are a bit blocky and sameish at times, but there are attempts on creating a more diverse geometry which mostly worked fine and the camera work is also creative. Textures and lighting are solidly applied; some textures do blink in and out sometimes but this is more a problem of the game engine. All in all a good 16 minute raid that has its moments and marks another middle-of-the-road entry in the competition." - manarch2 (22-Sep-2018)

"That was FUN! An impressively large series of indoor, outdoor, and water chambers combining elements of the Offshore Rig and the Alaska levels of TR2 Gold, it’s easy to forget that gameplay takes place within only two editor rooms. If this had been a level in TR2 Gold, it would have been one of the most enjoyable. From amusing moments, like a particularly creative disposal of a flamethrower-wielding bad guy, to difficult sequences blasting through waves of goons on foot and on snowmobile, this level kept the rapid pace going throughout. The shooting sections, and there are a lot, are made interesting through the use of terrain and structures to hide or swim behind, making it possible to lie in wait and strategize. This is, in fact, necessary given the low medipack count. However, this is offset by the impressive arsenal Lara amasses even in the short thirty minutes of gameplay. Given the limitations of the TR2 engine, the textures and lighting were fairly basic, noticeably reusing original assets decorated with the symbol from Xian. Puzzles also predominantly consisted of fans and water currents or disarming certain dangerous tech in order to get colored key cards, but there were clever connections between rooms that made navigating the level itself quite interesting. I was particularly impressed with the snow, which was an object rather than floor textures, allowing the illusion of the more complex geometry that wouldn’t appear until TR3. When the level ended, I felt satisfied (and happy to have survived the last rush of baddies and the snowmobile jump between two flamethrowers!), but would have happily played considerably longer. Definitely recommend." - Cbl (21-Sep-2018)

"I am sorry but this level is just terrible. Not in game play so much but the enemies and objects kept disappearing from the screen so whilst you knew you were being fired at you could not see your assailant UNTIL he dropped dead. Only then did he become visible. The same for the textures. They kept fading in and out which made progressing through the level extremely difficult as you are simply unable to discern what is a wall, a door etc etc. Terrible." - Torry (20-Sep-2018)

"Well, there is only a few tr2 levels which can be named Good. and this is one of them. If you imagine this level was made in "If you can call it" editor / Unofficial DXTRE3d, then this is really great level. Again, you can see few errors in textures ( half texture is under the floor) which is a limited possibility from dxtre3d. But still, this level is pretty good. There are only a few levels made in dxtre for tr2 and tr1 . and this level can be placed on the top of great tr2 levels. Good Job" - Sabatu (20-Sep-2018)

"Interesting that TR2 was actually used for this custom level. So kudos for that, nice to stand out. Unfortunately it pays homage to a game I am not the biggest fan of - but the way it was presented made me forget my prejudice and just enjoy the game. Great work on making something so unique in the ORC." - Baratheon (18-Sep-2018)

"This level was absolutely bonkers and I had a blast. I nearly cried with laughter that the builder forces us to actually kill a land-based enemy with the harpoon gun to regain the pistols. I loved that the level starts off hot and keeps on ramping up the fights and bullets and kill count as Lara progresses. It became so insane at the end that I had to take a breather. I have never seen so many machine-gun snowmobiles in my life and I hope I never see so many packed into such a tiny area again. Ever. Only way it could be worse would be if the builder had thrown in those spear-wielding warriors from the Floating Islands level along with the rest. There is a method to the end madness, which I liked. The player has to use a bit of strategy to blow away the baddies. Good use of the Offshore Rig and Tibet environment and textures. Nice use of the TR2 engine overall, which shows its age very quickly. Then again when you have 15 enemies coming at you at once you don't really notice that!" - Chel (18-Sep-2018)

"A truly TR2 perfection from a talented author. I must say WELL DONE to the builder of this level. Such a great level I hadn't ever played before within a TR2 game system. There were no flaws throughout the level, and the new patches worked perfectly fine. Thank you!" - Mehrbod (16-Sep-2018)

"This is a quirky and rather fun homage to the more aggressive moments of TR2. Taking place within an Alaskan Military compound,there's not an awful lot of thinking to be done here (aside from working out how to get secrets and key cards);and a heck of a lot of killing.In fact,it gets rather insane toward the end,with bullets and snowmobiles galore;but also rather hilarious.I seem to recall that this builders previous (and debut) level was a 'round-the-houses' shooter;and so it is here,but in a far more succinct way.There were only four or five areas,and they all link up as you progress (which makes route-finding rather easy).The construction is well handled. Lighting,textures,objects and cameras are all used proficiently to create a pleasing environment;but it's the enemies which are this levels strongest feature.I spent 40 minutes here;which was just the correct length, without the player becoming too bullet fatigued. An enjoyable piece of old-school excitement." - Orbit Dream (16-Sep-2018)
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